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Offline SubmachineTopic starter

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Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113346#msg1113346
« on: December 05, 2013, 12:23:56 am »
Spoiler for Current Series:

NAME:
Dream Catcher
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
While this card is in play, all healing is nullified.
Lasts 3 turns.
NAME:
Dream Catcher
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
While this card is in play, all healing is nullified.
Lasts 3 turns.

ART:
http://i1.sndcdn.com/artworks-000036516497-i3n0f6-original.jpg?8063923
IDEA:
Kongai and SS
NOTES:
I couldn't find any better element for this than darkness (sorry vampires :().
SS and SoDiv would still increase max HP, but wouldn't heal the user.
SoSac would still invert damage for healing, but wouldn't invert healing for damage, because healing is nullified.
SERIES:
GameChangers
« Last Edit: December 05, 2013, 10:47:21 am by Submachine »
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Offline OdinVanguard

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113349#msg1113349
« Reply #1 on: December 05, 2013, 12:34:06 am »
Interesting... I've been working on a similar card idea, but instead of preventing healing, it would redirect some or all of each healing effect to the owner or a chosen target.
Nullifying it outright is certainly an easier option though.

This makes a fun way to deal with heal stalls... Miracle users would be furious ;)
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Offline skyironsword

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113351#msg1113351
« Reply #2 on: December 05, 2013, 12:37:11 am »
What if someone plays Stone Skin or SoD?

Offline SubmachineTopic starter

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113359#msg1113359
« Reply #3 on: December 05, 2013, 12:48:41 am »
What if someone plays Stone Skin or SoD?

See Notes. ;)
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Offline eljoemo

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113366#msg1113366
« Reply #4 on: December 05, 2013, 01:03:07 am »
Does this include creature healing, such as angels or purifies?

I know we have Miracle (card) and Miracle (FG) but I was a tad confused when I saw Dream Catcher in the CI&A section :P
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Offline skyironsword

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113372#msg1113372
« Reply #5 on: December 05, 2013, 01:21:32 am »
... wait, this makes SoSac always heal the user?! Or did you mean it the other way around

Offline OdinVanguard

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113385#msg1113385
« Reply #6 on: December 05, 2013, 03:17:21 am »
A very interesting interaction would be if this card prevented all hp changes for SoSac users.
I.e. damge becomes healing, but healing gets prevented
healing would become damage, but gets prevented before it can occur in the first place...
So not change of hp would be allowed whatsoever.
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Offline SubmachineTopic starter

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113424#msg1113424
« Reply #7 on: December 05, 2013, 10:52:13 am »
Does this include creature healing, such as angels or purifies?

I know we have Miracle (card) and Miracle (FG) but I was a tad confused when I saw Dream Catcher in the CI&A section :P

I was thinking about it, but I'm undecided on that, but I lean to negating that kind of healing too for thematic reasons. What I do know is that Vampire and AM healing are nullified for sure.
And IKR, brace yourselves, the False Gods are coming to the CIA. :D

... wait, this makes SoSac always heal the user?! Or did you mean it the other way around

No, when a SoSac player would be healed by for example a Sanctuary, it wouldn't do any damage inverted from healing, because healing is nada.

A very interesting interaction would be if this card prevented all hp changes for SoSac users.
I.e. damge becomes healing, but healing gets prevented
healing would become damage, but gets prevented before it can occur in the first place...
So not change of hp would be allowed whatsoever.

This also makes sense, tho it's a Paradox of some kind. SoSac would block some damage anyway, so this change would be balanced.
« Last Edit: December 05, 2013, 10:59:13 am by Submachine »
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Offline Fippe94

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113500#msg1113500
« Reply #8 on: December 05, 2013, 11:08:19 pm »
Actually, I would prefer it if the SoSac was the opposite. Since all helaing is nullified, SoSac users shouldn't be able to heal from damage either. (That is, I think the nulklification should happen after the "SoSac conversion" if that makes sense) So if using this against SoSac, they would not be healed, but not damaged either. Normal healing spells would still damage them though.
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Offline dragtom

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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113506#msg1113506
« Reply #9 on: December 06, 2013, 12:57:22 am »
a dream catcher is supposed to protect the user from bad dreams.
Thus, i wonder if :darkness is the correct element for this name.

The mechanic pretty much is though.
I think the current version might be a little cheap.
It's hard to compare to anything, it just feels like it could use a 1 cost increase.
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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113508#msg1113508
« Reply #10 on: December 06, 2013, 01:05:08 am »
I feel this card would be better in Death, with an ability like negating healing.
The idea is interesting though.
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Re: Dream Catcher | Dream Catcher https://elementscommunity.org/forum/index.php?topic=52723.msg1113571#msg1113571
« Reply #11 on: December 06, 2013, 08:12:50 am »
Does this include creature healing, such as angels or purifies?

I know we have Miracle (card) and Miracle (FG) but I was a tad confused when I saw Dream Catcher in the CI&A section :P

*makes cards for all other FGs*

anyway, a cool idea for this would be if it had sort of a nightmare effect after it was destroyed. like filling the opponent's hand with photons or something. just an idea, it does not need to be implemented

 

anything
blarg: