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Messages - skybrest (19)

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1
Patch Notes and Development News / Re: Submit your own ver1.25 AI3
« on: August 08, 2010, 06:44:38 pm »
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 50u 5ri 5ri 5ri 5ri 5ri 5ri 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5v1 5v1 623 623 623 63a 63a 63a 63a 63a 63a

2
Series / Re: READ THIS FIRST
« on: June 15, 2010, 11:09:43 am »
Could I request that my Temple Series V.1 (26 Cards) (http://elementscommunity.org/forum/index.php/topic,7952.0.html)  moved here..?

thanx

3
Series / Temple Series V.1 (26 Cards)
« on: June 12, 2010, 03:16:24 pm »
Temple Series V.1 (26 Cards)
skybrest

1. Water & Fire
2. Life & Death
3. Aether & Time
4. Air & Earth
5. Entropy & Gravity
6. Light & Dark

1. Water & Fire
 :waterbig
Deep Temple | Forgotten Temple (http://elementscommunity.org/forum/index.php/topic,6816.0.html)
NAME:
Deep Temple
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Heals every water creature in your possession up to 1
HP at the end of every turn
NAME:
Forgotten Temple
ELEMENT:
Water
COST:
8 :water
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Heals every water creature in your possession up to 2
HP at the end of every turn, Deals 1 damage to every
fire creature.
 :firebig
The Fire Temple | Volcano Temple (http://elementscommunity.org/forum/index.php/topic,7745.0.html)
NAME:
The Fire Temple
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Deals 1 damage to every fire creature at the end of 
every turn, Your fire creature turns into Ash when
killed
NAME:
Volcano Temple
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Deals 1 damage to every fire and water creature and 
your opponent at the end of every turn, Your fire   
creature turns into Ash when killed
Note:
1. Damage to every fire creature except for phoenixes.
2. Damage to opponent is blocking/reflecting by shield.
3. Ash will not turn into Ash, it dies.


2. Life & Death
 :lifebig
Jasper Temple | Malachite Temple
NAME:
Jasper Temple
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Every time a creature dies, you gain 1 life
2 :life: Reset status of every life creature in your
possession and yourself
NAME:
Malachite Temple
ELEMENT:
Life
COST:
8 :life
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Every time a creature dies, you gain 2 life
2 :life: Reset status of every creature in your
possession and yourself, also heal yourself for up to
10 HP’s
 :deathbig
Pluto Temple | Plutonium Temple
NAME:
Pluto Temple
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Every time a creature dies, your creature gains +1/+0
NAME:
Plutonium Temple
ELEMENT:
Death
COST:
12 :death
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Every time a creature dies, your creature gains +1/+0
Your opponent's attacking creatures have a 50% chance
to be poison, and if the target creatures dies, it
turns into a malignant cell.

3. Aether & Time
 :aetherbig
Phase Temple | Sinusoid Temple
NAME:
Phase Temple
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:
-
ABILITY:
All the aether creatures gain +0/+1
Can not be destroyed or stolen.
NAME:
Sinusoid Temple
ELEMENT:
Aether
COST:
8 :aether
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All the aether creatures gain +1/+1
Every aether creatures in your possession grant     
immortality, can not be targeted.
Can not be destroyed or stolen.
 :timebig
Pyramid | Louvre Pyramid

NAME:
Pyramid
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Each turn 1 random quanta are generated to
you and your opponent
3 :aether: Put a target permanent back in its
owner’s deck.
NAME:
Louvre Pyramid
ELEMENT:
Time
COST:
8 :time
TYPE:
Permeanent (upgraded)
ATK|HP:
-
ABILITY:
Each turn 1 random quanta are generated
3 Aether: The target permanent becomes
the last card of its owner’s deck.



4. Air & Earth
 :airbig
The Air Temple | The Flying Temple (http://elementscommunity.org/forum/index.php/topic,7706.0.html)
NAME:
The Air Temple
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
6|5 when flying
ABILITY:
No creature can be burrowed
1 :air : Turn The Air Temple into a creature
NAME:
The Flying Temple
ELEMENT:
Air
COST:
8 :air
TYPE:
Permanent (upgraded)
ATK|HP:
9|7 when flying
ABILITY:
No creature can be burrowed
1 :air : Turn Flying Temple into a creature
 :earthbig
The Hedgehog Temple | Le Hérisson Temple
NAME:
The Hedgehog Temple
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Deals 2 damage to every flying creature every turn,
Absorb 1 Earth at the end of every turn.
NAME:
Le Hérisson Temple
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Deals 2 damage to every unburrow creature every turn,
Absorb 1 Earth and absorb 1 quantum from your
opponent at the end of every turn.


