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Offline Drake_XIV

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492381#msg492381
« Reply #444 on: May 03, 2012, 11:27:59 pm »
Y: http://elementscommunity.org/forum/index.php/topic,39557
7|6 stats are normally worth 7 :darkness+1card
Preventing 6 destructions and dealing 18|30 damage is a bit much for no additional cost.

I would reduce the attack and hp. The hp to reduce the value of the skill. The attack to pay for the skill.
PS: Why does it have a connection to Light? It costs only  :darkness. (This might have to do with the series)
Yeah, the :light connection is to justify its placement in the series.

Offline Glitch

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492387#msg492387
« Reply #445 on: May 03, 2012, 11:43:51 pm »
Oh great and powerful guru, please bless me with thine wisdom.

What is thine opinion on caretaker|overseer, and how might I move it from the pre-smithy forums to the smithy for voting?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492396#msg492396
« Reply #446 on: May 03, 2012, 11:56:59 pm »
Oh great and powerful guru, please bless me with thine wisdom.

What is thine opinion on caretaker|overseer, and how might I move it from the pre-smithy forums to the smithy for voting?
(the notes do not match the table/image)

Caretaker
Protect:  Target creature cannot be affected by enemy spells and permanents.  Lasts 1 turn.

This appears to be an activated ability. The extent of the protection is not well clarified at this point. (Does it protect the creature from flooding? What about Fire shield?)

This ability seems to range from a 1 turn immaterial to a 1 turn immunity or even a 1 turn momentum immunity. I think it fits the theme of caretaker well. The gamewarden theme makes life seem fitting.

Would you clarify the effect for me?

PS: PM a Curator to move your thread when you are ready.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492411#msg492411
« Reply #447 on: May 04, 2012, 12:14:04 am »
Have you made any decks or any interesting deck ideas oldtrees?

Offline Glitch

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492417#msg492417
« Reply #448 on: May 04, 2012, 12:16:40 am »
Oh great and powerful guru, please bless me with thine wisdom.

What is thine opinion on caretaker|overseer, and how might I move it from the pre-smithy forums to the smithy for voting?
(the notes do not match the table/image)

Caretaker
Protect:  Target creature cannot be affected by enemy spells and permanents.  Lasts 1 turn.

This appears to be an activated ability. The extent of the protection is not well clarified at this point. (Does it protect the creature from flooding? What about Fire shield?)

This ability seems to range from a 1 turn immaterial to a 1 turn immunity or even a 1 turn momentum immunity. I think it fits the theme of caretaker well. The gamewarden theme makes life seem fitting.

Would you clarify the effect for me?

PS: PM a Curator to move your thread when you are ready.

I must apologize about the notes, they were regarding older iterations of the card concept.

It protects the creature both from flooding and fire shield.  The creatures are unaffected by enemy spells and permanents.  They may not be targeted by enemy spells, or enemy permanents, and act as though they have momentum.

However, enemy CREATURES may still affect protected creatures as normal.  Life is protecting itself against the inanimate.

THe hope is for this to be the soft-protection life needed.  Keep your mitosis safe, keep your rustler safe, or even keep a adrenaline'd frog safe.  It's cheap to get out fast, and durable to stay alive if it isn't targeting itself.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492437#msg492437
« Reply #449 on: May 04, 2012, 12:43:06 am »
Oh great and powerful guru, please bless me with thine wisdom.

What is thine opinion on caretaker|overseer, and how might I move it from the pre-smithy forums to the smithy for voting?
(the notes do not match the table/image)

Caretaker
Protect:  Target creature cannot be affected by enemy spells and permanents.  Lasts 1 turn.

This appears to be an activated ability. The extent of the protection is not well clarified at this point. (Does it protect the creature from flooding? What about Fire shield?)

This ability seems to range from a 1 turn immaterial to a 1 turn immunity or even a 1 turn momentum immunity. I think it fits the theme of caretaker well. The gamewarden theme makes life seem fitting.

Would you clarify the effect for me?

PS: PM a Curator to move your thread when you are ready.

I must apologize about the notes, they were regarding older iterations of the card concept.

It protects the creature both from flooding and fire shield.  The creatures are unaffected by enemy spells and permanents.  They may not be targeted by enemy spells, or enemy permanents, and act as though they have momentum.

However, enemy CREATURES may still affect protected creatures as normal.  Life is protecting itself against the inanimate.

THe hope is for this to be the soft-protection life needed.  Keep your mitosis safe, keep your rustler safe, or even keep a adrenaline'd frog safe.  It's cheap to get out fast, and durable to stay alive if it isn't targeting itself.
It sounds like a potent ability, well able to do its intended goal.
Since it can only protect 1 creature per turn, I would balance it as if it were a CC vulnerable anti CC spell that can change targets. Its effect seems to be similar in strength (though slightly weaker in total) to Quint. I think the 0 activation cost was a good choice. These factors cumulative in the skill being worth a +2 casting cost over the value of the Caretaker's stats.

I noticed the 0 attack. This allows the Caretaker to be safe from shields which is a good design for such a card.

PS: Adrenaline does give extra turns. So only the first turn would be protected from shields leaving it vulnerable the rest of the turns (and your opponent's turn).

Have you made any decks or any interesting deck ideas oldtrees?
No. I almost beat an In Development deck to the punch. However as usual there are members that are much better and quicker deckbuilders than me. Glitch is one example. [I love USEM]
« Last Edit: May 04, 2012, 12:46:34 am by OldTrees »
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Offline Glitch

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492439#msg492439
« Reply #450 on: May 04, 2012, 12:45:45 am »
So increase the card to 2 life quanta?  Or decrease the stats?

I want to keep it cheap so you can drop it /before/ you drop what you're trying to protect.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg492444#msg492444
« Reply #451 on: May 04, 2012, 12:48:30 am »
So increase the card to 2 life quanta?  Or decrease the stats?

I want to keep it cheap so you can drop it /before/ you drop what you're trying to protect.
Probably
2 :life|1 :life
0|6

Alternatively
1 :life|0
0|3

Probably not the 0 cost upgraded version though.
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Offline Rutarete

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg493118#msg493118
« Reply #452 on: May 05, 2012, 06:04:23 am »
Draw until the total card cost in the hand is greater than/equal to 10. (reveal hand?)

possible upgrade: the opponent discards until their total card cost in their hand is 10/less than 10

Is this too much of an MtG-like idea? Do you think it could fit in EtG?
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg493151#msg493151
« Reply #453 on: May 05, 2012, 08:31:10 am »
Draw until the total card cost in the hand is greater than/equal to 10. (reveal hand?)

possible upgrade: the opponent discards until their total card cost in their hand is 10/less than 10

Is this too much of an MtG-like idea? Do you think it could fit in EtG?
That is probably too complicated. Even MtG never used casting cost to determine card draw / discard.
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Offline Rutarete

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg494123#msg494123
« Reply #454 on: May 07, 2012, 03:53:43 am »
What if it was simplified to:
If (TotalCastingCost < 10)
   Draw; // just one card.

And for opponent if it's greater, they just discard one. This gets rid of the ghostmare potential the previous had. Is it still too complicated this way?
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg494147#msg494147
« Reply #455 on: May 07, 2012, 05:26:31 am »
What if it was simplified to:
If (TotalCastingCost < 10)
   Draw; // just one card.

And for opponent if it's greater, they just discard one. This gets rid of the ghostmare potential the previous had. Is it still too complicated this way?
Perhaps the term "unnecessarily complicated" would be more appropriate.

The simplest version would be
"Your opponent discards 1 card randomly. Draw 1 card."
Does this effect need to be tweaked? If so, does the casting cost restriction tweak it in the correct direction?

What are your thoughts on these questions?

To clairify:
Disadvantages like requirements are used to tweak the balance of a card so the more powerful uses are weakened and/or the weaker uses are strengthened. This allows the card to be more versatile without imbalance. However the cost of using this method is the resulting cards are more complicated.


Hyroen also is taking questions. http://elementscommunity.org/forum/index.php/topic,39804.msg475909/topicseen.html#new
« Last Edit: May 07, 2012, 06:06:41 am by OldTrees »
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

blarg: