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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261799#msg261799
« Reply #60 on: February 01, 2011, 07:05:10 am »
I guarantee many poor souls will botch potential FG victories by trying to rewind a Skeleton out of habit.  Including myself.

Offline jmizzle7

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261806#msg261806
« Reply #61 on: February 01, 2011, 07:32:09 am »
I guarantee many poor souls will botch potential FG victories by trying to rewind a Skeleton out of habit.  Including myself.
LOL yeah... I'm sure I will make that mistake more than a few times.

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261814#msg261814
« Reply #62 on: February 01, 2011, 07:53:50 am »
this will have a nice side effecton the card usage by showing genuine skeletons only since they can't be rewound and replayed.

Had a funny moment when an Adrenafrog attack my skull shield was turned into an elite skeleton and then pandemonium rewound it into a Green nymph with adrenaline which promptly died against my shield and then when I rewound the skeleton this time it became a frog again. 

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261854#msg261854
« Reply #63 on: February 01, 2011, 09:51:30 am »
I think skeletons should have the ability as an active. So they'd kinda be like graboids, except instead of becoming a shrieker all the time, they become something random.

Offline jmizzle7

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261863#msg261863
« Reply #64 on: February 01, 2011, 10:15:08 am »
I think skeletons should have the ability as an active. So they'd kinda be like graboids, except instead of becoming a shrieker all the time, they become something random.
So... a cheaper, better Fate Egg?

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261865#msg261865
« Reply #65 on: February 01, 2011, 10:18:21 am »
I think skeletons should have the ability as an active. So they'd kinda be like graboids, except instead of becoming a shrieker all the time, they become something random.
Stop.Nerfing.Lucifrase.
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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261869#msg261869
« Reply #66 on: February 01, 2011, 10:50:11 am »
The skeleton cost might be raised to two, but fate egg has the advantage of being available in a mono. And because graboids always come out to be a 8 or 10 attack creature while being burrowed, having a cheaper creature that isn't burrowed and has less attack/hp and can become a creature that's worse than a shrieker or can't be used by a death/time duo, it's pretty balanced.

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261870#msg261870
« Reply #67 on: February 01, 2011, 10:59:14 am »
The skeleton cost might be raised to two, but fate egg has the advantage of being available in a mono. And because graboids always come out to be a 8 or 10 attack creature while being burrowed, having a cheaper creature that isn't burrowed and has less attack/hp and can become a creature that's worse than a shrieker or can't be used by a death/time duo, it's pretty balanced.
Stop.Nerfing.Lucifrase.
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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261871#msg261871
« Reply #68 on: February 01, 2011, 11:02:28 am »
All we need now is a spell that rewinds all your creatures on the play field ::)

Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261876#msg261876
« Reply #69 on: February 01, 2011, 11:19:09 am »
All we need now is a spell that rewinds all your creatures on the play field ::)
The skeleton cost might be raised to two, but fate egg has the advantage of being available in a mono. And because graboids always come out to be a 8 or 10 attack creature while being burrowed, having a cheaper creature that isn't burrowed and has less attack/hp and can become a creature that's worse than a shrieker or can't be used by a death/time duo, it's pretty balanced.
Stop.Nerfing.Lucifrase.
hehehehe

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261880#msg261880
« Reply #70 on: February 01, 2011, 11:51:04 am »
The skeleton cost might be raised to two, but fate egg has the advantage of being available in a mono. And because graboids always come out to be a 8 or 10 attack creature while being burrowed, having a cheaper creature that isn't burrowed and has less attack/hp and can become a creature that's worse than a shrieker or can't be used by a death/time duo, it's pretty balanced.
Stop.Nerfing.Lucifrase.
It's not a nerf. You "revive" the skeletons, they become creatures without actives, you play luciferase.

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261883#msg261883
« Reply #71 on: February 01, 2011, 11:56:42 am »
The skeleton cost might be raised to two, but fate egg has the advantage of being available in a mono. And because graboids always come out to be a 8 or 10 attack creature while being burrowed, having a cheaper creature that isn't burrowed and has less attack/hp and can become a creature that's worse than a shrieker or can't be used by a death/time duo, it's pretty balanced.
Stop.Nerfing.Lucifrase.
It's not a nerf. You "revive" the skeletons, they become creatures without actives, you play luciferase.
So, let's recap. If you want to even think about lucifrasing skeletons you need:
  • Time quanta for the Skeleton
  • Enough luck to get an ability-less creature (how many creatures have no abilities anyways?)
Yeah, definitely not a nerf. Luci is weak enough anyways, and you people need to stop creating complicated cards. Vanilla cards are good too.
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