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Offline TafferTopic starter

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Shards (old) https://elementscommunity.org/forum/index.php?topic=22607.msg286383#msg286383
« on: March 08, 2011, 09:09:40 pm »
I didn't want to duplicate the same poll and the same problem many times so I decided to make a single combined topic.



I know the purpose of these cards and I don't want to make them precious cards to play.  My only problem that there is a misleading cost information on them so you can believe that you can play them. Who didn't place the first won shard into a deck to try it?  ;) (Not counting the ones who read the forum... or the wiki... or know the trainer... ok, don't answer!)  ;D

It's clear that they must not worth to use them in a deck but I think that they should be playable. Just to do something or just for fun. Anyway, how could it be that you cannot play a card?  :P

My suggestions:

Shards should just demonstrate the capabilities of their upgraded version, without any real usefulness:
Blue Shard: Add 2 HPs to your maximum life points.
Green Shard: Heal yourself for up to 1 HPs at the end of every turn. (should be a permanent card, similarly to the upgraded version)
Yellow Shard: The target creature's skill cost is reduced by 1 if it is >= 2

In my opinion Relics should generally remain what they are: valuable cards to sell them instead of playing with them. But I think they could represent their "once valued artifact" nature by turning into a random mark card if played:
  • 40% to turn into a mark card matching your element
  • 30% to turn into another random mark card
  • 30% to turn into a quantum pillar/tower
So with an unupped relic you would have a small chance to produce an indestructible pillar-like card but apart from that it would be quite unreliable. Though it would be fun, I guess.  :D

UPDATE:
I have locked the voting. It seems (http://elementscommunity.org/forum/index.php/topic,28840.144.html) that new shards will come in play so every element will have a specific shard. The old ones will be moved to existing elements. Good news:
  • All 12 shards will be usable unupped, but the upped versions will be easier/better to use
I hope that also Relic will meet a similar change soon.  ;)
« Last Edit: April 18, 2015, 12:19:14 am by Treldon »

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg286393#msg286393
« Reply #1 on: March 08, 2011, 09:21:42 pm »
Oh, but you CAN play them. Just that the effect is different than the card text:
"When you play this card it goes back into your hand"
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But what you're proposing doesn't seem half bad either.
EDIT: On further thoughts, it might be bad as then we'd have all the new "Buff this card" topics...
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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg287344#msg287344
« Reply #2 on: March 10, 2011, 03:47:21 am »
Calling the artifacts "shards" seems to suggest they're a piece of something. Maybe they could be 1-quantum spells that do nothing on their own -- but playing enough shards in one turn (four?) would have the same effect as playing the upgraded version of one of those shards (either picked at random, or whichever type most of them were).

It probably isn't possible to do anything like that with the relics -- it seems they don't remember what card they replaced in the slots. Maybe they could provide another way of earning "a few coins" -- playing one would have a negative effect (although that could just be the loss of some quanta, and the fact that you could have drawn a useful card instead), but if you managed to play it and still win, you'd get a bigger electrum reward.

Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg287358#msg287358
« Reply #3 on: March 10, 2011, 03:58:55 am »
They have a sort of unintentional use as a Pestal/BH counter, if all the right variables are hit >.>"
I'm not to sure about giving them watered down abilities though, maybe they should be able to be played on the field and each one can add +5 electrum to your winnings?

( 6 * 5 ) + ( 6 * 5 ) + ( 6 * 5 ) + ( 6 * 5 ) = 120 :electrum
not that you can put all of them on the field at once hahaha

Leo

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg287371#msg287371
« Reply #4 on: March 10, 2011, 04:13:26 am »
I like the idea.

Offline TafferTopic starter

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg287425#msg287425
« Reply #5 on: March 10, 2011, 07:01:23 am »
Calling the artifacts "shards" seems to suggest they're a piece of something.
That thought inspired me, too. They are just not grown (or what can a shard do :) ) so they are highly ineffective.

Quote
It probably isn't possible to do anything like that with the relics -- it seems they don't remember what card they replaced in the slots.
Yes, in most cases relics were nymphs and not marks but generating nymphs were too powerful. That's why I suggested just generating a random mark card.

Quote
Maybe they could provide another way of earning "a few coins" -- playing one would have a negative effect (although that could just be the loss of some quanta, and the fact that you could have drawn a useful card instead), but if you managed to play it and still win, you'd get a bigger electrum reward.
I like this version, too. Maybe they should be permanents and the negative effect could be destroying a random pillar (if you have any). But in this case they would be valuable cards to play that I wanted to avoid originally (think the ones who have sold all of their relics - don't make them mad at you :) )

silux

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg287611#msg287611
« Reply #6 on: March 10, 2011, 03:50:17 pm »
I agree totally with shards suggestions!
(maybe green shard would be 'you may gain 1 hp at the end of turn'50%chance; shard of readiness 'reset target creatures ability')

Relics maybe should worth more money.They can do something like add 2random quanta|3 random quanta.
So that at least they pay for themselves^^

killybob

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg287650#msg287650
« Reply #7 on: March 10, 2011, 05:12:26 pm »
i definitely think that relic should do something. i find it annoying when i come across these after beating an opponent as i am far past the point where 65 electrum will be any help. if not for noobs then for all the mid range players and veterans, please give it a minor ability. or at least let it upgrade into something.

Offline nerd1

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg291792#msg291792
« Reply #8 on: March 16, 2011, 04:31:53 pm »
for relic, i believe that you should be able play relic and target it with reverse time. if it is targeted with reverse time, then it becomes a random creature, so that way it has a point, AND you could include it in a skeleton/reverse time deck  :D
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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg292281#msg292281
« Reply #9 on: March 17, 2011, 04:08:48 am »
For the Shards, I think they are good as is, though the ideas you propse aren't bad ideas.  What I think Zanz was intending with them being useful only upgraded is that he doesn't want to make such effects too versatile.  He even said that Gratitude and Divinity in his opinion were starting to cause issues like healing being less of an elemental thing as intended.  Though I'm a little fond of Gratitude I can agree on that.

for relic, i believe that you should be able play relic and target it with reverse time. if it is targeted with reverse time, then it becomes a random creature, so that way it has a point, AND you could include it in a skeleton/reverse time deck  :D
I like that, it would be like Nymph Tears on a Quantum Pillar, spawning a random Nymph or turning into a random Mark.
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Offline AnoverX

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg299230#msg299230
« Reply #10 on: March 27, 2011, 03:59:48 pm »
Agreed with relic suggestions.
adding a mark/pillar sounds perfect; and up them also means something :)

wildgoldenpk

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Re: Shards (unupgraded), Relic | Relic (combined topic) https://elementscommunity.org/forum/index.php?topic=22607.msg324889#msg324889
« Reply #11 on: May 02, 2011, 08:02:17 am »
I think that the relic should cost more when sold at the bazaar.

 

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