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Offline Absol

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1045161#msg1045161
« Reply #12 on: February 23, 2013, 02:39:09 pm »
8/10
A rather dangerous technique, with the Temporia countering opponent's small attacks and CC for big ones. IF the strategy works (quanta shortage).
Could be improved.


Deck's Name:
CI&A Monodark
CIA Cards Used:
Midnight Storm
ETG Cards Used:
Obsidian Tower
Obsidian Dragon
Pest
Improved Dusk
Improved Steal
Vampire Dagger
Siphon Life
Dark pendulum
Deck's Strategy:
Like standard Monodark, with the Midnight Storm replacing the Eclipse for mass CC. A slower but more defensive counterpart of Monofire.
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Offline ARTHANASIOSTopic starter

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1047649#msg1047649
« Reply #13 on: March 03, 2013, 09:21:46 am »
Added an IMPORTANT NOTICE to the Opening Post. Hope now it would be easier to find any related CI&A Deckbuilding topic and/or related tools.


As for Absol's deck, 1/10 just because I hate Pests! :P
Spoiler for true rating:
But not really, I think 7.5/10 is more fair. I cut 2 points because it has only 1 type of CI&A card and I want to see more of them. I also cut 0.5 points because Midnight storm has only 3 copies in this deck, making it too much ETG-like and I would like to see CI&A decks with ETG cards included and not ETG decks with a few CI&A cards thrown in. But it would be an interesting deck no matter what!
Thanks for posting! :D




Ok, now my next idea:

Deck's Name:
Water Golem Frozen Rush!
CIA Cards Used:
Water Golem
Sleet
Upgrade
ETG Cards Used:
Water Pillar
Water Pendulum
Arctic Squid
Ice Shield
Ice Dragon
Deck's Strategy:
Use your Arctic Squids to freeze your own Water Golems and turn them into Ice Golems. Furthermore, your Arctic Squids, in combination with your Ice Shield, are going to freeze your opponent's armies and a Sleet or two is going to completely destroy them. Upgrades are there to either turn your Ice Dragon to its upgraded form or making your Ice Shield to a Permafrost one for extra protection. However, using Upgrade even to a Squid or a Water Golem is still viable, if the circumstances demand it of course.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Marsu

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1050448#msg1050448
« Reply #14 on: March 12, 2013, 02:27:38 pm »
I like the deck. 7/10 

Points substracted and respective reasons:

-Playing Water Golems to have a 6/3 creature for 4  :water effectively after freezing isn't worth the combo.
 Playing Water Golems for the ability to freeze after being freezed themselves isn't worth it either because Arctic Squids do the same thing faster. So, simply using 6 Arctic Squids and 6 Dragons would be more effective. Of course, that would also make it a boring deck not worthy of being posted here, but a very good deck should combine creativity and effectivity.
 -1 point

-When you already have 11 (!) cards that can freeze, more than 2 Sleets would make sense, especially because you need quite some Freezes for your own creatures.
 -0.5 points

-Upgrade really isn't worth it in this deck. The only combination that might be worth it is with Ice Shield, but with only 1 Ice Shield in deck, you can' expect to be able to pull it off. Thus, adding Upgrade seems a bit arbitrary.
 -0.5 points

-The deck lacks damage and will sometimes lose despite having full control over the field, simply because it is - after a slow start - finished by a single weapon, a bit of poison, etc.
 -0.5 points

-The deck is way more creative than the name, I would have liked to see an interesting name for it.
 -0.5 points



Deck's Name:
Forest Fire Fighting
CIA Cards Used:
Burning Treant
Tired Treant
ETG Cards Used:
Water Pillar
Burning Pillar
Deflagration
Forest Spectre
Deck's Strategy:
This deck is build around Burning Treant. Burning Treant enters game "burning", which is mechanically the same as being poisoned, so it dies after 4 turns, or, if you have an Emerald Pillar under your control and BT thus gains Adrenaline, even in 1 turn.
The bonuses stack though, so the decks obvious goal is to get a Water Pillar out first, and then an Emerald Piller from Tired Treant - then you have a 3/4 with Adrenaline without any drawback.
Deflagrations task is obvious, Forest Spectres make sure the Water quantum isn't wasted and this deck is not automatically countered by shields that reduce damage.
This decks start is a bit slow, as you need to wait 2 turns until you can play Tired Treant, but the strength of Burning Treant easily makes up for it.

(@dragtom: I only upped 'em because the wording of the unupped ones is different (and bad) and I was too lazy to remake it. :p Thanks for your good rating though!)
« Last Edit: March 16, 2013, 08:10:32 pm by Marsu »

Offline dragtom

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1051532#msg1051532
« Reply #15 on: March 16, 2013, 08:04:34 pm »
Awesome!
The slow start of the tired treants isn't a problem, as you don't want an early adrenaline anyway.
You also seem to have quite some :life quanta left near the end. Not sure how mitosis would fit in (seeing your :fire quanta)
It is also weird how you upped the burning treants, but not the rest.
Finally, you have a lot of :water quanta left near the end.
still 8/10.


Deck's Name:
Pay for my mistakes
CIA Cards Used:
Dark Allure
Interrogate
Terror shield
Divine slayer
ETG Cards Used:
nightmare
supernova
rewind
tunder bolt
obsidian tower
Deck's Strategy:
The idea is to generate a singularity by using 2 supernovae in 1 turn. Next, nightmare this, and kill your own singularity. Force the singularity to the field by using interrogate. You can add damage by playing dark allure after interrogate.
Terror shield will deal with the creatures the opponent will get out. Divine slayer may help in case you couldn't cc your singularity and it got quint'ed (this should actually never happen)
be quick- time is quanta.

Offline ARTHANASIOSTopic starter

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1051775#msg1051775
« Reply #16 on: March 17, 2013, 07:50:43 pm »
10/10
Superb idea which works against both human and AI opponents! Very creative usage of Singularities, bravo! :D

Here is my next deck...
Deck's Name:
Ancient Gate of Anubis
CIA Cards Used:
Ancient Doorway
Temple of Time
Hurry
Bastet
ETG Cards Used:
Time Pillar
Anubis
Deck's Strategy:
Play and make immortal your Anubis asap. Play your Ancient Doorway (its high cost won't be a problem with the quanta production of this deck) and then make your Key immortal in order to prevent it from being CCed (False Keys doesn't matter). Play your Bastets and make them immortal if possible; with an Anubis around, they are more cost-effective hitters than GotPs. Hurry and Temple of Time are there to aid your quanta production.
 A somewhat slow rush but with a great 4DR defense? Why not! :)
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline dragtom

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1053841#msg1053841
« Reply #17 on: March 24, 2013, 06:44:04 pm »
great idea! It is a very nice deck, and an awesome combo.
excellent use of a temple, excellent combo with anubis + keys, anubis + bastet...
However your deck is very slow. You'll need to get 16 :time quanta to get your combo up,
and at least 8 :time to have some sort of protection.
hurry won't help you much here, drawing an extra pillar may often be better.
And after you got your combo, you still take quite some damage.

still, 8.5/10.

my idea is a mono-air without cc.

Deck's Name:
Windforce
CIA Cards Used:
Twin-Headed Wyvern
Thunderbird
Tornado
Echo
Pierce
ETG Cards Used:
Air Pendulum
Air Pillar
Deck's Strategy:
Nothing too special.
Just destroy a few permanents with your tornado's. Then echo over and over to completely remove all his permanents. You may also echo pierce to deal up to 64 damage in 1 turn if you have the quanta.

also, am I the only one to find it hard to come up with something?
be quick- time is quanta.

Offline ARTHANASIOSTopic starter

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1054060#msg1054060
« Reply #18 on: March 25, 2013, 08:00:59 am »
also, am I the only one to find it hard to come up with something?

Many people have problems in coming with CI&A ideas. This is shown by the low number of PMs made to me in order to make a CI&A deck of theirs as well as the low interest in my tool. However, lots of community members have yet to learn about this thread or have forgot about it.

