I disagree on principle with Task I. A Master's (and therefore a General's) duties are to support the community and help their team prevail in War. I don't see Task I being representative of either... which wouldn't be a problem if it weren't very prone to RNG problems. Because of the advantages afforded Arena decks, this is the equivalent of asking us to defeat six consecutive False Gods with the same deck three times - using a decktype that is uncommon or original - and due to the rock/paper/scissors nature of this game and blind matchups, winning six times in a row against the odds is quite a feat, but not one that represents Master-like skill. I rarely go six-in-a-row with my FG rainbow, mono-Aether, or RoL/Hope, but that's not a good indication of my skill or even my deckbuilding prowess.
Last Trials, we had to form decks and then grind with them against AI5 in order to provide statistics, which would be helpful to the community, in particular newbies - in many cases it provided the community with a new deck and statistics to show it's one that you can thrive with. This Trials, we're just supposed to show that our decks can go the six-in-a-row at least once in a week? That's not helpful to the community, and since it's a bit of a shot in the dark, don't be surprised if half the challengers bow out at the end of the week due to not having gotten lucky in the Arena. Why not have us collect statistics again? We could give TTW on specific Arena tiers, or even average-rings-before-a-loss.
I'll do it, I signed up and I intend to follow through... but I'm curious to know why this task in particular was chosen. It seems almost arbitrary.