A modification of
Chapuz's
Mito-Dragon FG OTK which was in turn inspired by
loadquo here. Name by
Jenkar"Back in the ancient silurian age of the the 2 turn sundial, great dragons roamed. using innovative shard technology, the specimen of a single dragon, and a decendant of the 2 turn sundial (the 1 turn sundial), elementalists were able to create another equally overpowered deck"
Hover over cards for details, click for permalink
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj
Upgrade Order
Dragon, SN are absolutely required. The rest of the upgrade order should be
Hourglasses --> Time towers --> Skyblitz -->Shards of Readiness--> Mitosis --> Chimera --> SundialCombos -Option 1: Silurian Dragon --> Mitosis --> SoR --> SoR --> SoR --> SoR --> SkyBlitz --> ~Chimera
Optimal method:
Pros: Does not need Chimera against any DR shield
Cons: Chance to eat your quanta for Sky Blitz
-Option 2: Silurian Dragon --> Mitosis --> SoR --> SoR --> SoR --> SkyBlitz --> SoR --> ~Chimera
Quanta scarce method:
Pros: Less of a chance to eat your Sky Blitz quanta
Cons: Needs Chimera against any DR shield
~=optional
*Liquid Shadow no longer gives EM's as of 1.293
Spoiler for God by God Breakdown:
Akebono - Easy - Need Chimera - Start Sundial chain above 50 HP because of Titan. an early SoF is probably game over.
Chaos Lord - Hard - Need Chimera - For some reason I also face a mutant with steal/destroy. Draw out PC before sundial is played
Dark Matter - Impossible - Well 2 BH's and you cant win.
Decay - Hard - Get SN off fast and hope he doesnt drain too much.
Destiny - Easy - No Chimera - you can wait to chain Sundials ~25 because Eternity does 4 damage a turn
Divine Glory - Medium - No Chimera - Hope there are no fire towers, draw out PC with sundials or extra hourglasses. Tip: with explosion nerf 1 tower fuels explosion every 2 turns so plan accordingly
Dream Catcher - Hard - No Chimera - Devourers drain quanta, discord messes with quanta, BE destroys all stalling. If you can get off first SN you might have a chance.
Elidnis - Easy - No Chimera - No PC, Chain sundials around ~30 HP
Eternal Phoenix - Medium - No Chimera - If you draw out PC, you will do fine. Chain around ~50 HP because of fire lances and lightning
Ferox - Easy - No Chimera - Chain sundials around ~30 HP
Fire Queen - Easy - No Chimera - Chain sundials around ~50 HP because of lances and 7 attack weapon
Gemini - Easy - No Chimera - Chain sundials around ~30 HP
Graviton - Easy - Chimera needed if gravity pulled armagio - Only 4 explosion in 70 cards test with sundial before spamming hourglasses
Hecate - Medium - Chimera Needed - Damage from Rage Pots, Liquid Shadow, Weapon, and Nightmare, with 4 steals. Chain sundials around ~60 HP
Hermes - Medium - No Chimera - 12 explosions 12 lances nuff said Chain Sundials ~60HP
Incarnate - Easy - Chimera Needed - Chain sundials around ~30 HP
Jezebel - Medium - No Chimera - Steals keep sundial stasis, but Siphon Life, Gravity and Air Nymphs are dangerous. The more towers stolen, the less likely you see those nymphs
Lionheart - Easy - No Chimera - Chain sundials around ~30 HP. Watch out for mass endowment or creature spam from hourglasses
Miracle - Easy - No Chimera - Chain sundials around ~30 HP.
Morte - Easy - Chimera Needed - Chain sundials around ~70 HP. Draw fast as poison is deadly.
Neptune - Easy - No Chimera - Chain sundials around ~50 HP. 7 attack weapon and 4 damage shockwaves are your only concern
Obliterator - Medium - No Chimera - Chain sundials around ~50 HP. Draw fast before Pulverizer appears. If it shows up play all sundials next turn to get whatever draws you can.
Octane - Hard - No Chimera - Chain sundials when first owls eye is flown. You can usually draw through the deck before Octane gets enough Unstable Gas.
Osiris - Easy - No Chimera - Chain sundials around ~60 HP. Start chain early because trebuchets do a bit of damage. SoF could be troublesome.
Paradox - Easy - No Chimera - Chain sundials around ~30 HP. If Morning Glory appears early, chain a little earlier.
Rainbow - Hard - No Chimera - Chain sundials When first hourglass is in play.
Scorpio - Medium - No Chimera - Chain sundials when 2 non Physalia creatures hit the field. Hope you can outdraw the poison damage
Seism - Easy - No Chimera - Chain sundials around ~30 HP. With so little pillars feel free to play multiple Time Towers in a stack. Be stingy with the time quanta. at most play 2 hourglasses. try to discard the other 2 unless you have sufficient quanta.
Serket - Medium - No Chimera - Chain sundials when you get around ~6 poison This one is decided in the first 2-3 turns, if you get an hourglass out early you win, if not you are in for some trouble.
Spoiler for Oracle FG predictions:
Some variations that give significant win % increases against certain gods.
Purify(Scorpio, Serket)
Hover over cards for details, click for permalink
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 7ap 7gq 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj
Extra tower (Akebono, Gemini, Osiris)
Hover over cards for details, click for permalink
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj
Protect Artifact (Seism, Jezebel)
Hover over cards for details, click for permalink
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 77i 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj
Phase Shield (Destiny, Ferox, Fire Queen, Elidnis, Lionheart, Miracle, Neptune, Paradox)
Hover over cards for details, click for permalink
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 80d 8pj
deck | Instosis |
players | Sevs |
version | 1.291 | | win-rate | 67% |
$ track ? | enabled | | win-rate (n) | 67.68% |
games | 200 | | Score/h | 1147 |
win-loss-(EM) | 134-66-(3) | | Score/h (n) | 1165 |
time (h:m:s) | 07:46:55 | | FGei[c]* | 10231 |
min/game | 02:20 | | FGei[cn]* | 10327 |
Statmastaâ„¢realtec