(http://i48.servimg.com/u/f48/10/08/58/46/snoweb10.jpg)Just to point out that my deck had no SoG, Cremation or Supernovas. Fire is overly powerful as it is - it's hard to balance an element that has been powerful for so long. I agree that the three cards you listed are currently overpowered in today's game though.
I repeat myself but I believe the solution is more on having card able to soft-counter SoG, immolation and/or SN. With the coming of the new shards I would really like to see cards going in this direction.
Just to point out that my deck had no SoG, Cremation or Supernovas.Which means it is neither a Firestall not an immorush. It is then perfectly fine. You are allowed to put fire decks sometimes.
Just want to throw a pic here I just took:All these persons received a fire card with the oracle. If you do and you can build an efficient fire deck, you'll climb up the LeaderBoard quasi automatically. No need to see the picture three times to understand that their is an imbalance toward certain elements (Fire first but entropy and death too in a less drastic manner). The only thing we can hope for is that Zanz hear our call and give us more tools (i.e. cards) to restore the equilibrium. If not better be use to see red ...
(http://i.imgur.com/VRCT0.jpg)
Loving the updates on Leaderboards SnoWeb!Just for you then, Bootsza:
Lets deal with :death and :entropy later ;)
The :aether deck is an fractix with crap load of control.Just want to throw a pic here I just took:All these persons received a fire card with the oracle. If you do and you can build an efficient fire deck, you'll climb up the LeaderBoard quasi automatically. No need to see the picture three times to understand that their is an imbalance toward certain elements (Fire first but entropy and death too in a less drastic manner). The only thing we can hope for is that Zanz hear our call and give us more tools (i.e. cards) to restore the equilibrium. If not better be use to see red ...
(http://i.imgur.com/VRCT0.jpg)Loving the updates on Leaderboards SnoWeb!Just for you then, Bootsza:
Lets deal with :death and :entropy later ;)
Made this morning just after Oracle time: 7 :fire + 1 :earth (being an immograborush) + 5 :entropy + 1 :aether + 4 :death + 5 :darkness + 2 :water (newcomers) = 25
(http://i48.servimg.com/u/f48/10/08/58/46/snoweb13.jpg)
Yep, I think it is working :)Didn't work at all for me on the long term, had quite a few matches where a single bonewall would mean I win :(
Thanks for the updates. Jappert's poison / bonewall deck is working best for me at the moment.
Yep, I think it is working :)Not really
But as Bonestorm, no SoGs, no Cremations, no SNovas. And its not a Firestall either. Still not good though?The :aether deck is an fractix with crap load of control.Just want to throw a pic here I just took:All these persons received a fire card with the oracle. If you do and you can build an efficient fire deck, you'll climb up the LeaderBoard quasi automatically. No need to see the picture three times to understand that their is an imbalance toward certain elements (Fire first but entropy and death too in a less drastic manner). The only thing we can hope for is that Zanz hear our call and give us more tools (i.e. cards) to restore the equilibrium. If not better be use to see red ...
(http://i.imgur.com/VRCT0.jpg)Loving the updates on Leaderboards SnoWeb!Just for you then, Bootsza:
Lets deal with :death and :entropy later ;)
Made this morning just after Oracle time: 7 :fire + 1 :earth (being an immograborush) + 5 :entropy + 1 :aether + 4 :death + 5 :darkness + 2 :water (newcomers) = 25
(http://i48.servimg.com/u/f48/10/08/58/46/snoweb13.jpg)
But as Bonestorm, no SoGs, no Cremations, no SNovas. And its not a Firestall either. Still not good though?It's fine don't worry. The idea is not to forbid any fire deck. We would like the favour the variety ... Being the only fractix in the top 25 is fine. The problem is also the very large Fire domination. As a matter of fact, Fractix happen to be a fire deck ...
If I got more variety from the oracle I'd go for it, but its been phoenix, graboid and 7 different shields throughout the last days *roll*What's wrong with shields?
edit: grammar
Yeah, I think a bigger dune scorpion deck is needed... if it is a potential answer at all...The problem is that this deck lacks defence as it is. You might want some SoG or play an entropy version with antimatter and pandemonium. Try Eternal Chaos for example it's quite reliable.
I tried eternal chaos alot aswell. Nothing beats a platinum immorush with a good draw though....Yeah, I think a bigger dune scorpion deck is needed... if it is a potential answer at all...The problem is that this deck lacks defence as it is. You might want some SoG or play an entropy version with antimatter and pandemonium. Try Eternal Chaos for example it's quite reliable.
I fear that because arena is not considered for balancing that we will not get any demanded changes from zanz. However everyone has to agree that fire has long been far too versatile of a color in PVP and all cards are above average in strength(which alone should be enough to balance it). Putting a 3x mark on top of all this is insane because I cant think of any other deck type that still has a good chance to beat decks specifically built to counter it.Not all of fires cards are above average though........ Ash eater, fire spirit, i dare say even crimson dragon is balanced. Its just that fire has everything except for healing. Yes a couple cards could be nerfed a little bit, but overall, fire doesn't need to be nerfed.
(http://img534.imageshack.us/img534/4139/fireleague.png)Fire needs nerfs :S
Ya Ive gotten firebolt 3 times in the last 2 weeks and made the exact same really lame deck :x I feel bad but.... until it gets changed its gonna ruleThat's sad, if people keep reasoning like this we're never getting rid of these decks.
What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.that would be much easier to do if the trainer got an arena update, id be all for building new decks and testing them if i knew i wouldn't loose any score or electrum heck i build my arena deck and play against it at least a dozen times before i finish tweaking it! but it's not the same as playing in the actual arena
Just import ai6 decks? Tons of decks have been posted so far if you have no idea what to import.What we need is a decent counter, no nerfing! Build decks, test them, defeat immorushes/firestalls and tell us about it.that would be much easier to do if the trainer got an arena update, id be all for building new decks and testing them if i knew i wouldn't loose any score or electrum heck i build my arena deck and play against it at least a dozen times before i finish tweaking it! but it's not the same as playing in the actual arena
Random proposal: mark is of your Oracle Card's Element. Fixed.I welcome our new PSNbow overlords.
Also, Burning Pillar, Fire Pend, Fire Bolt, Rage Potion, Fahrenheit, Deflag, Fire Shield, Sanctuary = o hai thar FirestallRandom proposal: mark is of your Oracle Card's Element. Fixed.I welcome our new PSNbow overlords.
(http://img534.imageshack.us/img534/4139/fireleague.png)I'm glad someone got a screencap of my brief time at #1 :D. I do get to be a little bit proud that I had top decks in gold and platinum leagues, even if they were fire decks. At least my decks were my own making, instead of copying someone else's. My trick was immolation rush plus lots of control to take advantage of double draw as much as possible.
(http://img534.imageshack.us/img534/4139/fireleague.png)Cute.
The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2)When did this happen? I don't see it in the patch notes on the wiki.
During beta zanz introduced 'guilt' so that you can't chain any of the mentioned cards more than twice in a row without a turn or something in between. I guess you'll have to look in the 1.28 patch info thread for his post.The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2)When did this happen? I don't see it in the patch notes on the wiki.
I wasn't able to find a zanz post mentioning it, but google showed the "Guilt" term showing up often enough here and there.http://elementscommunity.org/forum/index.php/topic,27523.msg383811#msg383811
I'm gonna put up a silence / BH deck to test whether the guilt is overall or per card. I.E., can the AI do Silence, Silence, BH (silence guilt) - or must it do Silence, Silence, (guilt), BH+Silence. We'll see how it goes.
I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph). With such counter cards a greater number of deck would be efficient against the unimaginative fire decks (immorush and fire stall). Would be left only the most efficient imaginative and hot one (which is perfectly fine). The other cards which became very efficient in the AI side of the arena environment (the denial one: BH, Silence, Nightmare, EQ ...) already received a nerf (no chaining of more than 2) and already have counter cards (sanctuary, PA etc...).It's not just Fire decks that are the problem. A lot of times I get stuck playing against rainbow decks with lots of good cheap efficient creatures. There are many decks that use cards like Supernova. Once the opponent plays supernova I already know I probably lost game. The current #1 Gold Deck in the Arena is a Ghost of the Past Nightmare deck. It seems like these nightmare decks have become more popular. I was playing against a dark deck earlier and realized he was playing with Nightmare's. Once the opponent played some Time Pillars/Towers I knew I was probably going to loose. I wonder what card these people get from the Oracle? It seems like more people are making decks with Ghost of the Past and Nightmare.
I understand what Jappert said about building deck specially efficient against fire decks. It might be a acceptable short term solution but It does not solve the problem: monotony. First not everybody reads the forum and/or is able to build such efficient decks. Second, even if you can you still have to fight a great majority of those decks.
I realized today that some people are so unimaginative that even when they don't get a fire card from the oracle, they keep the same 30 card fire deck and put five dead oracle cards to go to the 35 card limit! They might even have a more efficient deck that way that if they tried to create one from scratch (you know brainless is brainless). This should not be.
I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph).SoG gets some counters.
For quanta control, there's also pest and discord, but yes, Cremation could use a nerf. Watching the opponent play a lava destroyer and two minor pheonixes on turn one is not fun.I don't want a nerf either. We just have to admit that some cards in the arena environment are more efficient than in the classical PvP one. Those cards (IMO: SoG, immolation and SN) remain without a good counter (in the player side of the arena environment BH happen to be too slow to be really efficient without nymph).SoG gets some counters.
IMHO, the quanta-providers are so powerful for one reason :
They instantly give you quantum.
So the only one quantum counter - BH - is pretty useless, since it can affect quantum only at your turn.
You take quantum spells and some good - and cheap - cards and you can make a good deck.
A nerf could be to delay the quantum given, so that you can use it the turn you play your spell - at the end of your turn for exemple.
delightfulXeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.
(http://img824.imageshack.us/img824/9302/firepr.jpg)
Good job, you just managed to change platinum leader.delightfulXeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.
(http://img824.imageshack.us/img824/9302/firepr.jpg)
Note I said OR jerks. It's still a somewhat baseless assumption, but because there are so many fewer fire decks than last I checked, and the heaviest concentration is in a small top-level bracket, I feel it's likely that most of those people are EITHER:Good job, you just managed to change platinum leader.delightfulXeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.
(http://img824.imageshack.us/img824/9302/firepr.jpg)
(http://img197.imageshack.us/img197/1968/unledku.gif)
0h wait.. :p
You can't call these people jerks tho. They are just doing what they are allowed to do and what sounds logical. You cant accuse people of jerkness only because the rankings are all fire and bad taste to you. Its the same & natural in every game. I see this fire domination issue hard to fix without limiting game play too much, which generally sucks.
DrunkDestroyer's sentiment matches up exactly with what I think is causing there to be fewer fire decks, even if they're dominating the top levels. DD, you might find good, fun non-fire ideas in the "good lasting arena decks" topic (http://elementscommunity.org/forum/index.php?topic=28523.0).:P, I actually meant offensive decks, as in for playing against the arena, taking them down actively instead of passively.
You're forgetting one kind of people: the kind that has never looked on the forums, so they have no idea how much people hate fire.Note I said OR jerks. It's still a somewhat baseless assumption, but because there are so many fewer fire decks than last I checked, and the heaviest concentration is in a small top-level bracket, I feel it's likely that most of those people are EITHER:Good job, you just managed to change platinum leader.delightfulXeno and I tried to do something about this yesterday, but we just kept running into non-fire decks.
(http://img824.imageshack.us/img824/9302/firepr.jpg)
(http://img197.imageshack.us/img197/1968/unledku.gif)
0h wait.. :p
You can't call these people jerks tho. They are just doing what they are allowed to do and what sounds logical. You cant accuse people of jerkness only because the rankings are all fire and bad taste to you. Its the same & natural in every game. I see this fire domination issue hard to fix without limiting game play too much, which generally sucks.jerks, who make firestalls with the knowledge that it will annoy peopleoptimizers, who can't stand to put up anything less than the best possible deck (which is typically fire)fire fans, who aren't mean but just love fire
DrunkDestroyer's sentiment matches up exactly with what I think is causing there to be fewer fire decks, even if they're dominating the top levels. DD, you might find good, fun non-fire ideas in the "good lasting arena decks" topic (http://elementscommunity.org/forum/index.php?topic=28523.0).
Imagine those bolts trembling in fear when the Shard of Sacrifice makes it into the game! :DFirestalls rely on stalling. If you shard of sacrifice your stalling for them, they simply wait for all of the SOS to be gone and its back to being one turn KO'ed.
Firestalls do not have purify ...Imagine those bolts trembling in fear when the Shard of Sacrifice makes it into the game! :DFirestalls rely on stalling. If you shard of sacrifice your stalling for them, they simply wait for all of the SOS to be gone and its back to being one turn KO'ed.
I decided to give CCYB a try in Platinum Arena, I use a modification with PA and Jade Shield wich apparantly works quite well vs firestalls!Suddenly flying fahrens.
AM's were useless here ofc and I had a fairly good draw (both PA and Jade in starting hand, had to wait for my pulvy).
Still a very satisfying win and the firefighter strikes again!
(http://img690.imageshack.us/img690/65/firestallextinguished.jpg)
Dropped this guy from rank 5 to rank 8. That'll teach him! (700+ elec, yay)
But they generally SoG out-heal enough poison to outlast every single SoS you got. Yes, they are getting a 1 hp per turn nerf but we shall see if it changes things all that much. Were also still not sure that the final version of SoS is survivable chained 6 times.(if they increase the hp loss as they were talking) Yes Fahrenheit would heal you back but in a PvP setting that would seem to be a player mistake.Firestalls do not have purify ...Imagine those bolts trembling in fear when the Shard of Sacrifice makes it into the game! :DFirestalls rely on stalling. If you shard of sacrifice your stalling for them, they simply wait for all of the SOS to be gone and its back to being one turn KO'ed.
I stole this from the strategy thread for Decay:IMO it's really too slow to compete with any kind of rush, and with only 4 sources of damage it's gonna take a while to get enough damage to win and you need 4 cards to start the combo (assuming your opponent has CC). I even managed to lose to a 1hp deck... Black Hole, Gravity Nymphs, and nearly any kind of rush. I don't know if I'm just unlucky but I still have not won with it. Maybe add some Pandamoniums?
It is a bit slow but I am having some good results against Firestalls and all kinds of standard arena decks. I am thinking about adding in some deflags for SoGs and other tricksy permanents.
Any thoughts?
A deck with pulvy will kill aether deck (JMZ for example). My gold league killer with discord/BH to slow or prevent shield was good too (and I had 2 steal and one deflag too). You can also try to had a momentum/unstoppable in your deck, specially if you have growing creatures.Well I'm running 2 deflags.. It's just ragequitting when I see 4+ shields in a row. Might change my arsenic by a pulvy someday!