Flesh Spider

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Flesh Spider
Flesh Spider

Edit Data

TYPE Creature
ELEMENT Death
COST 3 Death
ATK | HP 3 | 3
DESCRIPTION : Web
The target creature loses its "airborne" skill
SKILL Web
PASSIVES
RARITY Common
BUY/SELL 27/19
Flesh Recluse
Flesh Recluse

 

TYPE Creature
ELEMENT Death
COST 3 Death
ATK | HP 6 | 3
DESCRIPTION : Web
The target creature loses its "airborne" skill
SKILL Web
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1159


Flesh Recluse: The Flesh Recluse is Death’s strongest mid-level creature. Its strength lies in its low playing cost and the relatively high damage it deals, at a 1 quantum to 2 damage ratio.

The strong aspect to the Flesh Recluse is its simplicity. For 3 , this card can fit into almost any deck that uses easily. The damage to quanta ratio is great, and the ease it can be played is better. 6 damage is enough to start hurting the opponent without appearing too dangerous. A quick swarm of these however can start truly dealing damage; 4 Flesh Recluses in play deals almost a quarter of a player’s normal health. However, the Flesh Recluse is weak against creature control, such as an early Otyugh or a Rain of Fire. This little critter hits hard, but its staying power needs to be monitored carefully.

Rush decks are most likely to take advantage of the Flesh Recluse. The speed and danger it represents is right up that archetype’s alley. The point there is to deal as much damage as possible, as fast as possible, while avoiding more costly creature control, and this is where the Flesh Recluse really shines. Any death deck can and should consider using the Flesh Recluse, and other Duo or Trio decks that use Death offensively can likely use the Flesh Recluse to good effect.