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Re: Level 3 - Armory - Spells https://elementscommunity.org/forum/index.php?topic=25824.msg473233#msg473233
« Reply #12 on: March 22, 2012, 08:23:21 pm »
beautiful cards  :o

Offline Tiko

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Re: Level 3 - Armory - Spells https://elementscommunity.org/forum/index.php?topic=25824.msg480843#msg480843
« Reply #13 on: April 14, 2012, 08:11:18 am »
May I request a shiny art update for Desiccation?

Quote

Thank you :]
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline ARTHANASIOS

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Re: Level 3 - Armory - Spells https://elementscommunity.org/forum/index.php?topic=25824.msg488067#msg488067
« Reply #14 on: April 26, 2012, 11:14:43 pm »
I vote for:
1)  :underworld Metamorphosis, because it has a nice, unique, non-broken effect of changing your Mark into something else.
2)  :air Fly, because I am amazed how Air has yet to get a card which can make a creature Airborne and able to use Dive.
3)  :life Healing pod, because it makes sense Life to have a card which drains all green quanta to remove all poison.
4)  :underworld Upgrade/Downgrade, since it is fun and not broken.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Asinickle

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Re: Level 3 - Armory - Spells https://elementscommunity.org/forum/index.php?topic=25824.msg510940#msg510940
« Reply #15 on: June 13, 2012, 04:11:52 pm »
 :darkness El Ca Rim | Malicer --- Really like this card, especially since Shard of Sacrifice has been added.

Offline Heavenscall

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Re: Level 3 - Armory - Spells https://elementscommunity.org/forum/index.php?topic=25824.msg510971#msg510971
« Reply #16 on: June 13, 2012, 05:48:22 pm »
Great cards and it´s hard to make a choice of only 4 cards  ;)
Who fight can lose, but who don´t fight has already lost

Offline EpicTrumpet

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Re: Level 3 - Armory - Spells https://elementscommunity.org/forum/index.php?topic=25824.msg1152390#msg1152390
« Reply #17 on: August 22, 2014, 02:27:44 pm »
I Especially like tempering, seeing that it improves a weapon and it seems like it would work well with vampire daggers. They are all interesting ideas though.
Why magic? Because of magic.

Offline imperator83

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Re: Level 3 - Armory - Spells https://elementscommunity.org/forum/index.php?topic=25824.msg1167873#msg1167873
« Reply #18 on: November 23, 2014, 12:44:30 pm »
those are great idea for new cards, but when they will come out? i hope soon, will make lot of new strategy with those adds

 

blarg: