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Offline The OracleTopic starter

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[Old] Level 1 - Crucible - Darkness Card Ideas - 24 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg55713#msg55713
« on: April 19, 2010, 12:34:30 pm »
:darknessbig CRUCIBLE
Level 1

These card ideas have been approved by our community and Card Curators. We will have a vote every week, and the most popular ideas will be moved to the next level, the Forge.

If you want your card listed here, please make sure that your idea meets the requirements.

NOTE: Cards with a '*' symbol before them will not be eliminated from the current list of options when the current round of voting is over, and usually imply that they have entered the Crucible after the polls have already started. Ones with multiple '*' mean that they will survive for additional rounds per '*'.


# of Cards0-23-67-1213-1718-2526-3233+
#of Votes0123456



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« Last Edit: June 24, 2015, 09:58:48 pm by Zblader »

Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71314#msg71314
« Reply #1 on: May 19, 2010, 08:13:51 pm »
Voodoo Doll seems completely original, and fits in with the darkness theme. I simply love it. It can be used for, and against yourself and your opponent, no matter who plays it.
Next Vote was Necromancer.

Belthazar666

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71322#msg71322
« Reply #2 on: May 19, 2010, 08:21:13 pm »
Honestly, I think all of these are bad.

miniwally

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71323#msg71323
« Reply #3 on: May 19, 2010, 08:23:05 pm »
1. Voted for Voodoo Doll completely original idea which I've never seen anything like before and would love if this idea was implemented. Might create some synergy between darkness and fire.

2. Assassin. If you think of assassins you think of shadows, and shadows are darkness. Also think the ability is good but might reduce the original attack to 2 and 1 thinking about it.

3. Black Cat. I like this idea think it's great and really damages the opponents field.


Offline Glitch

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71324#msg71324
« Reply #4 on: May 19, 2010, 08:23:27 pm »
Honestly, I think all of these are bad.
:'(

Care to explain why?

I thought my idea of Witherbeast was cool...

Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71497#msg71497
« Reply #5 on: May 20, 2010, 01:00:43 am »
Honestly, I think all of these are bad.
:'(

Care to explain why?

I thought my idea of Witherbeast was cool...
Witherbeast is cool. I just find it too....Buff-Able.
And I think darkness has some of the better ideas, (I mean, compare it to Aether and Death)

icybraker

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71503#msg71503
« Reply #6 on: May 20, 2010, 01:07:01 am »
Voted for:

Lost Soul: A very interesting card that can lead to new strategies and a break from the traditional mono- :darkness.
Wither Beast: A great and original idea that can also lead to strategy.
Warlock's Orb: Besides the reflective shields, which are rarely used, we have little cards in this game that can stand up to the fury of some powerful spells. This one fits into the theme of darkness well and serves just that purpose.

Retribution

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71548#msg71548
« Reply #7 on: May 20, 2010, 02:44:58 am »
I voted for:

Black Cat - Seems fun to play, adds a whole new element to the game :D
Assassin - We need a devourish like creature that can punish some high HP elements, like earth.
Puppet - I love this idea.

Scaredgirl

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71615#msg71615
« Reply #8 on: May 20, 2010, 06:49:07 am »
I voted for:

Black Cat - Seems fun to play, adds a whole new element to the game :D
Assassin - We need a devourish like creature that can punish some high HP elements, like earth.
Puppet - I love this idea.
Yeah Puppet is great. Probably would be a nightmare to code but very cool to play. A perfect example of simple, yet complex idea.

I also like Corruption|Conversion.

Assassin is ok, and would make a great addition to the game, but it's also not the most brilliant idea because it's just an Otyugh reversed.

It's funny how Necromancer, the most OP card in the game, has so many votes. :) I think we have another case of cool image = more votes.

That reminds me, I need to nerf the cat.

Offline Kuroaitou

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71642#msg71642
« Reply #9 on: May 20, 2010, 07:23:51 am »
So many choices, but I decided on the three that I liked:

1) Ghost of Time | Spectre of Time: This seems fun and finally gives a bizarre combo for duo  :time/ :darkness decks, which I love (anything involving :time is a plus in my book). It's expensive to place, but coupled with a Eclipse, and this card should be racking up damage in multiple ways. Not to mention, it wouldn't totally be overpowered in a false god deck if it were used.

2) Wither Beast/Monster: Pretty obvious how sweet this idea would be. It's pretty strong, but it would be the only way (and coolest way) to counteract people who spam Shards of Divinity and Stone Skin to gain abnormal HP. It would of course affect EM if it was anti-mattered and given vampire (alongside adrenaline), but it's a risk that I'd love to take if I had to take some :darkness.

3) (Abyssal) Necromancer: Simple card for extra duo- :darkness/ :death. The ghouls themselves may need another look, but it makes sense to have an ACTUAL necromancer raising up the dead during the night to slaughter everything in its path. Even if I couldn't beat it, a false god using this card strategically would be something I could approve facing against.

My thoughts on some of the other cards:
  • Puppet | Voodoo Doll: IT'S SO CUTE!!! *^.^* Oh... and uh... very cool spell idea. I'd like this implemented in a later date, but for now, :darkness could use a little more diverse creatures than spells. *Similar thoughts are applied to Conversion*
  • Faceless One/Demon:  :o ??? :-X :-\
  • Imprisoned Psycho - Swarm of Bats - Soul Eater: All equally great creature ideas, but the first brings up the question of whether humans should be allowed in Elements (Imprisoned Psycho), similar to the Crusader controversy. Swarm of Bats has a very generic ability that could be implemented later in the game, and Soul Eater is unorthodox in nature, but I think that the other cards I voted for would see much more practical and logical use over time

All in all, looks like Darkness really took the cake this time around. ;)

Offline Wardead

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Re: Level 1 - Crucible - Darkness Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg71786#msg71786
« Reply #10 on: May 20, 2010, 03:00:20 pm »
To me, Conversion/Voodoo Doll/Wither Monster was awesome. All three are good. Second Options: Black Cat and Assasin.

bojengles77

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Re: Level 1 - Crucible - Darkness Card Ideas - 17 Cards https://elementscommunity.org/forum/index.php?topic=5511.msg72780#msg72780
« Reply #11 on: May 22, 2010, 03:14:23 am »
I really like the ghost of time its a great card idea. Darkness and death don't all have to be murder - aging is part of that too. Very cool and accurate idea that brings a fresh angle on darkness

 

blarg: