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Opponents, Strategy and Decks => The Arena => Topic started by: Jappert on July 31, 2011, 07:34:10 am

Title: It's time for action
Post by: Jappert on July 31, 2011, 07:34:10 am
Instead of complaining, we, as a community will need to start acting towards these fire rushes and stalls. Since I think we all agree that this is just retarded:

(http://img89.imageshack.us/img89/1340/firedecks.jpg)

Problem is, if all we do is complain, nothing will change. We need to start beating these decks down and I don't care how many losses I'll get vs mono aether decks, novabows or whatever, as long as I can get some wins vs :fire -decks.

We basically need two teams. One to beat down firestalls and one to deal with the immorushes. I know it will get tough and there is no consistent way to beat these decks a 100% of the time. But we can do better then 91-3 at least!

It's time for action.... Who's with me! (ps. let's use this topic for creating the best possible anti-cremation rush or anti-firestall)
Title: Re: It's time for action
Post by: Jappert on July 31, 2011, 07:45:21 am
Anti Firestall suggestion:

by Jappert
Hover over cards for details, click for permalink
Deck import code : [Select]
7dm 7dm 7dm 7dm 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7go 7go 7go 7go 7go 7h2 7h2 7h2 7h2 7h2 7h2 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8po


- Steammachines don't die easily to their CC.
- Icelance to freeze the fahrenheits or to give killing blows. (better to chain freeze em when things get tough then to explode)
- Explosion for SoG's or nasty fireshields, we can't possibly pack enough though.
- Good luck!

STATS:
1-0 (dropped a firestall from #35 to #48)
1-1 (Firebolts....)
2-1 (won thanks to a cointoss!)
3-1 (killed nantukoshade's fire rush, those icebolts are lovely, and so was his low HP)
Title: Re: It's time for action
Post by: Fluffboll on July 31, 2011, 10:53:08 pm
I would like to take up the fight against Fire decks cause they are really annoying, but I don't have a lot of Upgraded cards and electrum don't come fast enough :)
Title: Re: It's time for action
Post by: wavedash on July 31, 2011, 11:23:57 pm
If we assume that anti-Immolation rushes will fail against Fire stall and anti-Fire stall fails against Immolation rush, I don't think this plan will work out very well.
Title: Re: It's time for action
Post by: petersenk on August 01, 2011, 12:23:55 am
maybe we just need a few more new cards with some clever and fun anti-fire stuff...
Title: Re: It's time for action
Post by: Camoninja on August 01, 2011, 12:35:09 am
What about novas and reflective shields?
Title: Re: It's time for action
Post by: Acsabi44 on August 01, 2011, 12:37:23 am
oohhh so that's why my immodeck was losing rank rapidly.

Personally I see nothing wrong with it. It is not a problem, it is an effect. An effect of fire being the most badass  ;)
Title: Re: It's time for action
Post by: Onizuka on August 01, 2011, 03:07:02 am
There's a difference between "Most badass" and "If you don't have fire you might as well kiss top10 goodbye".
Title: Re: It's time for action
Post by: johannhowitzer on August 01, 2011, 03:22:45 am
My Inflatable Angels (http://elementscommunity.org/forum/index.php/topic,29202.0.html) works against both immorush and firestall.  For immorush, you can stop dragons with Gravity Force, and firebolts will generally fail at killing Archangels in one turn, allowing you to heal them.  Immorushes often neglect Explosion, which means your Shards are safe, and you will probably live long enough to pop your Miracle even if the enemy gets a good start.  For firestalls, just keep building damage and hope they don't have SoGs AND Sanctuaries.  If they don't, you'll eventually pierce through; even without Momentum, Angels will live a very long time.

During Phase 1's Task 1 of Light Trials, this deck did very well against fire decks.
Title: Re: It's time for action
Post by: SnoWeb on August 01, 2011, 09:19:07 am
We could also create cards which are effective against immolation and SN also in an arena environment.

Edit: not allowable advertisement removed.
Title: Re: It's time for action
Post by: Bootsza on August 30, 2011, 07:02:48 am
I am resurrecting this thread because, after a long break from the Arena while grinding FGs, I am amazed at the amount of firestalls in the arena.

I am going to try Jappert and JH's suggested decks (plus some ideas of my own) for an extended grinding session on gold and platinum to try and break as many firestalls as I can.
Title: Re: It's time for action
Post by: SnoWeb on August 30, 2011, 08:37:21 am
I don't see any big deal here: 9 :fire + 5 :death + 4 :darkness + 4 :entropy + 2 :aether + 1 :earth = 25
OK there is an obvious domination of fire decks but it is because these decks are usable without brainpower. The AI play them better because the fire cards are generally simpler to play. Also It is difficult to play a deck which is good against immo-rush and fire stall. There are some but not much. Finally you can see that if you do something specifically against fire rush and stall you'll have more SNova rush and poison deck ...

(http://i48.servimg.com/u/f48/10/08/58/46/snoweb10.jpg)
I repeat myself but I believe the solution is more on having card able to soft-counter SoG, immolation and/or SN. With the coming of the new shards I would really like to see cards going in this direction.
Title: Re: It's time for action
Post by: Bootsza on August 30, 2011, 08:42:58 am
Oh, it is not like it is a BIG deal but it sure is irritating to come up against (basically) the same deck 50% or more of the time in Arena.  Successful counters stand to make a good living out of it.

