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Offline SubmachineTopic starter

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Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1091525#msg1091525
« on: August 09, 2013, 04:04:34 pm »
Le' me introduce my first card of my first series: The Tank Collection. :) Art is done by blue pen on paper then remade with InkScape.

Spoiler for Hidden:

NAME:
Glitch Tank
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
3 | 1
TEXT:
Passive: Glitch.
Randomly turns into other tanks.
NAME:
Glitch Tank
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
3 | 1
TEXT:
Passive: Glitch.
Randomly turns into other elite tanks.

ART:
Submachine
IDEA:
Submachine
NOTES:
The first card of the Tank Collection series.
Glitch as a passive ability cannot be removed.
It activates 1-3 turns after either summoning or the latest glitching.
For the first turn, it's guaranteed not to glitch!
The Glitch Tank can glitch into any of the 12 tanks including itself.
After it glitches into another tank, it keeps the Glitch passive and rewrites any other passive abilites except airborne (bad thing is that none of my tanks are airborne... yet!).
Glitching does not remove poison counters, adrenaline, gravity pull and momentum, but it gives lobotomized abilities back.
SERIES:
The Tank Collection

Spoiler for Hidden:
Original Tank Idea:

« Last Edit: August 23, 2013, 11:52:03 am by Submachine »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline Plastica

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1091636#msg1091636
« Reply #1 on: August 10, 2013, 12:24:03 am »
I really don't know how to determine the balance of this card without the balancing of the other cards in the series, aha.

Offline skyironsword

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1091962#msg1091962
« Reply #2 on: August 11, 2013, 08:24:14 pm »
Hm, a fate egg for tanks... seems slightly overpowered if you look at it that way. Check fate egg's stats :D

Offline Plastica

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092005#msg1092005
« Reply #3 on: August 11, 2013, 11:21:03 pm »
Yeah, I agree.^ Maybe a slight cost increase (4 :entropy?), and then attack reduced to 0.

Offline skyironsword

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092030#msg1092030
« Reply #4 on: August 12, 2013, 01:42:11 am »
Remember fate egg also has an ability cost of 1 :time, and has a turn of vulnerability before its ability can be used :D

Offline SubmachineTopic starter

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092108#msg1092108
« Reply #5 on: August 12, 2013, 12:55:07 pm »
Comparing with Fate Egg, hmm. It can hatch only once but glitching is eternal.

Quote
After it glitches into another tank, it keeps the Glitch passive and rewrites any other passive abilities

Despite the eternal ability, it is way unpredictable. Even 3 turns can pass without any glitching and it can also spend every turn glitching from one tank into an other.

But I'm open for both of your suggestions, so if I wanted to keep the 3 attack and the ability, what Glitch Tank's card cost and HP should be?
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Offline Plastica

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092111#msg1092111
« Reply #6 on: August 12, 2013, 01:06:01 pm »
Hm, maybe 5 :entropy and 3|2? I think 6 would be too much.

Offline Keolino

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092130#msg1092130
« Reply #7 on: August 12, 2013, 01:45:40 pm »
Quote from: Submachine
A funny thing is that Adrenaline can hasten Glitching, making it possible to constantly turn into other tanks and attack without the decrease penalty! :D The number of actual attacks are decided by the first attacking tank. For example, if the Glitch Tank attacks first and then turns into a tank with high attack, it is possible to deal 3+x+x+x damage, where x is the attack power of the next tank (only possible if you don't glitch your x attack to y meanwhile).

Attack without the decrease? stupid, and there isn´t a reason for that. Ever tried out what happens to an adrenalized accelerating Armagio? with each change of power, the adreanlin is recalculated:

Examples:
Armagio Attack 1 (with adrenalin and acceleration) (Acceleration makes a creature stronger before it attacks)
1. 3 damage (3 power)
2. 4 damage (5 power)
3. 3 damage (7 power)
4. -----

Tank with Attack 3
1. 3 damage (3 power, than glitching into 4 power)
2. 3 damage (4 power)
3. 2 damage (4 power)
4. -----

Tank with Attack 3
1. 3 damage (3 power, than glitching into 8 power)
2. 5 damage (8 power, than glitching into 2 power)
3. 2 damage (2 power)
4. 2 damage (2 power)

You CAN NOT change how Adreanlin works just because you make a card that would benefit of a change...

Does the Tank glitch before or after an attack?? If he glitches before attacking, it´s the same, but if he gliches from low to high it´s a little different:

Tank with Attack 3

1. 3 damage (3 power)
2. 3 damage (3 power)
3. 3 damage (3 power)
4. glitches into 8 power, doesn´t attack.
« Last Edit: August 12, 2013, 01:47:27 pm by Keolino »
What's the speed of dark?

Offline skyironsword

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092138#msg1092138
« Reply #8 on: August 12, 2013, 02:08:49 pm »
But then adrenaline will hasten its 'reglitch' or whatever :D

Offline SubmachineTopic starter

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092157#msg1092157
« Reply #9 on: August 12, 2013, 03:17:34 pm »
Attack without the decrease? stupid, and there isn´t a reason for that. Ever tried out what happens to an adrenalized accelerating Armagio? with each change of power, the adreanlin is recalculated:

You CAN NOT change how Adreanlin works just because you make a card that would benefit of a change...

Does the Tank glitch before or after an attack?? If he glitches before attacking, it´s the same, but if he gliches from low to high it´s a little different:

Looks like I was the one who misunderstood the mechanics. To be clear, I didn't want to change how Adrenaline works, I only though that Adrenaline would work exactly the way I thought. So I guess that option slips away. To answer your question, no, I didn't know how an adrena-overdrive combo works, I just thought that this process makes sense. Oh, well... Logic cannot be always on my side. :-[

The glitch effect would take turn according the following:
1. Attack
2. Chance to glitch
3. attack again if hastened but with reduced stats
4. Chance to glitch again
5. attack again if the stats aren't reduced too much (for example, a 8 atk creature should do nothing)
and so on until the haste wears off.
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Offline Plastica

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092251#msg1092251
« Reply #10 on: August 12, 2013, 10:30:03 pm »
You CAN NOT change how Adreanlin works just because you make a card that would benefit of a change...
Aha, wow. Yeah, I never saw any notes that claimed if this card were to be implemented into the game that Adrenaline's mechanic must be changed.

But yeah, though it wouldn't attack as planned, it would still activate with a 100% chance when paired with Adrenaline, which would help dispel it's vulnerability.

Offline Keolino

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Re: Glitch Tank | Glitch Tank https://elementscommunity.org/forum/index.php?topic=50674.msg1092292#msg1092292
« Reply #11 on: August 13, 2013, 06:15:00 am »
You CAN NOT change how Adreanlin works just because you make a card that would benefit of a change...
Aha, wow. Yeah, I never saw any notes that claimed if this card were to be implemented into the game that Adrenaline's mechanic must be changed.

But yeah, though it wouldn't attack as planned, it would still activate with a 100% chance when paired with Adrenaline, which would help dispel it's vulnerability.

I predicted that somebody who writes something knows how it works in the game. I didn´t think that anybody may not know as much as I do about how adrenalin works with changes of attack power, since it´s so obvious to me.

Well, I think it´s my mistake as well, so... sorry for that one.
What's the speed of dark?

 

anything
blarg: