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Messages - phalgast (10)

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Trio & Quartet / Re: Vampire-Crusader deck
« on: December 30, 2010, 05:21:42 pm »
I'm assuming you haven't seen this deck yet. : http://elementscommunity.org/forum/index.php/topic,18038.0.html Anyway i would add a buckler instead of a tower and remove a pendulum for a third animate.
Thanx for the link, you're right I havent seen this deck.

I was thinking about solar buckler, could be a nice option. but the 1-damage reduction is not so very exciting... I think i will try it in some games to check it out...

For the third animate i'm not so sure, because if I draw them without more than one daggers they are dead cards. And the deck-strategy works even with a normal "weapon"-dagger (and pimping directly the crusaders). Its also the reason why I play only 4 daggers (one is enough, normally). but this implicts the danger of not drawing any dagger in the first half deck...

2
Trio & Quartet / Re: Vampire-Crusader deck
« on: December 30, 2010, 04:59:59 pm »
Lol, you never used this deck, did you? Those black cards are Darkness, not Death -.-
tnx for the correction, sure it's darkness. hmmm, do you realy think I do not play this deck because i wrote a false word?? Whats about a more constructive comment?

(and yes, since like a week i'm playing this deck in p2p... an there are the firsts ones that are copying my deck-strategy, thats nice)

greetz

3
Trio & Quartet / Vampire-Crusader deck
« on: December 30, 2010, 04:39:41 pm »
Hi there

No sometimes that i play the following deck. The main idea was to combine the crusader's "endow" with the vampire-skill from vampire-daggers. It's a funny deck. Against other "all-upgraded" decks it wins like 60 / 40 I think. Biggest problems are aether (lobotomizer / phase shield) and entropy (antimatter)...

the strategy is to get crusaders endowed with daggers. But even better, having a flying dagger pimped up with blessings, because the crusaders are profiting then from the hole attac of the pimped dagger.

I use only little of darkness-cards, because I want to keep the death-quanta-need low. Archangel is only in, because there are no other good lght-attac cards (dragon is to quanta-expensive).


What do you mean? How I could get the deck even stronger?

Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7ju 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7n2 7n2 7t9 7t9 7tb 7tb 7tb 7tb 8pt


Greetz, Phalgast

4
Patch Notes and Development News / Re: Elements 1.25
« on: August 12, 2010, 12:23:42 pm »
were can I find the upgraded versions of the new cards? can't find them updated in the trainer... anyone can give me a link? thanx

other question: How do the pendulums exactly function? after playing them in the trainer they seems that they only produce quanta every second turn, right? How will also the pendulums look upgraded?
The new cards are all in the trainer under bazaar, but can't be obtained yet by the get all cards button.  To get the upgraded ones, you'd have to buy the normal version and then upgrade it using the upgrade card quest.

As for pendulums, they will produce quanta of their own element on one turn and then quanta of the element matching your mark the next turn.  So if you have a mark of time, an Aether pendulum will produce Aether quanta the first turn, then time the next, then back to aether and so on.  Also all pendulums in the same stack will produce the same element on any given turn.  Upgraded pendulums will also produce one quanta of their own type when they are first played.
hi Hodari

Thanks for your answer. Seems you missunderstood my first question (probably a cause of my bad english ;-) )...

I know that at the moment the cards are only available in the trainer. but in the trainer I can only get the unupgraded ones and can not upgrade them. So I would wonder to know how are the upgraded cards - what changes in regard of the unupgrades ones...
I think there will be a thread in the card-design-forum, but I didn't find it...

5
Patch Notes and Development News / Re: Elements 1.25
« on: August 12, 2010, 11:12:57 am »
were can I find the upgraded versions of the new cards? can't find them updated in the trainer... anyone can give me a link? thanx

other question: How do the pendulums exactly function? after playing them in the trainer they seems that they only produce quanta every second turn, right? How will also the pendulums look upgraded?

6
Patch Notes and Development News / Re: Elements 1.24
« on: July 02, 2010, 02:42:50 pm »
sorry if it is a dumb question, but where can I see the new cards that are coming? In the trainer they are not and in this thread I couldn't find them. Can anyone post a link?

Tnx...
phalgast

7
Deck Help / Re: Aggro-Sprinter-Deck (rainbow)
« on: May 07, 2010, 01:53:48 pm »
i suggest replacing werewolf with abyss crawler(6/6 for 4 :water) and replace some spectres with recluses

- for elemental mastery i have to get the bonewall or kill the enemy before he attacs...
for elemental mastery you could add 1 or 2 black holes
Tnx for your comment!

I tried to play with abyss crawlers and cockatrices instead of forest specters (abyss crawlers AND specters are bad because of the need of blue quanta). I saw that the version with specters is much stronger (because they keep growing while enemy play's sundials or phase shields). So I came back to play without abyss crawlers...

Werewolf's are ok in my opinion because i can play them for free (need the quanta 4 the supernovas). Like i need to play all cards as fast as possible, i don't want to play abyss crawlers and specters (for the reason mentioned above).

Black holes are a nice idea. I think i could replace 1 precognition with a black hole. It would generate more masteries, but slow down the deck a bit & aren't useful against monocolor decks (almost the only rush deck that is as fast is fire/cremation). But I think i will try it out...

Other suggestions?

8
Deck Help / Aggro-Sprinter-Deck (rainbow)
« on: May 07, 2010, 01:20:29 pm »
Hi there

Here my current deck. it's a rush pvp-deck. Any card costs more than 5 quanta, most cards cost 3 or 4. All colors are used (water only to grow specters). There are any cards that can be destroyed or stolen (except the pillars) and to break trough enemys defense i've got 2 steal in the deck. The only defense-card is a bone wall, which is incredible strong in a deck with almost only creatures.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 77g 77g 77g 7ah 7ah 7ah 7dq 7k1 7mu 7qb 7qb 7qb 7t9 7t9 80g
It wins almost all matches against top50, very often pvp. against false gods this deck is useles... but to beat fg is not the meaning of this deck, but to rule pvp.

strong:
- very fast (with a normal draw kill in 5 or 6 rounds)
- can probably beat (almost) every deck in pvp

Weak:
- Elite Otyugh in first or second round
- a single purple nymph can beat this deck
- for elemental mastery i have to get the bonewall or kill the enemy before he attacs...

What do you think about it? How could i make it even stronger? greets

9
Rainbow Decks / Re: Aggro-Sprinter Deck
« on: April 13, 2010, 11:00:48 am »
Here the reason for the Card-choice:

Quantum Pillars:
I have tried to play the same Deck with Entropy-Pillars, but afterwards I depended to much to a good Nova-draw. The quantum Pillars support my Quanta-generation and at its best, they make my play supernova in 1st or 2nd round.

Supernovas:
Heart of the Deck with its Quanta-generation...

Werewolf
Cheap & with 6/6 good body after lycantrophy

Elite Graboid
Nothing to explain, one of the strongest creatures in the game...

Forest Spectre
With 3 quanta cheap costs, a favourite starthand-draw

Phase Recluse
Strong attac for 4 quanta, its weak body doesn't annoy. Fast damage and if they get killed, there are enough other creatures coming.

Lava Destroyer
Strong, but with 5 quanta to expensive to play it twice in this deck

Elite Wyrm
Not that strong crature, but like it is the only creature using  :air it can deal also enough damage

Elite charger
Only one because of its price of 5 quanta, but good damage and ignoring walls

Fate egg
Random but okay to use my  :time quanta

Morning Glory
Good damage and in the meaning of the Deck (any card that can be destroyed or stolen)

Improved steel
Overall to take out enemys walls, against Colors without good walls to steel what's useful

Bone Wall
At the beginning I played the deck with a flesh recluse, but it seems to be to weak. Also if I can play Bone Wall early, its almost ever an elemental mastery. Against other upgraded Rush-Decks, it's a winning-card.

10
Rainbow Decks / Aggro-Sprinter Deck
« on: April 12, 2010, 07:58:23 pm »
Hi there

I'm new in the forum, but a good time that i'm playing elements. My deck is able to win almost all pvp-matches. How do you think I could make it even stronger?

Mark: :entropy

My deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 77g 77g 77g 7ah 7ah 7ah 7dq 7k1 7mu 7q2 7t9 7t9 80g 80g


Total cards: 30


Idea:
The deck is really fast and latest after 3 turns i'm able to play (normaly) 4 creatures. All Quantum-Colors are used ( :water only to growth forest specters) and all cards that need 5 Quantum are the only card of that Element in the deck. So normally I can play almost all cards in the starthand fastly.

There is also any card in the deck that can be destroyed or stolen - except pillars (thats also's the reason why i've chosed the morning glory for weapon) It's important to use wisely the steel-cards (overall to steel enemy's walls). Normally I kill the enemy before he has improved his deck.

What do you think about? How could I make it even stronger? Thanks for your comments  8)

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