I agree with you about new cards bringing greater balance to the game but until then it will bring me great personal satisfaction to try and find a versatile counter and then to plunder the Arena with it.
Title: Re: It's time for action
Post by: SnoWeb on August 30, 2011, 08:44:45 am
If you ever find one please post it here ...  8)
Title: Re: It's time for action
Post by: Bootsza on August 30, 2011, 08:46:41 am
Roger copy that!  ;D
Title: Re: It's time for action
Post by: Calindu on August 30, 2011, 09:10:49 am
Any bonewall deck can take down cremation rushes.
Title: Re: It's time for action
Post by: Bonestorm on August 30, 2011, 01:53:19 pm
(http://i48.servimg.com/u/f48/10/08/58/46/snoweb10.jpg)
I repeat myself but I believe the solution is more on having card able to soft-counter SoG, immolation and/or SN. With the coming of the new shards I would really like to see cards going in this direction.
Just to point out that my deck had no SoG, Cremation or Supernovas. Fire is overly powerful as it is - it's hard to balance an element that has been powerful for so long. I agree that the three cards you listed are currently overpowered in today's game though.
Title: Re: It's time for action
Post by: SnoWeb on August 30, 2011, 02:28:16 pm
Just to point out that my deck had no SoG, Cremation or Supernovas.
Which means it is neither a Firestall not an immorush. It is then perfectly fine. You are allowed to put fire decks sometimes.
I don't think fire is more powerful in general. I think it is better played by the AI due to it's zombified base strategy.

8 :fire + 5 :entropy + 5 :death + 4 :darkness  + 2 :aether + 1 :earth = 25 and the :earth deck is climbing ...
edit: I just saw that said earth deck was an immo-grabo-rush deck ... sic!

(http://i48.servimg.com/u/f48/10/08/58/46/snoweb11.jpg)
Title: Re: It's time for action
Post by: Jappert on August 30, 2011, 02:50:54 pm
I found that grinding the arena with an anti firestall for a few hours is VERY succesfull in diminishing the ammount of firestalls in high ranks. Only a few losses matters alot and pushing those decks out of the Top 25 is very satisfying for me personally.

I also found my suggested steammachine deck is alot less succesfull then a poisonstall with bonewalls.

I also found that Bonestorms deck is no firestall/immorush and I therefore lost against him 4 times! (not on purpose since I was trying to get my own fire mark based deck on #1)

EDIT:
Having alot of fun with this atm!
by Jappert
Hover over cards for details, click for permalink
Deck import code : [Select]
52u 52u 710 710 710 710 710 710 710 718 718 718 718 718 718 71b 71b 71b 71b 71b 71e 71e 74a 74a 74a 74a 75m 75m 75m 75m 8pk
Title: Re: It's time for action
Post by: Artois on August 30, 2011, 06:54:28 pm
I'm with you... I was gonna suggest bonewalls + poison as the perfect antidote to fire, but you beat me to it   :'(
Title: Re: It's time for action
Post by: SnoWeb on August 31, 2011, 08:05:32 am
I'll definitely try this poison stall - it looks quite fun. Another option is the old good denial. As a Pestal has already be proposed in this thread I'll show a Pestosis:

by SnoWeb
Hover over cards for details, click for permalink
Deck import code : [Select]
5c6 5c6 5c6 5ul 5ul 7am 7ap 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7t9 7t9 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pn


This deck is also quite efficient against the various Ghostmares ... Have fun.

(http://i48.servimg.com/u/f48/10/08/58/46/mitope10.jpg)
A day after the fire decks start to fall and what comes next? Death and Entropy obviously ...

(http://i48.servimg.com/u/f48/10/08/58/46/snoweb12.jpg)
Title: Re: It's time for action
Post by: Bootsza on August 31, 2011, 08:25:24 am
Loving the updates on Leaderboards SnoWeb!

Lets deal with :death and :entropy later ;)
Title: Re: It's time for action
Post by: PlayerOa on August 31, 2011, 01:06:06 pm
Just want to throw a pic here I just took:
(http://i.imgur.com/VRCT0.jpg)
Title: Re: It's time for action
Post by: poperekov on August 31, 2011, 01:40:14 pm
(http://cs11411.vkontakte.ru/u4336563/141073677/z_e0d10cae.jpg)
omg fire invaders :D



edit: oops didnt see last post :DD
Title: Re: It's time for action
Post by: Rember on August 31, 2011, 03:16:59 pm
(http://i.imgur.com/48Zt2.png)
Three in a row! What do I win?

You guys are slacking.  :P
Title: Re: It's time for action
Post by: Djhopper :) on August 31, 2011, 03:18:01 pm
We'll get you yet :P
Title: Re: It's time for action
Post by: SnoWeb on September 01, 2011, 06:15:25 am
Just want to throw a pic here I just took:
(http://i.imgur.com/VRCT0.jpg)
All these persons received a fire card with the oracle. If you do and you can build an efficient fire deck, you'll climb up the LeaderBoard quasi automatically. No need to see the picture three times to understand that their is an imbalance toward certain elements (Fire first but entropy and death too in a less drastic manner). The only thing we can hope for is that Zanz hear our call and give us more tools (i.e. cards) to restore the equilibrium. If not better be use to see red ...

Loving the updates on Leaderboards SnoWeb!

Lets deal with :death and :entropy later ;)
Just for you then, Bootsza:

Made this morning just after Oracle time: 7 :fire + 1 :earth (being an immograborush) + 5 :entropy + 1 :aether + 4 :death + 5 :darkness + 2 :water (newcomers) = 25

(http://i48.servimg.com/u/f48/10/08/58/46/snoweb13.jpg)
Title: Re: It's time for action
Post by: Jappert on September 01, 2011, 09:55:36 am
Even though I just lost to a couple of immorushes I can't help to think our effort is not wasted. Fire decks seem to drop down a bit once you start countering.

Thanks for the update Sno.
Title: Re: It's time for action
Post by: Bootsza on September 01, 2011, 10:14:33 am
Yep, I think it is working :)

Thanks for the updates.  Jappert's poison / bonewall deck is working best for me at the moment.
Title: Re: It's time for action
Post by: Calindu on September 01, 2011, 10:15:28 am
Just want to throw a pic here I just took:
(http://i.imgur.com/VRCT0.jpg)
All these persons received a fire card with the oracle. If you do and you can build an efficient fire deck, you'll climb up the LeaderBoard quasi automatically. No need to see the picture three times to understand that their is an imbalance toward certain elements (Fire first but entropy and death too in a less drastic manner). The only thing we can hope for is that Zanz hear our call and give us more tools (i.e. cards) to restore the equilibrium. If not better be use to see red ...

Loving the updates on Leaderboards SnoWeb!

Lets deal with :death and :entropy later ;)
Just for you then, Bootsza:

Made this morning just after Oracle time: 7 :fire + 1 :earth (being an immograborush) + 5 :entropy + 1 :aether + 4 :death + 5 :darkness + 2 :water (newcomers) = 25

(http://i48.servimg.com/u/f48/10/08/58/46/snoweb13.jpg)
The  :aether deck is an fractix with crap load of control.
Title: Re: It's time for action
Post by: Jappert on September 01, 2011, 10:31:16 am
Yep, I think it is working :)

Thanks for the updates.  Jappert's poison / bonewall deck is working best for me at the moment.
Didn't work at all for me on the long term, had quite a few matches where a single bonewall would mean I win :(

Trying to counter Firerushes with this now: Dic's Firebeater+
by Jappert
Hover over cards for details, click for permalink
Deck import code : [Select]
5ie 5ie 5ie 5ie 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gn 7gn 7gn 7gn 7go 7go 7go 7go 7i6 7i6 7i6 7i6 7i6 7i6 8pp
Title: Re: It's time for action
Post by: Bootsza on September 02, 2011, 07:09:25 am
Trying this fully upped version of a 10men Trial deck now:

by Bootsza
Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q4 7q8 7q8 7qd 7qd 7qd 7qd 7qd 7qd 8pl
Title: Re: It's time for action
Post by: SnoWeb on September 02, 2011, 08:44:28 am
Yep, I think it is working :)
Not really

(http://i48.servimg.com/u/f48/10/08/58/46/nightm10.jpg)
Title: Re: It's time for action
Post by: Puppenmaedchen on September 02, 2011, 10:23:23 am
Just want to throw a pic here I just took:
(http://i.imgur.com/VRCT0.jpg)
All these persons received a fire card with the oracle. If you do and you can build an efficient fire deck, you'll climb up the LeaderBoard quasi automatically. No need to see the picture three times to understand that their is an imbalance toward certain elements (Fire first but entropy and death too in a less drastic manner). The only thing we can hope for is that Zanz hear our call and give us more tools (i.e. cards) to restore the equilibrium. If not better be use to see red ...

Loving the updates on Leaderboards SnoWeb!

Lets deal with :death and :entropy later ;)
Just for you then, Bootsza:

Made this morning just after Oracle time: 7 :fire + 1 :earth (being an immograborush) + 5 :entropy + 1 :aether + 4 :death + 5 :darkness + 2 :water (newcomers) = 25

(http://i48.servimg.com/u/f48/10/08/58/46/snoweb13.jpg)
The  :aether deck is an fractix with crap load of control.
But as Bonestorm, no SoGs, no Cremations, no SNovas. And its not a Firestall either. Still not good though?
Title: Re: It's time for action
Post by: SnoWeb on September 02, 2011, 10:47:18 am
But as Bonestorm, no SoGs, no Cremations, no SNovas. And its not a Firestall either. Still not good though?
It's fine don't worry. The idea is not to forbid any fire deck. We would like the favour the variety ... Being the only fractix in the top 25 is fine. The problem is also the very large Fire domination. As a matter of fact, Fractix happen to be a fire deck ...
Title: Re: It's time for action
Post by: Puppenmaedchen on September 02, 2011, 10:54:10 am
If I got more variety from the oracle I'd go for it, but its been phoenix, graboid and 7 different shields throughout the last days *roll*

edit: grammar
Title: Re: It's time for action
Post by: Pineapple on September 02, 2011, 11:09:37 am
If I got more variety from the oracle I'd go for it, but its been phoenix, graboid and 7 different shields throughout the last days *roll*

edit: grammar
What's wrong with shields?
Title: Re: It's time for action
Post by: Puppenmaedchen on September 02, 2011, 11:28:01 am
Decks with 5 (more like 10 with double deck size) just don't seem to work for me.

Ontopic: None of the posted decks works out for me in the long run. Even with the Bonewall-Decks I lose quite often.
Title: Re: It's time for action
Post by: Bootsza on September 02, 2011, 12:25:31 pm
Yeah, I think a bigger dune scorpion deck is needed... if it is a potential answer at all...
Title: Re: It's time for action
Post by: SnoWeb on September 02, 2011, 12:29:29 pm
Yeah, I think a bigger dune scorpion deck is needed... if it is a potential answer at all...
The problem is that this deck lacks defence as it is. You might want some SoG or play an entropy version with antimatter and pandemonium. Try Eternal Chaos for example it's quite reliable.
Title: Re: It's time for action
Post by: Jappert on September 02, 2011, 01:35:30 pm
Yeah, I think a bigger dune scorpion deck is needed... if it is a potential answer at all...
The problem is that this deck lacks defence as it is. You might want some SoG or play an entropy version with antimatter and pandemonium. Try Eternal Chaos for example it's quite reliable.
I tried eternal chaos alot aswell. Nothing beats a platinum immorush with a good draw though....
Title: Re: It's time for action
Post by: pervepic on September 02, 2011, 03:22:41 pm
And this could be an anthem for this holy project:

