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Scaredgirl

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Gargoyle | Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63232#msg63232
« on: May 04, 2010, 12:12:07 pm »

:darknessbig

Gargoyle
Misdirection and secrets rule the day today.
A moment of vulnerability cannot be avoided - but survive it, and you'll be nigh-invincible.

Gargoyle
NAME:
Gargoyle
Darkness
ELEMENT:
Darkness
5 :darkness
COST:
5 :darkness
Creature (airborne)
TYPE:
Creature (airborne)
5 | 3
ATK|HP:
7 | 3
:earth : Stone form
Gargoyle gains +0/+20
TEXT:
:earth : Stone form
Gargoyle gains +0/+20
Common
RARITY:
Upgraded
29 | 21
BUY|SELL:
1529 | 1161
5uv
DECK CODE:
7tf
NOTES: Skill can be used only once.
The skill is not going to trigger any "Stasis" effect

o0Dinasty0o

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63233#msg63233
« Reply #1 on: May 04, 2010, 12:16:39 pm »
when it will be available?

Scaredgirl

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63248#msg63248
« Reply #2 on: May 04, 2010, 01:12:54 pm »
When it's ready. :)

Jaxly

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63250#msg63250
« Reply #3 on: May 04, 2010, 01:18:11 pm »
Really need more info..
Is it a single use ability?
Does it inlict a stasis?
Is it rare?
If the answer to all the above is no then it may be OP.. Or not.. Theres shields that can block similar.
However when it comes down to it it's unlimited health with a gravity pull for a cheap cost.
Earth nymphs are rare so their being OP in the same way doesn't come into it as much + they have the stasis effect.
Decent idea but heres the thing; currently its OP but any lower it would be so UP as to be unusable.
Sounds weird but I just don't think there is a happy medium to this card.

On the plus side it would offer alternative defense for FGing
I just can't decide with this card, again I'd need to know more.

Scaredgirl

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63255#msg63255
« Reply #4 on: May 04, 2010, 01:31:55 pm »
I'm guessing you can use the ability only once. Otherwise it would be insane defensive card when used with Gravity Pull.

Jaxly

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63260#msg63260
« Reply #5 on: May 04, 2010, 01:39:12 pm »
Actually, the more I think about it, the more I want this card in my FG setup. You'd have to take the time to buff it up before playing Gravity pull to avoid an instant kill and protect it to avoid nasty mutations. There is a bit of strategy and it takes just long eough to set up to be tough to use outside rainbow. Bonewall and Firestorm can be considered an insane defence and only requires two elements to take advantage of (if not upkeep).

Offline teffy

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63274#msg63274
« Reply #6 on: May 04, 2010, 02:11:18 pm »
Cool card, one of the best ideas I have seen in the last days.
It reminds me of "The Hunchback of Notre-Dame".
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Offline coinich

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63278#msg63278
« Reply #7 on: May 04, 2010, 02:23:44 pm »
Interesting idea; it brings up the idea of Dark/Earth combos where Earth "reinforces" Darkness.  If its repeatable or without stasis or so, I think it would be OP.

Offline Kamietsu

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63280#msg63280
« Reply #8 on: May 04, 2010, 02:26:13 pm »
I like the art. It reminds me of Borderlands.
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Offline Avenger

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63297#msg63297
« Reply #9 on: May 04, 2010, 02:53:58 pm »
Will it put the gargoyle in stasis for x rounds like other stoneskin effects?

Offline ArcanisX

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63324#msg63324
« Reply #10 on: May 04, 2010, 03:22:17 pm »
Ok, i'll sum up my criticism as objectively as possible. I actively dislike the card, so... will do my best.

- This is yet another one of "check your luck with draws, opponent" card speaking of PvP.  Whatever creature control I run (bolts, otys, firestorms), this card asks me if I'm a lucky punk to counter it just in time, or not.
It stresses the "luck" element of CCG and I dont' think that's objectively a good idea. After all, more people prefer to brag their skills then their luck.

- I recognize perfectly that this "draw dependence" effect is already present in game, such as with Otys and growable creatures. However, that it exist in game already is not a valid argument towards it being the "best" part of it and in need of amplification with further design, such as here. I personally think the best elements of the this Elements game are entirely elsewhere, and even an overused Fractal is closer to them then this.

- All this said, this is essentially just another twist on growable/morph creatures, which are already in abundance. I wouldnt tell people what to do with their time but personally I think that design/development efforts could be better spent on something more... outstanding.

- and the last but not the least, if this is not one-shot but repeatable, it is pretty OP with Gravity Pull... but that's been said many times already.

Offline Zeru

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63342#msg63342
« Reply #11 on: May 04, 2010, 03:49:21 pm »
I could design a devastating FG with this :>

 

anything
blarg: