Category:Active Abilities
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Active Abilities are easily found simply by looking at the words written below a creature or, in case of weapon, right inside the icon. These abilities can be removed by Lobotomize.
There are two kinds of active abilities.
- Triggered active abilities are used by clicking on an available creature or permanent.
- Non-triggered active abilities automatically function at the end of the turn or during an attack, etc.
Triggered active abilities
In alphabetical order:
- Ablaze
- Adrenaline (ability)
- Aflatoxin (ability)
- Antimatter (ability)
- Black Hole (ability)
- Burrow
- Congeal (ability)
- Dead and Alive
- Deja Vu (ability)
- Destroy
- Devour
- Dive
- Endow
- Evolve
- Firefly (ability)
- Freeze (ability)
- Gravity Pull (ability)
- Growth
- Guard
- Hasten
- Hatch
- Heal (ability)
- Immaterial / Immortal
- Improved Mutation
- Infect
- Infection / Inflate
- Liquid Shadow (ability)
- Lobotomize / Psionic Wave
- Luciferin (ability)
- Lycanthropy
- Mitosis (ability)
- Moo
- Mutation (ability)
- Nymph's Tears (ability)
- Paradox (ability)
- Petrify
- Photosynthesis
- Plague (ability)
- Poison (ability)
- Precognition (ability)
- Rage
- Reverse Time (ability)
- Scarab (ability)
- Sniper
- Steal (ability)
- Steam
- Stone Form
- Tsunami
- Unstable Gas (ability)
- Web
Non-triggered active abilities
In alphabetical order:
Pages in category "Active Abilities"
The following 72 pages are in this category, out of 72 total.