Current suggestion:
I have been considering it but I don't think the Skull Buckler is really necessary, but still can be squeezed in there in place of some of my preferred shields. I have been examining some other rainbows, particularly CHMD (
http://elementscommunity.org/forum/index.php/topic,11062.0.html) and CCYB (
http://elementscommunity.org/forum/index.php/topic,9545.0.html) style decks. Here is what I came up with on what might be a good improvement. Sundials for some stalling, Fog shield for early damage reduction, Dusk for a early-midgame shield thats ever-so-slightly better than Fog, and Permafrost for tops midgame. A stair-step fashion if you will, taken from CCYB meets CHMD (
http://elementscommunity.org/forum/index.php/topic,13965.0.html), an attempt at combining CHMD drawing potential with CCYB Destroyer damage and some other concepts. Free-cost creature added for Eternity loop when your deck runs out, so there is no worry about overdrawing (just be worried when that Eternity is dead bottom). Added some more Towers as well.
EDIT: decided to remove Anubis for a third Quintessence, for you only need 3 specific Immortals (Crusader, Butterfly Effect'd, and Otyugh). Even if the opponent does have CC, the first few Skeletons and Undeads should sop that up like a sponge. Also, it tended to hurt when I'm trying to get draws going for other crucial cards, so I couldn't spare quanta to play him, and I would sometimes have enough to play a Quintessence and a Crusader or Otyugh if I was in need of them, but he was in my hand instead.
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u8 717 74b 74b 77i 7do 7do 7gp 7gp 7jp 7k5 7n0 7q0 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7t8 80h 80h 80h
Yeah, it's a little bigger than the other variants. Haven't extensively tested for I am still tweaking as it is a theoretical build attempting to combine concepts from CCYB and CHMD styles around this particular idea. Some of the testing is difficult as I am very "ugh" at Timebows, Entropybows are much more convenient with the Supernovae, so some suggestions/opinions would be welcomed on my variant.
Possible additions:
-The original Skull Buckler idea for Fake Gods such as Divine Glory.
-Second Graveyard. If you kill Undeads, they turn back into Skeletons. If you have 2 Graveyards, not only does it give slightly higher chance of getting it consistantly earlier, but (safely, as you don't want to kill your Otyugh with ingestion poisoning) recycling Undeads that you don't like or want will also increase your Skeleton pool if they are both out.
-Mitosis. To make more skeletons or more of a creature you may like, though the second Graveyard might be a better option if it's against Fake Gods with CC (just about most of them), but could be suitable if you are willing to pack an extra Quintessence.
EDIT: It doesn't seem to be doing that well, but I'm trying to fix that. Rainbows are not my forte.