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Offline waterzxTopic starter

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Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003886#msg1003886
« on: September 30, 2012, 04:51:37 am »
NAME:
Quick Heat
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever a non-stackable permanent or a stack of permanents leaves your field, you draw a card.

NAME:
Quick Fire
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever a non-stackable permanent or a stack of permanent leaves your field, you draw a card.


ART:
Modified from : http://commons.wikimedia.org/wiki/File:Campfire_and_sparks_in_Anttoora_1.jpg
IDEA:
Waterzx
NOTES:
There are various situations when this card will be triggered :

1. Various PC against you.

2. You replace your shields / weapons with other equipment (the old ones leave your field.)

3. A permanent (e.g. Sundial) self-destruct.

Soft counter against PC. Obvious synergy with various decks.

Note that Flying Weapons will NOT trigger this card because the permanent has not left your field.

When a stack of bonewall or pillars are "damaged" (not completely removed), this card will NOT be triggered. You must completely remove the stacks to make it work.

Drawback : increased risk of decking out yourself as you cannot completely control the additional drawing.
SERIES:


Spoiler for Hidden:
NAME:
Quick Heat
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever a permanent leaves your field, you draw a card immediately.
NAME:
Quick Fire
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever a permanent leaves your field, you draw a card immediately.

ART:
Modified from : http://commons.wikimedia.org/wiki/File:Campfire_and_sparks_in_Anttoora_1.jpg
IDEA:
Waterzx
NOTES:
There are various situations when this card will be triggered :

1. Various PC against you.

2. You replace your shields / weapons with other equipment (the old ones leave your field.)

3. A permanent (e.g. Sundial) self-destruct.

Soft counter against PC. Obvious synergy with various decks.

Note that Flying Weapons will NOT trigger this card because the permanent has not left your field.

Drawback : increased risk of decking out yourself as you cannot completely control the additional drawing.
SERIES:

« Last Edit: October 01, 2012, 03:53:53 am by waterzx »

Offline furballdn

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003888#msg1003888
« Reply #1 on: September 30, 2012, 04:57:27 am »
Oooh. Very nice. Interesting to see some anti-control, especially in fire. The concept and mechanics look great. I don't really see how thematically it fits with the name though. The feeling is there, but perhaps you can better clarify the name for me.

Offline waterzxTopic starter

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003891#msg1003891
« Reply #2 on: September 30, 2012, 05:05:07 am »
Oooh. Very nice. Interesting to see some anti-control, especially in fire. The concept and mechanics look great. I don't really see how thematically it fits with the name though. The feeling is there, but perhaps you can better clarify the name for me.
The most commonly used PC in this game is explosion (and steal, of course), when a permanent is exploded, the fire elemental takes control of the fire and absorbs it to strength himself (get a new card) and launch an immediate retaliation against the enemies.

This is so far the most suitable name I have thought of.
« Last Edit: September 30, 2012, 05:12:46 am by waterzx »

Offline jawdirk

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003915#msg1003915
« Reply #3 on: September 30, 2012, 06:22:29 am »
Definitely an interesting idea.

You could blow through your deck very fast playing earth towers and quicksands:

Turn 1:
photon, cremation, this x 2, earth tower x 2, quicksand -> draw 4! -> earth tower x 3, quicksand -> draw 6!....

Although this would have problems with reliability, I think it demonstrates that it might be a touch too powerful. It seems like you either need to make it not stack or limit it to once per turn?




Offline waterzxTopic starter

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003921#msg1003921
« Reply #4 on: September 30, 2012, 06:38:43 am »
Definitely an interesting idea.

You could blow through your deck very fast playing earth towers and quicksands:

Turn 1:
photon, cremation, this x 2, earth tower x 2, quicksand -> draw 4! -> earth tower x 3, quicksand -> draw 6!....

Although this would have problems with reliability, I think it demonstrates that it might be a touch too powerful. It seems like you either need to make it not stack or limit it to once per turn?
But your are not gonna have enough quanta to play all the cards you draw which means your need to discard a lot.

Such kind of super-fast drawing is one of the intended effect of this card so limiting it to one card per turn would make Quick Heat a sole anti-PC. To remain the versatility, I think the most possible fix would be a cost increase, or to make the effect non-stackable.

Offline choongmyoung

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003924#msg1003924
« Reply #5 on: September 30, 2012, 06:55:11 am »
+1.
If yr opponent doesn't have PC, then you can replace your shield|Weapon to draw.
Suggestion: What if the upped one cost 5 :fire and says YOUR FIELD => FIELD? Will synergy with Explosion.
Circular Logic is true. Thus, Circular Logic is true.

Offline jawdirk

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003928#msg1003928
« Reply #6 on: September 30, 2012, 07:13:45 am »
But your are not gonna have enough quanta to play all the cards you draw which means your need to discard a lot.
A free card is a free card. It could be a supernova, a nova, or a quantum tower. You build your deck around this card. Once you have the engine to draw through your entire deck with zero cost (in very few turns), you should be able to OTK. You only have to time when you stop drawing and start letting the towers build quanta. You could even blow up your own quick fires to stop yourself from decking out from PC.

I am pretty sure making it not stack would fix the problem. You could also word it as "Draw a card at the end of any turn in which a permanent left your field." I think you can either let it stack, or let it be immediate, but not both.



Offline waterzxTopic starter

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003933#msg1003933
« Reply #7 on: September 30, 2012, 07:41:37 am »
But your are not gonna have enough quanta to play all the cards you draw which means your need to discard a lot.
A free card is a free card. It could be a supernova, a nova, or a quantum tower. You build your deck around this card. Once you have the engine to draw through your entire deck with zero cost (in very few turns), you should be able to OTK. You only have to time when you stop drawing and start letting the towers build quanta. You could even blow up your own quick fires to stop yourself from decking out from PC.

I am pretty sure making it not stack would fix the problem. You could also word it as "Draw a card at the end of any turn in which a permanent left your field." I think you can either let it stack, or let it be immediate, but not both.
To avoid complicated wording, I should just keep it at immediate drawing. I just need to add the word "effect not stackable" to the current one.

+1.
If yr opponent doesn't have PC, then you can replace your shield|Weapon to draw.
Suggestion: What if the upped one cost 5 :fire and says YOUR FIELD => FIELD? Will synergy with Explosion.
Sorry, I'm not sure what you mean.

Offline choongmyoung

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1003941#msg1003941
« Reply #8 on: September 30, 2012, 08:12:29 am »
+1.
If yr opponent doesn't have PC, then you can replace your shield|Weapon to draw.
Suggestion: What if the upped one cost 5 :fire and says YOUR FIELD => FIELD? Will synergy with Explosion.
Sorry, I'm not sure what you mean.
Whenever a permanent leaves your field, you draw a card immediately.
Circular Logic is true. Thus, Circular Logic is true.

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1004017#msg1004017
« Reply #9 on: September 30, 2012, 04:04:39 pm »
ooh, a very versatile and interesting card!

How does it work with bonewall?
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Offline waterzxTopic starter

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1004177#msg1004177
« Reply #10 on: October 01, 2012, 01:22:39 am »
ooh, a very versatile and interesting card!

How does it work with bonewall?
I think each piece of bonewall is considered a separate permanent, right ?

So....when a lot of creatures are attacking your bonewall.....deck out ?


Edit :

New version is made. Now this card makes more sense and is much more balanced (I think....).

There won't be super-fast drawing when earthquake or bonewall is used. But the drawing effect remains stackable, and the cost of the card is reduced so you can play multiples of this to increase the speed.
« Last Edit: October 01, 2012, 03:50:19 am by waterzx »

Offline jawdirk

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Re: Quick Heat | Quick Fire https://elementscommunity.org/forum/index.php?topic=43779.msg1004248#msg1004248
« Reply #11 on: October 01, 2012, 05:38:32 am »
There won't be super-fast drawing when earthquake or bonewall is used. But the drawing effect remains stackable, and the cost of the card is reduced so you can play multiples of this to increase the speed.

I think that helps a lot. It is still pretty crazy with sundial. You can play 2 of these, and 2 sundials at a time, and draw 6 cards per turn. Is it better than hourglass in instosis? It is also pretty good with SoP.

Perhaps Quick Heat/Fire should itself stack, so that if you have 2 out, and enemy destroys 1, you don't get to draw a card.


 

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