The Mind Flayers are a nice touch. I went a little different route for some creature control, partly because I wanted more instant creature control as when Dream Catcher decides to whip out some Butterfly Effects to ruin your whole day. Or when Osiris just won't stop spawning scarabs with his pharaohs. Since it's already an
based deck, the obvious choice was Fallen Druid's nearly forgotten half-brother,
Fallen Elf.He provides some needed relief from dangerous opposing creatures because he can either kill them instantly, mutate them into something which has a 50/50 chance of being targetable by Maxwell's Demon or he can become a 5/5 abomination which will be targetable next turn (and importantly can't be granted BE.) This may be FG dependent, and sometimes I don't play him at all, but with 4 quints, I usually reserve 1 for him if I can get it on him timely enough.
Also, added hourglasses to speed the deck since
was not being used otherwise. They also serves as permanent bait to preserve the shield. I have no idea if this deck is optimized but it's probably pretty close. I'm doubtful it will be as good as playing with mind flayers, but I haven't tested that deck either.
4vm 4vm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6tt 6tt 6tt 6u3 6u3 6u3 6u3 6u3 6u7 77f 77f 7ah 7ah 7dl 7dl 7dl 7q5 7q5 7q5 80h 80h 80h 80h
Here's an EM match against Destiny where I got the Elf out turn 2 or 3 and he shut down the opposing threats long enough to get everyone else into play: