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Offline Daytripper

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230463#msg230463
« Reply #96 on: December 21, 2010, 10:10:57 pm »
I just tried this one, because I basically had everything except the steam machines. The steam machines are a load of fun, by the way, I didn't know they were that strong. One can smoke an opponent single handedly.

I decided to pair most things except the FFQ, because you really need it in the beginning, so I have 3. I don't like just the one main attacker, so I use 2 steam machines. In my opinion it would be pointless to have 1 with no eternity. I thought the deck was horrible at first. I intended to put the steamies in another rainbow :P

After cutting all the junk and using 35/36 cards (4 sog and 2 AM max and 3 hourglasses for speed) I am quite happy. If hope is up you dont need healing, if there is no hope, you lose anyway. You quint 1 FFQ, 1 steamie and 1 loboman, if the run is good you are ok. Now a few AM's and the loboman can really disrupt the enemy play. If the draw is good, yes it gives you just enough time to plant hope. After that, it is better than permafrost.

IF the draw is good, damage is not a problem. One machine is main damage, a field of fireflies is the rest. Lobo and pulvy cut the quanta income. You can have ferox and miracle too. After all if the draw is bad, late fractaled golems cant finish miracle either. That's the only real disadvantage, you can't surprise the opponent.

In the end, it is quite a fun deck. If you can take the hurdle chances to em are good. The permafrost variation is objectively safer. It doesn't need 6 or 7 creatures, so it can carry a lot more defence. (5 sog, 2 AM, 2 shields and 2 afla fits easy in 35 card deck.) Still I'm glad I tried it and I'll be messing with the steamies some more.

Day
Shards aren't overpowered, as long as you have them yourself.

Offline lokiburn4

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230476#msg230476
« Reply #97 on: December 21, 2010, 10:28:52 pm »
Add Silence to deal with miracles. OR .... trade out the streamers for forest spirits...and ... .. skyblitz! BAM. I was wondering what the perfect deck for that combo would be... this might be it.

Offline Daytripper

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230487#msg230487
« Reply #98 on: December 21, 2010, 10:42:43 pm »
Not a bad plan, if it wasn't for the fact this deck is barely hanging on when it comes to healing... Sure you can add 2 more cards, why not an elite queen and a fractal, and replace with golems?

I'd sure like the new cards, but I think this deck is loaded... The strenght of the steamies is you can even play the first one without quint. It is so strong only some Gods can take it out. Forest spirits, however are cannon fodder.
Shards aren't overpowered, as long as you have them yourself.

Offline lokiburn4

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230524#msg230524
« Reply #99 on: December 21, 2010, 11:26:41 pm »
True that! And it seems that that stingy FFQ hogs all the qir quantum! hmph. So maybe this isn't the deck after all, but i would like to do something with forest specter blitz... someday.

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230548#msg230548
« Reply #100 on: December 22, 2010, 12:11:41 am »
I believe Elite Queens have been discussed before. It basically boiled down to "sure, it can work, but more often than not it hurts you".

Offline Daytripper

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230807#msg230807
« Reply #101 on: December 22, 2010, 08:41:02 am »
Pffft. It just needs some more creative way to block the damage... This is a good concept, but it is of the ''one big blow'' or ''do or die'' type. (Hope or lose) FFQ + hope is a lock, but it is a slow lock. There are many sidelines in the deck.

1) Plant steamie and rip. (Can off Octane)
2) Plant loboman and stop everything from growing/spitting. (Anti Osiris/golems/specters)
3) Antimatter dragons and tie the damage and healing.

Consider all that potential and you know you don't need hope. But what about the endgame? Nothing can REALLY block the damage of the whole field. Not even permafrost. Only early afla can come close to that.

Conclusion: You need to put 2 aflas in it, or 2 dusk shields. It works really well. You can still fit 6 attackers and 6 healing and 3 hourglasses, which will do really. (And that's still 37 card version.) I thought an early queen in the hand was nice, but it costs too much to play really. Just use 2. And if you don't draw it, well, leave it. Other strategies can compensate the gap. 

This is a bit slower than a minimal defence version, but the AM's just save your life. Of course it won't work on just any God.

Code: [Select]
5oj 5oj 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7gv 7gv 7h2 7h2 7k4 7k4 7q5 7q5 7q5 7t8 7t8 80h 80h 80h
Shards aren't overpowered, as long as you have them yourself.

