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Offline kevTopic starter

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Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70100#msg70100
« on: May 17, 2010, 04:38:48 pm »

Tick | Tock
NAME: Tick
ELEMENT: Time
COST: 3 :time
TYPE: Creature
ATK|HP: 0|2
ABILITY: :time :Maintenance (+0/+1)
Tick enters poisoned. Damages
opponent for twice the number
of turns in play when killed.
NAME: Tock
ELEMENT: Time
COST: 1 :time
TYPE: Creature
ATK|HP: 0|2
ABILITY: :time :Maintenance (+0/+1)
Tock enters poisoned. Damages
opponent for twice the number
of turns in play when killed.
ART: vrt
IDEA: kevkev60614
NOTES:

dragonhuman

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70102#msg70102
« Reply #1 on: May 17, 2010, 04:42:57 pm »
uh it seems way overpowered considering it can last for as long as you need it to

maybe equal damage to amount of turns in play

SeddyRocky

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70104#msg70104
« Reply #2 on: May 17, 2010, 04:45:44 pm »
Basilisk blood + this + delay deck = unstoppable win?

dekskose

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70106#msg70106
« Reply #3 on: May 17, 2010, 04:46:58 pm »
make it a maximum of 10 dmg or so or it would been op a lot

Wisemage

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70117#msg70117
« Reply #4 on: May 17, 2010, 05:00:38 pm »
You realize how many turns the average duel lasts?

Without an eternity the longest a duel will ever last is 60 turns, you would need 2 of these on the first turn (and maintaining them all duel) to win with just them.  sure all 6 would be faster, but you would need them in the first 6 turns.

I like the card a lot, seems balanced too me.

dekskose

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70119#msg70119
« Reply #5 on: May 17, 2010, 05:02:20 pm »
well you noticed taht the cost of those cards is only 2 now think of a fractal deck with those  you njot so wise mage and the maintance cost are no problem since you would have to need 9 time quanta each turn wich isnt that hard

Diadem

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70121#msg70121
« Reply #6 on: May 17, 2010, 05:08:23 pm »
Awesome idea. But as is, this is very underpowered.

It basically does 2 damage per turn, but delayed. That's nice because you can trigger all damage at once, bypassing healing. But it's still only 2 damage per turn. And you have to keep pouring quanta into it.

Make it 4 times the number of turns it was in play.

Wisemage

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70215#msg70215
« Reply #7 on: May 17, 2010, 08:04:29 pm »
well you noticed that the cost of those cards is only 2 now think of a fractal deck with those  you not so wise mage and the maintance cost are no problem since you would have to need 9 time quanta each turn which isnt that hard
Because the card has good synergy with one other card doesnt make it OP.

besides, lets say an ideal hand you can fractal a tock on turn 2 (4 aether towers, a fractal a tock and 4 time towers).  You play the towers and save the tock and fractal (dont play tock in case of creature control) end turn.  on turn 2 you play the tock (down to 7 quanta) and fractal it, you play 7 of them sucking all your quanta dry and with one tock in your hand.  They all take one poison at the end of your turn bring them to 0/1.  Next turn (even if you draw a tower) the most you can keep alive is 5 tocks, so you deal 10 damage per turn (but not until you let them die)  Thats not very strong now is it?

Thats 10 turns before you would die in one hit (this isnt counting if they get extra time towers, but they would need alot more to fractal again) 10 turns is plenty of time for any rush deck (which is what this would be) to win.  or for a deck to kill them one at a time and out heal each individual attack.

icybraker

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70305#msg70305
« Reply #8 on: May 17, 2010, 11:44:28 pm »
Yeah. It is definitely not overpowered and actually seems a bit underpowered. But it is a really ingenious idea ;)

I'm not really sure how to buff this thing. Maybe make it do 1 damage every turn? Wait. Clocks can't attack.

dekskose

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70493#msg70493
« Reply #9 on: May 18, 2010, 08:55:13 am »
you forgot taht aether has those great dim shields did you?

Offline Avenger

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70561#msg70561
« Reply #10 on: May 18, 2010, 11:39:39 am »
Not OP at all and rewind really kills this :)
It is just delayed attack. It defeats SoG/heals in a different way than wither beast.

wizelsnarf

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70574#msg70574
« Reply #11 on: May 18, 2010, 12:02:51 pm »
What if it delayed all damage you would have inflicted (from other creatures too...) so that it could have an attack of like 50 when it dies?


 

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