So many choices, but I decided on the three that I liked:
1)
Ghost of Time | Spectre of Time: This seems fun and finally gives a bizarre combo for duo
/
decks, which I love (anything involving
is a plus in my book). It's expensive to place, but coupled with a Eclipse, and this card should be racking up damage in multiple ways. Not to mention, it wouldn't totally be overpowered in a false god deck if it were used.
2)
Wither Beast/Monster: Pretty obvious how sweet this idea would be. It's pretty strong, but it would be the only way (and coolest way) to counteract people who spam Shards of Divinity and Stone Skin to gain abnormal HP. It would of course affect EM if it was anti-mattered and given vampire (alongside adrenaline), but it's a risk that I'd love to take if I had to take some
.
3)
(Abyssal) Necromancer: Simple card for extra duo-
/
. The ghouls themselves may need another look, but it makes sense to have an ACTUAL necromancer raising up the dead during the night to slaughter everything in its path. Even if I couldn't beat it, a false god using this card strategically would be something I could approve facing against.
My thoughts on some of the other cards:
- Puppet | Voodoo Doll: IT'S SO CUTE!!! *^.^* Oh... and uh... very cool spell idea. I'd like this implemented in a later date, but for now, could use a little more diverse creatures than spells. *Similar thoughts are applied to Conversion*
- Faceless One/Demon: ???
- Imprisoned Psycho - Swarm of Bats - Soul Eater: All equally great creature ideas, but the first brings up the question of whether humans should be allowed in Elements (Imprisoned Psycho), similar to the Crusader controversy. Swarm of Bats has a very generic ability that could be implemented later in the game, and Soul Eater is unorthodox in nature, but I think that the other cards I voted for would see much more practical and logical use over time
All in all, looks like Darkness really took the cake this time around.