Creature cost theory
Contents
Hypothesis
Creatures start with a 1|1 for free.
Each additional attack gives +1 cost.
Having 5 or more hp gives +1 cost.
Upgraded cards have a -1 to -2 bonus.
All numbers, stats and skills are integers.
0atk is still (0) instead of being (-1)
0hp is a -2 bonus.
duo cost ability is a -1 bonus(?)
immortality is a 1.5* multiplier on attack
vampire is a 1.5* multiplier on attack
voodoo seems to be free
Aether
3atk (2) + 0hp (-2) = 0
5atk (4) + 0hp (-2) + Upgrade (-2) = 0
Immortal (1.5 * atk (4)) + 3hp (0) = 6
Immortal (1.5 * atk (5)) + 4hp (0) + Upgrade (-1) = 6.5 => 7
Immortal (1.5 * atk (8)) + 6hp (1) = 13
Immortal (1.5 * atk (10)) + 6hp (1) + Upgrade (-2) = 14
4atk (3) + 2hp (0) + duo cost web (0) = 3
7atk (6) + 2hp (0) + duo cost web (0) + Upgrade (-2) = 4
4atk (3) + 4hp (0) + spell damage (1) = 4
5atk (4) + 5hp (1) + spell damage (1) + Upgrade (-2) = 4
4atk (3) + 0hp (-2) + salvager (0) = 1
6atk (5) + 0hp (-2) + salvager (0) + Upgrade (-2) = 1
7atk (6) + 4hp (0) + quintessence (2) = 8
8atk (7) + 5hp (1) + quintessence (2) + Upgrade (-2) = 8
Air
1atk (0) + 1hp (0) + air (1) = 1
2atk (1) + 1hp (0) + air (1) + Upgrade (-2) = 0
3atk (2) + 3hp (0) + dive (2) = 4
5atk (4) + 3hp (0) + dive (2) + Upgrade (-2) = 4
9atk (8) + 6hp (1) = 9
13atk (12) + 7hp (1) + Upgrade (-1) = 12
3atk (2) + 7hp (1) + duo cost spawn firefly (3) = 6
3atk (2) + 7hp (1) + duo cost spawn elite firefly (4) + Upgrade (-1) = 6
3atk (2) + 2hp (0) + light (1) = 3
4atk (3) + 2hp (0) + fire (1) + Upgrade (-1) = 3
Darkness
10atk (9) + 5hp (1) = 10
12atk (11) + 6hp (1) + Upgrade (-1) = 11
0atk (0) + 2hp (0) + duo cost burrow (0) + quanta steal (2) = 2
0atk (0) + 4hp (0) + duo cost burrow (0) + quanta steal (2) + Upgrade (-1) = 1
1atk (0) + 1hp (0) + duo cost infect (0) = 0
3atk (2) + 1hp (0) + duo cost infect (0) + Upgrade (-1) = 1
Vampire (1.5* atk (2)) + 2hp (0) = 3
Vampire (1.5* atk (4)) + 3hp (0) + Upgrade (-1) = 5
5atk (4) + 3hp (0) + duo cost stone form (1) = 5
7atk (6) + 3hp (0) + duo cost stone form (1) + Upgrade (-2) = 5
0atk (0) + 16hp (2) + voodoo (0) = 2
0atk (0) + 20hp (3) + voodoo (0) + Upgrade (-1) = 2
Death
10atk (9) + 5hp (1) = 10
11atk (10) + 5hp (1) + Upgrade (-1) = 10
1atk (0) + 1hp (0) + free infect (1) = 1
1atk (0) + 1hp (0) + free plague (3) + Upgrade (-1) = 2
3atk (2) + 3hp (0) + duo cost web (0) = 2
6atk (5) + 3hp (0) + duo cost web (0) + Upgrade (-2) = 3
0atk (0) + 1hp (0) + scavenger (3) = 3
1atk (0) + 2hp (0) + scavenger (3) + Upgrade (-1) = 2
1atk (0) + 1hp (0) + undead (1) = 1
2atk (1) + 2hp (0) + undead (1) + Upgrade (-1) = 1
5atk (4) + 3hp (0) + mummy (0) = 4
5atk (4) + 3hp (0) + mummy (0) + Upgrade (-1) = 3
0atk (0) + 1hp (0) + deadly venom (2) = 2
0atk (0) + 3hp (0) + deadly venom (2) + Upgrade (-1) = 1
7atk (6) + 8hp (1) + aflatoxin (1) = 8
8atk (7) + 9hp (1) + aflatoxin (1) + Upgrade (-1) = 8
Earth
Entropy
Fire
Gravity
Life
10atk (9) + 6hp (1) = 10
12atk (11) + 9hp (1) + Upgrade (-1) = 11
3atk (2) + 3hp (0) = 2
5atk (4) + 3hp (0) + Upgrade (-2) = 2
1atk (0) + 1hp (0) + photosynthesis (1) = 1
1atk (0) + 3hp (0) + photosynthesis (1) + upgrade (-1) = 0
4atk (3) + 4hp (0) = 3
5atk (4) + 5hp (1) + Upgrade (-2) = 3
1atk (0) + 1hp (0) + duo cost growth (2) = 2
2atk (1) + 3hp (0) + duo cost growth (2) + Upgrade (-1) = 2
1atk (0) + 2hp (0) + Venom (3) = 3
2atk (1) + 2hp (0) + Venom (3) + Upgrade (-1) = 3
Light
Time
1atk (0) + 1hp (0) + mono cost deja vu (1) = 1
2atk (1) + 2hp (0) + mono cost deja vu (1) + Upgrade (-1) = 1
Water
Exceptions
9atk (8) + 6hp (1) = 9 < 10 UP
0atk (0) + 4hp (0) + quanta steal (2) + Upgrade (-1) = 1 < 2 UP
1atk (0) + 1hp (0) + duo cost infect (0) = 0 < 2 UP 3atk (2) + 1hp (0) + duo cost infect (0) + Upgrade (-1) = 1 < 2 UP