5. Entropy & Gravity
 :entropybig
Entropy Temple | Athena Temple
NAME:
Entropy Temple
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Permanent
ATK|HP:
-
ABILITY:
No entropy creature in your possession can be devour
and freeze
Each turn heal yourself for up to 2 HP’s and generate
1 :gravity to you and your opponent
NAME:
Athena Temple
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Premanent (upgraded)
ATK|HP:
-
ABILITY:
No entropy creature in your possession can be devour,
infect and freeze
Each turn heal yourself for up to 2 HP’s and generate
2 :gravity to you and your opponent
 :gravitybig
Gravity Temple | Parthenon Temple
NAME:
Gravity Temple
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:
-
ABILITY:
No gravity cards can return to its owner’s deck
No creature can be mutated into a mutant
Each turn 1 :entropy are generated to you and
your opponent
NAME:
Parthenon Temple
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
No return, no mutate, no flying
Each turn 1 :entropy are generated to you and
your opponent
Note:
1. No return, no mutate, no flying:
No cards can return to its owner’s deck,
No creature can be mutated into a mutant, (but still can be power up)
No permanent can be turn into a creature.



6. Light & Dark
 :lightbig
The Light Temple | Light Spiritual Temple
NAME:
The Light Temple
ELEMENT:
Light
COST:
8 :light
TYPE:
Permanent
ATK|HP:
-
ABILITY:
All the death or darkness creatures gain -1/-1
Cost Down: Discard 1 card from your hand, The target
card in your hand cost is now zero.
Can not be destroyed or stolen.
NAME:
Light Spiritual Temple
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All the death or darkness creatures gain -1/-1
Cost Down: Discard 1 card from your hand, The target
card in your hand cost is now zero.
 :darknessbig
Avatar Temple | Wicked Avatar Temple
NAME:
Avatar Temple
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
-
ABILITY:
All the life or light creatures gain -1/-1
Cost Up every skills and cards by 1
NAME:
Wicked Avatar Temple
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All the creatures gain -1/-1
Cost Up every skills and cards by 3
Can not be destroyed



7. Other

Lilikoi | Lilikoi Temple

NAME:
Lilikoi
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
-
ABILITY:
It seems to be valued and useless,
but it might be upgradable.
NAME:
Lilikoi Temple
ELEMENT:
Other
COST:
10
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All temple cards now are useless
All creature and mark now can only generate 1
Note:
Electricity wires are down, rainbow colours fade into brown
I dreamt your smile was shifting for good
Courageous boy, now you are gone
And run faster, yet have no place to go
Your spirit still burns, and so life goes on
You are.......



All ability of temple are not double if you play 2 of it.

New Ability:
Pyramid: Put a target permanent back in its owner’s deck.
Louvre: The target permanent becomes the last card of its owner’s deck.
Cost Down: Discard 1 card from your hand, The target card in your hand cost is now zero.
Reset: Reset status of every creature in your possession and yourself. (except for malignant cell)



4
Card Ideas and Art / Re: The Fire Temple | Volcano Temple
« on: June 10, 2010, 11:56:24 am »
Since this card deals 1 damage to all fire creatures it kills every phoenix every turn. Thus phoenixes essentially lose their 1 free death and gain  1:fire upkeep each.

Maybe exempt phoenixes from the damage?

Also Upgraded fire creatures should be turned into unupped phoenixes.

As it stands: Fire Dragon/Ruby Dragon -> Phoenix/Minor Phoenix
12|3 -> 7|1
15|3 -> 4|1

Instead why not:Fire Dragon/Ruby Dragon -> Minor Phoenix/Phoenix
12|3 -> 4|1
15|3 -> 7|1
wow!
I'm not consider that

it looks like it's poorly work with the phoenix


but if my deck strategy is not using dragon?
Ash Eater 2|1 -> Phoenix 7|1
Brimstone Eater 2|1 ->Minor Phoenix 4|1
could it be better?

5
Crucible Archive / Re: The Air Temple | The Flying Temple
« on: June 10, 2010, 05:44:45 am »
Hmm... would this stop creatures that come into the game burrowed from entering the game?
I know you're talking about Graboid
"Graboid enters the game burrowed."

I think that turn it to "enters the game but not be burrowed"


Will the Graboid still be able to use its ability?

evo? yes!
why not?

6
Card Ideas and Art / Re: The Fire Temple | Volcano Temple
« on: June 09, 2010, 07:42:20 pm »
Please clarify the upped card:

Damage to opponent--is that subject to blocking/reflecting by shield?

Does Ash turn into Ash too?
Yeah, it is blocking/reflecting by shield


and Ash will not turn into Ash, it dies  ;)

7
Card Ideas and Art / Re: The Hedgehog Temple | Le Hérisson Temple
« on: June 09, 2010, 07:39:02 pm »
The upgrade is too powerful.  Burrow is a choice of increased damage vs creature protection.  Making a card which simply ignores that is not a good idea.  Or will there be cards that allow Dive for free, etc. too?

I set Le Hérisson Temple is against The Flying Temple (http://elementscommunity.org/forum/index.php/topic,7706.0.html) just to be balanced
but it seems like too powerful?

hmmm...

8
Card Ideas and Art / The Fire Temple | Volcano Temple
« on: June 09, 2010, 07:33:39 pm »
The Fire Temple | Volcano Temple
[/size][/color]

NAME:
The Fire Temple
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Deals 1 damage to every fire creature at the end of every turn, Your fire creature turns into Ash when killed
NAME:
Volcano Temple
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Deals 1 damage to every fire and water creature and your opponent at the end of every turn, Your fire creature turns into Ash when killed
ART:
skybrest
IDEA:
skybrest
NOTES:
-
SERIES:
Temple Series
1.  :water  Deep Temple | Forgotten Temple (http://elementscommunity.org/forum/index.php/topic,6816.msg80759#msg80759)
2.  :fire The Fire Temple | Volcano Temple (http://elementscommunity.org/forum/index.php/topic,7745.0.html)

7.  :air  The Air Temple | Flying Temple (http://elementscommunity.org/forum/index.php/topic,7706.0.html)
8.  :earth  The Hedgehog Temple | Le Hérisson Temple (http://elementscommunity.org/forum/index.php/topic,7709.0.html)

Temples against each others

damage fire cretures => cretures dies => ash => 1 :fire rebirth => Phoenix
damage fire upgraded cretures => upgraded cretures dies => ash => 1 :fire rebirth => Minor Phoenix
damage Ash => ash dies

--
http://flickr.com/skybrest/
It doesn't talk, it doesn't last
Cut your losses, shoot the poets

9
Card Ideas and Art / Re: The Hedgehog Temple | Le Hérisson Temple
« on: June 09, 2010, 05:19:27 pm »
I made some change about the art

burrow would half the attack, but if you have a Le Hérisson Temple, they won't

creature can be burrowed:
 :earth Graboid    Elite Graboid
 :earth Shrieker   Elite Shrieker
 :earth Antlion     Elite Antlion
 :darkness Devourer Pest


10
Crucible Archive / Re: The Air Temple | The Flying Temple
« on: June 09, 2010, 11:19:40 am »
Hmm... would this stop creatures that come into the game burrowed from entering the game?
I know you're talking about Graboid
"Graboid enters the game burrowed."

I think that turn it to "enters the game but not be burrowed"


11
Crucible Archive / Re: The Air Temple | The Flying Temple
« on: June 09, 2010, 12:10:39 am »
The unupgraded version is too weak.
The upgraded version should be more like 9/5 when flying.
will it better if The unupgraded version also can fly?
like unupgraded 5/5
upgraded 9/7

i hope this will works

12
Crucible Archive / Re: The Air Temple | The Flying Temple
« on: June 08, 2010, 11:57:56 pm »
ok I made a change
oh my poor grammar  :))

it seems like the air do nothing with burrowing,
but burrowing is earth's feature

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anything
blarg: