*Author

Offline Essence

  • Legendary Member
  • ******
  • Posts: 4340
  • Country: us
  • Reputation Power: 57
  • Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.
  • Voice of the Oracle -- Jezzie's Pimp -- Often Gone
  • Awards: 2nd Trials - Master of Water1st Trials - Master of WaterFG Deck-Designer - The OutcastsShard Madness! Competition WinnerEpic 3 Card Design Competition WinnerElder Recruiter
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143575#msg143575
« Reply #240 on: August 21, 2010, 08:54:08 pm »
Seriously, you're griping about 1/10th of a second -- maybe an average of 3/10ths of a second per turn over the course of an entire game?  With a Destroyer deck that wins in 6 turns, that's a whopping 1.8 extra seconds!  If you're put off by 1.8 seconds per game, you're just this much too obsessive about maximizing your electrum/hour rate, my friend.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

SickPillow

  • Guest
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143656#msg143656
« Reply #241 on: August 21, 2010, 11:26:46 pm »
Seriously, you're griping about 1/10th of a second -- maybe an average of 3/10ths of a second per turn over the course of an entire game?  With a Destroyer deck that wins in 6 turns, that's a whopping 1.8 extra seconds!  If you're put off by 1.8 seconds per game, you're just this much too obsessive about maximizing your electrum/hour rate, my friend.
in actuality it slows the game down much more than that.  you now wait after clicking; maybe a second each time.  or you keep clicking constantly until it registers, which hurts your fingers   :(

smuglapse

  • Guest
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143666#msg143666
« Reply #242 on: August 21, 2010, 11:59:48 pm »
in actuality it slows the game down much more than that.  you now wait after clicking; maybe a second each time.  or you keep clicking constantly until it registers, which hurts your fingers   :(
I'm not griping because stability and exploit-proofing is better than ultra-speed, but what SickPillow says is true.  You have to "monitor" if the action took place, and move your mouse back to the creature if it did not.  So your paying extra attention and muscle memory will slow you down much more.

Chronophasic

  • Guest
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143736#msg143736
« Reply #243 on: August 22, 2010, 03:11:22 am »
Players with slow CPU's managed to activate a creature skill, play a card and use the "cancel" button in a rapid sequence to re-use cards in an infinite loop.

In 1.25, after using a creature skill, a 1/10 of a second pause is added (same as the one used for playing a new card). It is the time required for the script to complete its function, during that time a new command (another creature skill, card, etc.) can not be used.

P.S. : this is also the reason why creature's skills do not have a "real" cancel option; giving back the cost of the skill would create a huge array of fast click combos and it would force me to make the UI much less fluid to keep control of all the possible exploits.
It is not because, as commonly believed, I am punishing the player for a bad choice. I said something similar once in the flash forum, but I was joking, and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
Wow, that's pretty interesting. Thanks for sharing this.

Offline jmdt

  • Legendary Member
  • ******
  • Posts: 2782
  • Reputation Power: 33
  • jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.
  • New to Elements
  • Awards: Slice of Elements 10th Birthday Cake
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143744#msg143744
« Reply #244 on: August 22, 2010, 03:39:03 am »
Seriously, you're griping about 1/10th of a second -- maybe an average of 3/10ths of a second per turn over the course of an entire game?  With a Destroyer deck that wins in 6 turns, that's a whopping 1.8 extra seconds!  If you're put off by 1.8 seconds per game, you're just this much too obsessive about maximizing your electrum/hour rate, my friend.
What's irritating is when I click to fast, animate weapon doesn't go off, and then the gavel does causing me to lose a gavel or when I click a card and then space to see that it didn't go off.  Also, try playing a rustler based deck now; its an exercie in futility.

This change basically means I'm going to play life and death rushes over fiire and earth drushes due to less clicking.

Iblis

  • Guest
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143919#msg143919
« Reply #245 on: August 22, 2010, 10:26:20 am »
Anyone else not liking the new Upgraded Permanent thingy? Now I can hardly see which of my Permanents have a skill to activate and which are just my eyes playing tricks on me. I don't even see the need to have Upgraded symbols on Permanents.

Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143955#msg143955
« Reply #246 on: August 22, 2010, 11:39:44 am »
Iblis I agree, plus it's making some permaments not work.
http://elementscommunity.org/forum/index.php/topic,11709.0.html

Offline jmdt

  • Legendary Member
  • ******
  • Posts: 2782
  • Reputation Power: 33
  • jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.
  • New to Elements
  • Awards: Slice of Elements 10th Birthday Cake
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144028#msg144028
« Reply #247 on: August 22, 2010, 02:00:14 pm »
Anyone else not liking the new Upgraded Permanent thingy? Now I can hardly see which of my Permanents have a skill to activate and which are just my eyes playing tricks on me. I don't even see the need to have Upgraded symbols on Permanents.
Maybe it was a lack of sleep last night, but it seemed like weapons took longer to fire off after the halo change.  Anyone else notice this?

Offline teffy

  • Hero Member
  • *****
  • Posts: 1689
  • Country: de
  • Reputation Power: 20
  • teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.
  • May the oracle be with you
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 14th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144198#msg144198
« Reply #248 on: August 22, 2010, 06:30:51 pm »
What is the difference between ver 1.25 and 1.251 or 1.252 ?
I`m teffy, here - and Ringat on Kongregate

JJ 52

  • Guest
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144201#msg144201
« Reply #249 on: August 22, 2010, 06:35:11 pm »
What is the difference between ver 1.25 and 1.251 or 1.252 ?
I believe the halos were added for 1.251, and some bug was removed for 1.252. Im not entirely sure though.

Tea is good

  • Guest
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144974#msg144974
« Reply #250 on: August 23, 2010, 06:58:07 pm »
Thank you for 1.252 I really needed the double anti desync bar. Waiting like to click my leaf dragon was taking like 30 seconds to make 16 life quanta.

The difference was the anti desync bar as well. Zanz added two, one to delay cards from hand and one for creature skills. It helps if you want to rapidly burrow a field full of devourers or use photosynthesis to gain a bunch of quanta faster.

twinsbuster

  • Guest
Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg146106#msg146106
« Reply #251 on: August 25, 2010, 07:04:48 am »
why the new card code keep showing ? ? ? after they are released for more than one week?

 

anything
blarg: