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Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg264466#msg264466
« Reply #12 on: February 05, 2011, 02:14:56 am »
I always always test the draws of a deck before I get to actually playing with it, and I have to say, many are just horrible. At most I would have 3 Towers, but usually just one (because of the reshuffle if yuo don't get any cards to play on the first turn), which isn't enough to bring out my hourglasses to bring out more Towers/ Essentials. I think we need a way to get around bad draws.
I've tinkered around trying to make a Supernova version of the deck, but haven't had much success just yet.  In this deck, I usually ditch extra hourglasses if they're clogging up the hand since they are not essential for winning condition.  Getting a graveyard up, skull buckler in place, endowing the crusader with Eternity and quinting an otyugh: getting 3 out of 4 of these is a good sign you can win.
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Offline Captain Scibra

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg266735#msg266735
« Reply #13 on: February 08, 2011, 02:17:34 am »
Ooh Malebolgia like.

I always enjoyed the timebows I tried before giving up on them when they just weren't effective, but now that I got my grinders fully upgraded, efficiency can take a break and fun time can begin again, and I think I might start with this one, once I'm done with my Heavy Metal Gravity/Earth Control Deck Series (http://elementscommunity.org/forum/index.php/topic,15792.0.html).  After all a game is intended for a person to have a little time-wasting fun!

No Elves?
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The New Card Theory Thread

Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg266762#msg266762
« Reply #14 on: February 08, 2011, 02:57:10 am »
Ooh Malebolgia like.

I always enjoyed the timebows I tried before giving up on them when they just weren't effective, but now that I got my grinders fully upgraded, efficiency can take a break and fun time can begin again, and I think I might start with this one, once I'm done with my Heavy Metal Gravity/Earth Control Deck Series (http://elementscommunity.org/forum/index.php/topic,15792.0.html).  After all a game is intended for a person to have a little time-wasting fun!

No Elves?
Rewinding upped skellies gives you upped creatures--dragons and such are very nice.  In essence, this makes the Druid/Elf ability redundant (acknowledging that you never get the ever helpful destroy/steal abilities.)  You can customize the deck however you like--the barebones is what's more or less essential and the additions match playstyle/personal preference.  Adding an elf/druid would be easy as the :life quanta is largely untouched.
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gavsword

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg266772#msg266772
« Reply #15 on: February 08, 2011, 03:05:29 am »
How consistent is the boneyard? Maybe add another because those seem to be your mass creature spawners with eternity

Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg267167#msg267167
« Reply #16 on: February 08, 2011, 08:13:03 pm »
How consistent is the boneyard? Maybe add another because those seem to be your mass creature spawners with eternity
these types of decks are slow, so, it doesn't matter that much...

also, I wonder which of our decks is better, since they seem to be resolving around the same basic idea of eternity and boneyard (difference being mine is modeled after lonestalker, and yours is modeled after puppychow's totally-unoriginal-but-semi-original)

Offline Captain Scibra

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg267169#msg267169
« Reply #17 on: February 08, 2011, 08:17:22 pm »
How does it do against Miracle Fake Gods? Perhaps try and pack a Poseidon for pillar control?  Scorpio? Maybe add Purifies?  Just noticing some  problems I always had when using rainbows against FGs, and Miracles being a problem unless you Fractal ambush them, and poison always was hard without a Purify or two in the deck.  Even when I didn't need them, the extra cards were kinda nice cushion, but also the +2 each adds up.  As for the pillar control thing, wouldn't hurt to slow the FG down if possible even if it weren't anti-Miracles, though i suppose it would be rather slow considering it would make the deck very Earth-heavy.
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The New Card Theory Thread

gavsword

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg267182#msg267182
« Reply #18 on: February 08, 2011, 08:51:38 pm »
I keep running into situations where just a free rewind would help, either gemfinder, dragonfly or RoL.

Added RoL has helped me. This deck is quite enjoyable, but Im still finding consistency trouble with a lot of the decks central combos

Offline Captain Scibra

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg269062#msg269062
« Reply #19 on: February 12, 2011, 12:56:08 am »
Hmmm tried it out and I just couldnt seem to get the right cards, and a lot of the Fake Gods are difficult.  It just seems that its very complicated that it just falls apart rather easily.  Only tested about 6 or 7 games.  It may just be bad luck, so I'm going to test some more. 

EDIT: Um how about Sundials?  If I remember correctly most Timebows used Sundials, have you tried those?  That seems to be whats missing, that extra stall and drawing power.  If not I will try some myself later.
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The New Card Theory Thread

Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg269340#msg269340
« Reply #20 on: February 12, 2011, 02:21:27 pm »
How does it do against Miracle Fake Gods? Perhaps try and pack a Poseidon for pillar control?  Scorpio? Maybe add Purifies?  Just noticing some  problems I always had when using rainbows against FGs, and Miracles being a problem unless you Fractal ambush them, and poison always was hard without a Purify or two in the deck.  Even when I didn't need them, the extra cards were kinda nice cushion, but also the +2 each adds up.  As for the pillar control thing, wouldn't hurt to slow the FG down if possible even if it weren't anti-Miracles, though i suppose it would be rather slow considering it would make the deck very Earth-heavy.
Hmmm tried it out and I just couldnt seem to get the right cards, and a lot of the Fake Gods are difficult.  It just seems that its very complicated that it just falls apart rather easily.  Only tested about 6 or 7 games.  It may just be bad luck, so I'm going to test some more. 

