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Offline Pineapple

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354517#msg354517
« Reply #180 on: June 21, 2011, 05:10:49 pm »
And if no one plays Platinum League and Zanz implements the dynamic rewards idea, then winning Platinum League at least once would be well worth all the potential losses.
Gambling is fun :P

manstrong

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354520#msg354520
« Reply #181 on: June 21, 2011, 05:13:50 pm »
Will you be able to "challenge" any league? I'm at the bottom of Gold so does that mean I can only battle with other golds?

firecrapper

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354531#msg354531
« Reply #182 on: June 21, 2011, 05:32:44 pm »
A thought about the bronze league. If everyone was able to post decks for it, it would be filled with random decks and playing it would pose no chalange whatsoever. I think that could be solved by locking the option to post your decks for T500 until you beat your first false god.

Offline Acsabi44

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354635#msg354635
« Reply #183 on: June 21, 2011, 08:33:15 pm »
Will you be able to "challenge" any league? I'm at the bottom of Gold so does that mean I can only battle with other golds?
no.
A thought about the bronze league. If everyone was able to post decks for it, it would be filled with random decks and playing it would pose no chalange whatsoever. I think that could be solved by locking the option to post your decks for T500 until you beat your first false god.
IMO the bronze will be cramped with higher level players who, for one reason or another, don't wanna submit in higher leagues.
ATM I'm at the bottom of platinum and I think I'll be posting in Gold.
the same might be true for Gold and silver players too.
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Offline Essence

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354689#msg354689
« Reply #184 on: June 21, 2011, 09:43:10 pm »
An interesting thing to think about for me, is that if platinum players all build decks that are virtually impossible to beat, then no one will play platinum. If this turns out to be the case, I think it would maybe be logical for platinum players to agree to nerf their own decks so that more people will play and  therefore they will get more wins despite the decks being less powerful. Then its this balancing act between the strength of the new deck you're putting in and the overall strength of the league. You want your deck to be more powerful than the league average but if there is too much of an arms race and everyone wants to be the most powerful then the league will be too powerful and no one will play it.

Arms races inevitably end up not favoring the group.  Because any one individual would profit by accelerating the arms race, there's always going to be one individual who is either unaware of the group or simply doesn't care, and that individual will benefit more than everyone else.  Eventually, the group will rise to a minimum of that individual's level, until another individual with a slightly better idea decides to break away from the group, at which point the group will rise to his level, and so on. 

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phaedrus

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354852#msg354852
« Reply #185 on: June 22, 2011, 07:23:40 am »
I guess it depends to an extent on whether or not zanz decides to let players submit decks to any league. If he does, then the people who actually want to make money will play in the lower leagues and the people who want to show off can sit in platinum and build decks that no one will even want to see. If he doesn't then people will want to make money by building tough decks in platinum and also want to maintain a sane league strength to attract opponents. It would make sense for platinum players to communicate with each other to try and balance the league on their own.

My point really is that there may be a balance to be found without giving normal people god powers to battle higher level decks and without giving out huge rewards.

Offline 10 men

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354865#msg354865
« Reply #186 on: June 22, 2011, 08:56:56 am »
My main concern is basically this: If the Top500 ranking is supposed to have any meaning, you will need thousands or even tenthousands of games per day. Otherwise each of the 500 different decks will get only a couple of games which makes for a not very significant ranking. In other words, T500 needs to be grindable.
So the question is would people grind Platinum League as it is. With an expected winrate of maybe 10-20% ? I just don't think so. Sure one might try it once in a while if you're feeling lucky, but overall I think it would just not be fun getting thrashed over and over.

Since my idea of also leveling your own deck has seem some positive acclaim, here are some further thoughts how it could be handled:
- Before playing T500 you choose a level for your deck. This level may be anything between 0 and your Level in Top500, but not above that. Of course you have to build your deck with the restrictions for that level.
- When you win a match against T500, your reward is weighed with the difference of your deck's level and the opponent's level. So if you are a lvl 80 player, you can make a level 80 deck and tear through Bronze League, but your reward for a match win would be very slim. On the other hand you can also build a lvl 0 deck and try Platinum League (and probably get crushed), but if you manage to win - payday.
- That payout function obviously has to be pretty sophisticated - you probably don't want abuses where you can just grind through lower leagues with a high level deck and gain massive score, and low level vs. high level lottery seems pretty silly too. I guess it should mainly encourage the player to pick roughly even opponents, as those games tend to be most fun - challenging, but with enough success moments.
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Offline pervepic

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354899#msg354899
« Reply #187 on: June 22, 2011, 11:54:36 am »
I don't really share the worries; what is so hard about Platinum league when they can draw 2 cards but Fg-s can draw 3? And they must have some obligatory cards there. I guess that it would be enough if there were a bit better awards when you win against higher leagues (upgraded cards, better winning percent or score or something like that). And I would love to see a big variety of decks in different levels of hardness.

Oh well, I don't have any influence anyway as I just found  :( .
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354901#msg354901
« Reply #188 on: June 22, 2011, 12:23:47 pm »
FG's can't draw 3 cards per turn.
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Offline The_Mormegil

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354932#msg354932
« Reply #189 on: June 22, 2011, 02:46:05 pm »
Since my idea of also leveling your own deck has seem some positive acclaim, here are some further thoughts how it could be handled:
- Before playing T500 you choose a level for your deck. This level may be anything between 0 and your Level in Top500, but not above that. Of course you have to build your deck with the restrictions for that level.
- When you win a match against T500, your reward is weighed with the difference of your deck's level and the opponent's level. So if you are a lvl 80 player, you can make a level 80 deck and tear through Bronze League, but your reward for a match win would be very slim. On the other hand you can also build a lvl 0 deck and try Platinum League (and probably get crushed), but if you manage to win - payday.
- That payout function obviously has to be pretty sophisticated - you probably don't want abuses where you can just grind through lower leagues with a high level deck and gain massive score, and low level vs. high level lottery seems pretty silly too. I guess it should mainly encourage the player to pick roughly even opponents, as those games tend to be most fun - challenging, but with enough success moments.
This would probably be acceptable for everyone. Nobody would force Essence to grind Platinum with a level 70+ deck, and he could easily play with a level 20 one (fully upped) and if he wins (10-20% win rate expected) he will have all kinds of riches. He will also benefit other Platinum Leaguers by increasing decks' score and rewards  :P
At the same time, we will be able to play Platinum with an acceptable winrate, probably still low as famous and effective T500 grinders will be countered hard, and the League will have good playability and rewards.
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Offline Djhopper :)

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354965#msg354965
« Reply #190 on: June 22, 2011, 04:36:01 pm »
My main concern is basically this: If the Top500 ranking is supposed to have any meaning, you will need thousands or even tenthousands of games per day. Otherwise each of the 500 different decks will get only a couple of games which makes for a not very significant ranking. In other words, T500 needs to be grindable.
So the question is would people grind Platinum League as it is. With an expected winrate of maybe 10-20% ? I just don't think so. Sure one might try it once in a while if you're feeling lucky, but overall I think it would just not be fun getting thrashed over and over.
Since my idea of also leveling your own deck has seem some positive acclaim, here are some further thoughts how it could be handled:
- Before playing T500 you choose a level for your deck. This level may be anything between 0 and your Level in Top500, but not above that. Of course you have to build your deck with the restrictions for that level.
- When you win a match against T500, your reward is weighed with the difference of your deck's level and the opponent's level. So if you are a lvl 80 player, you can make a level 80 deck and tear through Bronze League, but your reward for a match win would be very slim. On the other hand you can also build a lvl 0 deck and try Platinum League (and probably get crushed), but if you manage to win - payday.
- That payout function obviously has to be pretty sophisticated - you probably don't want abuses where you can just grind through lower leagues with a high level deck and gain massive score, and low level vs. high level lottery seems pretty silly too. I guess it should mainly encourage the player to pick roughly even opponents, as those games tend to be most fun - challenging, but with enough success moments.
I think this is the best idea yet :)

Offline ralouf

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354975#msg354975
« Reply #191 on: June 22, 2011, 05:01:22 pm »
Making t500 SO hard isn't a good idea and can kill the idea.. Seriously do you have fun when you face FG like rainbow ? not me except with RoL hope who can win..
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