What should be the initial cost of a creature that starts with 0atk, and every turn gains 1atk per turn? What about 2? Or 3? Is the formula for cost linear or exponential? What is the formula?
Has there a card made that gains 1atk for every time the owner gets hit in a turn, and then resets every turn? How much would that cost? (I would hazard a guess that it would averagely do 4 more damage than its basic attack)
Would a temporary weapon be a good idea? It would be a cost efficient weapon that disappeared in 2|3 turns, but by paying quanta, the user could return the weapon either to their deck or hand, so they can keep the weapon card.
Deflag (destroy any permanent) is 3|2
. How much would a card that only destroyed your opponent's weapon or shield cost? 2|1
?