I'm starting to go through all the decks to check, test, and comment on them. I'm checking to make sure they follow zanz's guidelines. I'm doing a basic 5-game-test to see build quality, effectiveness, AI playability (I try to play the game as the AI would with all it's faults, but I'm still probably playing better than I should), etc. Then I'm leaving some comments that will hopefully help either the creator tweak his deck or zanz as he picks which decks to keep. Right now, I'm just doing them in order, but I will probably organize them by types of deck (I'll put similar Mono/Duo/Trio decks together and then Rainbows together) as I go.
- Include code
- Can use all the cards currently in the trainer
- It is not mandatory to use the new cards
- AI3 have to be fun to play against
- AI3 have to be challenging and have a well developed strategy that the AI can use
- Add lots of variety to the deck (no 6 of this, 6 of that, 12 pillars)
- Max 3 rare cards per deck (at least 1 rare per deck would be best)
- Can be mono, duo, trio rainbow and anything in between
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck
In zanz current AI3 decks, Duo decks have an average of 14.8 different cards (13-17 range), Trio decks have an average of 13.3 different cards (10-18 range), and his one Rainbow deck has 26 different cards; total average is 14.9 cards in a deck.
MONOs
Aether
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61s 61s 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 620 620 620 620 623 623 623 623
?? are Mindgates
Strategy/Synergy: Use the player's deck against him.
Notes: 9 different cards. Mindgates don't seem to help that much. I think the AI will probably waste his Aether quanta getting cards he can't use. It just takes too long to get everything setup to use the player's deck.
W3:L2
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61t 61t 61u 61v 621 621 623 623 623 623 623 623
?? are Mindgates.
Strategy/Synergy: Use the player's deck against them.
Notes: Only 8 different cards (7 less than current average) . . . but for a mono, that's doing pretty good I suppose. Still, I imagine a larger deck with even more Aether cards would be better suited to AI3. I think the Quantum Pillars work better than just depending on getting enough of their pillars. Still, the deck can be on the slow side.
W3:L2
Darkness
Vampire attack!
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5uo 5uo 5uq 5uq 5ur 5ur 5us 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uu
Strategy/Synergy: Hit and heal . . . at the same time!
Notes: 9 different cards. Is short on quantum sometimes. A couple of Steals would be handy too.
W4:L1
DUOs
Air/Water
4tb 4tb 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5oh 5oh 5on 5on 5on 5on 5oo 5oo
?? are Shortbows
Strategy/Synergy: Toadfishes, Freeze+Shockwave and Freeze+Poison, Shortbow+Air Mark
Notes: 11 different cards (4 less than current average). The Water/Air synergy is strong. Overall, I think Pendulums would work better to avoid the situation of having quanta of one kind but cards of another in hand. But this still works pretty well.
W5:L0
Waterspout
5i4 5i4 5i4 5i6 5i7 5i7 5i7 5ia 5ib 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5oe 5og 5oh 5on 5on 5on 5on 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
?? are Water Pendulums and Air Pendulums.
Strategy/Synergy: Toadfishes, Freeze+Shockwave and Freeze+Poison
Notes: 14 different cards (1 less than current average). A Permafrost would be better than Wings, but balancing Water and Air quanta usage is tough.
W4:L1
Aether/Air
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5of 5og 5oh 5oh 5ol 5on 5on 5on 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61s 61s 61s 61t 61t 61u 61v 620 620 620 623 623
?? = Mindgate
Strategy/Synergy: Use player's deck against them;
Notes: 16 different cards (1 more than current average). The deck is kind of big and short on Aether quanta. I don't see much synergy between the two elements.
W2:L3
Aether/Entropy
Immortal pandemonium
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vl 4vp 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61u 61v 61v
Changed mark to Aether.
Strategy/Synergy: Immortal creatures + Pandemonium
Notes: 8 different cards (7 less than current average). Seems a little short on creatures.
W3:L2
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 621 621 621 621
Strategy/Synergy: Immortal creatures + Pandemonium
Notes: 9 different cards (6 less than current average). Can be a little slow sometimes. I like this build the best, though it probably needs to add more different cards.
W4:L1
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vi 4vk 4vl 4vp 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61s 61s 61s 61s 61s 61s 61t 61u 61v 61v 61v
Strategy/Synergy: Immortal creatures + Pandemonium
Notes: 13 different cards (2 less than current average). Heavy on Amethyst pillars for only 1 Dissipation Shield. Maybe replace them with Pendulums since getting the Aether creatures out is kind of slow.
W2:L3
Air/Death
52g 52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52j 52j 52j 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5oi 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 5oo 5oo
Strategy/Synergy: Web + Wings
Notes: 7 different cards (8 less cards than current average). Needs more Air quantum; would probably work much better if you replaced the Bone Pillars with Death Pendulums. Also needs more variety of cards. I don't think the combo is too strong since it has some fairly straightforward counters. The player just has to bring something besides a cudgel to the table. Still, probably should only have 5 Wings and Spiders at most.
W5:L0
52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52k 52k 52n 52n 52n 52p 52p 52s 52s 52s 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oh 5ol 5ol 5oo 5oo 5oo 5oo
Strategy/Synergy: Vultures/BY+Aflatoxin/Thunderstorm/OE/Plague
Notes: Only 9 different cards (6 less than current average). Went with Death mark since it had the highest cost cards. Pretty cool when the combo goes off. Not sure how well the AI will be able to take advantage of the combo. The AI will probably kill the cells too soon with the Thunderstorms/Plagues or waste the Plagues/Thunderstorms before he can cast Aflatoxin since it is so expensive. Or he may kill himself from Cell overload if he doeesn't draw CC or Wings.
W2:L1
Darkness/Air
Flying Darkness
5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5uq 5ur 5ut 5ut 5ut 5ut
Changed mark to Darkness
Strategy/Synergy: Play Darkness creature under the cover of Wings + Shockwaves
Notes: 9 different cards (6 less than average). FAIL! No Air pillars for Air cards. Plus there's no synergy here. Decent card usage, but the deck doesn't take advantage of having those two particular elements. And, you have 7 Shields in this deck but basically only 5 cards that can do damage.
Didn't test.
Darkness/Death
52g 52g 52g 52q 52q 52u 52u 52u 52u 52u 52u 542 542 542 542 542 542 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5uo 5up 5up 5up 5up 5uq 5uq 5uq 5uq 5ur
?? are 6 Deathstalkers and 6 Death Pendulums
Strategy/Synergy: Deathstalker + Nightfall
Notes: 8 different cards (7 less than current average). Can be slow to get the combo out sometimes, but otherwise pretty good.
W3:L2
52g 52g 52g 52g 52g 52g 52g 52g 52n 52o 52o 52o 52o 52p 52q 52r 52u 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5un 5un 5un 5un 5uo 5up 5up 5uq 5uq 5ur 5us 5us 5v0 5v0 5v0 5v1
?? are 3 voodoo doll , 1 Nightmare, 1 Deathstalker
Strategy/Synergy: Poison the player through Poison and Parasite+Voodoo Doll
Notes: 17 different cards (2 more than the current average). Not sure if the AI intelligence has been updated to play Parasite+Voodoo Doll correctly. I did for the tests just in case. Would probably work more smoothly if you could work in Pendulums for Pillars somehow.
W3:L2
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52r 52s 52s 52u 52u 52u 52u 5uk 5uk 5uk 5uk 5uk 5uk 5un 5un 5uq 5uq
?? are Deathstalkers
Strategy/Synergy:
Notes:
W:L
Darkness/Earth
58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58t 58t 592 592 593 593 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5un 5un 5uo 5uq 5uq 5ur 5uu 5uu 5uv 5uv 5uv
Strategy/Synergy: Gargoyle and Devourer abilities; Devourer + EQs
Notes: 15 different cards (same as current average). Parasites are useless without Death quantum. Lots of variety in the deck.
W4:L1
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58r 58r 58s 58s 594 594 594 594 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ur 5uu 5uu 5uv 5uv 5uv 5uv
Strategy/Synergy:
Notes:
W:L
58o 58o 58o 58o 58o 58o 58r 58r 58r 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5ur 5uu 5uu 5uu 5uv 5uv 5uv 5v8
?? are Earth Pendulums
Strategy/Synergy:
Notes:
W:L
Darkness/Light
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5le 5lf 5lf 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 5v1 5v1
?? are Nightmares
Strategy/Synergy:
Notes:
W:L
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5up 5ur 5ut 5ut 5ut 5uu 5uu 5uu 5uu
Strategy/Synergy:
Notes:
W:L
Death/Aether
sparky
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52i 52i 52k 52k 52n 52n 52n 52n 52o 52p 52p 52p 52q 52q 52r 52r 52r 52s 52s 52s 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61p 61p 622 622 622 622 622 622
Strategy/Synergy: Vultures/BW/BY + CC/Sparks
Notes: 12 different cards (3 less than current average). There's a decent chance the AI will Fractal something else besides the Virus/Spark. I think Aflatoxin might backfire and hurt more than help. It's pretty cool though to Plague a field full of Cells+creatures and have a Vulture/BW/BY up.
W3:L2
Death/Gravity
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 55k 55k 55k 55k 55k 55m 55m 55m 55q 55q 55q 55q 55q 55q 55v 55v 55v 576 576
?? are Deathstalkers and Gravity Pendulums
Strategy/Synergy:
Notes:
W:L
52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52k 52k 52r 52r 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55n 55n 55n 55n 55o 55s 55s 55t 55t 55t 55t 55t 55t
Strategy/Synergy: Attack and Gravity Pull
Notes: 11 different cards (4 less than current average). Not much synergy here. You would get more consistent quanta generation with Bone Pendulums.
W2:L3
Entropy/Life
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4ve 4ve 4vf 4vg 4vi 4vi 4vi 4vm 4vm 4vn 4vp 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5c0 5c0 5c2 5c2 5c2 5c4 5c5 5c6 5c7 5c7
Strategy/Synergy:
Notes:
W:L
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vl 4vm 4vm 4vm 4vm 4vo 4vo 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c2 5c4 5c5 5c6 5c7
Strategy/Synergy:
Notes:
W:L
Entropy/Light
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vl 4vo 4vo 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5le 5le 5le 5le 5li
Strategy/Synergy:
Notes:
W:L
Entropy/Time
Scarab King
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vj 4vj 4vj 4vj 4vl 4vl 4vm 4vm 4vn 4vn 4vn 4vp 4vp 4vp 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5ro 5ro 5rr 5rr 5rr 5rs 5rs 5t2 5t2
?? are Time Pendulums
Strategy/Synergy: Straight up attack + CC.
Notes: 14 different cards (1 less than current average). This deck has too many rares (2 Pharaohs, 2 Discords, 2 Eternities). No real synergies here.
W:L (Did not test)
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vi 4vi 4vi 4vl 4vl 4vp 4vp 4vp 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rl 5rl 5rm 5rm 5rr 5rr 5rr 5rr 5rt 5rt 5rt 5rt 5rt
?? are Dune Scorpions
Strategy/Synergy:
Notes:
W:L
Fire/Darkness
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5f6 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5uo 5up 5up 5up 5v0 5v0 5v0 5v0
Strategy/Synergy: Rage Potion + Voodoo Doll; strong PC.
Notes: 11 different cards (4 less than current average). It's a good deck. Maybe could use a couple other cards for variety, including possibly another rare. Quanta generation seems pretty consistent.
W4:L1
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f3 5f3 5f3 5f5 5f5 5f6 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5uk 5uk 5uk 5ul 5uq 5ur 5v0 5v0 5v0 5v0 5v0 5v1 5v1 606 606
?? are 2 Dark Pendula, 5 Voodoo Dolls, 2 Nightmares
Strategy/Synergy:
Notes:
W:L
Fire/Light
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f2 5f3 5f3 5f4 5f4 5f5 5f6 5f6 5f8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5la 5la 5lc 5le 5lf 5lf 5lh 5lj 5lj
Strategy/Synergy:
Notes:
W:L
Gravity/Aether
Supa-Machines
55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55m 55m 55m 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 621 621 621 621
Don't know what one card is since the deck code got cut off. Picked Aether mark because it looks like the missing card is an Aether card.
Strategy/Synergy: Attack, protect, and PU anything juicy.
Notes: 7 different cards (8 less than current average). Seems kinda slow. Pendulums might help with getting consistent dual quanta. Again, not much synergy going on here.
W2:L3
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55m 55m 55n 55n 55o 55o 55p 55q 55q 55q 55r 55r 55r 55s 55s 55t 55t 560 560 560 560 61p 61p 61p 61p
? are Chimera
Strategy/Synergy:
Notes:
W:L
Gravity/Fire
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55o 55o 55o 55p 55p 55q 55q 55q 55r 55r 55r 55r 55s 55s 55u 55u 55u 55u 55u 55v 55v 55v 5f9 5f9 5fc 5fc
Strategy/Synergy: Graviton Fire Eaters + Fire
Notes: 12 different cards (3 less than current average).
W:L (did not test, because deck will not work without Fire mark)
55k 55k 55k 55k 55k 55k 55m 55m 55m 55n 55o 55q 55q 55r 55r 55s 55t 55t 55t 55u 55u 55u 55u 560 560 5f0 5f0 5f0 5f0 5f3 5f3 5f4 5f4 5fc 5fc 5gi 5gi 5gi 5gi 5gi
Strategy/Synergy:
Notes:
W:L
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55o 55o 55p 55p 55s 55u 55u 55u 55u 560 560 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f6 5f6
Strategy/Synergy:
Notes:
W:L
55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55q 55q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f8 5fb 5fb 5fb 5fb 5fb 5fb
Strategy/Synergy:
Notes:
W:L
Life/Aether
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c0 5c2 5c2 5c2 5c3 5c5 5c6 5c6 5c7 5c7 5c7 5c8 5c8 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61s 61s 61s 61v
??= forest scorpion
Strategy/Synergy:
Notes:
W:L
Life/Death
52g 52g 52g 52g 52g 52g 52g 52i 52i 52n 52p 52q 52r 52t 52t 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5c0 5c0 5c0 5c2 5c3 5c5 5c6 5c6 5c7 5c7 5c7 5c8 5c8
?? are Forest Scorpions
Strategy/Synergy: Adrenaline + weaker creatures; BW/BY/EBs + CC
Notes: 16 different cards (1 more than current average). Prone to bad pillar draws sometimes, but not too bad. Lots of variety.
W3:L2
Living Shadow
52g 52g 52g 52g 52g 52j 52j 52o 52o 52o 52q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c2 5c2 5c3 5c3
Changed to Life Mark
Strategy/Synergy: Pretty straightforward here, just hit and Heal while Poisoning them and their creatures.
Notes: 9 different cards (6 less than current average). Has a low Bone Pillar count. Seems like 2 Elements just mashed together, so not much strategy or synergy except hit them with lots of creatures. Also, it can be kinda Life-quanta heavy.
W5:L0
Life/Water
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5c1 5c1 5c1 5c1 5c2 5c2 5c3 5c4 5c5 5c6 5c6 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i7 5i7 5i7 5i7 5ia 5ia 5ib 5ib 5id
?? = Forest Scorpion
Strategy/Synergy:
Notes:
W:L
Time/Aether
4sa 4sa 4sa 4sa 4sa 4sa 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5rn 5ro 5ro 5rr 5rr 5rr 61o 61o 61o 61o 61o 61o 61p 61p 61p 61r 61r 622 622 622 623 623 623 63a 63a 63a 63a
Guessing it's gonna be a Time mark since there are the same number of cards from both elements. ?? are 3 Mindgates and 4 Aether Pendulums
Strategy/Synergy: Copy and Rewind
Notes: 14 different cards (1 less than current average). Slow; quantum generation is sketchy sometimes. I think I like this better than Essence's Trio version.
W3:L2
Time/Darkness
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5ri 5ri 5rj 5rj 5rl 5rl 5rm 5rm 5ro 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5up 5ur 5ut 5ut 5v1 5v1 5v1
?? are Nightmares
Strategy/Synergy:
Notes:
W:L
Time/Gravity
55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 55t 55t 55t 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5rr 5rr 5rs 5rs 5rs 5rt 5rt 5rt
?? are Dune Scorpions
Strategy/Synergy: Pharaohs/Scarabs, Dune Scorpion + Momentum
Notes: 9 different cards (6 less than current average). Momentum'd Scorpions would happen more consistently if there were more Scorpions and Momentums. Otherwise the Momentum will sometimes be wasted on the other creatures. Gravity Pull and Reverse Time will sometimes be used on the same creature wasting a CC card.
W4:L1
Time/Light
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rj 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rt 5rt 5rt
?? are Dune Scorpions
Strategy/Synergy:
Notes:
W:L
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5ld 5ld 5lf 5lf 5lf 5lf 5lh 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5ro 5rp 5rp 5rp 5rs 5rt 5rt 5rt 5rt
?? are Dune Scorpions
Strategy/Synergy:
Notes:
W:L
Water/Entropy
4vj 4vj 4vj 4vj 4vj 4vj 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5ic 5ic 5ie 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5ii 5ii
Changed to Water Mark from Fire because mostly Water cards
Strategy/Synergy: Nova + Water creatures' ability
Notes: 7 different cards (8 less than current average). Steam Machines usually can only fire off once since it needs 2 Novas per use. Same with Trident though it needs 3 Novas to use its ability once. I must admit though, the deck did better than I thought it would thanks to those Toadfish.
W4:L1
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vi 4vi 4vi 4vi 4vl 4vn 4vn 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i7 5i7 5i7 5i7 5i8 5i8 5i9 5ig 5ig
Strategy/Synergy:
Notes:
W:L
TRIOs
Air/Death/Aether
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52j 52q 5oc 5oc 5oc 5oc 5oc 5oc 5of 5oi 5oi 5ol 5oo 5oo 5oo 5oo 61o 61o 61o 61o 61o 61o 61o 61o 61u 61v 620 620 620
Strategy/Synergy:
Notes:
W:L
Air/Aether/Light
5li 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5ok 5ok 5ol 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 61o 61o 61o 61o 61s 61s 61u 620 620 622 622
?? are Air Pendulums
Strategy/Synergy:
Notes:
W:L
Air/Life/Light
The Hive
5c2 5c2 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lb 5li 5lk 5oc 5oc 5oc 5og 5oh 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ol 5ol 5on 5on 5on 5pu 5pu
The first set of ?? are Life Pendulums. The other set of ?? are Air Pendulums.
Strategy/Synergy:
Notes:
W:L
5bs 5bs 5bs 5bs 5bt 5c4 5c5 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5la 5lh 5lk 5mq 5mq 5mq 5oc 5oc 5oc 5oc 5oe 5of 5og 5oi 5oi 5oj 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ol
?? are Life and Light Pendulums
Strategy/Synergy:
Notes:
W:L
Aether/Time/Entropy
4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 5rl 5rl 5rl 5rn 5rn 5rs 5t2 5t2 5t2 5t2 5t2 61o 61o 61o 61o 61o 61o 61r 61r 61t 61t 61u 620 620 620 620 620 620 622 623 623 623
First set of ?? are Time Pendulums, second set are Mindgates.
Strategy/Synergy: Use the player's deck against them through Mindgate, PU, Fractal.
Notes: 13 different cards (same as current average). The deck is too slow. It desperately needs more Aether Pillars.
W1:L4
Aether/Time/Gravity
55q 55q 55q 55q 576 576 576 576 5rg 5rg 5rg 5rs 5rs 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 61q 61q 61q 61r 61r 61s 61s 61t 61t 61t 61t 61u 621 621 63a 63a 63a
In order, ???s are: Gravity Pendulum, Dune Scorpion (x4), Time Pendulum (x6), and Aether Pendulum.
Strategy/Synergy: Momentum'd Dune Scorpions; Pharaohs/Scarabs
Notes: 13 different cards (same as current average). I think the combos would work more often than not. Kind of on the slow side.
W2:L3
Darkness/Life/Earth
5aa 5aa 5aa 5aa 5bt 5c2 5c2 5c7 5c7 5cg 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5um 5um 5um 5um 5um 5um 5uo 5uq 5uq 5ur 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uv 5uv 5uv 5uv 5v8
?? are Earth Pendulums and Life Pendulums
Strategy/Synergy:
Notes:
W:L
Fire/Earth/Light
58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5l8 5l8 5l8 5l8 5le 5le 5le 5le
Strategy/Synergy: Golem/Angel + RP + Heal
Notes: 7 different cards (6 less than the current average). Earth is superfluous in taking advantage of this synergy. You either have too much or too little quanta.
W1:L4
Gravity/Air/Aether
Kaimera Titan
55k 55k 55k 55k 55m 55m 55m 55p 55s 55s 55s 55t 55t 560 560 560 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5oi 5oi 5oi 5on 5on 5oo 61o 61o 61o 61o 61p 61p 61p 622 622 622
?? are Chimera
Strategy/Synergy:
Notes:
W:L
Life/light/Gravity
55q 55q 55q 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf
?? are Life Scorpions
Strategy/Synergy:
Notes: Will not work because of lack of Gravity Pillars
W:L (Did not test because deck is unusable as is)
Time/Death/Gravity
4sa 4sa 4sa 4sa 52g 52g 52g 52g 52g 52i 52i 52i 52k 52n 52n 52p 52p 52p 52t 52t 52t 55k 55k 55k 55k 55k 55m 55m 55v 55v 55v 55v 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5rk 5rk 5rk 5rl 5rl 5ro 5rq 5rq 5rq
Strategy/Synergy:
Notes:
W:L
52g 52g 52g 52g 52g 52g 52g 52g 52t 52t 52t 52t 52u 52u 55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt
?? are Deathstalkers and Dune Scorpions.
Strategy/Synergy:
Notes:
W:L
Time/Entropy/Life
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vm 4vm 4vm 4vm 4vo 4vo 5de 5de 5de 5de 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5ri 5ri 5rj 5rj 5rl 5rl 5rl 5ro
Strategy/Synergy:
Notes:
W:L
RAINBOWs
Aetherbow
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vj 4vj 4vj 4vj 4vp 52p 55t 595 5c3 5fb 5ia 5lc 5on 5rk 5up 5up 5up 5up 61o 61o 61o 61o 61q 61u 623 623 623 623 623
?? are Mind Gates.
Strategy/Synergy:
Notes:
W:L
Deathbow
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vi 4vi 4vi 52g 52g 52g 52g 52g 52g 52i 52k 52k 52k 52k 52k 52l 52n 52n 52p 52p 52r 52r 55r 55r 5c6 5f8 5f8 5ie 5l9 5l9 5l9 5ol 5rq 5rq 5up 5us 5us 61q 61r 621
Strategy/Synergy: Vultures/BWs/BYs + CC
Notes: 21 different cards.Too slow to get the deck going. Needs to be revamped.
W0:L5
Dragonbow
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 4vf 52h 52h 55o 55o 560 560 58r 58r 5bt 5bt 5f2 5f2 5id 5id 5la 5la 5of 5of 5rm 5rm 5ul 5ul 61v 61v
?? are Chimera
Strategy/Synergy:
Notes:
W:L
Fatebow
4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 50u 5ri 5ri 5ri 5ri 5ri 5ri 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5v1 5v1 623 623 623 63a 63a 63a 63a 63a 63a
?? are 6 Entropy Pendulums, 3 Dune Scorpions, 6 Time Pendulums, 2 Nightmares, 3 Mindgates, 6 Aether Pendulums
Strategy/Synergy: Use the player's deck against them with Nightmares and Mindgates?
Notes: 8 different cards. There is no use for the Entropy Pendulums unless the Fate Eggs turn into a Maxwell's Demon. The Dune Scorpions are useless without any way to increase their attack. This deck needs major work.
W0:L5
Rainbow
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t4 4t4 4vd 4ve 52j 52l 52t 55n 55u 58q 58s 590 5bu 5c0 5f5 5fa 5fc 5i6 5ie 5lb 5le 5oe 5oj 5ri 5rn 5uo 5ut 5uv 61s 620
Strategy/Synergy:
Notes:
W:L
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vm 52j 55u 58v 590 5bv 5c1 5fa 5i5 5ic 5ie 5if 5ii 5lb 5oj 5om 5rn 5rp 5rq 5um 5un 5uv 620
Strategy/Synergy:
Notes: It incorporates every card in Elements with an ability that doesn't match it's own element.
W:L
Skittles
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vl 52p 52t 55r 55v 590 593 5c5 5c8 5f6 5fa 5ib 5ie 5lb 5lf 5og 5on 5rl 5rl 5rr 5un 5up 61q 621
?? is a Forest Scorpion
Strategy/Synergy:
Notes: Rainbow deck with 2 cards from every element and 25 different cards. Every creature has a different secondary feature adding lots of interest and introducing new players to all sorts of abilities.
W:L
Shortbow
4tb 4tb 4tb 4vj 4vj 4vj 4vj 4vj 4vj 5bv 5bv 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lf 5lf 5lg 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5oi 5oi 5oi 5oi 5oj 5oj 5ok 5ok 5ok 5ol 5ol 5on 5on 5on
?? = Shortbow
Strategy/Synergy:
Notes:
W:L
The Bolter
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 5f4 5f4 5f4 5f4 5f4 5i8 5i8 5i8 5i8 5us 5us 5us 5us 61q 61q 61q 61q 61q
Changed mark to Entropy
Strategy/Synergy: Bolt creatures and HP.
Notes: 7 different cards. You won't be able to save up enough to Bolt them to death. It may work against a Player, but not against the AI3 decks—too many creatures and the decks are too big.
W:L2 (Stopped playing; don't think this is a viable strategy, at least against current AI3)
Waterbow
542 542 542 5aa 5aa 5aa 5gi 5gi 5gi 5i5 5i5 5i5 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 63a 63a 63a
???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums.
Strategy/Synergy: Use the vast arsenal of Water cards; Heal with Purifies
Notes: 12 different cards. Can be heavy on Water quanta; maybe add a Dragon or two? Deck is very dependent on drawing both the creature and elemental pendulum that goes with that creature's ability so some games are really slow.
W2:L1
542 542 542 542 5aa 5aa 5aa 5aa 5gi 5gi 5gi 5gi 5i5 5i5 5i5 5i7 5i7 5i9 5i9 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 5pu 63a 63a 63a 63a
More quality control testing as I get time.