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Offline AjitTopic starter

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Fragile Delivery | Delivery [Legacy - Armory] https://elementscommunity.org/forum/index.php?topic=16135.msg206610#msg206610
« on: November 22, 2010, 08:00:43 am »
NAME:
Fragile Delivery
ELEMENT:
Time
COST:
:time
TYPE:
Permanent
ATK|HP:
TEXT:
:time :time : Deliver
Spawn a Fate Egg
NAME:
Delivery
ELEMENT:
Time
COST:
:time
TYPE:
Permanent
ATK|HP:
TEXT:
:time :time : Deliver
Spawn an upgraded Fate Egg
ART:
Jacob Philpott (Ajit)
IDEA:
Ajit
NOTES:
Changes -
1. Increased the amount of quanta required to spawn an egg by one on each card.
2. Increased the card cost to 12 for both, changed the activation to 6 | 3.
3. Changed the card to Time, adjusting costs.
4. Delivery now spawns upgraded Fate Eggs while Fragile Delivery still spawns regular Fate Eggs.
SERIES:
« Last Edit: September 14, 2015, 02:50:41 am by AD TienzuStorm »

Offline Malignant

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg206615#msg206615
« Reply #1 on: November 22, 2010, 08:15:05 am »
Nice card and art, will be useful in decks with Time Quanta Generators :).

Offline lava golem

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg206642#msg206642
« Reply #2 on: November 22, 2010, 09:01:00 am »
I like the idea a lot, I would probably use this with time towers and silurian drags :P
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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg206652#msg206652
« Reply #3 on: November 22, 2010, 09:16:52 am »
Maybe increase the cost a bit for the fate egg, because quantum pillars produce 3 each turn.
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Offline AjitTopic starter

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg206885#msg206885
« Reply #4 on: November 22, 2010, 04:44:29 pm »
Cool ok thanks for the feedback, I'll up each card up one quanta to help things balance

fenix2011

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg206896#msg206896
« Reply #5 on: November 22, 2010, 05:02:01 pm »
I think you'd be better making the cost-per-fate egg go up to say.. 4?
Else this and 1 quantum tower is a fate egg each turn...
That seems a little too strong to me..

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg206990#msg206990
« Reply #6 on: November 22, 2010, 07:15:40 pm »
I think this card has too low of a cost.
Assuming:
3 random quanta = 1 mono quanta
This is on par with a 0|1 creature that has the same effect (This assumption is used to port in a useful formula. 0|1 does not affect the cost)

Cost 1.67|2.33
Activation Cost 1.33|1

So rounding we get
Cost 2
Activation Cost 1

This thing spawns a Fate Egg per turn.
Spawn increases the cost by the value of the spawn [3|4] +2
An activation cost of 2 would provide a -1 cost reduction
Upgraded cards get a -1 to -2 cost reduction
So the balanced cost based upon the assumptions would be 5|4-5

Converted back to random quanta
Ideal cost
Cost: 12|12
Activation Cost: 6|3

I think this is a good balance point.
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Offline AjitTopic starter

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg206991#msg206991
« Reply #7 on: November 22, 2010, 07:19:53 pm »
Thanks OldTrees for explaining that, balancing is still over me as I'm still a noob, but this helps put me in the right direction.

I'll increase the prices.

Offline Kuroaitou

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg207668#msg207668
« Reply #8 on: November 23, 2010, 03:25:32 pm »
CURATOR COMMENT
-Remove the word, 'quanta' from the COST section of both tables (It should just read '12')
-Leave the ATK|HP table sections blank if the card is not a creature (N/A should be deleted)


Did you actually draw that artwork by chance? :o I'd love to see what other pieces of work you've come up with...

That said, anything supporting Time's (potentially) weakest creatures are always a plus in my book. :)

Offline Ryli

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg207676#msg207676
« Reply #9 on: November 23, 2010, 03:29:41 pm »
More reasons for fate eggs to be in a deck. :D
I love it. Nicely balanced too.

Kuross

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg207742#msg207742
« Reply #10 on: November 23, 2010, 04:54:58 pm »
I like it as well, though one iddybitty question: Why "Other"? Why not simply put the card in Time?

Offline AjitTopic starter

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Re: Fragile Delivery | Delivery https://elementscommunity.org/forum/index.php?topic=16135.msg207868#msg207868
« Reply #11 on: November 23, 2010, 08:18:43 pm »
@ Kuroaitou lol yess I did do the art, but I must say it was one of my best I've made, so don't think I'm a pro.

@ Kuross my initial idea was that if it's spawning Fate Eggs that produce random creatures, all sorts of quanta would be needed to use those random creature's abilities.  But the more I think about it the more I think it should be time.  Thanks for the suggestion, I'll probably change it.

Thanks for the comments.

 

anything
blarg: