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Messages - SunnyGreens (245)

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1
Competitions / Re: Voting: Card Design War! (Round 1)
« on: March 25, 2011, 07:02:27 pm »
Sigh. I blame the new card creator. It leaves you so little space compared to the older ones! Either way it was tough to explain in such a small space, I guess I didn't do it well enough. So here is a brief explanation:

Duel 10 -- SunnyGreens -- "Iridescence"

You play the card and target a creature. For that turn and that turn only, whenever you spend a light quanta, you gain a free quanta of whatever type the creature you targeted was. So lets say you target a Crimson Dragon (a fire creature) with the Iridescence spell, and then you play a Pegasus card. The Pegasus costs 4 :light, so Iridescence would give you 4 :fire (since you targeted a fire creature). There is a cap on this spell of 10 quanta gained this way to avoid abuse. If you use Iridescence on a Light creature, it does not grant you free light quanta since this could also be abused. Instead, if you target a Light creature you will be given random quanta types.




Oh, and just in case...

Iridescence (http://en.wikipedia.org/wiki/Iridescence):
Iridescence (also known as goniochromism) is generally known as the property of certain surfaces which appear to change color as the angle of view or the angle of illuminaton changes. Iridescence is commonly seen in items such as soap bubbles, butterfly wings, and sea shells.

2
TOURNAMENT CARD IDEA
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Curator approval not required
DO NOT MODIFY THIS PART

3
Competitions / Re: Competition!: Card Design War #1
« on: March 20, 2011, 05:49:04 pm »
Sounds fun, Ill give it a try.

4
Art Class / Re: Lesson 4: Using a Reference
« on: February 04, 2011, 05:32:01 am »
Sketch #2:
Sketch #3:
Sketch #4:

5
Art Class / Re: Lesson 3: Back to Basics
« on: January 18, 2011, 05:58:02 am »
Sketch #6:

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Art Class / Re: Lesson 3: Back to Basics
« on: January 16, 2011, 09:06:16 pm »
Sketch #5:

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Art Class / Re: Lesson 3: Back to Basics
« on: January 09, 2011, 11:38:49 pm »
Sorry, was trying to keep my momentum going. I removed the extra posts. Hope all goes well with your mother.

8
Art Class / Re: Lesson 3: Back to Basics
« on: January 07, 2011, 04:07:35 am »
I tried giving him some chest muscles but ran out of time.

Sketch #4:

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Art Class / Re: Lesson 3: Back to Basics
« on: January 06, 2011, 03:57:17 am »
I apologize in advance.

Sketch #3:
Not sure why there's a belly button since it's a reptile. Oh well.

Also thank you vrt for the paintover, but while the red is clear, I am not entirely sure what the green is supposed to illustrate. The green block shape I assume is a pelvis, what about the rest? Contour of the muscles?

10
Anvil Archive / Re: Outbreak | Epidemic
« on: January 06, 2011, 12:41:55 am »
Sure, that could be one way to do it. Having some sort of pattern like that would probably be a better way to handle it than pure randomness. It is already as far as it can go voting wise, so such details on how it would work and be coded would be more important if it were ever implemented. Judging on the number of poison cards already in the game though that's not terribly likely. Nonetheless, thanks for the input!

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Art Class / Re: Lesson 3: Back to Basics
« on: January 05, 2011, 03:25:16 am »
Thanks vrt, I'll try the boxes on another sketch.

Sketch #2:

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Art Class / Re: Lesson 3: Back to Basics
« on: January 04, 2011, 05:44:58 am »
It became clear very early on that I picked a tough angle to sketch, but I kept going as requested. The raptor is supposed to be coming forward through the canvas but I got the proportions and angles kinda messed up. I think I kind of got the lower half to look like its further away, but the upper half looks really flat.

Sketch #1:

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anything
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