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Daxx

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Harpy | Harpy https://elementscommunity.org/forum/index.php?topic=17918.msg228547#msg228547
« on: December 19, 2010, 08:00:07 pm »


NAME:
Harpy
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
X|4
TEXT:
X is equal to the number of cards in your opponent's hand.
NAME:
Harpy
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
X|6
TEXT:
X is equal to the number of cards in your opponent's hand.
ART:
vrt
IDEA:
Daxx
NOTES:
Idea sparked by a discussion in chat, as a partner to nightmare. Could work well as any other element.
SERIES:
n/a
SIMILAR IDEAS:
Mosquito (http://elementscommunity.org/forum/index.php/topic,3458.0.html) by Thalas
Crow | Jealous Crow (http://elementscommunity.org/forum/index.php/topic,14206.html) by Hyroen
Reposted the thread due to brainfail.

EDIT: added placeholder images until vrt is done doing art. Many thanks!
EDIT2: added vrt's final art, changed card name, increased the HP of the upgraded version to 6 per recommendation.
EDIT3: added attribution for Hyroen's similar idea.

Offline Werdbooty

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228566#msg228566
« Reply #1 on: December 19, 2010, 08:17:28 pm »
Simple & to the point. I likes.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

LongDono

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228568#msg228568
« Reply #2 on: December 19, 2010, 08:18:28 pm »
OMG this card is awesome! It makes use of nightmare!

Offline Appawesome

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228570#msg228570
« Reply #3 on: December 19, 2010, 08:19:44 pm »
this+fractal+nightmare= 72 damage for 9 aether and 38 darkness.

LongDono

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228575#msg228575
« Reply #4 on: December 19, 2010, 08:24:01 pm »
Silence, nightmare, and this..... = evil!

Scaredgirl

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228586#msg228586
« Reply #5 on: December 19, 2010, 08:40:46 pm »
I like it, and I don't like it. I think it suffers from the same problem that many ideas suffer: it has a great mechanic but not so great theme.

I like X card thing very much. Nice synergy with :darkness. But the theme is almost like a random word slapped on it. I mean why does a Ghoul have this mechanic? Why does a Ghoul do more damage if you have more cards? Maybe I'm missing something but it doesn't make sense to me.

With a better theme, this card would be great. Now it just.. meh. I know many players say "gameplay > theme", but I say why not have both?

Daxx

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228593#msg228593
« Reply #6 on: December 19, 2010, 08:45:17 pm »
I have no objections to changing the name of the card to something better. The card was originally submitted with the name "Mind Flayer" which I thought was quite flavourful right up until the point that I realised that Mind Flayers were already in the game. Derp.

Any suggestions would be appreciated.

Offline ZephyrPhantom

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228600#msg228600
« Reply #7 on: December 19, 2010, 08:55:48 pm »
I find it to be a good card, but it can do a ridiculous amount of damage when set up properly.  That or it can make a lockdown a beatdown.  Overall feels like a good card though.

"Dream Eater" would be a good name , given that your hand is like your "summoning mind", and nightmare overflows your hand with cards.


Offline TheCrazyMango

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228602#msg228602
« Reply #8 on: December 19, 2010, 08:57:50 pm »
this card and  caveman (http://elementscommunity.org/forum/index.php/topic,16956.0.html) in a rainbow with eternities and nightmares would be so annoying. if you play a card, caveman grows, if you dont, ghoul grows.
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Daxx

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228656#msg228656
« Reply #9 on: December 19, 2010, 09:54:40 pm »
I do like Dream Eater. I may use that if there aren't any better ideas. :)

Drobbit

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228691#msg228691
« Reply #10 on: December 19, 2010, 10:20:36 pm »
I like it, and I don't like it. I think it suffers from the same problem that many ideas suffer: it has a great mechanic but not so great theme.

I like X card thing very much. Nice synergy with :darkness. But the theme is almost like a random word slapped on it. I mean why does a Ghoul have this mechanic? Why does a Ghoul do more damage if you have more cards? Maybe I'm missing something but it doesn't make sense to me.

With a better theme, this card would be great. Now it just.. meh. I know many players say "gameplay > theme", but I say why not have both?
And ghoul is already a card from the armory...
I suggest: mindflayer | illithid
For the ones that doesn't know them, they are monsters created by Gary Gygax (RIP) that attack with mind powers. That could represent the "opponent's cards", the more you have the more damage they do.

EDIT: I didn't read that about mindflayers and I missed that card... big  boo-boo

what about psionist?

Anyway, I like the concept the most.

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Re: Ghoul | Elite Ghoul https://elementscommunity.org/forum/index.php?topic=17918.msg228694#msg228694
« Reply #11 on: December 19, 2010, 10:25:35 pm »
VRT said something about changing the name to "harpie" in chat.

Did... did you delete my earlier post?

 

anything
blarg: