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Offline EssenceTopic starter

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Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167377#msg167377
« on: September 29, 2010, 05:59:23 pm »
NAME:
Neriad
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Each time Neriad successfully deals damage to the opponent, you gain a point of Regeneration.
NAME:
Greater Neriad
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
4|4
TEXT:
Each time Neriad successfully deals damage to the opponent, you gain a point of Regeneration.
ART:
Essence (modified from flickr (http://www.flickr.com/photos/12609729@N07/3290961264/))
IDEA:
Essence
NOTES:
Regeneration is that stuff that Purify gives you.  The blue counter.
Also, this ability would fall into the 'poison-like' category of Adrenaline use -- only activating twice for every 4 attacks the creature made.
SERIES:

  (http://imageplay.net/)(http://) (http://imageplay.net/)
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Offline TheOwner

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167381#msg167381
« Reply #1 on: September 29, 2010, 06:02:16 pm »
So it gives you a less powerful Purify?  Momentum + Neriad + Quint (not needed but helpful) = Win

Offline EssenceTopic starter

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167382#msg167382
« Reply #2 on: September 29, 2010, 06:03:03 pm »
Well, it doesn't remove poison the way that Purify does, but it would counter poison on a 1-to-1 basis.   And yes, the point is to punish decks that don't carry CC by building up a boatload of healing-per-turn if the Neriad is left alone for too long. 
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Offline TheOwner

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167384#msg167384
« Reply #3 on: September 29, 2010, 06:04:37 pm »
Well, it doesn't remove poison the way that Purify does, but it would counter poison on a 1-to-1 basis.   And yes, the point is to punish decks that don't carry CC by building up a boatload of healing-per-turn if the Neriad is left alone for too long.
That's exactly what I meant.  I really like this card.  I honestly have no suggestions  or ways to improve it.  Submit to the Crucible as soon as possible.

miniwally

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167388#msg167388
« Reply #4 on: September 29, 2010, 06:07:01 pm »
I like the idea seems to suit water good as anti-poison (still being able to deal it via pufferfish though).

Offline Jaymanfu

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167392#msg167392
« Reply #5 on: September 29, 2010, 06:26:51 pm »
I like it a lot, if you get enough of these hitting and maybe upped purifys you're going to have some fairly huge regen that unless your opp is playing poison can't do anything about.

Offline coinich

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167398#msg167398
« Reply #6 on: September 29, 2010, 06:39:19 pm »
Works interestingly with my Overgrowth idea.

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167555#msg167555
« Reply #7 on: September 29, 2010, 10:44:09 pm »
So 3 :life 3 :water 1 :gravity and 3 :aether for a SoG every turn.

[tone=sarcasm] That's not OP at all. [/tone]

Offline moomoose

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167560#msg167560
« Reply #8 on: September 29, 2010, 10:47:37 pm »
that would be op if it were all in one card, issue is having to use 4 cards for it.  im sure you can find a more powerful 4 card combination
moose dont say moo.

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167562#msg167562
« Reply #9 on: September 29, 2010, 10:50:08 pm »
that would be op if it were all in one card, issue is having to use 4 cards for it.  im sure you can find a more powerful 4 card combination
Well it can be payed for by 2 Snovas. Add 6 Precogs and the 4 cards you payed disappear.

Offline moomoose

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167566#msg167566
« Reply #10 on: September 29, 2010, 10:55:32 pm »
so now youre adding in a 5th element to pay for the other 4 ... and a 6th to help speed it up
moose dont say moo.

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Re: Neriad | Greater Neriad https://elementscommunity.org/forum/index.php?topic=13290.msg167568#msg167568
« Reply #11 on: September 29, 2010, 10:56:03 pm »
I'd imagine that the "Pest-Adrenaline" rule applies to this card, too. And no, the Precogs don't pay for it - assuming that you need 4 copies of each card (including SN) in your deck for quicker draws, you just used up 26 deck spaces. All that for a good amount of healing...you'll win, right? Oh wait, where's your damage anyways? And why do I get these horrific draws?

 

anything
blarg: