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Scaredgirl

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Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87870#msg87870
« Reply #36 on: June 10, 2010, 09:07:27 pm »
I was under the impression that after losing matches we did not have to commit players this coming round. If they do not play do we still lose 30 cards?
If your team can build 6 legal decks, your team has to fight 6 times. If you don't fight, you forfeit and lose 30 cards.

Kael Hate

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Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87899#msg87899
« Reply #37 on: June 10, 2010, 09:22:15 pm »
I was under the impression that after losing matches we did not have to commit players this coming round. If they do not play do we still lose 30 cards?
If your team can build 6 legal decks, your team has to fight 6 times. If you don't fight, you forfeit and lose 30 cards.
If player 1 makes a deck, in the process preventing player 6 from making a deck, do we only have to put forward 5 players?

Scaredgirl

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87918#msg87918
« Reply #38 on: June 10, 2010, 09:33:32 pm »
I was under the impression that after losing matches we did not have to commit players this coming round. If they do not play do we still lose 30 cards?
If your team can build 6 legal decks, your team has to fight 6 times. If you don't fight, you forfeit and lose 30 cards.
If player 1 makes a deck, in the process preventing player 6 from making a deck, do we only have to put forward 5 players?
If your team can build 6 legal decks, you have to do it no matter what the decks look like. You cannot build a deck that for example uses 60 :water cards so that there's not enough of them for others.

Kael Hate

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87924#msg87924
« Reply #39 on: June 10, 2010, 09:36:09 pm »
I was under the impression that after losing matches we did not have to commit players this coming round. If they do not play do we still lose 30 cards?
If your team can build 6 legal decks, your team has to fight 6 times. If you don't fight, you forfeit and lose 30 cards.
If player 1 makes a deck, in the process preventing player 6 from making a deck, do we only have to put forward 5 players?
If your team can build 6 legal decks, you have to do it no matter what the decks look like. You cannot build a deck that for example uses 60 :water cards so that there's not enough of them for others.
Thats harsh
6x legal decks <> 6x playable decks

MrBlonde

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87934#msg87934
« Reply #40 on: June 10, 2010, 09:38:57 pm »
I was under the impression that after losing matches we did not have to commit players this coming round. If they do not play do we still lose 30 cards?
If your team can build 6 legal decks, your team has to fight 6 times. If you don't fight, you forfeit and lose 30 cards.
If player 1 makes a deck, in the process preventing player 6 from making a deck, do we only have to put forward 5 players?
If your team can build 6 legal decks, you have to do it no matter what the decks look like. You cannot build a deck that for example uses 60 :water cards so that there's not enough of them for others.
Thats harsh
6x legal decks <> 6x playable decks
That was my interpretation of the rules as SG stated. Thats why i made sure we had enough death cards in the event that we lost quite a few in the beginning.

Malduk

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Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87947#msg87947
« Reply #41 on: June 10, 2010, 09:49:25 pm »
Question 1:

If your team can build 6 legal decks, your team has to fight 6 times. If you don't fight, you forfeit and lose 30 cards.
This all seems reasonable and normal, but...

If team has 90 (6*15) cards of their element, but makes 5 decks with those, and picks 30 random cards for "forfeit" (this deck is not legal), is that ok? Seems better than making 6 bad decks.

IMO, that should be allowed, but essentially gives free win to "chosen" element 6th deck is up against.


EDIT: this has been answered while I was typing...


Question 2:

Team has enough cards to make only 5 legal decks - means one play is skipping a round here.
So far seeding has been done randomly by selecting players names. Who will decide which player is out for the round? If its master (which is reasonable), thats one more step in the communication that has to be done BEFORE the seeding (masters should know this in time to organize their team).

Other possibility would be to seed just elements, and let masters fill spaces with player names (masters will have special seeding so they dont manipulate masters vs masters match).


Question 3:

There is a huge chance that there will be odd number of legal decks in total. What happens to the lonely deck? Gets a bye? What if that bye deck is the only deck one team can make? Sits through while others beat up on each other?  ;D


Question / Suggestion 4 (wrong thread, but to limit spam  :P )

After certain number of rounds, it is quite possible that some teams will have more alien cards than their own cards in the vault, as you're mostly looting cards from other elements, while when you lose, you lose shitload of your own element cards.
How about a system of "trading prisoners" 2:1 - 2 cards from other element for 1 card of your own element, done at the same time as salvaging cards?

Scaredgirl

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87951#msg87951
« Reply #42 on: June 10, 2010, 09:52:17 pm »
If your team can build 6 legal decks, you have to do it no matter what the decks look like. You cannot build a deck that for example uses 60 :water cards so that there's not enough of them for others.
Thats harsh
6x legal decks <> 6x playable decks
Yes, well that's where the Vault and deckbuilding becomes important.

I happen to know that some teams built decks without any consideration on what happens if they lose those cards and have to build new decks using cards left in the Vault. I wouldn't bet my money on those teams because building a Vault without actually thinking what kind of decks can be built from those cards is a recipe for disaster.

Scaredgirl

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87974#msg87974
« Reply #43 on: June 10, 2010, 10:16:54 pm »
2.
Master decides who skips the round. But WHEN he decides this, is indeed a problem because seeding for round 2 starts before round 1 fights are over. I have to think about this.

Masters filling the spaces is one extra step I'd really like to avoid because at least one Masters won't do it (always happens with 12+ people).

3.
When we do the random list and the total number of players in uneven, the last person in that list gets a bye.

4.
Hm.. I like that "trading prisoners" idea. That might work pretty well. But to keep things simple, lets save that for War #2.

$$$man

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87979#msg87979
« Reply #44 on: June 10, 2010, 10:19:49 pm »
2.
Master decides who skips the round. But WHEN he decides this, is indeed a problem because seeding for round 2 starts before round 1 fights are over. I have to think about this.

Masters filling the spaces is one extra step I'd really like to avoid because at least one Masters won't do it (always happens with 12+ people).

3.
When we do the random list and the total number of players in uneven, the last person in that list gets a bye.

4.
Hm.. I like that "trading prisoners" idea. That might work pretty well. But to keep things simple, lets save that for War #2.
5. when is war #2

Scaredgirl

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg87998#msg87998
« Reply #45 on: June 10, 2010, 10:48:18 pm »
New War starts every two months.

Scaredgirl

  • Guest
Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg88642#msg88642
« Reply #46 on: June 11, 2010, 05:31:02 pm »
2 days left for round 2 deckbuilding and salvaging/discarding.

If you are unable to complete this is time, please let the Warmaster know about it as soon as possible.

Offline jmizzle7

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Re: Round 2- Deckbuilding https://elementscommunity.org/forum/index.php?topic=7746.msg89446#msg89446
« Reply #47 on: June 12, 2010, 03:31:40 pm »
Sorry to ruin a well-hyped matchup everyone, but I'm going out of town until next Thursday, so I won't be playing in round 2.

 

anything
blarg: