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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg461766#msg461766
« Reply #288 on: February 18, 2012, 07:00:02 pm »
:life Elephant | Bull Elephant (http://elementscommunity.org/forum/index.php/topic,36771.0.html) :life balance check. please
Does it take any damage if it would kill its target?
If no then it would be compared to a 4hp Otyugh|5hp Otyugh.
The combat is worth less and more than a 4hp|5hp devour 6|7
The stats are worth 3|4+2=5|6
Total = 11|11 (13-2 from upgrade)

If yes then it would be compared to a 3|1 with 2 3|4 damage CC bolts.
A 3|1[4|1] is worth 3|4.
2 3|4 damage CC bolts are worth less than 3.6|4.8 (6/10 x 4 :aether+2card).
So it would be worth less than 6.6|7.3 (8.8-1.5).
(Casting , Activation) costs of (4|5, 1|1) would be better.

It's been a long time, eh? :D

Could you join Chain of Atlas (http://elementscommunity.org/forum/index.php/topic,35839.0.html), Bonefish (http://elementscommunity.org/forum/index.php/topic,36760.0.html) and Storm Wand (http://elementscommunity.org/forum/index.php/topic,36761.0.html) threads and discuss about balance and usefulness of these cards?
Chains of Atlas reply
http://elementscommunity.org/forum/index.php?topic=35839.msg493291#msg493291
Bonefish reply
http://elementscommunity.org/forum/index.php/topic,36760.msg493297#msg493297
Storm Wand reply
It is almost identical to Owl's Eye. If Storm Wand were balanced then either Storm Wand or Owl's Eye would be strictly superior to the other. This is a major problem.
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Offline Rutarete

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462082#msg462082
« Reply #289 on: February 19, 2012, 04:59:11 am »
Just considering attack and Hp, how much looseness can you allow before drawing the line that signifies the end of a niche?
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462091#msg462091
« Reply #290 on: February 19, 2012, 05:14:04 am »
Just considering attack and Hp, how much looseness can you allow before drawing the line that signifies the end of a niche?
There are 4 stages
Need: The element needs something in this slot.
Value: The element would value something in this slot
Neutral: The element doesn't care. What else does it bring to the element?
Harmful: The element would be harmed by the addition. What else does it bring that justifies this imposition on existing cards?

These stages do not have constant ranges and are influenced by existing cards however I will give a rough estimate.
Need: Nothing within +4/-4 attack
Value: Nothing within +2/-2 attack
Neutral: Nothing with identical attack and within hp range
Harmful: Same attack and hp range

So on one hand if there is a gap of 5 attack (ex. no creatures with 3,4,5,6 or 7 attack in the element) then there is a niche seeking a creature (with 5 attack).
On the other hand if a card has an ability that would be valuable to the game it may be able to justify having the exact same stats as an existing creature.
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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462486#msg462486
« Reply #291 on: February 20, 2012, 01:08:14 am »
I'm not sure if you've noticed the change in ability considering the last post on it, but can I get a balance check on:
 :water Levii | Levii (http://elementscommunity.org/forum/index.php/topic,36738.0.html)

Also, is this card intruding on Wyrm's attack niche?  Or does the difference in abilities make that void?
 :air Altiuiri | Altiuiri (http://elementscommunity.org/forum/index.php/topic,36789.0.html)

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462507#msg462507
« Reply #292 on: February 20, 2012, 01:58:00 am »
I'm not sure if you've noticed the change in ability considering the last post on it, but can I get a balance check on:
 :water Levii | Levii (http://elementscommunity.org/forum/index.php/topic,36738.0.html)

Also, is this card intruding on Wyrm's attack niche?  Or does the difference in abilities make that void?
 :air Altiuiri | Altiuiri (http://elementscommunity.org/forum/index.php/topic,36789.0.html)
I had not noticed the change in Levii.
Levii is similar to a Shrieker (8|3 / 10|4  :earth:Burrow for 8 :earth + 1card) except it is cheaper (the higher activation cost is equivalent to +1 cost) and floods nearby squares. It is probably too cheap.

Wyrm is 6|3 and 10|3 stats with an upkeep cost. However that ability of Altiuiri probably would require a higher cost (and less efficient stats) to pay for the Mass Reverse Time.
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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462514#msg462514
« Reply #293 on: February 20, 2012, 02:13:31 am »
Regarding Altiuiri | Altiuiri (http://elementscommunity.org/forum/index.php/topic,36789.0.html), would a +1 to ability cost be enough to balance it, or should the cost to play also be raised by +1?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462520#msg462520
« Reply #294 on: February 20, 2012, 02:48:25 am »
Regarding Altiuiri | Altiuiri (http://elementscommunity.org/forum/index.php/topic,36789.0.html), would a +1 to ability cost be enough to balance it, or should the cost to play also be raised by +1?
I am not sure but I think both of those are underestimates. Compare it to other mass CC.
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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462529#msg462529
« Reply #295 on: February 20, 2012, 03:08:55 am »
Hm, but in that case, isn't it UP with any raised cost, better as it is?  And, as you've suggested, I've looked at other mass CC.