Offline jmdt

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230885#msg230885
« Reply #102 on: December 22, 2010, 01:51:31 pm »
Pffft. It just needs some more creative way to block the damage... This is a good concept, but it is of the ''one big blow'' or ''do or die'' type. (Hope or lose) FFQ + hope is a lock, but it is a slow lock. There are many sidelines in the deck.

1) Plant steamie and rip. (Can off Octane)
2) Plant loboman and stop everything from growing/spitting. (Anti Osiris/golems/specters)
3) Antimatter dragons and tie the damage and healing.

Consider all that potential and you know you don't need hope. But what about the endgame? Nothing can REALLY block the damage of the whole field. Not even permafrost. Only early afla can come close to that.

Conclusion: You need to put 2 aflas in it, or 2 dusk shields. It works really well. You can still fit 6 attackers and 6 healing and 3 hourglasses, which will do really. (And that's still 37 card version.) I thought an early queen in the hand was nice, but it costs too much to play really. Just use 2. And if you don't draw it, well, leave it. Other strategies can compensate the gap. 

This is a bit slower than a minimal defence version, but the AM's just save your life. Of course it won't work on just any God.

Code: [Select]
5oj 5oj 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7gv 7gv 7h2 7h2 7k4 7k4 7q5 7q5 7q5 7t8 7t8 80h 80h 80h
This version looks pretty spiffy.  I had tinkered with dragoon1140's version with moderate success, but I missed having an extra shield until hope got large.  This may be the ticket.

Offline Daytripper

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230930#msg230930
« Reply #103 on: December 22, 2010, 04:11:40 pm »
I've not bee able to find what spiffy is.  :P This just seemed a logic build to me. Without defence a pretty slow attack can finish you. That simply shouldn't happen. The AM and the pre shield are a decent stall. Aflatoxin is nice, but you can't count on it. Usually it is too slow.

I have tried different variations now. This is fun. You don't need hope though. The basic strategy always works. It is fair enough to ditch hope and play with one elite FFQ. You hang the rest of the deck full with healing and 2 or 3 shields. (An indistructabe shield for backup is always nice.) The difference is obvious. Hope gives more EMs, extra healing is less risky but you also will not EM that often.
Shards aren't overpowered, as long as you have them yourself.

Offline jmdt

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg230949#msg230949
« Reply #104 on: December 22, 2010, 05:11:27 pm »
I've not bee able to find what spiffy is.  :P This just seemed a logic build to me. Without defence a pretty slow attack can finish you. That simply shouldn't happen. The AM and the pre shield are a decent stall. Aflatoxin is nice, but you can't count on it. Usually it is too slow.

I have tried different variations now. This is fun. You don't need hope though. The basic strategy always works. It is fair enough to ditch hope and play with one elite FFQ. You hang the rest of the deck full with healing and 2 or 3 shields. (An indistructabe shield for backup is always nice.) The difference is obvious. Hope gives more EMs, extra healing is less risky but you also will not EM that often.
http://www.urbandictionary.com/define.php?term=spiffy

 :)

Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg258772#msg258772
« Reply #105 on: January 28, 2011, 01:11:35 am »
Not sure if its been mentioned, but I think that sky blitz + chimera in this deck would be AWESOME :P

Once the field is full of fireflies skyblitz adds 57 damage, and chimera keeps it that way, plus allows you to bypass the oponents shield  ;D

If only there was a way to keep Steam Machine out of it :(

Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg268638#msg268638
« Reply #106 on: February 11, 2011, 04:00:40 am »
Not sure if its been mentioned, but I think that sky blitz + chimera in this deck would be AWESOME :P

Once the field is full of fireflies skyblitz adds 57 damage, and chimera keeps it that way, plus allows you to bypass the oponents shield  ;D

If only there was a way to keep Steam Machine out of it :(
bad idea... if you don't kill your opponent in one turn, he is likely to own your chimera the turn after...

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Re: "Skittles" taste the rainbow! https://elementscommunity.org/forum/index.php?topic=12134.msg268778#msg268778
« Reply #107 on: February 11, 2011, 02:37:58 pm »
bad idea... if you don't kill your opponent in one turn, he is likely to own your chimera the turn after...
It'd be fairly trivial to calculate the damage.

 

anything
blarg: