Deck looks fun, may have to try it sometime.
But as a side note, turns to win is on version 3.0, the one you linked to is very outdated.
Yep, this (http://elementscommunity.org/forum/index.php/topic,17173.0.html) one is more recent.
Well... on this one it is place 15
Oh man, this deck. I played around with it in trainer, and boy is it fun. It's also really fast. Nice.
Fast as in 4 TTW?
Got a 4 TTW 2 times
Only problem with the deck is that you rely on a 2 card combo to get started (fodder+cremation). If you get a draw with only gnome riders, or only cremates, or none at all, then you're in quite a bad situation.
Thats true... but honestly i had this situation maybe one or two times, even if you don't have gnome riders and cremations at the start, sometimes the quanta of your supernovas is enough to play the first destroyer, or, if you don't have a gnome rider, SoSe gives you something to cremate, so i don't think you need to worry about.
You probably will end up with more than you need since two cremations is enough for three golems and another spare fire quanta. Perhaps add in deflag for PC? You're quite dependent on SoSe for control. Also, if your golems get lightning'd, then you're in a pretty tough spot.
In later game you will a lot of unused fire, but i think 6 cremations are needet so you can draw them early and start rushing from the first turn. I think if you want to play in PVP with it you should probably pack a deflag or 2 but i'm not sure what to take out for that, maybe a destroyer and 1 SoSE. And Destroyers getting lighning'd isnt to bad... most of the time due to the SoSE you have an army of creatures in Round 3-4