| | Spoiler for Trials : Trials Winners Let's give the Masters a hand! Congratulations to: | | | | | Spoiler for Competitions: - Voting for You're Our Only Hope is over! Opsinis wasn't the lucky one, but Shrink was! (Third person is weird)
- Do you have a complaint? Go whine here! Wait, maybe you just have an idea. Go over here and show em what you got!
- Elements Triathlon is making quite a name for itself as an intense competition! After a 15 day run of challenges ranging between the simplest of tasks and the most EXTREME feats during the Screenshot Stage of the event, points are now being calculated to determine our current Triathlon score, and then advance on to the next stage of the competition! (Card Design Stage coming soon!)
Currently competing teams include: Team Ash, Team Red, Team Marsu, Team Yellow, Team Andretimpa, and Team Nazi Triceratop. Good luck to all of our Triathlon players!
And while the competition goes on, we encourage you to go give Kuroaitou a pat on the back for all of his hard work on this competition.
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Spoiler for Match of the Month: Featured Match of the Month2 Zso_Zso - Calindu 3 Submitted by: Zso_Zso In an intense battle from Round 4 of Colluseum II, Calindu and Zso_Zso exercise their deck-building skills to the limits, as Calindu takes the final round of the best of five match 3-2. Zso_Zso escapes defeat with a few scratches and hefty amount of knowledge to use in his future endeavors in PvP Events. See what Zso_Zso had to say about the match, along with the rest of the decks he used, here.
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Spoiler for Deck Idea of the Month: Deck Idea of the Month Bond of Silence by YouplaThis deck review was written by Deck Helpers, Calindu and inthisroom.Hover over cards for details, click for permalink 4vj 4vj 4vj 4vj 4vj 4vj 5c1 6qq 6qq 6u1 6u1 71a 77g 7dj 7dm 7ee 7ee 7ee 7ee 7q4 7q4 7qb 808 808 80k 80k 80k 80k 80k 80k 8po This month's deck can be both good and fun, if played right, the principle is pretty simple, use Bravery early to get some more damage then use Silence to create yourself a big advantage in the rush game. This deck fits mostly PvP, it's too slow compared to other Ai3/Bronze/Silver farmers and doesn't have enough damage for Gold/Plat and FGs. This deck mainly suffers from bad draws, bad RNG can destroy you, but draw power can fix that. Parts of the deck:- Quanta: As this deck needs a lot of aether quanta, you need some aether towers. The rest is simple rainbow quanta as you need it.
- Silence chain: 6 of them so you can chain like 3 to kill the opponent.
- Reverse Time: Great card in this deck, keeps away potential threats and also damage combined with silence chain.
- Draw power: Use SoB to either draw your cards more quickly or to fill your opponent's hand right before silencing him, therefore forcing him to discard.
- Damage: You need to actually deal damage to opponent, cheap creatures that do some damage are the best ones (Graboid, Lycan).
- Joker cards: Cards like Fog/PC can make the difference in some games.
Weaknesses:- Sanctuary: It destroys all your strategy, and you can't even outdamage those.
- Black Hole: When played well, it can deprive you of the oh-so-needed Quanta you get from your Novas and slow you down significantly.
- Heavy CC: As your damage sources are limited, decks with heavy creature control can be quite crippling.
- RNG: You need good RNG mostly, if you get a bad quanta start or no damage til late you are dead.
Deck skeleton and variants:Rest of the cards can be everything you want, but make sure it's low cost and you actually include some damage. This is a variant we found good, it's basically more of everything: |
Spoiler for Card Idea of the Month: To start off, I'd like to welcome both Shrink and Plastica as our newly initiated Newsletter Writers, one of whom is coincidentally the designer of the idea this month. What are the chances... Well, here is to a first newsletter for them. Well, as for the idea at hand, Animism is an offensive spell. When used, for the turn it is cast, the user's permanent effectively become creatures, dealing additional damage to the opponent equal to the permanent's costs. Additional physical damage, which is possibly one of the bigger points. Unlike other spells, the damage done is physical, so it's affected by shields. Since, due to the nature, it's the permanents dealing damage as opposed to the spell dealing damage. Which also means, unlike creatures, they can not be so easily removed or deterred with the use of control, seeing as how lacking permanent control is compared to creature control. However, its cost is nothing to laugh at. Aggressively priced up at 8 | 7 , along with the costs of the permanents, it'll take quite a bit to wind up to deal damage. And even longer to cast them consecutively. But seeing the, well, permanence of Permanents, it's a small price to pay to simply throw a wall of your inanimate objects at your opponent for quite a bit of damage. Duo Possibilities [ | ] - With the help of Rustler, you can really turn stalls quite offensive with the quanta ramping. With all the healing provided from both elements in Permanent form [Empathetic Bond, Shard of Gratitude, Sanctuary], they literally have more of a fighting chance aside from standing there and taking hits.. [ | ] - You don't have to be the one to play the Permanents to take advantage of them. With Steal, you can easily add more permanents under your control to turn back on your opponent. All the while, you can slow your opponent down while ramping up your own quanta with the help of Devourers. [ | ] - If you run Animism, it's probably going to end up a Permanent heavy stall. But even the slightest things can set you back. With this duo, you have means of slowing down your opponent's quanta [Earthquake] while protecting the Permanents that will ultimately lead to your win [Protect Artifact].
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