Hello Guru!
Please could you help us to build mechanics in:
Magpie (http://elementscommunity.org/forum/index.php/topic,35365.0.html)
Magpie:
Both the stealing effects (from deck or from hand) would add something to the game.
Stealing from the hand is twice the net card advantage (2x the value of Hasten)
Stealing from the deck is a Milling win condition
What abou Magpie (http://elementscommunity.org/forum/index.php/topic,35704.msg480200#msg480200) ?
Magpie steals a card from the opponent's deck. This gives you 1 card and reduces your opponent's deck size by 1.
You have 2 versions:
Duo activated ability
The card can be used the same turn
1 card per turn per magpie
Duo venom ability that requires an attack buff
The card must wait a turn
Can prevent you from drawing next turn (widens the deckout gap between the two decks)
Can be used up to twice per turn per magpie
2 card combo
Well, these are things that we already know
Any opinion? Suggestion? Which one would be better for the metagame?
The venom ability exaggerates the deckout option (something less abundant in the metagame) but at the cost of restricting the decks to (/
) duos. So it would be a smaller increase in the metagame but would increase an underused area more than the activated ability version.
I don't have an opinion and I cannot identify either as being obviously better for the metagame. The preference of the community (through the poll) should be the deciding factor.
Any opinion or suggestion about Avalanche (http://elementscommunity.org/forum/index.php/topic,30778.0.html) ?
Flooding synergy, Anti Fractal, Expensive standalone instant kill that ignores hp.
Excluding Water creature prevents beneficial Flooding synergy. (also Pufferfish cannot swim up avalanches
) You might have meant only the damage clause excluded water creatures. In that case you ran out of room to communicate that on the card. (ice still hurts fish)
I would definitely agree with Jocko's suggestion where one version is enemy only and one version in universal.
Dealing 2 damage on both versions might help reduce the variance between best and worst results.
I think the random nature fits the disaster quite well thematically.
PS: compare to thunderstorm and fire storm not to fire bolt.