EDIT: Um how about Sundials?  If I remember correctly most Timebows used Sundials, have you tried those?  That seems to be whats missing, that extra stall and drawing power.  If not I will try some myself later.
Miracle has not been as much of a problem as you would think.  You ultimately rewind a low cost creature (physalia, brimstone eater, firemaster, etc) and wait it out.  Poison is trouble, especially early pufferfish in which case you need a firestorm and pray they convert to skeletons since devouring them is a losing battle now that they're poisonous.  In v1.0 I had 1 purify which helped sometimes, but usually for extra healing against non-poison FGs.

I haven't tried sundials.  It is an interesting thought--if I find some time I'll try this out.

Added RoL has helped me. This deck is quite enjoyable, but Im still finding consistency trouble with a lot of the decks central combos
I'm glad you have enjoyed it so far.  A rewindable creature is a good addition though I honestly haven't lost that often due to deckout.  If you have a variation you prefer, post it and I will add it to the OP.
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Offline Captain Scibra

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg277915#msg277915
« Reply #21 on: February 24, 2011, 09:06:20 pm »
Current suggestion:

I have been considering it but I don't think the Skull Buckler is really necessary, but still can be squeezed in there in place of some of my preferred shields.  I have been examining some other rainbows, particularly CHMD (http://elementscommunity.org/forum/index.php/topic,11062.0.html) and CCYB (http://elementscommunity.org/forum/index.php/topic,9545.0.html) style decks.  Here is what I came up with on what might be a good improvement.  Sundials for some stalling, Fog shield for early damage reduction, Dusk for a early-midgame shield thats ever-so-slightly better than Fog, and Permafrost for tops midgame.  A stair-step fashion if you will, taken from CCYB meets CHMD (http://elementscommunity.org/forum/index.php/topic,13965.0.html), an attempt at combining CHMD drawing potential with CCYB Destroyer damage and some other concepts.  Free-cost creature added for Eternity loop when your deck runs out, so there is no worry about overdrawing (just be worried when that Eternity is dead bottom).  Added some more Towers as well.

EDIT: decided to remove Anubis for a third Quintessence, for you only need 3 specific Immortals (Crusader, Butterfly Effect'd, and Otyugh).  Even if the opponent does have CC, the first few Skeletons and Undeads should sop that up like a sponge.  Also, it tended to hurt when I'm trying to get draws going for other crucial cards, so I couldn't spare quanta to play him, and I would sometimes have enough to play a Quintessence and a Crusader or Otyugh if I was in need of them, but he was in my hand instead.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u8 717 74b 74b 77i 7do 7do 7gp 7gp 7jp 7k5 7n0 7q0 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7t8 80h 80h 80h
Yeah, it's a little bigger than the other variants.  Haven't extensively tested for I am still tweaking as it is a theoretical build attempting to combine concepts from CCYB and CHMD styles around this particular idea.  Some of the testing is difficult as I am very "ugh" at Timebows, Entropybows are much more convenient with the Supernovae, so some suggestions/opinions would be welcomed on my variant.

Possible additions:
-The original Skull Buckler idea for Fake Gods such as Divine Glory.
-Second Graveyard.  If you kill Undeads, they turn back into Skeletons.  If you have 2 Graveyards, not only does it give slightly higher chance of getting it consistantly earlier, but (safely, as you don't want to kill your Otyugh with ingestion poisoning) recycling Undeads that you don't like or want will also increase your Skeleton pool if they are both out.
-Mitosis.  To make more skeletons or more of a creature you may like, though the second Graveyard might be a better option if it's against Fake Gods with CC (just about most of them), but could be suitable if you are willing to pack an extra Quintessence.

EDIT: It doesn't seem to be doing that well, but I'm trying to fix that.  Rainbows are not my forte.
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The New Card Theory Thread

Offline TheForbiddenOracle

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg277967#msg277967
« Reply #22 on: February 24, 2011, 10:36:11 pm »
For first post it says Morning Glory, should be Divine Glory just telling you

Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg279422#msg279422
« Reply #23 on: February 27, 2011, 04:24:59 am »
For first post it says Morning Glory, should be Divine Glory just telling you
Corrected.  Thanks.


@Malebolgia:  Will try out your deck idea.  Anubis was a drag on quanta typically.  Trouble with more quints (for me) is RNG finds a way to consistently give me 3 of them in the opening hand which slows things down immensely.  Still, going to try it out now.
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blarg: