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Offline VinerozTopic starter

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Fallen Angel | Fallen Angel https://elementscommunity.org/forum/index.php?topic=43823.msg1004466#msg1004466
« on: October 02, 2012, 01:55:27 pm »
NAME:
Fallen Angel
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
Hell fire: Deals 2 fire damage to opponent when Fallen Angel is killed. Fire damage is cumulative.
NAME:
Fallen Angel
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Hell fire: Deals 3 fire damage to oppenent when Fallen Angel is killed. Fire damage is cumulative.

ART:
http://www.sxc.hu/photo/284345
http://www.sxc.hu/photo/1021578
http://www.sxc.hu/photo/1375191
Modified by Vineroz
IDEA:
Vineroz
NOTES:
A remake of an old idea.

Fire damage is similar to poison damage. If poison is already inflicted on a player, fire damage will overwrite it, and vice versa.
Fire damage can be cured by Purify.
SERIES:

« Last Edit: October 15, 2012, 07:53:49 am by Vineroz »
TIME is around us. It flows silently, trying to take everything away from us.
PvP Tournament Organizer (2012 Sep - 2013 Oct, 2016 Nov - 2017 Aug) | Chat Mod (2016 Nov - )  :time

Offline choongmyoung

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Re: Fallen Angel | Fallen Angel https://elementscommunity.org/forum/index.php?topic=43823.msg1004478#msg1004478
« Reply #1 on: October 02, 2012, 02:43:46 pm »
Suggestion: Reduce health to 1.
Circular Logic is true. Thus, Circular Logic is true.

Offline Atom_heart

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Re: Fallen Angel | Fallen Angel https://elementscommunity.org/forum/index.php?topic=43823.msg1004487#msg1004487
« Reply #2 on: October 02, 2012, 03:21:16 pm »
Overwriting poison damage by killing one of this seems a good deal, since fire damage could be cured with purify and there are no other sources of it (up to this point anyway  :) ). I guess this means that Fallen Angel doesn't go well with poison decks.
Anyway, it looks like a nice companion for voodoo doll in panda doll decks.

Offline Zaealix

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Re: Fallen Angel | Fallen Angel https://elementscommunity.org/forum/index.php?topic=43823.msg1004512#msg1004512
« Reply #3 on: October 02, 2012, 04:59:21 pm »
@Atom_heart-It does, and it doesn't.
It does NOT combo with  :time's nerutoxin, as the potent nerutoxin would be overwritten by the more controllable fire, allowing a window with which an opponent could attempt a burst of card playing, while free from the nerutoxin's effect.
However, while refuting that possible combination, it seems like it would work nicely with poison decks focused on  :death's deathcrawler and  :darkness's nightfall, as well as opening up interesting avenues of card development in the future-
Does one go for the faster burst approach of  :fire's burn, Or do you play the long, risky game of  :time's nerutoxin?
Also, as a creature that has death effects of it's own, it does indeed generally synergize well with  :death.
It does encourage  :water's purify, but for the time being the element of  :water appears to have a low standing in the current meta...
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