Rain of Fire costs 7 :fire / 5 :fire , but deals a set amount of damage only to the opponent's side.
Unupgraded Pandemonium costs 3 :entropy and has a random chance to inflict a negative effect on both sides of the field while upgraded costs 5 :entropy  and only targets the opponent's side.
Thunderstorm costs 2 :air , but only deals one damage and only targets the opponent's side.

The closest that comes is unupgraded Pandemonium as Tempest targets both sides of the fields and their is a random aspect in the chance to reverse.  Besides affecting your own side, it does not guarantee affecting any creatures besides Spark and Ball Lightning, setting the minimal chance at 50% for 1 hp creatures.

Would you say there is any flaw with my comparisons?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462558#msg462558
« Reply #296 on: February 20, 2012, 03:46:11 am »
Hm, but in that case, isn't it UP with any raised cost, better as it is?  And, as you've suggested, I've looked at other mass CC.

Rain of Fire costs 7 :fire / 5 :fire , but deals a set amount of damage only to the opponent's side.
Unupgraded Pandemonium costs 3 :entropy and has a random chance to inflict a negative effect on both sides of the field while upgraded costs 5 :entropy  and only targets the opponent's side.
Thunderstorm costs 2 :air , but only deals one damage and only targets the opponent's side.

The closest that comes is unupgraded Pandemonium as Tempest targets both sides of the fields and their is a random aspect in the chance to reverse.  Besides affecting your own side, it does not guarantee affecting any creatures besides Spark and Ball Lightning, setting the minimal chance at 50% for 1 hp creatures.

Would you say there is any flaw with my comparisons?
I would include details like Tempest being repeatable and currently only being priced at 1 :air + 3 :air per activation.
Likewise I would include that 2X Tempests would be equivalent to 2 sided mass Reverse Time for creatures of Xhp or less with mixed results for creatures with more hp.
Also comparing to single use repeated cards like Owl's Eye and Eternity would be wise. (mind the detail that Weapons expend the weapon slot ~3 quanta in value)

Owl's Eye's Snipe costs roughly 3 :air + 1 card + 2 :air per target.
Fire Storm costs 7 :fire + 1 card
Fire Storm = Snipe at 2 targets.
Eternity's Rewind costs roughly 5 :time + 1card + 3 :time per target.
Mass Rewind = Eternity's Rewind at 2 targets
Mass Rewind costs 11 :time + 1 card
For 10 :air + 1 card, Tempest achieves 3 activations.

My gut reaction to Tempest seems to be wrong.
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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462572#msg462572
« Reply #297 on: February 20, 2012, 04:51:30 am »
Just a few fallacies with your comparison.

I would include details like Tempest being repeatable and currently only being priced at 4 :air + 3 :air per activation.
Altiuiri costs 4  :air to play Tempest costs 3 :air to use.

[...]

Eternity's Rewind costs roughly 6 :time + 1 card + 3 :time per target.
Eternity costs 6 :time both unupgraded and upgraded.  If it's upgraded, then it's 2 :time
Mass Rewind = Eternity's Rewind at 2 targets
Mass Rewind costs 12 (unupgraded) :time + 1 card
If using Upgraded Eternity, then the cost is 10 :time
For 10 :air + 1 card, Tempest achieves 2 activations.
And seeing that one Tempest is only 50% max to return, Mass Rewind = 2 Tempest.  Unless I'm wrong, is it not balanced as is?

I apologize for making this complicated.  I just want to flush out any possible problems.

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462580#msg462580
« Reply #298 on: February 20, 2012, 05:08:44 am »
Just a few fallacies with your comparison.

I would include details like Tempest being repeatable and currently only being priced at 4 :air + 3 :air per activation.
Altiuiri costs 4  :air to play Tempest costs 3 :air to use.

[...]

Eternity's Rewind costs roughly 6 :time + 1 card + 3 :time per target.
Eternity costs 6 :time both unupgraded and upgraded.  If it's upgraded, then it's 2 :time
Mass Rewind = Eternity's Rewind at 2 targets
Mass Rewind costs 12 (unupgraded) :time + 1 card
If using Upgraded Eternity, then the cost is 10 :time
For 10 :air + 1 card, Tempest achieves 2 activations.
And seeing that one Tempest is only 50% max to return, Mass Rewind = 2 Tempest.  Unless I'm wrong, is it not balanced as is?

I apologize for making this complicated.  I just want to flush out any possible problems.
You missed the step where I separated the skill from the body. The 4|4 body is worth 3 :air + 1 card hence the ability costs 1 :air + 3  :air per use. I had double checked the numbers.

You also missed my conclusion: "My gut reaction to Tempest seems to be wrong."
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg462584#msg462584
« Reply #299 on: February 20, 2012, 05:21:41 am »
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