Title: Re: It's time for action
Post by: Bootsza on September 02, 2011, 03:54:23 pm
Angry but a classic!  Nice tune - will stick that on when I have a game 3 spin on the line against a fire deck :)
Title: Re: It's time for action
Post by: ndclub on September 02, 2011, 04:37:26 pm
I fear that because arena is not considered for balancing that we will not get any demanded changes from zanz. However everyone has to agree that fire has long been far too versatile of a color in PVP and all cards are above average in strength(which alone should be enough to balance it). Putting a 3x mark on top of all this is insane because I cant think of any other deck type that still has a good chance to beat decks specifically built to counter it.
Title: Re: It's time for action
Post by: omegareaper7 on September 02, 2011, 05:55:12 pm
I fear that because arena is not considered for balancing that we will not get any demanded changes from zanz. However everyone has to agree that fire has long been far too versatile of a color in PVP and all cards are above average in strength(which alone should be enough to balance it). Putting a 3x mark on top of all this is insane because I cant think of any other deck type that still has a good chance to beat decks specifically built to counter it.
Not all of fires cards are above average though........ Ash eater, fire spirit, i dare say even crimson dragon is balanced. Its just that fire has everything except for healing. Yes a couple cards could be nerfed a little bit, but overall, fire doesn't need to be nerfed.
Title: Re: It's time for action
Post by: zombie0 on September 05, 2011, 02:43:05 pm
(http://img534.imageshack.us/img534/4139/fireleague.png)
Title: Re: It's time for action
Post by: Djhopper :) on September 05, 2011, 02:56:19 pm
(http://img534.imageshack.us/img534/4139/fireleague.png)
Fire needs nerfs :S
Title: Re: It's time for action
Post by: Camoninja on September 05, 2011, 04:57:21 pm
And you know those :time and :darkness are ghostmare decks.
Title: Re: It's time for action
Post by: Jaymanfu on September 05, 2011, 06:19:11 pm
Ya Ive gotten firebolt 3 times in the last 2 weeks and made the exact same really lame deck :x I feel bad but.... until it gets changed its gonna rule
Title: Re: It's time for action
Post by: Jappert on September 05, 2011, 06:39:07 pm
Ya Ive gotten firebolt 3 times in the last 2 weeks and made the exact same really lame deck :x I feel bad but.... until it gets changed its gonna rule
That's sad, if people keep reasoning like this we're never getting rid of these decks.

Why is it so hard to find that little tiny bit of originality and inventiveness from within yourself? Try to build something on your own! Don't copy other decks or use the same boring deck over and over.

Sigh...
Title: Re: It's time for action
Post by: CCCombobreaker on September 05, 2011, 07:03:47 pm
If someone can make a deck that goes 30-1, what incentive do they have to be original?  The hope of going 31-0?  I love creativity and people going outside the box, but they really need some incentive.
Title: Re: It's time for action
Post by: ndclub on September 05, 2011, 11:05:15 pm
In my experience of witnessing game balance things are only changed if there is a completely obvious unbalance. The more we convince people to be original, the less reason zanz has for altering the otherwise obvious flaws.

If someone can convince me that fire as a whole is balanced for even regular pvp I sure would like to hear it.
Title: Re: It's time for action
Post by: Elite arbiter on September 06, 2011, 03:48:23 am
On the other hand, if we convince people to be original then there'll be less need 'to' fix it.

Arena is interesting, and in my experiments with my decks I'm noticing that the success of a deck is very proportional to the amount of fire in said deck. Even without doing Immorush or SoG and with a Fire Buckler as the oracle card, arguably the worst oracle card for it, my deck is still 6-0 so far. So it seems any fire rules. not just firestall and immorush. Of course, that might partly be because I focused in a perhaps less tapped into obnoxious feature.

(Also we know that the rest of them on the top page are either pandebonium, speed poison, or novarush)
Title: Re: It's time for action
Post by: Jappert on September 06, 2011, 05:27:54 am
I'm not one to whine and beg for a nerf.
I'm one to build a counter and deal with matters myself.

What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.
Title: Re: It's time for action
Post by: DarkArk on September 06, 2011, 06:41:05 am
What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.
that would be much easier to do if the trainer got an arena update, id be all for building new decks and testing them if i knew i wouldn't loose any score or electrum heck i build my arena deck and play against it at least a dozen times before i finish tweaking it! but it's not the same as playing in the actual arena
Title: Re: It's time for action
Post by: Rember on September 06, 2011, 06:55:12 am
What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.
that would be much easier to do if the trainer got an arena update, id be all for building new decks and testing them if i knew i wouldn't loose any score or electrum heck i build my arena deck and play against it at least a dozen times before i finish tweaking it! but it's not the same as playing in the actual arena
Just import ai6 decks? Tons of decks have been posted so far if you have no idea what to import.

Even in the real game it's nigh impossible to lose elec/score in arena. :P
Title: Re: It's time for action
Post by: SnoWeb on September 06, 2011, 07:35:44 am
I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph). With such counter cards a greater number of deck would be efficient against the unimaginative fire decks (immorush and fire stall). Would be left only the most efficient imaginative and hot one (which is perfectly fine). The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2) and already have counter cards (sanctuary, PA etc...).

I understand what Jappert said about building deck specially efficient against fire decks. It might be a acceptable short term solution but It does not solve the problem: monotony. First not everybody reads the forum and/or is able to build such efficient decks. Second, even if you can you still have to fight a great majority of those decks.
I realised today that some people are so unimaginative that even when they don't get a fire card from the oracle, they keep the same 30 card fire deck and put five dead oracle cards to go to the 35 card limit! They might even have a more efficient deck that way that if they tried to create one from scratch (you know brainless is brainless). This should not be.
Title: Re: It's time for action
Post by: The_Mormegil on September 06, 2011, 07:39:31 am
Random proposal: mark is of your Oracle Card's Element. Fixed.
Title: Re: It's time for action
Post by: SnoWeb on September 06, 2011, 07:45:32 am
Another idea not involving any new card: A Handicap System (http://elementscommunity.org/forum/index.php/topic,30663.0.html)
Title: Re: It's time for action
Post by: Rember on September 06, 2011, 08:23:42 am
Random proposal: mark is of your Oracle Card's Element. Fixed.
I welcome our new PSNbow overlords.
Title: Re: It's time for action
Post by: pikachufan2164 on September 06, 2011, 08:32:42 am
Random proposal: mark is of your Oracle Card's Element. Fixed.
I welcome our new PSNbow overlords.
Also, Burning Pillar, Fire Pend, Fire Bolt, Rage Potion, Fahrenheit, Deflag, Fire Shield, Sanctuary = o hai thar Firestall
Cremation rush (via Immo, Golem, Gemfinder) would still work as they already do.
Title: Re: It's time for action
Post by: sharkweekk on September 08, 2011, 06:32:17 pm
(http://img534.imageshack.us/img534/4139/fireleague.png)
I'm glad someone got a screencap of my brief time at #1  :D. I do get to be a little bit proud that I had top decks in gold and platinum leagues, even if they were fire decks. At least my decks were my own making, instead of copying someone else's. My trick was immolation rush plus lots of control to take advantage of double draw as much as possible.

The reason, I believe that fire decks do so well in platinum is the fact that they are helped so much by double draws. Their control cards are cheap and one-off type cards that are boosted by being able to keep the card advantage when used. The creatures are fragile, but when the opponent uses a control card to kill one, they are only helping the arena deck keep card advantage. If they try to use control on a stick, the fire control cards can destroy it very quickly. Add that to the AI making fewer dumb mistakes with fire, and it's no wonder fire dominates.
Title: Re: It's time for action
Post by: gumbeh on September 09, 2011, 08:36:29 pm
(http://img534.imageshack.us/img534/4139/fireleague.png)
Cute.

I still believe the worst firestalls would be kneecapped if deck size wasn't doubled. I.E. when you buy Double Draw, you get Double Draw. Your deck size restriction goes up from 35/60 to 70/120. If you want a 120 card deck, you have to pack it with 120 cards yourself, and you can only have 6x SoG, 6x Fire Lance, and 6x Sanctuary, not 12.

The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2)
When did this happen? I don't see it in the patch notes on the wiki.
Title: Re: It's time for action
Post by: Rember on September 09, 2011, 11:26:46 pm
The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2)
When did this happen? I don't see it in the patch notes on the wiki.
During beta zanz introduced 'guilt' so that you can't chain any of the mentioned cards more than twice in a row without a turn or something in between. I guess you'll have to look in the 1.28 patch info thread for his post.
Title: Re: It's time for action
Post by: gumbeh on September 10, 2011, 01:26:53 am
I wasn't able to find a zanz post mentioning it, but google showed the "Guilt" term showing up often enough here and there.

I'm gonna put up a silence / BH deck to test whether the guilt is overall or per card. I.E., can the AI do Silence, Silence, BH (silence guilt) - or must it do Silence, Silence, (guilt), BH+Silence. We'll see how it goes.
Title: Re: It's time for action
Post by: Rember on September 10, 2011, 01:35:28 am
I wasn't able to find a zanz post mentioning it, but google showed the "Guilt" term showing up often enough here and there.

I'm gonna put up a silence / BH deck to test whether the guilt is overall or per card. I.E., can the AI do Silence, Silence, BH (silence guilt) - or must it do Silence, Silence, (guilt), BH+Silence. We'll see how it goes.
http://elementscommunity.org/forum/index.php/topic,27523.msg383811#msg383811

Just googled zanz's name and the aforementioned cards. :P

Cool experiment idea though, would be interesting to know the results since there isn't much detail about it.
Title: Re: It's time for action
Post by: couponlady on September 10, 2011, 04:59:15 am
I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph). With such counter cards a greater number of deck would be efficient against the unimaginative fire decks (immorush and fire stall). Would be left only the most efficient imaginative and hot one (which is perfectly fine). The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2) and already have counter cards (sanctuary, PA etc...).

I understand what Jappert said about building deck specially efficient against fire decks. It might be a acceptable short term solution but It does not solve the problem: monotony. First not everybody reads the forum and/or is able to build such efficient decks. Second, even if you can you still have to fight a great majority of those decks.
I realized today that some people are so unimaginative that even when they don't get a fire card from the oracle, they keep the same 30 card fire deck and put five dead oracle cards to go to the 35 card limit! They might even have a more efficient deck that way that if they tried to create one from scratch (you know brainless is brainless). This should not be.
It's not just Fire decks that are the problem. A lot of times I get stuck playing against rainbow decks with lots of good cheap efficient creatures. There are many decks that use cards like Supernova. Once the opponent plays supernova I already know I probably lost game. The current #1 Gold Deck in the Arena is a Ghost of the Past Nightmare deck.  It seems like these nightmare decks have become more popular. I was playing against a dark deck earlier and realized he was playing with Nightmare's. Once the opponent played some Time Pillars/Towers  I knew I was probably going to loose. I wonder what card these people get from the Oracle? It seems like more people are making decks with Ghost of the Past and Nightmare.

Last card I got from the Oracle was a Fog Shield. I know it's not very creative but I decided to make a fire deck with Fog Shield. I figured since an upgraded Fog Shield cost only 1 it could work well with Immolation. Are the Sog's what makes the fire decks difficult to beat? Is it the Immolation's? Is it the big creatures like Fire Golem, Crimson Dragon or Fire Spirit?
Title: Re: It's time for action
Post by: macgawel on September 10, 2011, 05:32:17 am
I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph).
SoG gets some counters.

IMHO, the quanta-providers are so powerful for one reason :
They instantly give you quantum.
So the only one quantum counter - BH - is pretty useless, since it can affect quantum only at your turn.

You take quantum spells and some good - and cheap - cards and you can make a good deck.

A nerf could be to delay the quantum given, so that you can use it the turn you play your spell - at the end of your turn for exemple.
Title: Re: It's time for action
Post by: Siweisun on September 10, 2011, 03:58:10 pm
I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph).
SoG gets some counters.

IMHO, the quanta-providers are so powerful for one reason :
They instantly give you quantum.
So the only one quantum counter - BH - is pretty useless, since it can affect quantum only at your turn.

You take quantum spells and some good - and cheap - cards and you can make a good deck.

A nerf could be to delay the quantum given, so that you can use it the turn you play your spell - at the end of your turn for exemple.
For quanta control, there's also pest and discord, but yes, Cremation could use a nerf. Watching the opponent play a lava destroyer and two minor pheonixes on turn one is not fun.
Title: Re: It's time for action
Post by: Siweisun on September 10, 2011, 05:14:50 pm
Hmm, entropy seems to be dominating Gold league now.
Title: Re: It's time for action
Post by: hainkarga on September 14, 2011, 06:59:12 am
delightful

(http://img824.imageshack.us/img824/9302/firepr.jpg)
Title: Re: It's time for action
Post by: gumbeh on September 14, 2011, 08:30:16 am
delightful

(http://img824.imageshack.us/img824/9302/firepr.jpg)
Xeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.

Skimming the rankings, i got the impression that many people might be banning themselves from using fire for one reason or another. At the time, it looked like only the top 50 or so players were primarily fire, and the majority had a wider spread of elements.

Kinda neat if only a few people are still doing that crap. Only the fire fans, players who are obsessed with using the optimum strategy, or jerks, perhaps?
Title: Re: It's time for action
Post by: hainkarga on September 14, 2011, 10:37:41 am
delightful

(http://img824.imageshack.us/img824/9302/firepr.jpg)
Xeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.
Good job, you just managed to change platinum leader.
(http://img197.imageshack.us/img197/1968/unledku.gif)
0h wait.. :p

You can't call these people jerks tho. They are just doing what they are allowed to do and what sounds logical. You cant accuse people of jerkness only because the rankings are all fire and bad taste to you. Its the same & natural in every game. I see this fire domination issue hard to fix without limiting game play too much, which generally sucks.
Title: Re: It's time for action
Post by: zombie0 on September 14, 2011, 01:58:37 pm
we need all 4 leagues to rock the fire lance.  give it up for fire lance!  woooo!   :-*
Title: Re: It's time for action
Post by: DrunkDestroyer on September 14, 2011, 11:23:22 pm
I hope every person doing this is making original decks too.

I've almost completely stopped using fire in all my decks because its so lame. (To make it seem allright to my brain, I can only power fire cards with upped Fireflies. Everything else is uncool.)


I'm a little slow, and short of upped cards though. Any chance a decent list could be made of the best decks to do this with? Not even close to the upped cards needed for most of them.
Title: Re: It's time for action
Post by: gumbeh on September 15, 2011, 12:44:31 am
delightful

(http://img824.imageshack.us/img824/9302/firepr.jpg)
Xeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.
Good job, you just managed to change platinum leader.
(http://img197.imageshack.us/img197/1968/unledku.gif)
0h wait.. :p

You can't call these people jerks tho. They are just doing what they are allowed to do and what sounds logical. You cant accuse people of jerkness only because the rankings are all fire and bad taste to you. Its the same & natural in every game. I see this fire domination issue hard to fix without limiting game play too much, which generally sucks.
Note I said OR jerks. It's still a somewhat baseless assumption, but because there are so many fewer fire decks than last I checked, and the heaviest concentration is in a small top-level bracket,  I feel it's likely that most of those people are EITHER:
DrunkDestroyer's sentiment matches up exactly with what I think is causing there to be fewer fire decks, even if they're dominating the top levels. DD, you might find good, fun non-fire ideas in the "good lasting arena decks" topic (http://elementscommunity.org/forum/index.php?topic=28523.0).
Title: Re: It's time for action
Post by: aluba on September 15, 2011, 03:16:32 am
not only the top one,i usually met fire when i play arena. just fxck fire!!!
Further more,i am doubt these makers can through the arena to win the trophy?
Without the system bonus like 3x power,double draw..etc.
I think they can't pass the arena if they met their own deck!
Last,fxck fire twice!!!!
Title: Re: It's time for action
Post by: DrunkDestroyer on September 15, 2011, 04:09:56 am
DrunkDestroyer's sentiment matches up exactly with what I think is causing there to be fewer fire decks, even if they're dominating the top levels. DD, you might find good, fun non-fire ideas in the "good lasting arena decks" topic (http://elementscommunity.org/forum/index.php?topic=28523.0).
:P, I actually meant offensive decks, as in for playing against the arena, taking them down actively instead of passively.

I have fun making my own decks, even if they end up going 0-2 and kicked straight out to some speedbow grinder.
Title: Re: It's time for action
Post by: Siweisun on September 15, 2011, 09:38:38 pm
delightful

(http://img824.imageshack.us/img824/9302/firepr.jpg)
Xeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.
Good job, you just managed to change platinum leader.
(http://img197.imageshack.us/img197/1968/unledku.gif)
0h wait.. :p

You can't call these people jerks tho. They are just doing what they are allowed to do and what sounds logical. You cant accuse people of jerkness only because the rankings are all fire and bad taste to you. Its the same & natural in every game. I see this fire domination issue hard to fix without limiting game play too much, which generally sucks.
Note I said OR jerks. It's still a somewhat baseless assumption, but because there are so many fewer fire decks than last I checked, and the heaviest concentration is in a small top-level bracket,  I feel it's likely that most of those people are EITHER:
    jerks, who make firestalls with the knowledge that it will annoy peopleoptimizers, who can't stand to put up anything less than the best possible deck (which is typically fire)fire fans, who aren't mean but just love fire
DrunkDestroyer's sentiment matches up exactly with what I think is causing there to be fewer fire decks, even if they're dominating the top levels. DD, you might find good, fun non-fire ideas in the "good lasting arena decks" topic (http://elementscommunity.org/forum/index.php?topic=28523.0).
You're forgetting one kind of people: the kind that has never looked on the forums, so they have no idea how much people hate fire.
Title: Re: It's time for action
Post by: Jappert on September 19, 2011, 08:07:26 pm
I decided to give CCYB a try in Platinum Arena, I use a modification with PA and Jade Shield wich apparantly works quite well vs firestalls!
AM's were useless here ofc and I had a fairly good draw (both PA and Jade in starting hand, had to wait for my pulvy).

Still a very satisfying win and the firefighter strikes again!
(http://img690.imageshack.us/img690/65/firestallextinguished.jpg)
Dropped this guy from rank 5 to rank 8. That'll teach him! (700+ elec, yay)
Title: Re: It's time for action
Post by: zombie0 on September 19, 2011, 09:44:42 pm
thats a nice looking win  :)   you can absorb the 40 damage no problem.  i imagine a handful of fire shields and fire bolts sitting there useless clogging up their hand.  how embarassing  :-[  :P
Title: Re: It's time for action
Post by: Camoninja on September 20, 2011, 12:14:18 am
Imagine those bolts trembling in fear when the Shard of Sacrifice makes it into the game! :D
Title: Re: It's time for action
Post by: ndclub on September 20, 2011, 12:24:15 pm
Imagine those bolts trembling in fear when the Shard of Sacrifice makes it into the game! :D
Firestalls rely on stalling. If you shard of sacrifice your stalling for them, they simply wait for all of the SOS to be gone and its back to being one turn KO'ed.
Title: Re: It's time for action
Post by: SnoWeb on September 20, 2011, 01:17:14 pm
Imagine those bolts trembling in fear when the Shard of Sacrifice makes it into the game! :D
Firestalls rely on stalling. If you shard of sacrifice your stalling for them, they simply wait for all of the SOS to be gone and its back to being one turn KO'ed.
Firestalls do not have purify ...
Title: Re: It's time for action
Post by: Calindu on September 20, 2011, 01:46:30 pm
I decided to give CCYB a try in Platinum Arena, I use a modification with PA and Jade Shield wich apparantly works quite well vs firestalls!
AM's were useless here ofc and I had a fairly good draw (both PA and Jade in starting hand, had to wait for my pulvy).

Still a very satisfying win and the firefighter strikes again!
(http://img690.imageshack.us/img690/65/firestallextinguished.jpg)
Dropped this guy from rank 5 to rank 8. That'll teach him! (700+ elec, yay)
Suddenly flying fahrens.
Title: Re: It's time for action
Post by: ndclub on September 20, 2011, 08:54:21 pm
Imagine those bolts trembling in fear when the Shard of Sacrifice makes it into the game! :D
Firestalls rely on stalling. If you shard of sacrifice your stalling for them, they simply wait for all of the SOS to be gone and its back to being one turn KO'ed.
Firestalls do not have purify ...
But they generally SoG out-heal enough poison to outlast every single SoS you got. Yes, they are getting a 1 hp per turn nerf but we shall see if it changes things all that much. Were also still not sure that the final version of SoS is survivable chained 6 times.(if they increase the hp loss as they were talking) Yes Fahrenheit would heal you back but in a PvP setting that would seem to be a player mistake.
Title: Re: It's time for action
Post by: Bootsza on September 21, 2011, 07:51:06 pm
I stole this from the strategy thread for Decay:

by Bootsza
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 7ak 7ak 7ak 7td 7td 7td 7td 80h 80h 80h 80h 8pj


It is a bit slow but I am having some good results against Firestalls and all kinds of standard arena decks.  I am thinking about adding in some deflags for SoGs and other tricksy permanents.

Any thoughts?
Title: Re: It's time for action
Post by: pulli23 on September 21, 2011, 09:08:53 pm
Well I only play bronze and silver,

But really, a half-upped (everything except the phoenixes) phoenix/gabroid rush I've never had any problems at all with firestalls. - Heck the AI seems to always waste the fireballs on my phoenixes.

