Poll

A more balanced cost for this card would be:

4 | 2
Other (specify)
3 | 2
4 | 3

*Author

Offline PlasticaTopic starter

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Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088678#msg1088678
« on: July 24, 2013, 12:25:57 pm »
NAME:
Animism
ELEMENT:
Life
COST:
8 :life
TYPE:
Spell
ATK|HP:

TEXT:
All permanents on your field deal damage equivalent to their cost this turn.
NAME:
Animism
ELEMENT:
Life
COST:
7 :life
TYPE:
Spell
ATK|HP:

TEXT:
All permanents on your field deal damage equivalent to their cost this turn.

ART:
Free art.
IDEA:
Plastica
NOTES:
[Example]:

-*Use Animism
-Emerald Shield deals 5 damage
-Druidic Staff deals 2 damage
-Empathic Bond deals 5 damage
-12 damage dealt by spell
-Effect ceases next turn

(Physical damage)
SERIES:


Offline CuCN

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088686#msg1088686
« Reply #1 on: July 24, 2013, 01:47:09 pm »
Do weapons also deal their regular damage?

Offline xsindomanx

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088687#msg1088687
« Reply #2 on: July 24, 2013, 01:54:11 pm »
Do weapons also deal their regular damage?

I would assume so, since there is nothing about the permanents being delayed for 1 turn.

Anyways, this deals spell or physical damage? You contradict yourself in the description.
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Offline Submachine

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088696#msg1088696
« Reply #3 on: July 24, 2013, 03:08:52 pm »
A strange thing with this card is that this work MUCH better with unupgraded cards, and less better with upgradeds, and that's kind of unusual.

Use it with Emphatic Bond :D Ooh man, it would be great :D
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Offline PlasticaTopic starter

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088726#msg1088726
« Reply #4 on: July 24, 2013, 07:16:28 pm »
Do weapons also deal their regular damage?

I would assume so, since there is nothing about the permanents being delayed for 1 turn.

Anyways, this deals spell or physical damage? You contradict yourself in the description.

The spell is responsible for 12 damage; however, the damage dealt is physical.

Offline skyironsword

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088760#msg1088760
« Reply #5 on: July 24, 2013, 10:58:10 pm »
Seems ridiculously costly for such a low variable damage...

12 damage would be worth ~2, maybe 2.5

5 damage is worth ~1 (compare to lightning, -1 cost since it cannot harm creatures)

Offline PlasticaTopic starter

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088765#msg1088765
« Reply #6 on: July 24, 2013, 11:22:38 pm »
Seems ridiculously costly for such a low variable damage...

12 damage would be worth ~2, maybe 2.5

5 damage is worth ~1 (compare to lightning, -1 cost since it cannot harm creatures)

What would you suggest changing the cost to? (considering that a deck using such a card would most likely be packing permanents, and too low of a cost could become OP)
Or, another thought, pillars/pends deal 1 damage each?

Thoughts from anyone are appreciated.  ;D

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088789#msg1088789
« Reply #7 on: July 25, 2013, 02:37:59 am »
Pillars are FREE so you can only deal damage with catapults, graveyards and etc.

SO situational and useless if theres no permanent in the field , SoF will Destroy you
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Offline serprex

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088795#msg1088795
« Reply #8 on: July 25, 2013, 02:49:31 am »
This would make a fun joke deck with Relic. The only other card I can think of with any far fetched synergy with Relic is SoFo, but that's a stretch

Does damage reduction apply to each permanent's attack, or only the combined damage?
« Last Edit: August 11, 2013, 12:35:16 am by serprex »

Offline CuCN

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088801#msg1088801
« Reply #9 on: July 25, 2013, 03:22:56 am »
Relic is a spell. No combo here.

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088821#msg1088821
« Reply #10 on: July 25, 2013, 06:50:12 am »
I think it might be a little underpowered. Consider a OTK deck using this. You would need six of these which cost 42 :life (or 21 :light with a quinted rustler?), but you also need 34 quanta worth of permanents. You aren't going to get all of these from effective defense (e.g. dim shield and sanctuaries or SoG, or maybe hope + bonds?). So it looks to me like this is going to be on the order of a 10 card combo. Granted, some of these cards will be marginally useful (like possibly extra hourglasses or SoG).

Offline kaempfer13

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Re: Animism | Animism https://elementscommunity.org/forum/index.php?topic=50481.msg1088832#msg1088832
« Reply #11 on: July 25, 2013, 09:21:03 am »
Do I get that right that it deals 12 dmg extra + the total quanta cost of your permanents?
Comparing it to unstable gas it should deal at least 25 dmg (maybe even 35) in order to be balanced, because it costs a few more quanta, has no synergy with the vast majority of dmg dealing cards and most likely requires permanents that are off element. Also it does not bypass shields and does not ofer cc.
Let me check that: Rainbow: 29 dmg: 12 +4 from pulverizer +3 from sanctuary+4 from Hourglas +6 from dimensional shield
It could work but does not necessarily do that.
Mono: 12 + 7 from jade shield +2 from jade staff +2x4 from 2 feral bonds=29dmg
This is even less likely since it requires 2copies of a card and has no synergy with draw power from hourglas
I would suggest giving it 1 bonus dmg for each liferelated permanent including pillars.
Edit: How does it interact with unstable gases generated by nymphs? Does it still gain 6 dmg from them?

« Last Edit: July 25, 2013, 09:25:43 am by kaempfer13 »
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