About your idea, it is a 9.5/10 imo. Superb thinking, but only 6 easily CCed creatures makes it rather easily countered, but it can use Echo & Pierce combo for a finisher, so it is overall great!

My next deck shows one of the most broken comboes in CI&A sections; :gravity creature & Fluidity & Mass Reverse


Deck's Name:
Broken Armagios
CIA Cards Used:
Mass Switch
Fluidity
ETG Cards Used:
Gravity Pillar
Armagio
Deck's Strategy:
A powerful rusher, Broken Armagios follows these steps:
1st) Play your Armagio.
2nd) Cast Fluidity to turn your Armagio into a :water creature.
3rd) Use Mass Reverse on your :water Armagio (it is not a :gravity creature anymore, so Mass Reverse can target it now) and turn it into a 25|1 creature!
With such power, a single Armagio can take out an 100hp opponent (PvP,AI3) in 4 turns, an 150hp opponent (AI4) in 6 turns and an 200hp opponent (FG) in 8 turns!


Here are also some good comboes I have though with Mass Reverse, though I won't make any decks based on it:
a) Nightfall + Voodoo Doll + Mass Reverse = 17|1 hitter (22|1 hitter in upped meta)!
b) Flying Weapon + Titan + Fluidity + Mass Reverse = 50|7 momentumed hitter  :o :o :o :o :o
c) Steel Golem + 2x Heavy Armor + Mass Reverse = 21|6 hitter!
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline dragtom

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1054123#msg1054123
« Reply #19 on: March 25, 2013, 03:28:00 pm »
Heh. pretty broken indeed.
That seems a pretty strong fg farmer. May not have a too high win rate, but it surely is fast.
The biggest problem with that deck is that you have to wait 2 turns before you can cast fluidity,
not worth a -0.5 rating
10/10.


Deck's Name:
wormhole to asteroid belt
CIA Cards Used:
satellite
psychokinesis
ETG Cards Used:
unstoppable
quintessence
phase shield
aether pendulum
aether tower
Deck's Strategy:
Yes, thats right. Only 2 CIA cards.
But the combo is awesome & op.
Simply build a satellite, and psychokinesis it to your last available slot, for an instant 23 damage.
Unstoppable and quintessence are here for lolz.
if all else fails, you can always make it an otk (4 satellites & psychokinesis). edit: stupid me, 23 + 22 + 21 + 20 = 86 damage.
As the game mechanic works right now, twin universe would work awesomely with this -the attack will not drop with the slot. (like 'dive' ).
After that, this would get an additional attack equal to the position.
But it could also work like Fahrenheit, which is why I did not include it.
« Last Edit: March 26, 2013, 01:46:00 pm by dragtom »
be quick- time is quanta.

Offline ARTHANASIOSTopic starter

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Re: Rate the CIA Deck above you! https://elementscommunity.org/forum/index.php?topic=45187.msg1082477#msg1082477
« Reply #20 on: June 24, 2013, 11:02:42 am »
Just the idea to use Psychokinesis to instantly turn a Satellite into a 23 hitter deserves a 10/10! Suberb work!

Here is another deck idea I have...


Attention: I have included a normal deck code instead of a custom made deck image in order to show it is possible to participate in this thread without creating any deck image at all. Hopefuly, this will revive things here a little bit.


Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 58r 58r 58r 58r 5c0 5c0 5c2 5c2 5c3 5c3 5c4 5c4 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 8pm

Deck's Name:
Dual Life Shield
CIA Cards Used:
Dual Shield | Dual Buckler
ETG Cards Used:
Stone Dragon
Thorn Carapace
Emerald Shield
Cockatrice
Heal
Mitosis
Life Pendulum
Deck's Strategy:

Relics are Dual Shields. A not-very-powerful but simple and fun deck which abuses both of Life's shields (Thorn Carapace & Emerald Shield) at once. When the combo is played, it blocks 1 point of damage, reflects any spell and poisons any attacker. This deck can be much better if fully upgraded.

Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

 

anything
blarg: