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Offline Dragoon1140

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264793#msg264793
« Reply #84 on: February 05, 2011, 05:06:33 pm »
wait now people have to reverse something else to keep from decking out?
Now this is something I've been wondering, why are people actually worried about that?  One still has Fireflies and Mutants to rewind, so one's slow timebow isn't ruined.  Besides, it's a much needed change for Skeleton, and not rewinding them to avoid a deckout (which isn't hard to avoid anyway) isn't going to ruin any deck.
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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264794#msg264794
« Reply #85 on: February 05, 2011, 05:08:22 pm »
Time+Death Duo? I like it d^^b
It's a great idea, since Skeletons aren't that useful for Damage.

Offline xdude

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264814#msg264814
« Reply #86 on: February 05, 2011, 05:51:10 pm »
Time+Death Duo? I like it d^^b
It's a great idea, since Skeletons aren't that useful for Damage.
It's a sad day when people build duo's for an effect they can get in mono's
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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264818#msg264818
« Reply #87 on: February 05, 2011, 05:54:34 pm »
Time+Death Duo? I like it d^^b
It's a great idea, since Skeletons aren't that useful for Damage.
It's a sad day when people build duo's for an effect they can get in mono's
What do you mean? o-o

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264819#msg264819
« Reply #88 on: February 05, 2011, 05:55:01 pm »
Time+Death Duo? I like it d^^b
It's a great idea, since Skeletons aren't that useful for Damage.
It's a sad day when people build duo's for an effect they can get in mono's
What do you mean? o-o
It's basically replacing Fate Egg.
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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264820#msg264820
« Reply #89 on: February 05, 2011, 05:57:09 pm »
Time+Death Duo? I like it d^^b
It's a great idea, since Skeletons aren't that useful for Damage.
It's a sad day when people build duo's for an effect they can get in mono's
What do you mean? o-o
It's basically replacing Fate Egg.
Oh..
Well I was just saying that Death/Time duos would be a viable option if this change was applied.

Offline xdude

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264823#msg264823
« Reply #90 on: February 05, 2011, 06:02:40 pm »
Time+Death Duo? I like it d^^b
It's a great idea, since Skeletons aren't that useful for Damage.
It's a sad day when people build duo's for an effect they can get in mono's
What do you mean? o-o
It's basically replacing Fate Egg.
Oh..
Well I was just saying that Death/Time duos would be a viable option if this change was applied.
Hmm.. Define Viable. In theory, We already have RT'ing mummies.
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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264836#msg264836
« Reply #91 on: February 05, 2011, 06:08:30 pm »
Time+Death Duo? I like it d^^b
It's a great idea, since Skeletons aren't that useful for Damage.
It's a sad day when people build duo's for an effect they can get in mono's
What do you mean? o-o
It's basically replacing Fate Egg.
Oh..
Well I was just saying that Death/Time duos would be a viable option if this change was applied.
Hmm.. Define Viable. In theory, We already have RT'ing mummies.
I was thinking something like Boneyard+Eternity.
I don't know, you could be right.

Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264842#msg264842
« Reply #92 on: February 05, 2011, 06:13:42 pm »
I think Wonder meant time/cost-effective, though 2 carded, it has an edge over FE since it can be changed the turn it's cast for 1 :death 1 :time with little chance of it dying/loboed before it can be changed.

Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264976#msg264976
« Reply #93 on: February 05, 2011, 09:28:28 pm »
Boneyard + Eternity combo would require some kind of third card to make it work, like Plague or Fire Buckler.  As use-your-opponent combos go, I don't see this one as being very practical.

Wonder

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264992#msg264992
« Reply #94 on: February 05, 2011, 09:46:59 pm »
Boneyard + Eternity combo would require some kind of third card to make it work, like Plague or Fire Buckler.  As use-your-opponent combos go, I don't see this one as being very practical.
You could always just use Schrödinger's Cat, it's very cheap, being 1 :entropy.
The thing about Skeleton+Reverse Time is that you can play both on the same turn, where as Fate Eggs need one turn for it's ability to be active.

Offline Boingo

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg264997#msg264997
« Reply #95 on: February 05, 2011, 09:56:01 pm »
Boneyard + Eternity combo would require some kind of third card to make it work, like Plague or Fire Buckler.  As use-your-opponent combos go, I don't see this one as being very practical.
This deck (http://elementscommunity.org/forum/index.php/topic,20644.msg279976#msg279976) does fairly well against FGs. 
Bring back Holy Cow!

 

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