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Offline Jaymanfu

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389403#msg389403
« Reply #48 on: September 05, 2011, 06:19:11 pm »
Ya Ive gotten firebolt 3 times in the last 2 weeks and made the exact same really lame deck :x I feel bad but.... until it gets changed its gonna rule

Offline JappertTopic starter

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389413#msg389413
« Reply #49 on: September 05, 2011, 06:39:07 pm »
Ya Ive gotten firebolt 3 times in the last 2 weeks and made the exact same really lame deck :x I feel bad but.... until it gets changed its gonna rule
That's sad, if people keep reasoning like this we're never getting rid of these decks.

Why is it so hard to find that little tiny bit of originality and inventiveness from within yourself? Try to build something on your own! Don't copy other decks or use the same boring deck over and over.

Sigh...

Offline CCCombobreaker

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389431#msg389431
« Reply #50 on: September 05, 2011, 07:03:47 pm »
If someone can make a deck that goes 30-1, what incentive do they have to be original?  The hope of going 31-0?  I love creativity and people going outside the box, but they really need some incentive.
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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389546#msg389546
« Reply #51 on: September 05, 2011, 11:05:15 pm »
In my experience of witnessing game balance things are only changed if there is a completely obvious unbalance. The more we convince people to be original, the less reason zanz has for altering the otherwise obvious flaws.

If someone can convince me that fire as a whole is balanced for even regular pvp I sure would like to hear it.

Offline Elite arbiter

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389660#msg389660
« Reply #52 on: September 06, 2011, 03:48:23 am »
On the other hand, if we convince people to be original then there'll be less need 'to' fix it.

Arena is interesting, and in my experiments with my decks I'm noticing that the success of a deck is very proportional to the amount of fire in said deck. Even without doing Immorush or SoG and with a Fire Buckler as the oracle card, arguably the worst oracle card for it, my deck is still 6-0 so far. So it seems any fire rules. not just firestall and immorush. Of course, that might partly be because I focused in a perhaps less tapped into obnoxious feature.

(Also we know that the rest of them on the top page are either pandebonium, speed poison, or novarush)

Offline JappertTopic starter

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389676#msg389676
« Reply #53 on: September 06, 2011, 05:27:54 am »
I'm not one to whine and beg for a nerf.
I'm one to build a counter and deal with matters myself.

What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389682#msg389682
« Reply #54 on: September 06, 2011, 06:41:05 am »
What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.
that would be much easier to do if the trainer got an arena update, id be all for building new decks and testing them if i knew i wouldn't loose any score or electrum heck i build my arena deck and play against it at least a dozen times before i finish tweaking it! but it's not the same as playing in the actual arena

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389687#msg389687
« Reply #55 on: September 06, 2011, 06:55:12 am »
What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.
that would be much easier to do if the trainer got an arena update, id be all for building new decks and testing them if i knew i wouldn't loose any score or electrum heck i build my arena deck and play against it at least a dozen times before i finish tweaking it! but it's not the same as playing in the actual arena
Just import ai6 decks? Tons of decks have been posted so far if you have no idea what to import.

Even in the real game it's nigh impossible to lose elec/score in arena. :P

Offline SnoWeb

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389696#msg389696
« Reply #56 on: September 06, 2011, 07:35:44 am »
I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph). With such counter cards a greater number of deck would be efficient against the unimaginative fire decks (immorush and fire stall). Would be left only the most efficient imaginative and hot one (which is perfectly fine). The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2) and already have counter cards (sanctuary, PA etc...).

I understand what Jappert said about building deck specially efficient against fire decks. It might be a acceptable short term solution but It does not solve the problem: monotony. First not everybody reads the forum and/or is able to build such efficient decks. Second, even if you can you still have to fight a great majority of those decks.
I realised today that some people are so unimaginative that even when they don't get a fire card from the oracle, they keep the same 30 card fire deck and put five dead oracle cards to go to the 35 card limit! They might even have a more efficient deck that way that if they tried to create one from scratch (you know brainless is brainless). This should not be.

Offline The_Mormegil

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389698#msg389698
« Reply #57 on: September 06, 2011, 07:39:31 am »
Random proposal: mark is of your Oracle Card's Element. Fixed.
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Offline SnoWeb

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389702#msg389702
« Reply #58 on: September 06, 2011, 07:45:32 am »
Another idea not involving any new card: A Handicap System (http://elementscommunity.org/forum/index.php/topic,30663.0.html)

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Re: It's time for action https://elementscommunity.org/forum/index.php?topic=29321.msg389708#msg389708
« Reply #59 on: September 06, 2011, 08:23:42 am »
Random proposal: mark is of your Oracle Card's Element. Fixed.
I welcome our new PSNbow overlords.

 

anything
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