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The Arena / Re: It's time for action
« on: September 10, 2011, 04:59:15 am »I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph). With such counter cards a greater number of deck would be efficient against the unimaginative fire decks (immorush and fire stall). Would be left only the most efficient imaginative and hot one (which is perfectly fine). The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2) and already have counter cards (sanctuary, PA etc...).It's not just Fire decks that are the problem. A lot of times I get stuck playing against rainbow decks with lots of good cheap efficient creatures. There are many decks that use cards like Supernova. Once the opponent plays supernova I already know I probably lost game. The current #1 Gold Deck in the Arena is a Ghost of the Past Nightmare deck. It seems like these nightmare decks have become more popular. I was playing against a dark deck earlier and realized he was playing with Nightmare's. Once the opponent played some Time Pillars/Towers I knew I was probably going to loose. I wonder what card these people get from the Oracle? It seems like more people are making decks with Ghost of the Past and Nightmare.
I understand what Jappert said about building deck specially efficient against fire decks. It might be a acceptable short term solution but It does not solve the problem: monotony. First not everybody reads the forum and/or is able to build such efficient decks. Second, even if you can you still have to fight a great majority of those decks.
I realized today that some people are so unimaginative that even when they don't get a fire card from the oracle, they keep the same 30 card fire deck and put five dead oracle cards to go to the 35 card limit! They might even have a more efficient deck that way that if they tried to create one from scratch (you know brainless is brainless). This should not be.
Last card I got from the Oracle was a Fog Shield. I know it's not very creative but I decided to make a fire deck with Fog Shield. I figured since an upgraded Fog Shield cost only 1 it could work well with Immolation. Are the Sog's what makes the fire decks difficult to beat? Is it the Immolation's? Is it the big creatures like Fire Golem, Crimson Dragon or Fire Spirit?