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Patch Notes and Development News / Re: Elements 1.25
« on: August 16, 2010, 11:20:08 pm »
ooooh. like the new pillars for the quantum towers.
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I think there should be a cap for the protection.I really have to agree with the cap. I have a FFQ deck and use Eagles Eye as creature control. I have no means of killing the Queens that it had out and was good for ten turns. I had enough heals to last me a long time. But it was pretty much an autowin for it. And to me that doesn't seem fair or fun. I knew I was going to lose and no means of winning with however many turns it had left before it's sheild effects wore off. Definitely not like disipation sheild.
I suggest 2 or 3 for unupped and 3 or 4 for upped version.
And perhaps not +1 for every light producing creature, but for every second or third.
Rainbow Decks with FFQ and normal FFQ decks could become almost invincible in the late game.
This card can completely kill the FFQ god , Divine Glory and perhaps many other god decks
It would be a good effect for the Solar Shield as well, cause the name would also fit.
The creatures produce the light to protect you.
Even though it wasn't a key card (just an Enchant Artifact), it still made me lose. Apparently, the game thought I still had the card, and so I needed to discard even though I had only 7 cards in my hand - not to mention I was unable to draw using Sundials or Hourglasses.I've been having this happen to me. I needed my empath and I had to discard it. SO frustrating. This bug has happened to me numerous times. Usually I have an outline of it in my cards so that it's "there" just not usable.