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Offline OldTreesTopic starter

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Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297494#msg297494
« on: March 24, 2011, 09:41:47 pm »
What if your pillars could do more than just produce quanta?
Monolith and Obelisk Series
by ralouf1, OldTrees,
Monoliths are pillars that have a spell-like effect that is triggered when it is played.
Obelisks are non pillars that produce quanta per turn and have a small activated ability.
A Monolith of Element A
Is named: (Element A) Monolith
Costs: 1A|0

An Obelisk of Element A
Is named: (Color A) Obelisk
Costs: 2A|1A


New
Gravity Monolith (http://elementscommunity.org/forum/index.php/topic,37466.0.html) New
Water Monolith (http://elementscommunity.org/forum/index.php/topic,37465.0.html) New
Aether Monolith (http://elementscommunity.org/forum/index.php/topic,37463.0.html) New
Life Monolith (http://elementscommunity.org/forum/index.php/topic,37458.0.html) New
Turquoise Obelisk (http://elementscommunity.org/forum/index.php/topic,37457.0.html) New

Monoliths
:aether :air :death :earth :entropy :fire :life :light :time
Crucible: please vote
 :fire Fire Monolith | Fire Monolith (http://elementscommunity.org/forum/index.php/topic,23495)
     Each turn :fire is generated. When Fire Monolith comes into play, target creature gains +1|0.

Smithy:
 :gravity Gravity Monolith (http://elementscommunity.org/forum/index.php/topic,37466.0.html) New
Each turn :gravity is generated. When Gravity Monotlith comes in to play your opponent is slowed.
 :water Water Monolith (http://elementscommunity.org/forum/index.php/topic,37465.0.html) New
Each turn :gravity is generated. When Gravity Monotlith comes in to play kill target creature with <3 hp.
 :aether Aether Monolith (http://elementscommunity.org/forum/index.php/topic,37463.0.html) New
Each turn :aether is generated. When AetherMonotlith comes in to play put a copy of target creature in your hand.
 :life Life Monolith (http://elementscommunity.org/forum/index.php/topic,37458.0.html) New
Each turn  :life is generated. When Life Monotlith comes in to play add a pillar/pend in target stack.
 :death Death Monolith | Death Monolith (http://elementscommunity.org/forum/index.php/topic,23256.0.html)
     Each turn  :death is generated. When Death Monolith comes in to play, infect target creature.
 :earth Earth Monolith | Earth Monolith (http://elementscommunity.org/forum/index.php/topic,23497)
     Each turn  :earth is generated. When Earth Monolith comes into play, target creature is burrowed for 1 turn.

Design Theory:
 :aether Aether Monolith
     Each turn  :aether is generated. When Aether Monolith comes into play, draw a creature from your deck which is not in your field.
 :aether Aether Monolith II
     Each turn  :aether is generated. When Aether Monolith comes into play, you are untargetable for 2 turns.
 :air Air Monolith
     Each turn  :air is generated. When Air Monolith comes into play, deal target creature 2 damage (1 if airborne).
 :entropy Entropy Monolith
     Each turn  :entropy is generated. When Entropy Monolith comes into play, Target creature's current Attack and current HP swap for 1 turn.
 :fire Fire Monolith
     Each turn :fire is generated. When Fire Monolith comes into play, your opponent takes X damage and you lose Y hp.
 :life Life Monolith
     Each turn  :life is generated. When Life Monolith comes into play, generate a Rustler.
 :light Light Monolith
     Each turn  :light is generated. When Light Monolith comes into play, target creature is protected from the next targeting effect.
 :time: Time Monolith
     Each turn  :time is generated. When Time Monolith comes into play, target creature is resummoned.
 :time: Time Monolith II
     Each turn  :time is generated. When Time Monolith comes into play, your Opponent draws a card.

Obelisks
:aether :air :darkness :death :entropy :fire :light :time :water
Crucible: please vote

Smithy:
 :aether Turquoise Obelisk (http://elementscommunity.org/forum/index.php/topic,37457.0.html) New
     Each turn  :aether is generated.   :aether: Phase: Target creature is immaterial for 1 turn.
Design Theory:
 :air Blue Obelisk
     Each turn  :air is generated.   :air: Target airborne creature gains dive for 1 turn. Dive cost scales with casting cost.
 :death Grey Obelisk
     Each turn  :death is generated.   :death: Gain 1 life per creature that died this turn.
 :entropy Purple Obelisk
     Each turn  :entropy is generated.  :entropy: Shuffle your hand into your deck and draw a new hand.
 :fire Red Obelisk
     Each turn  :fire is generated.   :fire:Enflame: Generate an additional :fire per turn.
 :light White Obelisk
     Each turn  :light is generated.  :light:Reflect: Generate a quanta belonging to target pillar or mark.
 :time Golden Obelisk
     Each turn  :time is generated.  :time:Brainstorm:Your Opponent draws a card.
 :time Golden Obelisk II
     Each turn  :time is generated.  :time: Return target pillar/pendulum/monolith to the contoller's hand.
 :water Sapphire Obelisk
     Each turn :water is generated.   :water:Cure: Remove one infection counter from target creature or add a purify counter to target player.

Archived
 :air Blue Obelisk | Blue Obelisk (http://elementscommunity.org/forum/index.php/topic,23414.msg319072.html)
     Each turn :air is generated.   :air:Flight: Target creature becomes Airborne.
 :darkness Black Obelisk | Black Obelisk (http://elementscommunity.org/forum/index.php/topic,23253.0.html)
     Each turn  :darkness is generated.  :darkness: Drain 1 attack from target for 1 turn, gain  :rainbow.
 :time Golden Obelisk | Golden Obelisk (http://elementscommunity.org/forum/index.php/topic,23413.msg319071.html)
     Each turn :time is generated.   :time:Slow: Target Creature is delayed for 1 turn.
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Offline Newbiecake

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297505#msg297505
« Reply #1 on: March 24, 2011, 09:50:45 pm »
Nice ideas!

For the Golden Monolith, you draw a card, then it forces you to discard a card right away, not letting you do anything? So it basically helps you get through your deck faster with a penalty.

Aether Monolith seems a bit UP to me, because the opponent usually don't have any creatures on the field for the first several turns.

Fire Monolith is okay, but again, you might not have any creatures on the field yet.

Blue Monolith is cool! But then this would heavily nerf Wings and buff Sky Blitz. 
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297514#msg297514
« Reply #2 on: March 24, 2011, 10:01:57 pm »
Nice ideas!

For the Golden Monolith, you draw a card, then it forces you to discard a card right away, not letting you do anything? So it basically helps you get through your deck faster with a penalty.

Aether Monolith seems a bit UP to me, because the opponent usually don't have any creatures on the field for the first several turns.

Fire Monolith is okay, but again, you might not have any creatures on the field yet.

Blue Monolith is cool! But then this would heavily nerf Wings and buff Sky Blitz.
Thanks.  ralouf1 had a great idea.

Something to remember with monoliths and obelisks: Most decks using monoliths or obelisks would use 75% Pillars 25% Monoliths/Obelisks. This means that the Monoliths and Obelisks start hitting the field on turn 2-4 and occasionally later in the game. Sometimes it will be beneficial not to play a Monolith so you can use its ability later.
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Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297515#msg297515
« Reply #3 on: March 24, 2011, 10:11:10 pm »
Thx a lot to start the topic !! You can add water monolith : freeze a target
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297519#msg297519
« Reply #4 on: March 24, 2011, 10:13:42 pm »
Thx a lot to start the topic !! You can add water monolith : freeze a target
Since there is already a Freeze spell, let's think of a different effect for Water.
If you still want the Water Monolith to freeze target creature I will add it.
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Offline Newbiecake

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297528#msg297528
« Reply #5 on: March 24, 2011, 10:22:09 pm »
 :water: "When Water Monolith comes into play, flood the field for 1 turn.
 
 :entropy: "When Entropy Monolith comes into play, cast Mutation/Improved Mutation on the target creature."
OR
"When Entropy Monolith comes into play, scramble 10 of the opponent's quanta."

 :light: "When Light Monolith comes into play, target creature gains 1 l 1."

 :earth: "When Earth Monolith comes into play, destroy 1 Pillar/Pendulum from the target Cluster."

 :life: "When Life Monolith comes into play, heal the target for 5 HP."

 :gravity: "When Gravity Monolith comes into play, target creature loses Airborne and receives Gravity Pull status."

How are these?
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297545#msg297545
« Reply #6 on: March 24, 2011, 10:33:34 pm »
:water: "When Water Monolith comes into play, flood the field for 1 turn.
And if 2 Water Monoliths were played? Also Flooding does not need a nerf like this would be.
 :entropy: "When Entropy Monolith comes into play, cast Mutation/Improved Mutation on the target creature."
Again. Try not to suggest copying a spell
OR
"When Entropy Monolith comes into play, scramble 10 of the opponent's quanta."
This could work. Lets see if others agree.

 :light: "When Light Monolith comes into play, target creature gains 1 l 1."
Perhaps. Anything that is more creative?

 :earth: "When Earth Monolith comes into play, destroy 1 Pillar/Pendulum from the target Cluster."
Could work. Anything more versatile?

 :life: "When Life Monolith comes into play, heal the target for 5 HP."
I like this idea. Lets see if others agree.

 :gravity: "When Gravity Monolith comes into play, target creature loses Airborne and receives Gravity Pull status."
Lets not hose Air nor copy a spell.
How are these?
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Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297547#msg297547
« Reply #7 on: March 24, 2011, 10:34:23 pm »
Personnaly I prefer freeze for water because the one you propose is only usefull in end game.. sad for a pillar no ? ^^ If any one have an other idea for water I will think about it and post something.
gravity life gravity and earth are really good ideas Noobiecakes; particulary gravity I really like it ! light is not bad but a little UP.
For entropy we have a lot of choice :
mutation or chaos seed or chaos power or scramble..

Just one question oldtrees : Have we the project to make 24 cards (12 monolith + 12 obelisk) or just 12 (each color have one monolith or one obelisk ?)
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297553#msg297553
« Reply #8 on: March 24, 2011, 10:43:21 pm »
I agree with the  :entropy Scramble,  :life, and  :earth. All seem in tune with the element, and they could be useful.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297560#msg297560
« Reply #9 on: March 24, 2011, 10:49:07 pm »
Fire and Aether can be made unless you want something different for fire.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297563#msg297563
« Reply #10 on: March 24, 2011, 10:51:22 pm »
This is a 24 card series that will accumulate the 24 ideas over time. Better ideas will replace older ideas if they are sufficient improvement.

I will add  :entropy and :life Monoliths.

However I will not add a suggestion that is the copy of a spell unless ralouf1 specifically overrules me. We have plenty of time to think of new ideas to suggest to Zanz. We do not need to be that repetitive.

Also some ideas might work better as Obelisks.

@Emerald Tiger
It would be great if you would create and post art for  :aether :fire Monoliths and  :air :time Obelisks.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297565#msg297565
« Reply #11 on: March 24, 2011, 10:53:18 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

 

anything
blarg: