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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg75282#msg75282
« Reply #24 on: May 26, 2010, 06:25:26 pm »
What if Adrenalined+BasiliskBlooded? Takes four turns per turn? Oh, awesome.

Not really OP, neither UP. This has to be used well.
if you use adrenaline you're poisoned for 4 damage a turn aswell.  :))

dekskose

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg77663#msg77663
« Reply #25 on: May 29, 2010, 10:35:56 pm »
i can think of a reat deck with those with quintessence and dim shields and sundial stall till you got a one turn kill

Offline tyranim

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg77665#msg77665
« Reply #26 on: May 29, 2010, 10:39:55 pm »
if the opponent doesnt have fire or air quanta, i have just one word for you. fractal...
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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg77667#msg77667
« Reply #27 on: May 29, 2010, 10:45:11 pm »
well it isnt that great with fractal its simply a 2/1 creature you noticed that just with 100% direct attack for 1

Offline tyranim

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg77675#msg77675
« Reply #28 on: May 29, 2010, 10:54:09 pm »
alright, how about this you have say
9 :aether
0 :air
0 :darkness
0 :death
0 :earth
0 :entropy
0 :fire
0 :gravity
0 :life
0 :light
12 :time
0 :water

and your opponent has no fire or air quanta, which means no RoF or Thunderstorm.
fractal this thing to get like 8 upped ones out quick.
5 turns later you use some cards to kill your little tocks and it deals around 40 damage after just 5 turns.

but in any fractal spam deck, your going to have more than one fractal.

id say that this card is no more powerful than UG, but not less powerful than a regular bolt spell
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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg80902#msg80902
« Reply #29 on: June 03, 2010, 07:52:32 am »
I can deal 40 damage in 2 turns with just two cards and significantly less quanta: 2 unstable gas = 10 :air 2 :fire

Offline tyranim

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg81329#msg81329
« Reply #30 on: June 03, 2010, 08:50:33 pm »
thats in air. the elements have to be balanced somehow.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Kael Hate

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg84877#msg84877
« Reply #31 on: June 07, 2010, 02:07:39 pm »
Prettied up the main post.

Questions | Suggestions
Is the Damage Dealt, Spell Damage?
Is the Turn count increased by Adrenaline?

To track the turn count the creature could have an ability "Charging X" where x is the number of turns the card has had.

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg84958#msg84958
« Reply #32 on: June 07, 2010, 04:27:59 pm »
Prettied up the main post.

Questions | Suggestions
Is the Damage Dealt, Spell Damage?
Is the Turn count increased by Adrenaline?

To track the turn count the creature could have an ability "Charging X" where x is the number of turns the card has had.
It looks like you doubled the post and then centered the first half.  I'm not sure this was your intention.

I've been getting a number of pretty specific questions regarding how this card would mesh with current cards/abilities.  I'll offer my opinions here, though I know if the card were ever to make it into the game zanz would rightfully do as he sees fit.

Damage dealt is clearly not attack damage, but I don't feel it should be spell damage and thus subject to reflection.

Adrenaline: Yep, it effects the turn count.  (Note: poisoned/adrenalined/zero attack creatures attack five times per turn).

Fractal: I think I've already addressed the fact that fractal Tock would not be overpowered, but allow me to say so again here.  I think a fractal Tock strategy with a perfect draw could win around turn seven (some current decks exist with possible win on turn three).  Additionally, it could be countered with a huge number of shields and creature control cards.

PU: If PU copied the turn count, Tock is probably overpowered.  PU would essentially give you a Tock while circumventing the upkeep.  So using a turn counter is probably unwise.  It makes more sense for PU to copy Tock's stats, ability, and buffs/debuffs but not its turn count.

Lobotomy: Should effect only the active ability, Maintain, and not the passive ability that does damage when Tock dies.

Delayed/Frozen: As you'd expect, this effects only the active ability, Maintain, and not the passive ability that does damage when Tock dies.

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg84960#msg84960
« Reply #33 on: June 07, 2010, 04:33:57 pm »
What if Adrenalined+BasiliskBlooded? Takes four turns per turn? Oh, awesome.

Not really OP, neither UP. This has to be used well.
if you use adrenaline you're poisoned for 4 damage a turn aswell.  :))
That's. It means 10 damage per turn. (An adrenalided 0 attacks 5 times.)
This is just crazy, it's a fast 40 damage for:


1 :time,1 :earth,3 :life

No, thanks.
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Kael Hate

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg84961#msg84961
« Reply #34 on: June 07, 2010, 04:35:19 pm »
It looks like you doubled the post and then centered the first half.  I'm not sure this was your intention.
Yeah, You need to delete anything below the Horizonal Rule HR if everything above the line is correct.

Kael Hate

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg89349#msg89349
« Reply #35 on: June 12, 2010, 01:30:27 pm »
Adrenaline: Yep, it effects the turn count.  (Note: poisoned/adrenalined/zero attack creatures attack five times per turn).

Delayed/Frozen: As you'd expect, this effects only the active ability, Maintain, and not the passive ability that does damage when Tock dies.
These two are in contradiction, if adrenanline increases the turn count because of multiple actions then delayed|frozen has to prevent the turn count going up because tick|tock is are not getting an action.

 

blarg: