Ok, i'll sum up my criticism as objectively as possible. I actively dislike the card, so... will do my best.
- This is yet another one of "check your luck with draws, opponent" card speaking of PvP. Whatever creature control I run (bolts, otys, firestorms), this card asks me if I'm a lucky punk to counter it just in time, or not.
It stresses the "luck" element of CCG and I dont' think that's objectively a good idea. After all, more people prefer to brag their skills then their luck.
- I recognize perfectly that this "draw dependence" effect is already present in game, such as with Otys and growable creatures. However, that it exist in game already is not a valid argument towards it being the "best" part of it and in need of amplification with further design, such as here. I personally think the best elements of the this Elements game are entirely elsewhere, and even an overused Fractal is closer to them then this.
- All this said, this is essentially just another twist on growable/morph creatures, which are already in abundance. I wouldnt tell people what to do with their time but personally I think that design/development efforts could be better spent on something more... outstanding.
- and the last but not the least, if this is not one-shot but repeatable, it is pretty OP with Gravity Pull... but that's been said many times already.