I just tried this one, because I basically had everything except the steam machines. The steam machines are a load of fun, by the way, I didn't know they were that strong. One can smoke an opponent single handedly.
I decided to pair most things except the FFQ, because you really need it in the beginning, so I have 3. I don't like just the one main attacker, so I use 2 steam machines. In my opinion it would be pointless to have 1 with no eternity. I thought the deck was horrible at first. I intended to put the steamies in another rainbow
After cutting all the junk and using 35/36 cards (4 sog and 2 AM max and 3 hourglasses for speed) I am quite happy. If hope is up you dont need healing, if there is no hope, you lose anyway. You quint 1 FFQ, 1 steamie and 1 loboman, if the run is good you are ok. Now a few AM's and the loboman can really disrupt the enemy play. If the draw is good, yes it gives you just enough time to plant hope. After that, it is better than permafrost.
IF the draw is good, damage is not a problem. One machine is main damage, a field of fireflies is the rest. Lobo and pulvy cut the quanta income. You can have ferox and miracle too. After all if the draw is bad, late fractaled golems cant finish miracle either. That's the only real disadvantage, you can't surprise the opponent.
In the end, it is quite a fun deck. If you can take the hurdle chances to em are good. The permafrost variation is objectively safer. It doesn't need 6 or 7 creatures, so it can carry a lot more defence. (5 sog, 2 AM, 2 shields and 2 afla fits easy in 35 card deck.) Still I'm glad I tried it and I'll be messing with the steamies some more.
Day