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Offline ZephyrPhantomTopic starter

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POLL : What card from the Armory would you like to see in the Game? (On Hiatus) https://elementscommunity.org/forum/index.php?topic=25823.msg329317#msg329317
« on: May 08, 2011, 04:23:29 am »
On Hiatus.

So, I've come onto chat and asked it once or twice, and the resulting discussions have left me interested : what cards from the Armory do you want to see in the game?

Feel free to discuss why you think the cards you voted for should be put in the game, possible decks, spinoff ideas, etc...  I think we should be able to gather an opinion on what cards are wanted the most so that Zanz can decide which cards to implement based on the community's opinion.

The poll will rotate from the three sections in weeks, from Creatures to Permanents to Spells, and then back to creatures again. Winners of the poll will be put in this OP. From time to time I may also change the subject to something like cards of a certain element/cost/concept to add variety.

Current Subject : Permanents



Review Hall of Fame - Contains the cards  that have gotten the most votes in the polls.
Spoiler for Creatures Poll #1 Winner - Harpy:

Overview
A dark flash in the sky, followed by a screech, the Harpy is a card made to synergize with the manipulative Card Nightmare. It originally started out as Ghoul but was changed to Harpy with new art both courtesy of vrt.



General Use
  • Harpy gains X attack equal to the number of cards in your opponents hand.
  • Harpy is Airborne.

Stats

UNUPGRADED
UPGRADED
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
X|4
TEXT:
X is equal to the number of cards in your opponent's hand.
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
X|6
TEXT:
X is equal to the number of cards in your opponent's hand.


Synergies


They just can't get you out of their head, and
the more they think about you the less they
can think about anything else...

Nightmare fills the enemy's hand full of cards, as well as providing a drain effect that cannot be countered by a shield. This makes a for powerful lockdown effect that can be accomplishsed by a Mono-Darkness by continously Nightmaring a Harpy or other high-cost creature to keep their attack at 8 (The full hand size), which is double the attack one could normally get from a 4 :cost creature.


It's better to keep one's mouth closed and be thought a fool than to open one's mouth...and remove all doubt.

Silence prevents the enemy from playing any cards, which preserves your Harpies's high attack gained from Nightmare. In addition with a card like Ghost of the Past, you could cause a lot of damage in a small amount of time.



Take your time today. In fact, take someone else's time, too.  They won't miss it.

Rewind allows you to lock the enemy's draw, which in combination with denial like Pest, Discord, and Silence can prevent opponent from emptying their hand.


Other Cards With Synergy
  • Discord - Early denial that can prevent cards from being played early on - rush with Harpies to deal damage in this early game period!
  • Pest - Can be run in mono-:darkness and adds to the effectiveness of Harpy by draining your opponent's quantum to strenghten your own... for more Nightmares and Harpies.

So thanks for voting and viewing this card idea! With some luck, we may be seeing Harpies in the skies someday.

Spoiler for Permanents Poll #1 Winner  - Winter:

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Overview
A chill seeps into the opponent as his weapon is frozen by the coldness of Winter. As a card, it offers Water another source of PC as well as giving it another weapon that it can use in different decks.



General Use
  • Winter deals 5 damage each turns as a weapon. When Animated, it's stats become 5 | 4.
  • Winter has a 50% chance to freeze it's opponent's weapon instead of attacking. Freezing does not stack.
  • The enemy weapon is frozen by the ability, not weapon slot, so the freeze can be removed by playing a new weapon or destroying the weapon.

Stats

UNUPGRADED
UPGRADED
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent - Weapon
ATK|HP:
5 | 4 when Animated
TEXT:
Weapon: deal 5 damage at the end of every turn.  May freeze opponent's weapon instead.
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent - Weapon
ATK|HP:
6 | 4 when Animated
TEXT:
Weapon: deal 6 damage at the end of every turn.  May freeze opponent's weapon instead.


Synergies


Something unexpected might happen, and it will happen fast.

Shockwave instantly destroys the opponent's weapon when it targets the opponent, which makes a very good synergy between :air and :water as you can permanently get rid of the weapon that otherwise would have to be refrozen. With Winter freezing the enemy weapon continuously,  this means you do not have to use repeated Ice Bolts either, allowing for a much more efficient combo in :water bolt decks.


Draw your blade -- or someone else's blade, for that matter -- and step boldly into the fray.

Crusader allows you to completely lockdown the opponent's weapon by having repeated "freeze strikes" everytime it defrosts - and you can endow the frozen weapon as well to reap it's benefits.



Your caution will be rewarded when your biggest annoyances are held at bay for a time.

Even if you're holding down your opponent's weapon, you still have to deal with creatures. Permafrost Shield can freeze the creatures that you're having problems with, while you play cards like Ice Dragon to increase your damage output and Shockwave to shatter all the frozen enemies.


Other Cards With Synergy
  • Protect Artifact - It may seem like an odd choice, but a card that has a powerful denial skill like this will probably be the target of control cards like Deflagration and Steal. With Protect Artifact, you can make sure your Winter has a better chance to do it's job.

So thanks for voting and viewing this card idea! Who knows - maybe you'll use Winter someday to kill an Eternity stall.

Spoiler for Spells Poll #1 Winner - Dual Shield:


Overview
Ever wondered how interesting it would be to have two shields in play at once, but can't try it because of how the game works? Dual Shield by $$$man expands upon this idea by turning your weapon slot into a shield slot.



General Use
  • It's a spell that drains all :earth quantum when used, similar to Fractal, Sky Blitz, and Miracle.
  • Your weapon slot is converted into a shield slot, so you cannot play weapons.  However, on the flipside, you may now have 2 shields out at once.
  • With shield effects, the shield on your left (your original shield slot) triggers it's effects first.

Stats

UNUPGRADED
UPGRADED
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Spell
ATK|HP:

ABILITY:
Change your weapon slot into a Shield slot. Drain all Earth quanta.
ELEMENT:
Earth
COST:
10 :earth
TYPE:
Spell
ATK|HP:

ABILITY:
Change your weapon slot to a shield slot. Drain all Earth quanta


Synergies


If you're not careful, you'll end up missing something that's coming straight at you!

Fog Shield is a cheap but very effective shield in the game, and is well-known for it's "haxx"-like luck in blocking entire waves of attacks with just a 40% chance to successfully block an attack. When stacked with most shields, it's very helpful as it can prevent entire attacks rather than just triggering a denial effect or less damage when creatures damage you.


Today is a day for taking what you want, but not by force.  Trick - then treat!

Have an extra shield slot, but no shield to use it with? With Steal, not only can you retain the denial power of the shield you already have in play, but add on your opponent's shield to your defense.



Offense really is the best defense this time around.

Fire Shield is well known for being an effective CC shield, killing off creatures rather than guarding yourself. However, this shield also benefits if another shield is played - attacking creatures always trigger your original (left) shield first, so with some careful ordering you can kill creatures off while shrugging off damage at the same time - or you could stack another Fire Shield, Thorn Carapace, or Skull Buckler to make a wall of death.


Other Cards With Synergy
  • Nova - A good way to get a cheap source of quantum for other elemental shields to play.
  • Tower Shield - A nice and rapid source of defense - two Tower Shields will net you a total of 4 damage reduced each hit, with it's playing cost easily paid by the aforementioned Nova or Quantum Pillars.
  • Generally, a combination of two shields that work well together (For example, use Skull Shield with a Solar Buckler - the Skeletons created will do zero damage even if they are upgraded, and at the same time fuel the Solar Shield's :light generation.) Be creative!
So thanks for voting and viewing this card idea!I wonder how fun it would be to put 2 Dusk Mantles together... *evil laugh*


Slow | Stop tied with this card in the polls.
You can click on the card for more info.

Spoiler for Creatures Poll #2 Winner - Neriad:

Overview
Made by the former Master of Water, Essence, the Neriad is an interesting twist on the Scorpion mechanic in that it heals instead of hurts over time (Interestingly, this mechanic was also suggested seperately as a new :water Scorpion)


General Use
  • Similar to a Scorpion, each turn Neriad successfully damages the opponent, you gain a Purify counter.
  • When given Adrenaline, the ability only activates ever other attack (again similar to a Scorpion).

Stats

UNUPGRADED
UPGRADED
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Each time Neriad successfully deals damage to the opponent, you gain a point of Regeneration.
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
4|4
TEXT:
Each time Neriad successfully deals damage to the opponent, you gain a point of Regeneration.


Synergies


Activity is the name of the game.  Keep moving, far past your supposed limits, and success will come.

Adrenaline (Alternatively known as Epinephrine) works especially well with this card, since it has a higher attack than a Scorpion, which allows for more damage overall and the greater potential to bypass shields. The unupgraded version of Neriad can become a powerful force especially with Momentum.


Your caution will be rewarded when your biggest annoyances are held at bay for a time.

You might have a continuous source of healing with your Neriads, but what about all those creatures on the opponent's field? Permafrost Shield comes in handy here - it's freeze power is one of the most effective CC's in the game, as well as being in the same element as Neriad.



It's like looking at yourself looking at yourself look at yourself...only without a mirror.

With Fractal and a sufficient amount of Water quantum, you can easily build an army of Neriads that have the potential to quickly boost your healing and prevent you from being easily taken down - imagine yourself with 100 Purify counters. ;)


Other Cards With Synergy
  • Sanctuary and Shard of Gratitude - Backup healing while Neriad's early healing isn't much is a good way to back yourself up in a stall deck.
  • Stone Skin and Shard of Divinty - Can raise you Max HP, which can give the Purify counters much more use, since both cards are usually played when you're taking damage.

So thanks for voting and viewing this card idea! May the Neriads bless your with safe seas and powerful healing - if you can keep them on the field long enough.

Brought to you in part by the Blademaster's Journal.

Flayne

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Re: POLL : What card from the Armory would you like to see in the Game? (Creatures) https://elementscommunity.org/forum/index.php?topic=25823.msg329323#msg329323
« Reply #1 on: May 08, 2011, 04:38:14 am »
I wanna see Colossus! Id love to see Giant beast like cards to be implemented  :P

Offline Time_lord_victorius

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Re: POLL : What card from the Armory would you like to see in the Game? (Creatures) https://elementscommunity.org/forum/index.php?topic=25823.msg329738#msg329738
« Reply #2 on: May 08, 2011, 11:28:22 pm »
I voted for will-o-the-whisp because i help on the creation a bit (on the thread)
the ability used to be mesmerise at some point no?
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Offline RagingAlien

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Re: POLL : What card from the Armory would you like to see in the Game? (Creatures) https://elementscommunity.org/forum/index.php?topic=25823.msg329756#msg329756
« Reply #3 on: May 09, 2011, 12:17:09 am »
Harpy's a must for the game, GoTP nightmare decks will be much more used, as will Nightmare in mono-dark deck.
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Offline Time_lord_victorius

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Re: POLL : What card from the Armory would you like to see in the Game? (Creatures) https://elementscommunity.org/forum/index.php?topic=25823.msg329963#msg329963
« Reply #4 on: May 09, 2011, 12:27:21 pm »
Harpy's a must for the game, GoTP nightmare decks will be much more used, as will Nightmare in mono-dark deck.
this explains why it has so many votes... im sad :time is having a thing for :darkness as opposed to :fire ...
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Offline ZephyrPhantomTopic starter

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Re: POLL : What card from the Armory would you like to see in the Game? (Creatures) https://elementscommunity.org/forum/index.php?topic=25823.msg338398#msg338398
« Reply #5 on: May 22, 2011, 04:14:09 am »
I fell behind on this, but will come back to doing it now.

Congratulations to the first winner of this poll, Harpy (http://elementscommunity.org/forum/index.php/topic,17918.0.html)!

Overview
A dark flash in the sky, followed by a screech, the Harpy  (http://elementscommunity.org/forum/index.php/topic,17918.0.html) is a card made to synergize with the manipulative Card Nightmare. It originally started out as Ghoul but was changed to Harpy with new art both courtesy of vrt.


General Use
  • Harpy gains X attack equal to the number of cards in your opponents hand.
  • Harpy is Airborne.
Stats

UNUPGRADED
UPGRADED
ELEMENT: [/color][/b]
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
X|4
TEXT:
X is equal to the number of cards in your opponent's hand.
ELEMENT: [/color][/b]
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
X|6
TEXT:
X is equal to the number of cards in your opponent's hand.

Synergies

They just can't get you out of their head, and
the more they think about you the less they
can think about anything else...
Nightmare fills the enemy's hand full of cards, as well as providing a drain effect that cannot be countered by a shield. This makes a for powerful lockdown effect that can be accomplishsed by a Mono-Darkness by continously Nightmaring a Harpy or other high-cost creature to keep their attack at 8 (The full hand size), which is double the attack one could normally get from a 4 :cost creature.
It's better to keep one's mouth closed and be thought a fool than to open one's mouth...and remove all doubt.
Silence prevents the enemy from playing any cards, which preserves your Harpies's high attack gained from Nightmare. In addition with a card like Ghost of the Past, you could cause a lot of damage in a small amount of time.

Take your time today. In fact, take someone else's time, too.  They won't miss it.
Rewind allows you to lock the enemy's draw, which in combination with denial like Pest, Discord, and Silence can prevent opponent from emptying their hand.

Other Cards With Synergy
So thanks for voting and viewing this card idea! With some luck, we may be seeing Harpies in the skies someday.


Notes:
-Special Thanks to Kuroaitou for the Original Featured Cards Format and Essence for the fortunes.
-The next poll is on Permanents! Vote for the permanent you think would be best in the game!

Offline Nepycros

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Re: POLL : What card from the Armory would you like to see in the Game? (Permanents) https://elementscommunity.org/forum/index.php?topic=25823.msg338405#msg338405
« Reply #6 on: May 22, 2011, 04:22:46 am »
Graviton Inferno. If not for the fact that I made it, but for the fact that it adds amazing new concepts to the game! It has insane synergy with other cards, without being especially gamebreaking!

It is a shield that actually has an active skill that must be activated using quanta! What could be greater?

It's a shield that follows the ideals of Gravity, in that as this shield grows, it becomes stronger. It takes time, however, but as you begin moving, you slowly get more and more power to your overall set-up.

It's not possible to create a perfect deck from this card or any combos with this card.

It promotes the use of trios, which will boost the meta-game.

It's quite similar to Graviton Fire Eater, in that it grows using fire (and a creature).

It's innovative.

Vote Graviton Inferno now!
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Offline ZephyrPhantomTopic starter

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Re: POLL : What card from the Armory would you like to see in the Game? (Permanents) https://elementscommunity.org/forum/index.php?topic=25823.msg338415#msg338415
« Reply #7 on: May 22, 2011, 04:41:48 am »
Had to reset the poll due to a few things that needed to be corrected.
If you had voted already, please revote! :)

Offline XYTWO

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Re: POLL : What card from the Armory would you like to see in the Game? (Permanents) https://elementscommunity.org/forum/index.php?topic=25823.msg338416#msg338416
« Reply #8 on: May 22, 2011, 04:42:08 am »
I voted Winter. It's a useful weapon and a new form of PC that fits its element. I also voted for Harmonic Pillar, since it can support decks with more elements in them in a way that isn't game-breaking.

Re: POLL : What card from the Armory would you like to see in the Game? (Permanents) https://elementscommunity.org/forum/index.php?topic=25823.msg338449#msg338449
« Reply #9 on: May 22, 2011, 07:09:00 am »
So many of these I would never want to see in the game.
How they got in the armory will always confuse me.

The only ones that IMO are worth being there are Harmonic Pillar, Commission/ Crusade, Magnet, and Eldreich Mirror, and I could see them all making their contribution in the game. Even then though...

(Another one of my not-so-hidden goes at popularity vote driven things.)

Offline Bloodshadow

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Re: POLL : What card from the Armory would you like to see in the Game? (Permanents) https://elementscommunity.org/forum/index.php?topic=25823.msg338794#msg338794
« Reply #10 on: May 22, 2011, 11:09:20 pm »
So many of these I would never want to see in the game.
How they got in the armory will always confuse me.
If those cards were able to get into Armory at all, it means they are not completely without merit. I don't think you should say all these cards are horrible except the ones you like.

One, I voted for Luminiferous Aether, since it's my own card. Of course I want to see it in the game, otherwise I wouldn't have suggested it. Two, I voted for Fear Shield. I would like my favorite element to have an alternative shield. If more votes were available, I would have voted for Graviton Inferno also.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline RagingAlien

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Re: POLL : What card from the Armory would you like to see in the Game? (Permanents) https://elementscommunity.org/forum/index.php?topic=25823.msg338830#msg338830
« Reply #11 on: May 23, 2011, 12:35:45 am »
I'm voting for Winter and the Quantum Pendulum.

Winter would be OP, if njot for the fact that it INSTEAD freezes the opponent's weapon, and therefore should not cause damage that turn.

Quantum Pendulum completes the Pendulum series and makes for an interesting synergy with trios/quartets/rainbows that are more focused in a single element.
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