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Offline TrohTopic starter

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Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg86366#msg86366
« on: June 09, 2010, 07:03:19 am »
I suggest this :

If you cast 2 time's adrenaline on a creature it dies (Overdose, the heart explodes, like in real life :) )

It would be very cool:
1. to counter adrenaline with adrenaline.
2. Life will have at least first creature control
3. Green Nymph will be more playable.
4. It's kinda new, but cool idea, improve the gameplay and good parallel between real effect of adrenaline

If you think it may be to powerfull, you can add the restriction that you can apply only 1 adrenaline per turn.
So you'll kill the enemy creature with the cost of extra-damage to that creature for 1 turn

unionruler

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg86532#msg86532
« Reply #1 on: June 09, 2010, 03:30:27 pm »
I strongly support this idea, but I feel that the overly-adrenalined creature should be able to attack once with the boost of 2x adrenaline before dying, otherwise it may lead to an influx of strategies exploiting the instant kill ability. Don't want to see anti FG decks achieving this too easily.

Offline TrohTopic starter

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg86534#msg86534
« Reply #2 on: June 09, 2010, 03:33:25 pm »
I strongly support this idea, but I feel that the overly-adrenalined creature should be able to attack once with the boost of 2x adrenaline before dying, otherwise it may lead to an influx of strategies exploiting the instant kill ability. Don't want to see anti FG decks achieving this too easily.
Yes you're right better than the restriction (not to cast 2 time adrenaline on a creature in 1 turn) is your ideea, before dying creature hits with adrenaline boost(or maybe x2 adrenaline boost, or x1.5 adrenaline boost, don't know it's about balance).

Offline Glitch

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg86544#msg86544
« Reply #3 on: June 09, 2010, 03:47:57 pm »
I rather like this play mechanic.

+karma troh

Offline Anothebrother

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg87315#msg87315
« Reply #4 on: June 10, 2010, 04:18:26 am »
sounds good... good idea troh

twinsbuster

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg87457#msg87457
« Reply #5 on: June 10, 2010, 09:45:36 am »
I like it, but will the card text include it?
otherwise it will become another hidden effect

(Adrenaline already have a lot of hidden effects that not mentioned in card text.)

Offline TrohTopic starter

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90244#msg90244
« Reply #6 on: June 13, 2010, 12:51:33 pm »
I rather like this play mechanic.

+karma troh
thx

Offline Kuroaitou

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90340#msg90340
« Reply #7 on: June 13, 2010, 03:05:07 pm »
I support this idea as well, but with ONE more addition: placing 'Momentum' on a creature already affected by 'Momentum' causes them to have a special debuff as well. ;)

Clever mechanic you're suggesting nonetheless...

Offline TrohTopic starter

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90344#msg90344
« Reply #8 on: June 13, 2010, 03:08:01 pm »
i had this idea when i was fighting someone, and he antimatter my flying adrenalined staff.....
and i had 2 more adrenalines in my pocket, and i thought it would be very cool to overdose my staff :)

Offline Baily18

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90348#msg90348
« Reply #9 on: June 13, 2010, 03:11:19 pm »
I like it :3 Too many drugs should equal kaboom :P

Offline Zac33333

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90366#msg90366
« Reply #10 on: June 13, 2010, 03:38:04 pm »
I agree with this, it makes sense :|

Offline Rastafla

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90385#msg90385
« Reply #11 on: June 13, 2010, 03:58:09 pm »
This is a very good idea. Making skills double edged is awesome, it might make the green nymph too good but I don't think so.
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