Much more boring are those aether decks: if they get lucky and a 4-5 stream of aether shields is gg, I can't think of a single deck that is good "on average" and also good vs aether.
Title: Re: It's time for action
Post by: ralouf on September 21, 2011, 09:11:09 pm
A deck with pulvy will kill aether deck (JMZ for example). My gold league killer with discord/BH to slow or prevent shield was good too (and I had 2 steal and one deflag too). You can also try to had a momentum/unstoppable in your deck, specially if you have growing creatures.
Title: Re: It's time for action
Post by: redium on September 21, 2011, 09:24:41 pm
I build some pretty brutal immorushes for platinum, they get beat.  I will admit that sometimes if my deck does not do well, and by not do well I mean HORRIBLE, I will salvage it by building an immorush.  Other times I just do not have enough upped cards to make a good plat deck so I have to resort to worse schemes like an immorush, flying weapon deck, deathrush, etc.   Never made a stall for arena.

That said I have a mean monolife mitosis deck up that is 8/0.  I hope that others don't always just do immorushes just to win or bank. 
Title: Re: It's time for action
Post by: TheForbiddenOracle on September 21, 2011, 09:29:07 pm
I stole this from the strategy thread for Decay:

by TheForbiddenOracle
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 7ak 7ak 7ak 7td 7td 7td 7td 80h 80h 80h 80h 8pj


It is a bit slow but I am having some good results against Firestalls and all kinds of standard arena decks.  I am thinking about adding in some deflags for SoGs and other tricksy permanents.

Any thoughts?
IMO it's really too slow to compete with any kind of rush, and with only 4 sources of damage it's gonna take a while to get enough damage to win and you need 4 cards to start the combo (assuming your opponent has CC). I even managed to lose to a 1hp deck... Black Hole, Gravity Nymphs, and nearly any kind of rush. I don't know if I'm just unlucky but I still have not won with it. Maybe add some Pandamoniums?
Title: Re: It's time for action
Post by: ralouf on September 21, 2011, 09:30:12 pm
Mono death (1 time rank 1, one time rank1/2) and ghostmare  (2 time rank1) are way better I think
Title: Re: It's time for action
Post by: pulli23 on September 21, 2011, 10:20:56 pm
A deck with pulvy will kill aether deck (JMZ for example). My gold league killer with discord/BH to slow or prevent shield was good too (and I had 2 steal and one deflag too). You can also try to had a momentum/unstoppable in your deck, specially if you have growing creatures.
Well I'm running 2 deflags.. It's just ragequitting when I see 4+ shields in a row. Might change my arsenic by a pulvy someday!
Title: Re: It's time for action
Post by: Jappert on September 22, 2011, 05:36:23 am
Let's stay on topic guys.

Take your Dim shield complaints elsewhere! This topic is about Firestalls and Immorushes!
Title: Re: It's time for action
Post by: dragonsdemesne on September 22, 2011, 06:41:20 am
You really don't want to see my arena deck right now :p  It's 30-0 with lava golem as the card.  *hangs head in both shame and pride simultaneously*  I've built a couple monofire or almost monofire decks in the past if I get a good fire card, but I don't try to make every deck into an almost monofire just because it'll work.  There's people that will, for instance, get a card like Shockwave and make a monofire deck and cast it off the one air from Cremations.  I don't like when people do something like that, because it's not particularly imaginative, but like I got handed lava golem two days ago... I'm not going to pass that up unless I already have a good deck up, and my deck was 7 days old when I got golem, so of course I was going to use it.

Personally, I don't see fire stall as being as much of a problem as immorush, but maybe it's because immorush does better against my style of decks (usually slower rainbow control types) than fire stall does.  Also, most of the cards that I think are the biggest culprits are used more in immorush than firestall.

Two of the worst offending cards in my opinion:

Explosion - This is just too cheap.  It's so cheap, you can splash it in other decks by just making your mark fire in an otherwise mono deck.  When compared to other permanent destruction (Steal, Pulverizer, Butterfly Effect, lucky mutants) I think it should cost at least 1 fire more in both forms.  (Granted, this is also used in firestall)

Cremation - This is really powerful.  In fact, most of the games I beat immorush, it's because their draw had few or no cremations.  It could be changed to only work on fire creatures, or give less quanta on nonfire creatures, or require 1 fire to actually play it, so that it either takes 1 extra turn to play it in pillarless decks, or you have to use something else (nova, upped tower) to power it out on turn 1.  Many times, with just one more turn, I'd be able to stabilize against such decks, or outrush them if that was my strategy.

Also, fire has the creatures with the highest offense/lowest defense ratio.  This means that, in the absence of creature removal, fire is the best element.  However, this also is one of its weaknesses, and can be taken advantage of by cards like otyugh, antimatter, and so on.  I think that crimson dragon is reasonable, though strong, for instance, but I do think that minor phoenix and lava destroyer are too cheap.  Minor phoenix should either cost 1 more fire to play, or be 3/1 at the current cost.  Lava Destroyer is just... scary :p  It should cost at least 1 more fire to play as well; it certainly should cost more than the unupped version, which is still a strong card, but more fair.

Well, that's my two cents.  At least my lava destroyer arena deck is slightly unique, or at least as unique as can be done with such a card.  It's got the core of the deck we all know and hate (6x destroyer, 6x gemfinder, 6x cremation, some explosions) but it's got a few cards on the side that aren't usually in such decks.  Even if I'm going to follow an established archetype, which I try not to do, I will stamp my own style on it because I don't like netdecking; it shows a lack of skill, and often, they aren't optimized anyway.
blarg: Jappert,SnoWeb,Bootsza,TheForbiddenOracle