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News and Announcements => Patch Notes and Development News => Topic started by: zanzarino on August 08, 2010, 05:59:17 pm

Title: Submit your own ver1.25 AI3
Post by: zanzarino on August 08, 2010, 05:59:17 pm
We need 12 new AI3 decks,

Submit your very own AI3 deck here.

Rules:
- Include code
- Can use all the cards currently in the trainer
- It is not mandatory to use the new cards
- AI3 have to be fun to play against
- AI3 have to be challenging and have a well developed strategy that the AI can use
- Add lots of variety to the deck (no 6 of this, 6 of that, 12 pillars)
- Max 3 rare cards per deck (at least 1 rare per deck would be best)
- Can be mono, duo, trio rainbow and anything in between
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck
Title: Re: Submit your own ver1.25 AI3
Post by: JJ 52 on August 08, 2010, 06:02:09 pm
I want to make one 8)  I like how you let us (the community) make some AI decks, thanks

-reserved for my deck(s)-
Title: Re: Submit your own ver1.25 AI3
Post by: ddevans96 on August 08, 2010, 06:08:06 pm
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58t 58t 592 592 593 593 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5un 5un 5uo 5uq 5uq 5ur 5uu 5uu 5uv 5uv 5uv
How this?
Title: Re: Submit your own ver1.25 AI3
Post by: Glitch on August 08, 2010, 06:14:52 pm
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52g 52g 52g 52q 52q 52u 52u 52u 52u 52u 52u 542 542 542 542 542 542 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5uo 5up 5up 5up 5up 5uq 5uq 5uq 5uq 5ur
If death mark is taken, switch to darkness pendulums.

??? = death stalkers and pendulums.

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52g 52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52j 52j 52j 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5oi 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 5oo 5oo
Might be a BIT too strong, but I might be getting lucky in my testing.
Title: Re: Submit your own ver1.25 AI3
Post by: PlayerOa on August 08, 2010, 06:26:22 pm
Deathbow  ;)

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vi 4vi 4vi 52g 52g 52g 52g 52g 52g 52i 52k 52k 52k 52k 52k 52l 52n 52n 52p 52p 52r 52r 55r 55r 5c6 5f8 5f8 5ie 5l9 5l9 5l9 5ol 5rq 5rq 5up 5us 5us 61q 61r 621
PS: I'm not a good deck maker  :P
Title: Re: Submit your own ver1.25 AI3
Post by: kobisjeruk on August 08, 2010, 06:31:06 pm
Code: [Select]
55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 55t 55t 55t 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5rr 5rr 5rs 5rs 5rs AAA AAA AAA
AAA AAA AAA = Dune Scorpion
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon1140 on August 08, 2010, 06:38:21 pm
Code: [Select]
55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 55t 55t 55t 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5rr 5rr 5rs 5rs 5rs AAA AAA AAA
AAA AAA AAA = Dune Scorpion
The problem with that is that the AI will play Momentum on everything before Scorpions, and even if not the Scorpions are so few that the AI won't draw them in time.
Title: Re: Submit your own ver1.25 AI3
Post by: skybrest on August 08, 2010, 06:44:38 pm
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4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 50u 5ri 5ri 5ri 5ri 5ri 5ri 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5v1 5v1 623 623 623 63a 63a 63a 63a 63a 63a
Title: Re: Submit your own ver1.25 AI3
Post by: kobisjeruk on August 08, 2010, 06:47:31 pm
The problem with that is that the AI will play Momentum on everything before Scorpions, and even if not the Scorpions are so few that the AI won't draw them in time.
but that is to be expected, unless the AI is programmed to save momentums for them
the only way to rectify this situation is if you make a deck with no creatures other than dune scorpions but zanz specifically said no 6 ofs
plus, hopefully with the lower cost of scorpions compared to other creatures, AI will more often than not target the scorpions with momentum
Title: Re: Submit your own ver1.25 AI3
Post by: Weiyaoli on August 08, 2010, 06:48:47 pm
Skybrest you realize most of the cards in that deck is blacked out?

You could at least tell us what they are.
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 08, 2010, 06:49:05 pm
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4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 5rl 5rl 5rl 5rn 5rn 5rs 5t2 5t2 5t2 5t2 5t2 61o 61o 61o 61o 61o 61o 61r 61r 61t 61t 61u 620 620 620 620 620 620 622 623 623 623
Heh.  First set of ???s are Time Pendulums, second set are Mindgates.

This deck is slow to start, but picks up speed immensely in the midgame, with Hourglasses and Mindgates both going.  The longer it survives, the more it adopts your own strategy and uses it against you, with Fractal, PU, and Mindgate in full swing -- but does it even better than you do, with Anubis to make all it's copies of your stuff immortal and Lobo to take the skills off of your stuff. 

Granted, it critically fails sometimes, but hey, that's what AI3 is for, no?
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon1140 on August 08, 2010, 06:49:21 pm
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4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 50u 5ri 5ri 5ri 5ri 5ri 5ri 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5v1 5v1 623 623 623 63a 63a 63a 63a 63a 63a
This may seem like an odd question, but perhaps you should explain what the "AAA's" are.
Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on August 08, 2010, 06:49:42 pm
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5ic 5ic 5ie 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5ii 5iiWater has so many costs from different elements that it "Flows" (pun intended) with nova so well.
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 08, 2010, 06:51:21 pm
Mmm . . . fun stuff.  How many decks can we submit?

Edit:
Newer version here (http://elementscommunity.org/forum/index.php/topic,10881.msg150463#msg150463)
Skittles
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vl 52p 52t 55r 55v 590 593 5c5 5c8 5f6 5fa 5ib 5ie 5lb 5lf 5og 5on 5rl 5rl 5rl 5un 5up 61q 621Rainbow deck with 2 cards from every element.  Every creature has a different secondary feature adding lots of interest and introducing new players to all sorts of abilities.  I'm guessing Time is gonna be the mark since Time is the most used kind of quantum for casting cost.
Title: Re: Submit your own ver1.25 AI3
Post by: teffy on August 08, 2010, 06:52:04 pm
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52g 52g 52g 52g 52g 52g 52g 52i 52i 52n 52p 52q 52r 52t 52t 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5c0 5c0 5c0 5c2 5c3 5c5 5c6 5c6 5c7 5c7 5c7 5c8 5c8
idea is to poison your enemy in every possible way, and use healing and adrenaline of life.
The Forest scorpion (=???) can use adrenaline,too.
Adrenaline can be useful un every creature (except maybe virus ). Mummy is there, because of 5/3 stats.
Nightfall of the enemy could make it stronger.
Still could need some fine tuning. Thorn Carpace and Bonewall can´t be used together, maybe I should take one of them out.

I made this deck, because Emp Bond, and Bonewall needed to be put together in a AI3 deck.

Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on August 08, 2010, 06:53:26 pm
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vl 4vp 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61u 61v 61v
Immortal pandemonium :P
Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on August 08, 2010, 06:54:35 pm
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52g 52g 52g 52g 52g 52j 52j 52o 52o 52o 52q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c2 5c2 5c3 5c3
Living Shadow.
Title: Re: Submit your own ver1.25 AI3
Post by: implosion on August 08, 2010, 06:56:44 pm
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 621 621 621 621
$$$man had a similar idea, but I was already working on this and I kind of like this version too.
Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on August 08, 2010, 06:57:16 pm
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5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5uq 5ur 5ut 5ut 5ut 5utFlying Darkness
Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on August 08, 2010, 06:59:59 pm
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 5f4 5f4 5f4 5f4 5f4 5i8 5i8 5i8 5i8 5us 5us 5us 5us 61q 61q 61q 61q 61q
Finnaly a deck-out AI3.
I call it "The Bolter"
Title: Re: Submit your own ver1.25 AI3
Post by: Demagog on August 08, 2010, 07:02:04 pm
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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61s 61s 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 620 620 620 620 623 623 623 623
This seems AI3-like to me. ? cards are mindgates.
Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on August 08, 2010, 07:03:50 pm
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55m 55m 55m 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 621 621 621 621 62
Supa-Machines
Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on August 08, 2010, 07:06:35 pm
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58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5l8 5l8 5l8 5l8 5le 5le 5le 5le
Based on the golem+RP+angel synergy.
Title: Re: Submit your own ver1.25 AI3
Post by: teffy on August 08, 2010, 07:12:25 pm
Posting new decks periodically in 3 minutes seems not to be a way to get GOOD decks.

Mind Gate is Imho not a card, which the AI could use very well.

When you make a deck with 6 wings, $$$man, why not add cards, which can take them, like Flesh Spiders.
And a deck only with bolts is boring. People read the first post, please. Use decks with a variety of strategies and if you make duos, use the strenghts of both elements and combine cards, so that the AI can use them effective.
Title: Re: Submit your own ver1.25 AI3
Post by: slovenc555 on August 08, 2010, 07:14:33 pm
Scarab King
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vj 4vj 4vj 4vj 4vl 4vl 4vm 4vm 4vn 4vn 4vn 4vp 4vp 4vp 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5ro 5ro 5rr 5rr 5rr 5rs 5rs 5t2 5t2The ???s are time pendulums BTW I was shocked at the awesomness of those cards!
Use pharaohs to generate lots of scarabs. Use golden hourglasses tospeed up things. novas for free quanta, use padox to eliminate any creatures that can be target by this ability, but its scarabs cannot devour.

sparky
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52i 52i 52k 52k 52n 52n 52n 52n 52o 52p 52p 52p 52q 52q 52r 52r 52r 52s 52s 52s 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61p 61p 622 622 622 622 622 622The ???s are please look at the deck again. If you still see ???s, than you need to get your eyes exzamined.
Fractal sparks or viruses to get a lot of skeletons.

Vampire attack!
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5uo 5uo 5uq 5uq 5ur 5ur 5us 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uuBased on a deck I used for a while. Well, this IS that deck (with the LS)
Use cheap vampires to deal early damage and heal himself. use Liquid Shadow on it's dragons.

Do I really need to name this deck?
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55o 55o 55o 55p 55p 55q 55q 55q 55r 55r 55r 55r 55s 55s 55u 55u 55u 55u 55u 55v 55v 55v 5f9 5f9 5fc 5fcwhat's to say here?
Well, this deck won't work without a fire mark. Othervise, use phoenix+immoliation for fast quanta and feed the graviton fire masters.
Title: Re: Submit your own ver1.25 AI3
Post by: the fury on August 08, 2010, 07:16:47 pm
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4sa 4sa 4sa 4sa 4sa 4sa 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5rn 5ro 5ro 5rr 5rr 5rr 61o 61o 61o 61o 61o 61o 61p 61p 61p 61r 61r 622 622 622 623 623 623 63a 63a 63a 63a
something like essence, work well and funny to see ^^

dont know if need be belanced more but think not

EDIT: tried a bit, work well but it's not stronger so good for new ppl who see for his first times AI3 ^^
Loving midgate to copy opponent cards and also AI will use it well whit rewind+ quantum towers


? ? ? are 3 midgate and 4 aether pendulum

(mark better time)
Title: Re: Submit your own ver1.25 AI3
Post by: Baily18 on August 08, 2010, 07:17:08 pm
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Finnaly a deck-out AI3.
I call it "The Bolter"
i like that one! :D
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 08, 2010, 07:18:23 pm
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55q 55q 55q 55q 576 576 576 576 5rg 5rg 5rg 5rs 5rs 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 61q 61q 61q 61r 61r 61s 61s 61t 61t 61t 61t 61u 621 621 63a 63a 63a
I'm not sure if the AI is capable of playing this correctly.  I think it might Quint the Scorpions before it Momentums them.  That said, this would be a really annoying deck to play against without being too terribly overpowered.

In order, ???s are: Gravity Pendulum, Dune Scorpion (x4), Time Pendulum (x6), and Aether Pendulum.  Yep, Pendulum of the same type as it's mark, just to screw with players. :)
Title: Re: Submit your own ver1.25 AI3
Post by: teffy on August 08, 2010, 07:18:55 pm
@slovenc555And what will the AI do here ? Playing all Sparks and then fractalling something else ?
 How many novas will the elves use ?
Title: Re: Submit your own ver1.25 AI3
Post by: PlayerOa on August 08, 2010, 07:22:33 pm
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5f6 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5uo 5up 5up 5up 5v0 5v0 5v0 5v0
Don't know what is better, dark or fire mark...
??? are Voodoos.

Title: Re: Submit your own ver1.25 AI3
Post by: slovenc555 on August 08, 2010, 07:23:59 pm
@teffy
Yeah, The AI should fractal the sparks OR the viruses.
And the elves... Let's just say that I was thinking of a  :entropy  :life combo when I started building but went with  :entropy :time fro some reason. It's not completely clear to me, but I changed my mind when I completed the Entropy part of the deck.
Title: Re: Submit your own ver1.25 AI3
Post by: miniwally on August 08, 2010, 07:24:48 pm
People shouyld read what zanz said when the marks are the same as the most used element so various decks posted by $$$man will not work because there mark will not be what it needs to be to work effectively.
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 08, 2010, 07:29:49 pm
Code: [Select]
542 542 542 5aa 5aa 5aa 5gi 5gi 5gi 5i5 5i5 5i5 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 63a 63a 63a
'Cause I had to.  ???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums. :)
Title: Re: Submit your own ver1.25 AI3
Post by: Legit on August 08, 2010, 07:44:42 pm
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52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52k 52k 52r 52r 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55n 55n 55n 55n 55o 55s 55s 55t 55t 55t 55t 55t 55t
Use gravity pulls on opponent's creatures
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 08, 2010, 08:04:00 pm
Edit:
There are a couple of trio decks that I always thought would be fun, but never could really make it consistent due to 3 different quantas.  But now that Pendulum is here . . .

Evil Triumvirate:  :darkness  :death  :entropy
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4vd 4vd 4vd 4vh 4vh 50u 50u 50u 50u 50u 50u 50u 50u 52n 52n 52t 52t 52t 542 542 542 542 542 542 542 542 5ul 5ul 5ul 5un 5un 5un 5uo 5uo 5up 5up 5up 5uq 5uq 5urFirst set of ? cards is Entropy Pendulums and the second set is Death Pendulums.  This will only work if you can use more than 6 in a deck.

Einstein's Relativity:  :earth  :gravity  :time
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55q 55q 55r 55r 55r 576 576 576 576 576 576 576 576 58q 58q 58q 58v 58v 58v 590 590 590 590 593 593 593 593 5rj 5rj 5rk 5rk 5rk 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2First set of ? cards is Gravity Pendulums and the second set is Time Pendulums.  This will only work if you can use more than 6 in a deck.


Both these decks probably need to be tweaked but without the ability to have more than 6 Pendulums, it's hard to guess.
New decks:
Edit:
Newer versions here (http://elementscommunity.org/forum/index.php/topic,10881.msg150463#msg150463)
The Hive
Code: [Select]
5c6 5c6 5c6 5c6 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5li 5lk 5lk 5oe 5oe 5oj 5oj 5oj 5oj 5ol 5ol 5on 5on 5onThe first 2 ?? are Forest Scorpions.  The rest of the ?? are Life Pendulums.  We gotta have a FFQ deck in AI3.  I remember the first time I met the FFQ AI.  I was blown away at the field full of FFs that brutally tore me apart.  I immediately tried to make my own version after that game.

Waterspout
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5i7 5i7 5i7 5i7 5ib 5ib 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5oe 5oe 5oe 5oe 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo?? are Water Pendulums.  Another fun deck that uses the Water/Air Synergies.    This one is a more control oriented deck.
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 08, 2010, 08:04:51 pm
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542 542 542 5aa 5aa 5aa 5gi 5gi 5gi 5i5 5i5 5i5 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 63a 63a 63a
'Cause I had to.  ???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums. :)
Haha, love that mono-Water deck!
Title: Re: Submit your own ver1.25 AI3
Post by: teffy on August 08, 2010, 08:11:55 pm
A voodoo doll deck.
I thought the Death-Darkness synergy with Parasite - voodoo doll would be the best for the AI, the Parasites can be used against the opponent, too.

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52g 52g 52g 52g 52g 52g 52g 52g 52n 52o 52o 52o 52o 52p 52q 52r 52u 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5un 5un 5un 5un 5uo 5up 5up 5uq 5uq 5ur 5us 5us 5v0 5v0 5v0 5v1
 ? ? ? = 3 voodoo doll , 1 Nightmare, 1 Deathstalker.

Could make some fine tuning with the pillar number, but thats the deck idea in general.
What will the AI do with Drain Life ? Perhaps more Parasites/Virus is better. Drain Life against Voodoo is not good, you could use it on the opponent , too.

Feel free to change my pillars to pendulums.
Title: Re: Submit your own ver1.25 AI3
Post by: Retribution on August 08, 2010, 08:21:57 pm
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vi 4vk 4vl 4vp 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61s 61s 61s 61s 61s 61s 61t 61u 61v 61v 61v
A classic "use unupgraded pandemonium but I don't want my creatures hurt deck".
Could use some tweaking, rares are discord and lobotomizer. Could use perhaps a smaller deck, but AI decks are never 30 cards.

A few notes:

Title: Re: Submit your own ver1.25 AI3
Post by: PuppyChow on August 08, 2010, 08:36:56 pm
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542 542 542 5aa 5aa 5aa 5gi 5gi 5gi 5i5 5i5 5i5 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 63a 63a 63a
'Cause I had to.  ???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums. :)
Haha, love that mono-Water deck!
It's not mono water :). It's a rainbow.


...Hmm, I'll whip up some decks...
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 08, 2010, 08:45:46 pm
It's not mono water :). It's a rainbow.


...Hmm, I'll whip up some decks...
Well, I guess not technically.  : P  Maybe though it could be rainbow half the time and mono the other half?
Title: Re: Submit your own ver1.25 AI3
Post by: Marvaddin on August 08, 2010, 10:16:40 pm
Looks like some of you are not getting the point. These are supposed to be AI3, so they shouldnt have super-oriented strategies. I have seen some decks extremely strong to AI3. 6 Wings and Spiders? Really? Should AI3 be able to stop all rush decks for 30 turns? A lot of damage spells? What is it supposed to do? Frustrate people?

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^ This is much more alike to what I would call AI3 deck. Put some strong and annoying cards, but dont give them too much. And mainly, lets avoid put excess of any shield, or stall cards, or the farm AI3 experience can become a torment.

Or am I wrong and I should post more ideas like that in the AI2 thread?

Ps: I also think the Water Aether deck is already over what a AI3 should be. All those dragons, squids and ice shields... I think it could even be make easier.
Title: Re: Submit your own ver1.25 AI3
Post by: kobisjeruk on August 09, 2010, 12:41:52 am
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck

so many people didnt even check the rule to submit their deck which uses a mark while the majority of their deck is in a different element
if you really want to, use pendulums instead like what Essence did
Title: Re: Submit your own ver1.25 AI3
Post by: Thalas on August 09, 2010, 07:47:27 am
Life-Aether
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c0 5c2 5c2 5c2 5c3 5c5 5c6 5c6 5c7 5c7 5c7 5c8 5c8 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61s 61s 61s 61v?? ??= forest scorpion

Water-entropy
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vi 4vi 4vi 4vi 4vl 4vn 4vn 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i7 5i7 5i7 5i7 5i8 5i8 5i9 5ig 5ig

Time-Light
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rj 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rt 5rt 5rt?? ??= dune scorpion
Title: Re: Submit your own ver1.25 AI3
Post by: smuglapse on August 09, 2010, 09:14:17 am
Code: [Select]
542 542 542 5aa 5aa 5aa 5gi 5gi 5gi 5i5 5i5 5i5 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 63a 63a 63a'Cause I had to.  ???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums. :)
Haha, love that mono-Water deck!
Yes.  That deck is just cool.
Title: Re: Submit your own ver1.25 AI3
Post by: KorabanVII on August 09, 2010, 09:05:25 pm
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5le 5lf 5lf 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 5v1 5v1
??= Nightmare
Wait, can I use Nymphs?
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 10, 2010, 10:03:21 pm

Code: [Select]
5aa 5aa 5aa 5aa 5bt 5c2 5c2 5c7 5c7 5cg 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5um 5um 5um 5um 5um 5um 5uo 5uq 5uq 5ur 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uv 5uv 5uv 5uv 5v8
This is just a brute of a deck when it goes off, but it's large enough that it doesn't go off consistently, and it's vulnerable to creature control and permanent control.  It should put a bit of a crimp on AI3 rush killers, though. :)


???s are 4x Earth Pendulum and 12x Life Pendulum.
Title: Re: Submit your own ver1.25 AI3
Post by: Lordpants on August 10, 2010, 11:58:24 pm
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5ld 5ld 5lf 5lf 5lf 5lf 5lh 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5ro 5rp 5rp 5rp 5rs 5rt 5rt 5rt 5rt
?? = mark cards are Dune Scorpions.

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vi 4vi 4vi 4vl 4vl 4vp 4vp 4vp 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rl 5rl 5rm 5rm 5rr 5rr 5rr 5rr 5rt 5rt 5rt 5rt 5rt
Again ?? = Dune Scorpions

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5c1 5c1 5c1 5c1 5c2 5c2 5c3 5c4 5c5 5c6 5c6 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i7 5i7 5i7 5i7 5ia 5ia 5ib 5ib 5id
?? = Forest Scorpion

Code: [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5of 5og 5oh 5oh 5ol 5on 5on 5on 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61s 61s 61s 61t 61t 61u 61v 620 620 620 623 623
?? = Mindgate

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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55m 55m 55n 55n 55o 55o 55p 55q 55q 55q 55r 55r 55r 55s 55s 55t 55t 560 560 560 560 61p 61p 61p 61p
?? = Chimera

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52r 52s 52s 52u 52u 52u 52u 5uk 5uk 5uk 5uk 5uk 5uk 5un 5un 5uq 5uq
?? = Deathstalker

Code: [Select]
4tb 4tb 4tb 4vj 4vj 4vj 4vj 4vj 4vj 5bv 5bv 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lf 5lf 5lg 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5oi 5oi 5oi 5oi 5oj 5oj 5ok 5ok 5ok 5ol 5ol 5on 5on 5on
?? = Shortbow

Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5ri 5ri 5rj 5rj 5rl 5rl 5rm 5rm 5ro 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5up 5ur 5ut 5ut 5v1 5v1 5v1
?? = Nightmare


Just thought these up and I hope you like them all.
Title: Re: Submit your own ver1.25 AI3
Post by: Ant-n-ero on August 11, 2010, 12:07:11 am
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t4 4t4 4vd 4ve 52j 52l 52t 55n 55u 58q 58s 590 5bu 5c0 5f5 5fa 5fc 5i6 5ie 5lb 5le 5oe 5oj 5ri 5rn 5uo 5ut 5uv 61s 620
tested vs AI3 won 3 lost 2
added more pillars due to all bad draws
tested vs AI3 again won 4 lost 2

pretty much depends on the pillars tbh, but still a challenging decks if you/the AI uses it well

mark can be anything, mine was on default of entropy but if you say it is auto due to the most of the cards then it can be any of the 4 elements that contains a shield in this deck
Title: Re: Submit your own ver1.25 AI3
Post by: Bloodshadow on August 11, 2010, 12:15:32 am
I would take a crack at this, but I don't think I'm good at designing BAD decks...

Oh well. Go on Kongregate forums and find some n00b decks. There, problem solved :P
Title: Re: Submit your own ver1.25 AI3
Post by: ddevans96 on August 11, 2010, 12:22:37 am
I would take a crack at this, but I don't think I'm good at designing BAD decks...

Oh well. Go on Kongregate forums and find some n00b decks. There, problem solved :P
This made me :))
Title: Re: Submit your own ver1.25 AI3
Post by: Ant-n-ero on August 11, 2010, 12:26:12 am
lol, was trying to make a crap~ish deck for the AI2 one, came up with this:
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 4vf 52h 52h 55o 55o 560 560 58r 58r 5bt 5bt 5f2 5f2 5id 5id 5la 5la 5of 5of 5rm 5rm 5ul 5ul 61v 61v3? = Chrimera
suprisingly this deck isn't half bad, coming out with 5 wins and 1 loss vs AI3 decks XD
usually you get ~5-8 pillars then after ~4 turns you will have enough for dragons, usually it is you have the quanta to play the dragon straight away after you draw one
chrimeriaea (w/e) usually comes out near the end for a cool finish, or if not you can use it to 'cure' your dragons of 'effects'/'illness' mid-game
mark of gravity for the C-thing
Title: Re: Submit your own ver1.25 AI3
Post by: Hyroen on August 11, 2010, 01:36:00 am
In retrospect, if we are already putting new cards in AI3 decks, does that mean that they will be release sooner rather than later?

 8)
Title: Re: Submit your own ver1.25 AI3
Post by: Boingo on August 11, 2010, 02:20:41 am
Code: [Select]
52g 52g 52g 52g 52g 52o 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 55k 55k 55k 55k 55k 55m 55m 55m 55q 55q 55q 55q 55q 55q 55v 55v 55v 576 576 576
It's 50/50, so I hope the death mark will be included.  If not, replace one gravity pendulum with a death bone pillar.  I figure its good enough for AI3 since it seems to have no problem beating the trainer AI3 using the simple plan below.

6 ? ? ? = deathstalkers
3 ? ? ? = gravity pendulums

The strategy for the deck is so simple even an AI3 can do it:
1. Play the cheapest card available but only play deathstalkers with momentum.
  (e.g., Poison > arsenic > deathstalker > bonewall)
2. Armagio + bonewalls delay damage to give the poison time to kill.
3. Early blackhole delays creature development, late blackhole save your butt.
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 11, 2010, 03:27:24 am
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vm 4vm 4vm 4vm 4vo 4vo 5de 5de 5de 5de 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5ri 5ri 5rj 5rj 5rl 5rl 5rl 5ro
Fallen Elfs to turn the spammed Deja Vus into Mutants.  ???s are Life Pendulums to power the Elves.  Has permanent control, limited creature control (eternity, lucky mutants, elves), and delay to allow the mutant spam to kick into gear.

:)
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on August 11, 2010, 04:08:58 am
<<Angel/Butterfly Effect>>
Use Butterfly Effect on the Guardian Angels for permanent control.
Maxwell's Ds provide some creature control.
Other creatures are there for damage.
Rare cards: Discord, Miracle.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vl 4vo 4vo 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5le 5le 5le 5le 5li


<<Golden Dragon/Liquid Shadow>>
Use Liquid Shadow on Golden Dragons.
Guardian Angels are for keeping the dragons alive.
Blessings to beef up the dragons or vampires.
Rare cards: Vampire Stiletto.

Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5up 5ur 5ut 5ut 5ut 5uu 5uu 5uu 5uu


<<Gargoyle>>
Uses Gargoyles with Earth quanta for their ability.
Just a straight beatstick deck lol
No control though...
Rare cards: Vampire Stiletto.

Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58r 58r 58s 58s 594 594 594 594 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ur 5uu 5uu 5uv 5uv 5uv 5uv


<<Aflatoxin/Vulture>>
Uses Aflatoxin to create creatures on the opponent's field.
Then destroys them with Plagues and Thunderstorms.
When creatures die, Vultures get stronger and Skeletons swarm.
Wings protects against Malignant Cells.
Rare cards: Owl's Eye x2
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52k 52k 52n 52n 52n 52p 52p 52s 52s 52s 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oh 5ol 5ol 5oo 5oo 5oo 5oo


<<I rulez da skyzz>>
Wings and Spiders work well together to remove Airborne and block creatures.
Dragons rule the air.
And flying weapons add to the mix.
Rare cards: Arsenic, Owl's Eye, Lobotomizer.
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52j 52q 5oc 5oc 5oc 5oc 5oc 5oc 5of 5oi 5oi 5ol 5oo 5oo 5oo 5oo 61o 61o 61o 61o 61o 61o 61o 61o 61u 61v 620 620 620


<<Mono-Water/Pendulum>> (Yes I know this has already been posted, this is my version)
?s are 4 of each Pendulum: Death, Earth, Fire, Air, Aether
No pillars...
Pendulums fuel the skills of the creatures.
Diverse creature skills.
Rare cards: Trident x2
Code: [Select]
542 542 542 542 5aa 5aa 5aa 5aa 5gi 5gi 5gi 5gi 5i5 5i5 5i5 5i7 5i7 5i9 5i9 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 5pu 63a 63a 63a 63a
Title: Re: Submit your own ver1.25 AI3
Post by: PlayerOa on August 11, 2010, 02:36:14 pm
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f2 5f3 5f3 5f4 5f4 5f5 5f6 5f6 5f8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5la 5la 5lc 5le 5lf 5lf 5lh 5lj 5lj
Title: Re: Submit your own ver1.25 AI3
Post by: homoaddictus on August 12, 2010, 01:50:30 am
I tested a 30 card Chimera deck in the trainer and it was absolutely brutal against AI3. So i thought if it was tweaked to 40 cards, removed all permanent control and slow it down a bit, it would be a cool semi-challenging deck for AI3.

Here's the deck:
Code: [Select]
55k 55k 55k 55k 55k 55k 55m 55m 55m 55n 55o 55q 55q 55r 55r 55s 55t 55t 55t 55u 55u 55u 55u 560 560 5f0 5f0 5f0 5f0 5f3 5f3 5f4 5f4 5fc 5fc 5gi 5gi 5gi 5gi 5gi.

The missing cards would be 2 Chimeras and 5 Fire Pendulums.

Main strategy of course is growing creatures+chimera.
Title: Re: Submit your own ver1.25 AI3
Post by: Tador on August 12, 2010, 10:25:41 am
Its a 3 Color Deck.

Code: [Select]
4sa 4sa 4sa 4sa 52g 52g 52g 52g 52g 52i 52i 52i 52k 52n 52n 52p 52p 52p 52t 52t 52t 55k 55k 55k 55k 55k 55m 55m 55v 55v 55v 55v 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5rk 5rk 5rk 5rl 5rl 5ro 5rq 5rq 5rq
Main stretegy is the mumys tho Pharaos to convert and the oponent with scarabs to kill and his Creaturs to eat.

Thhink its an nice deck and have many onecolored Pilars so the Playing is a little slower than with only Fullcolor pillars.
Title: Re: Submit your own ver1.25 AI3
Post by: Vineroz on August 12, 2010, 04:17:17 pm
Code: [Select]
5li 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5ok 5ok 5ol 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 61o 61o 61o 61o 61s 61s 61u 620 620 622 622
Question marks are :air pendulums, I loved the way how they worked.  :P

This deck is interesting. It could be quite a challenge when the AI draws the right cards.

Once the fireflies get fractal, the game will end quick even without hope, unless you have mass control.
Actually the number of fireflies reduces this probability.

However in the mid-game AI can still utilize the Spider-Wings combo, with OE/Lobo it could still be deadly for newbies.
Title: Re: Submit your own ver1.25 AI3
Post by: 7_Deadly_Sins on August 12, 2010, 07:34:49 pm
Off topic (sorta) but did AI3 get harder? I lose a lot more with my unupped AI3 farming deck :(
Title: Re: Submit your own ver1.25 AI3
Post by: Ant-n-ero on August 12, 2010, 10:04:46 pm
Off topic (sorta) but did AI3 get harder? I lose a lot more with my unupped AI3 farming deck :(
maybe you got worse?!!
lol joke
yer they did change a bit, with how they play, e.g. they now use deflag on SoG rather than weapons now, SoG>lobo, whereas before it was lobo/shield>SoG
other stuff too but, i cba to say all of the things, might be a list somewhere
Title: Re: Submit your own ver1.25 AI3
Post by: 7_Deadly_Sins on August 12, 2010, 11:23:41 pm
Made a new account for grinding AI3's and wanted a record without a loss but right now they are kicking my butt :(
Title: Re: Submit your own ver1.25 AI3
Post by: manaboy100 on August 13, 2010, 02:36:28 pm
Code: [Select]
55q 55q 55q 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf"Adrenaline'd Blessed Scorpions! o_O"

The ??? is Scorpions

AI3 needs more challenge!
Title: Re: Submit your own ver1.25 AI3
Post by: Evil Combat on August 14, 2010, 12:49:49 am
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61t 61t 61u 61v 621 621 623 623 623 623 623 623
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on August 14, 2010, 07:31:48 am
<<Rainbow Ability>>
I actually enjoyed playing with this deck while testing it before I posted it.
It incorporates every card in Elements with an ability that doesn't match it's own element.
It'd be fun to play against too, because you wouldn't know what's going to come out.
It also gets some CC and PC in with it too, but nothing too overpowering.
Rare cards: Pulverizer, Trident.

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vm 52j 55u 58v 590 5bv 5c1 5fa 5i5 5ic 5ie 5if 5ii 5lb 5oj 5om 5rn 5rp 5rq 5um 5un 5uv 620
Title: Re: Submit your own ver1.25 AI3
Post by: Bloodshadow on August 14, 2010, 11:17:00 pm
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61t 61t 61u 61v 621 621 623 623 623 623 623 623
I'm too lazy to check what the blank cards are, but I don't even need to bother. You are supposed to make AI3 decks, which are supposed to be WEAK. A streamlined 30-card deck is way too strong for an AI3.
Title: Re: Submit your own ver1.25 AI3
Post by: Mastermind79 on August 14, 2010, 11:37:46 pm
(deck)
I'm too lazy to check what the blank cards are, but I don't even need to bother. You are supposed to make AI3 decks, which are supposed to be WEAK. A streamlined 30-card deck is way too strong for an AI3.
I believe they are mindgates. And that deck is probably too strong.



(deck)
The ??? is Scorpions
AI3 needs more challenge!
We need 12 new AI3 decks,

[...]

Rules:
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck
So those Momentums can't be used.
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 16, 2010, 08:47:24 am
Code: [Select]
58o 58o 58o 58o 58o 58o 58r 58r 58r 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5ur 5uu 5uu 5uu 5uv 5uv 5uv 5v8
A nasty deck with quanta dential (Devourer/EQ), nigh-untouchable creatures (Devourer/Gargoyle/Stone Dragon), and healing (Liquid Shadow on Gargs and Dragons).  Packs a mean punch and it's hard to outrush with the quanta control in place.  Just about right for an AI3. 

??'s are Earth Pendulums.


Code: [Select]
4tb 4tb 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5oh 5oh 5on 5on 5on 5on 5oo 5oo
Massive CC; kind of the AI3 take on Neptune, I suppose.  Designed to hamper all those quick AI3 killing rushes that are so popular for AI3 grinding. :)  ??'s are Shortbows.
Title: Re: Submit your own ver1.25 AI3
Post by: smuglapse on August 16, 2010, 09:47:27 pm
Code: [Select]
4tb 4tb 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5oh 5on 5on 5on
Massive CC; kind of the AI3 take on Neptune, I suppose.  Designed to hamper all those quick AI3 killing rushes that are so popular for AI3 grinding. :)  ??'s are Shortbows.
Wouldn't you prefer to have more Air cards than Water cards to get the bonus damage of Shortbow?
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 17, 2010, 01:07:39 pm
I tweaked my Rainbow deck and tossed my 2 Trio decks.  Here are my decks redux.

Skittles
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vl 52p 52t 55r 55v 590 593 5c5 5c8 5f6 5fa 5ib 5ie 5lb 5lf 5og 5on 5rl 5rl 5rr 5un 5up 61q 621?? is a Forest Scorpion.  Rainbow deck with 2 cards from every element and 25 different cards.  Every creature has a different secondary feature adding lots of interest and introducing new players to all sorts of abilities.

The Hive
Code: [Select]
5c2 5c2 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lb 5li 5lk 5oc 5oc 5oc 5og 5oh 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ol 5ol 5on 5on 5on 5pu 5puThe first set of ?? are Life Pendulums.  The other set of ?? are Air Pendulums.  14 different cards are used.  We gotta have a FFQ deck in AI3.  I remember the first time I met the FFQ AI.  I was blown away at the field full of FFs that brutally tore me apart.  I immediately tried to make my own version after that game.

Waterspout
Code: [Select]
5i4 5i4 5i4 5i6 5i7 5i7 5i7 5ia 5ib 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5oe 5og 5oh 5on 5on 5on 5on 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puThe first set of ?? are Water Pendulums.  The second set of ?? are Air Pendulums.  Another fun deck that uses the Water/Air Synergies.  This one is a more control oriented deck.  14 different cards used.


I don't think I'll be making more decks.  I'll probably play around with these decks changing the balance and tweaking it some more.
Title: Re: Submit your own ver1.25 AI3
Post by: Glitch on August 17, 2010, 11:43:21 pm
Uhhh, if 1.25 was released, doesn't that mean the new AI are in game now?
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on August 18, 2010, 06:13:48 am
<<Reverse Time/Scorpion>>
Reverse times on the Mummies.
Momentums (hopefully) on Scorpions.
?s are Deathstalker x2, Dune Scorpion x2.
Rare cards: Eternity x2.

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52t 52t 52t 52t 52u 52u 55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt

<<Chimera>>
Growth creatures and the high defense creatures in Gravity provide the strength for the Chimera.
?s are Chimeras.
Rare cards: Titan.

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55o 55o 55p 55p 55s 55u 55u 55u 55u 560 560 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f6 5f6
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 20, 2010, 01:39:19 am
Code: [Select]
4tb 4tb 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5oh 5on 5on 5on
Massive CC; kind of the AI3 take on Neptune, I suppose.  Designed to hamper all those quick AI3 killing rushes that are so popular for AI3 grinding. :)  ??'s are Shortbows.
Wouldn't you prefer to have more Air cards than Water cards to get the bonus damage of Shortbow?

Yeah, I didn't copy the code correctly.  It's fixed now.  Thanks!
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on August 27, 2010, 06:46:45 am
First of all, I totally agree with Dragoon.. we HAVE to have a Firefly Queen deck in AI3. I too have memories of facing the deck and then wanting to make it myself (my brother has the same story).

--Also I'd like to note: Can there be more than 12 decks?? With so many cards out now, there is so much variety.
Right now.. if you play the AI3 decks, after a while it starts to feel like there's only 3-5 different decks.  (Like this: ugh I always play this one..)

Anyways, here's my deck for Firefly Queen:

<<Firefly Queen>>
?s are Life Pendulum x7, Light Pendulum x3
Firefly Queens are the staple of the deck.
Generate Fireflies and produce Light quanta.
One shield/weapon/dragon from each element.
Empathic Bonds provide a moderate amount of healing.
Rare Cards: Druidic Staff, Morning Star, Owl's Eye.

Code: [Select]
5bs 5bs 5bs 5bs 5bt 5c4 5c5 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5la 5lh 5lk 5mq 5mq 5mq 5oc 5oc 5oc 5oc 5oe 5of 5og 5oi 5oi 5oj 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ol
Title: Re: Submit your own ver1.25 AI3
Post by: Kael Hate on August 27, 2010, 08:10:44 am
Kaimera Titan
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55k 55k 55k 55k 55m 55m 55m 55p 55s 55s 55s 55t 55t 560 560 560 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5oi 5oi 5oi 5on 5on 5oo 61o 61o 61o 61o 61p 61p 61p 622 622 622
Chaos Gate
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vj 4vj 4vj 4vj 4vp 52p 55t 595 5c3 5fb 5ia 5lc 5on 5rk 5up 5up 5up 5up 61o 61o 61o 61o 61q 61u 623 623 623 623 623
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on August 27, 2010, 10:46:31 am
Is there going to be a vote on these by the community, or is this something that Zanz will pick and choose from on his own?

And any word on when the new AI3s will arrive?


Title: Re: Submit your own ver1.25 AI3
Post by: Boingo on August 28, 2010, 02:00:32 am
The Hive
Code: [Select]
5c6 5c6 5c6 5c6 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5li 5lk 5lk 5oe 5oe 5oj 5oj 5oj 5oj 5ol 5ol 5on 5on 5onThe first 2 ?? are Forest Scorpions.  The rest of the ?? are Life Pendulums.  We gotta have a FFQ deck in AI3.  I remember the first time I met the FFQ AI.  I was blown away at the field full of FFs that brutally tore me apart.  I immediately tried to make my own version after that game.
Shouldn't they be air pendula?  Otherwise, no FFQ will ever get played.  But then you can't have :life mark since the mark is decided by the greatest representation of cards.  I think you need to revisit Zanz's guidelines.
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 28, 2010, 02:46:45 am
Shouldn't they be air pendula?  Otherwise, no FFQ will ever get played.  But then you can't have :life mark since the mark is decided by the greatest representation of cards.  I think you need to revisit Zanz's guidelines.
Oops!  Thanks for pointing that out.  It's actually supposed to be Air Mark because there are more Air cards (not including pillar/pendulums).  But yes, I'm not quite sure how to interpret zanz's guidelines there.  Is "the most used element" based on number of cards, do pillars/pendulums count towards that amount, or is it the amount of quanta used to pay for those cards (and possibly abilities)?

Edit:
Looks like based on zanz's own decks, that pillars do count toward the cards in "the most used element."

(http://elementscommunity.org/forum/decks/59d8aa122bd1d43b3cd21c28af9118443ea590d98237.jpg)
21 Death cards (13 non-pillar cards) vs. 18 Fire cards (14 non-pillar cards)

I guess you can't totally depend on pendulums since they'll end up being pillars basically.

Edit2:
I fixed up my two decks here (http://elementscommunity.org/forum/index.php?topic=10881.msg150463#msg150463).
Title: Re: Submit your own ver1.25 AI3
Post by: Boingo on August 28, 2010, 09:59:21 pm
Here's a different take on the :fire/ :darkness deck.  It doesn't kick the doors down, but beats AI3 in the trainer the majority of the time. 
The original deck
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f3 5f3 5f3 5f5 5f5 5f6 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5uk 5uk 5uk 5uk 5ul 5uq 5v0 5v0 5v0 5v0 5v0 5v1 5v1 606 6062 Dark Pendula
5 Voodoo Dolls
2 Nightmares

I tried to keep the :darkness card costs low given they're in the minority and the :fire cards aren't cheap.  Not much thinking, just be sure to play the rage potions on the Voodoo Dolls, or in a pinch a problematic opposing creature.  It's pretty fun to play once you get it rolling.

Fire Shield offers weak creature control but it's a bonus to have it stolen since your phoenix can come back & the Voodoo Dolls will deal extra damage.

EDIT: Forgot to add a rare to the deck.  +1 vampire stiletto -1 obsidian pillar
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f3 5f3 5f3 5f5 5f5 5f6 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5uk 5uk 5uk 5ul 5uq 5ur 5v0 5v0 5v0 5v0 5v0 5v1 5v1 606 606
Title: Re: Submit your own ver1.25 AI3
Post by: humptydumper on August 29, 2010, 01:19:03 am
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55q 55q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f8 5fb 5fb 5fb 5fb 5fb 5fb
Title: Re: Submit your own ver1.25 AI3
Post by: Boingo on August 29, 2010, 03:14:01 am
I was aiming to make a :life/ :entropy deck for AI2, but this what I ended up with was too strong.  It's very susceptible to creature control but aside from that it's pretty fun to play and routinely beats the current AI3 decks in the trainer.

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vl 4vm 4vm 4vm 4vm 4vo 4vo 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c2 5c4 5c5 5c6 5c7
It turns out using fallen elf/maxwell's demon in combo is pretty good creature control.  But mutating an abomination seems to always result in an abomination--never in death.

Let me know if you think this is too strong for AI3--I think it's just about right.
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 29, 2010, 07:52:18 pm
I'm starting to go through all the decks to check, test, and comment on them.  I'm checking to make sure they follow zanz's guidelines.  I'm doing a basic 5-game-test to see build quality, effectiveness, AI playability (I try to play the game as the AI would with all it's faults, but I'm still probably playing better than I should), etc.  Then I'm leaving some comments that will hopefully help either the creator tweak his deck or zanz as he picks which decks to keep.  Right now, I'm just doing them in order, but I will probably organize them by types of deck (I'll put similar Mono/Duo/Trio decks together and then Rainbows together) as I go.

- Include code
- Can use all the cards currently in the trainer
- It is not mandatory to use the new cards
- AI3 have to be fun to play against
- AI3 have to be challenging and have a well developed strategy that the AI can use
- Add lots of variety to the deck (no 6 of this, 6 of that, 12 pillars)
- Max 3 rare cards per deck (at least 1 rare per deck would be best)
- Can be mono, duo, trio rainbow and anything in between
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck

In zanz current AI3 decks, Duo decks have an average of 14.8 different cards (13-17 range), Trio decks have an average of 13.3 different cards (10-18 range), and his one Rainbow deck has 26 different cards; total average is 14.9 cards in a deck.

MONOs
Aether
Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61s 61s 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 620 620 620 620 623 623 623 623?? are Mindgates
Strategy/Synergy: Use the player's deck against him.
Notes: 9 different cards.  Mindgates don't seem to help that much.  I think the AI will probably waste his Aether quanta getting cards he can't use.  It just takes too long to get everything setup to use the player's deck.
W3:L2

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61t 61t 61u 61v 621 621 623 623 623 623 623 623?? are Mindgates.
Strategy/Synergy: Use the player's deck against them.
Notes: Only 8 different cards (7 less than current average) . . . but for a mono, that's doing pretty good I suppose.  Still, I imagine a larger deck with even more Aether cards would be better suited to AI3.  I think the Quantum Pillars work better than just depending on getting enough of their pillars.  Still, the deck can be on the slow side.
W3:L2
Darkness
Vampire attack!
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5uo 5uo 5uq 5uq 5ur 5ur 5us 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uuStrategy/Synergy: Hit and heal . . . at the same time!
Notes: 9 different cards.  Is short on quantum sometimes.  A couple of Steals would be handy too.
W4:L1

DUOs
Air/Water
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4tb 4tb 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5oh 5oh 5on 5on 5on 5on 5oo 5oo?? are Shortbows
Strategy/Synergy:  Toadfishes, Freeze+Shockwave and Freeze+Poison, Shortbow+Air Mark
Notes:  11 different cards (4 less than current average).  The Water/Air synergy is strong.  Overall, I think Pendulums would work better to avoid the situation of having quanta of one kind but cards of another in hand.  But this still works pretty well.
W5:L0

Waterspout
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5i4 5i4 5i4 5i6 5i7 5i7 5i7 5ia 5ib 5ib 5ib 5id 5id 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5oe 5og 5oh 5on 5on 5on 5on 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu?? are Water Pendulums and Air Pendulums.
Strategy/Synergy: Toadfishes, Freeze+Shockwave and Freeze+Poison
Notes: 14 different cards (1 less than current average).  A Permafrost would be better than Wings, but balancing Water and Air quanta usage is tough.
W4:L1
Aether/Air
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5of 5og 5oh 5oh 5ol 5on 5on 5on 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61s 61s 61s 61t 61t 61u 61v 620 620 620 623 623?? = Mindgate
Strategy/Synergy: Use player's deck against them;
Notes: 16 different cards (1 more than current average).  The deck is kind of big and short on Aether quanta.  I don't see much synergy between the two elements.
W2:L3
Aether/Entropy
Immortal pandemonium
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vl 4vp 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61u 61v 61vChanged mark to Aether.
Strategy/Synergy: Immortal creatures + Pandemonium
Notes: 8 different cards (7 less than current average).  Seems a little short on creatures.
W3:L2

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 621 621 621 621Strategy/Synergy: Immortal creatures + Pandemonium
Notes: 9 different cards (6 less than current average).  Can be a little slow sometimes.  I like this build the best, though it probably needs to add more different cards.
W4:L1

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vi 4vk 4vl 4vp 4vp 4vp 4vp 4vp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61s 61s 61s 61s 61s 61s 61t 61u 61v 61v 61vStrategy/Synergy: Immortal creatures + Pandemonium
Notes: 13 different cards (2 less than current average).  Heavy on Amethyst pillars for only 1 Dissipation Shield.  Maybe replace them with Pendulums since getting the Aether creatures out is kind of slow.
W2:L3
Air/Death
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52j 52j 52j 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5oi 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 5oo 5ooStrategy/Synergy: Web + Wings
Notes: 7 different cards (8 less cards than current average).  Needs more Air quantum; would probably work much better if you replaced the Bone Pillars with Death Pendulums.  Also needs more variety of cards.  I don't think the combo is too strong since it has some fairly straightforward counters.  The player just has to bring something besides a cudgel to the table.  Still, probably should only have 5 Wings and Spiders at most.
W5:L0

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52k 52k 52n 52n 52n 52p 52p 52s 52s 52s 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oh 5ol 5ol 5oo 5oo 5oo 5ooStrategy/Synergy: Vultures/BY+Aflatoxin/Thunderstorm/OE/Plague
Notes: Only 9 different cards (6 less than current average).  Went with Death mark since it had the highest cost cards.  Pretty cool when the combo goes off.  Not sure how well the AI will be able to take advantage of the combo.  The AI will probably kill the cells too soon with the Thunderstorms/Plagues or waste the Plagues/Thunderstorms before he can cast Aflatoxin since it is so expensive.  Or he may kill himself from Cell overload if he doeesn't draw CC or Wings.
W2:L1
Darkness/Air
Flying Darkness
Code: [Select]
5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5uq 5ur 5ut 5ut 5ut 5utChanged mark to Darkness
Strategy/Synergy: Play Darkness creature under the cover of Wings + Shockwaves
Notes: 9 different cards (6 less than average).  FAIL!  No Air pillars for Air cards.  Plus there's no synergy here.  Decent card usage, but the deck doesn't take advantage of having those two particular elements.  And, you have 7 Shields in this deck but basically only 5 cards that can do damage.
Didn't test.
Darkness/Death
Code: [Select]
52g 52g 52g 52q 52q 52u 52u 52u 52u 52u 52u 542 542 542 542 542 542 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5uo 5up 5up 5up 5up 5uq 5uq 5uq 5uq 5ur?? are 6 Deathstalkers and 6 Death Pendulums
Strategy/Synergy: Deathstalker + Nightfall
Notes: 8 different cards (7 less than current average).  Can be slow to get the combo out sometimes, but otherwise pretty good.
W3:L2

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52n 52o 52o 52o 52o 52p 52q 52r 52u 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5un 5un 5un 5un 5uo 5up 5up 5uq 5uq 5ur 5us 5us 5v0 5v0 5v0 5v1?? are 3 voodoo doll , 1 Nightmare, 1 Deathstalker
Strategy/Synergy: Poison the player through Poison and Parasite+Voodoo Doll
Notes: 17 different cards (2 more than the current average).  Not sure if the AI intelligence has been updated to play Parasite+Voodoo Doll correctly.  I did for the tests just in case.  Would probably work more smoothly if you could work in Pendulums for Pillars somehow.
W3:L2

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52r 52s 52s 52u 52u 52u 52u 5uk 5uk 5uk 5uk 5uk 5uk 5un 5un 5uq 5uq?? are Deathstalkers
Strategy/Synergy:
Notes:
W:L
Darkness/Earth
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58t 58t 592 592 593 593 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5un 5un 5uo 5uq 5uq 5ur 5uu 5uu 5uv 5uv 5uvStrategy/Synergy: Gargoyle and Devourer abilities; Devourer + EQs
Notes: 15 different cards (same as current average).  Parasites are useless without Death quantum.  Lots of variety in the deck.
W4:L1

Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58r 58r 58s 58s 594 594 594 594 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ur 5uu 5uu 5uv 5uv 5uv 5uvStrategy/Synergy:
Notes:
W:L

Code: [Select]
58o 58o 58o 58o 58o 58o 58r 58r 58r 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5ur 5uu 5uu 5uu 5uv 5uv 5uv 5v8?? are Earth Pendulums
Strategy/Synergy:
Notes:
W:L
Darkness/Light
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5le 5lf 5lf 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 5v1 5v1?? are Nightmares
Strategy/Synergy:
Notes:
W:L

Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5up 5ur 5ut 5ut 5ut 5uu 5uu 5uu 5uuStrategy/Synergy:
Notes:
W:L
Death/Aether
sparky
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52i 52i 52k 52k 52n 52n 52n 52n 52o 52p 52p 52p 52q 52q 52r 52r 52r 52s 52s 52s 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61p 61p 622 622 622 622 622 622Strategy/Synergy: Vultures/BW/BY + CC/Sparks
Notes: 12 different cards (3 less than current average).  There's a decent chance the AI will Fractal something else besides the Virus/Spark.  I think Aflatoxin might backfire and hurt more than help.  It's pretty cool though to Plague a field full of Cells+creatures and have a Vulture/BW/BY up.
W3:L2
Death/Gravity
Code: [Select]
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 55k 55k 55k 55k 55k 55m 55m 55m 55q 55q 55q 55q 55q 55q 55v 55v 55v 576 576?? are Deathstalkers and Gravity Pendulums
Strategy/Synergy:
Notes:
W:L

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52k 52k 52r 52r 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55n 55n 55n 55n 55o 55s 55s 55t 55t 55t 55t 55t 55tStrategy/Synergy: Attack and Gravity Pull
Notes: 11 different cards (4 less than current average).  Not much synergy here.  You would get more consistent quanta generation with Bone Pendulums.
W2:L3
Entropy/Life
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4ve 4ve 4vf 4vg 4vi 4vi 4vi 4vm 4vm 4vn 4vp 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5c0 5c0 5c2 5c2 5c2 5c4 5c5 5c6 5c7 5c7Strategy/Synergy:
Notes:
W:L

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vl 4vm 4vm 4vm 4vm 4vo 4vo 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c2 5c4 5c5 5c6 5c7Strategy/Synergy:
Notes:
W:L
Entropy/Light
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vl 4vo 4vo 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5le 5le 5le 5le 5liStrategy/Synergy:
Notes:
W:L
Entropy/Time
Scarab King
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vj 4vj 4vj 4vj 4vl 4vl 4vm 4vm 4vn 4vn 4vn 4vp 4vp 4vp 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5ro 5ro 5rr 5rr 5rr 5rs 5rs 5t2 5t2?? are Time Pendulums
Strategy/Synergy: Straight up attack + CC.
Notes: 14 different cards (1 less than current average).  This deck has too many rares (2 Pharaohs, 2 Discords, 2 Eternities).  No real synergies here.
W:L (Did not test)

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vi 4vi 4vi 4vl 4vl 4vp 4vp 4vp 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rl 5rl 5rm 5rm 5rr 5rr 5rr 5rr 5rt 5rt 5rt 5rt 5rt?? are Dune Scorpions
Strategy/Synergy:
Notes:
W:L
Fire/Darkness
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5f6 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5uo 5up 5up 5up 5v0 5v0 5v0 5v0Strategy/Synergy: Rage Potion + Voodoo Doll; strong PC.
Notes: 11 different cards (4 less than current average).  It's a good deck.  Maybe could use a couple other cards for variety, including possibly another rare.  Quanta generation seems pretty consistent.
W4:L1

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f3 5f3 5f3 5f5 5f5 5f6 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5uk 5uk 5uk 5ul 5uq 5ur 5v0 5v0 5v0 5v0 5v0 5v1 5v1 606 606?? are 2 Dark Pendula, 5 Voodoo Dolls, 2 Nightmares
Strategy/Synergy:
Notes:
W:L
Fire/Light
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f2 5f3 5f3 5f4 5f4 5f5 5f6 5f6 5f8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5la 5la 5lc 5le 5lf 5lf 5lh 5lj 5ljStrategy/Synergy:
Notes:
W:L
Gravity/Aether
Supa-Machines
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55m 55m 55m 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 621 621 621 621Don't know what one card is since the deck code got cut off.  Picked Aether mark because it looks like the missing card is an Aether card.
Strategy/Synergy: Attack, protect, and PU anything juicy.
Notes: 7 different cards (8 less than current average).  Seems kinda slow.  Pendulums might help with getting consistent dual quanta.  Again, not much synergy going on here.
W2:L3

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55m 55m 55n 55n 55o 55o 55p 55q 55q 55q 55r 55r 55r 55s 55s 55t 55t 560 560 560 560 61p 61p 61p 61p? are Chimera
Strategy/Synergy:
Notes:
W:L
Gravity/Fire
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55o 55o 55o 55p 55p 55q 55q 55q 55r 55r 55r 55r 55s 55s 55u 55u 55u 55u 55u 55v 55v 55v 5f9 5f9 5fc 5fcStrategy/Synergy: Graviton Fire Eaters + Fire
Notes: 12 different cards (3 less than current average).
W:L (did not test, because deck will not work without Fire mark)

Code: [Select]
55k 55k 55k 55k 55k 55k 55m 55m 55m 55n 55o 55q 55q 55r 55r 55s 55t 55t 55t 55u 55u 55u 55u 560 560 5f0 5f0 5f0 5f0 5f3 5f3 5f4 5f4 5fc 5fc 5gi 5gi 5gi 5gi 5giStrategy/Synergy:
Notes:
W:L

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55o 55o 55p 55p 55s 55u 55u 55u 55u 560 560 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f6 5f6Strategy/Synergy:
Notes:
W:L

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55q 55q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f8 5fb 5fb 5fb 5fb 5fb 5fbStrategy/Synergy:
Notes:
W:L
Life/Aether
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c0 5c2 5c2 5c2 5c3 5c5 5c6 5c6 5c7 5c7 5c7 5c8 5c8 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61s 61s 61s 61v??= forest scorpion
Strategy/Synergy:
Notes:
W:L
Life/Death
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52i 52i 52n 52p 52q 52r 52t 52t 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5c0 5c0 5c0 5c2 5c3 5c5 5c6 5c6 5c7 5c7 5c7 5c8 5c8?? are Forest Scorpions
Strategy/Synergy: Adrenaline + weaker creatures; BW/BY/EBs + CC
Notes: 16 different cards (1 more than current average).  Prone to bad pillar draws sometimes, but not too bad.  Lots of variety.
W3:L2

Living Shadow
Code: [Select]
52g 52g 52g 52g 52g 52j 52j 52o 52o 52o 52q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c2 5c2 5c3 5c3Changed to Life Mark
Strategy/Synergy: Pretty straightforward here, just hit and Heal while Poisoning them and their creatures.
Notes: 9 different cards (6 less than current average).  Has a low Bone Pillar count.  Seems like 2 Elements just mashed together, so not much strategy or synergy except hit them with lots of creatures.  Also, it can be kinda Life-quanta heavy.
W5:L0
Life/Water
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5c1 5c1 5c1 5c1 5c2 5c2 5c3 5c4 5c5 5c6 5c6 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i7 5i7 5i7 5i7 5ia 5ia 5ib 5ib 5id?? = Forest Scorpion
Strategy/Synergy:
Notes:
W:L
Time/Aether
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5rn 5ro 5ro 5rr 5rr 5rr 61o 61o 61o 61o 61o 61o 61p 61p 61p 61r 61r 622 622 622 623 623 623 63a 63a 63a 63aGuessing it's gonna be a Time mark since there are the same number of cards from both elements.  ?? are 3 Mindgates and 4 Aether Pendulums
Strategy/Synergy: Copy and Rewind
Notes: 14 different cards (1 less than current average).  Slow; quantum generation is sketchy sometimes.  I think I like this better than Essence's Trio version.
W3:L2

Time/Darkness
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5ri 5ri 5rj 5rj 5rl 5rl 5rm 5rm 5ro 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5up 5ur 5ut 5ut 5v1 5v1 5v1?? are Nightmares
Strategy/Synergy:
Notes:
W:L
Time/Gravity
Code: [Select]
55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 55t 55t 55t 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5rr 5rr 5rs 5rs 5rs 5rt 5rt 5rt?? are Dune Scorpions
Strategy/Synergy: Pharaohs/Scarabs, Dune Scorpion + Momentum
Notes: 9 different cards (6 less than current average).  Momentum'd Scorpions would happen more consistently if there were more Scorpions and Momentums.  Otherwise the Momentum will sometimes be wasted on the other creatures.  Gravity Pull and Reverse Time will sometimes be used on the same creature wasting a CC card.
W4:L1
Time/Light
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rj 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rt 5rt 5rt?? are Dune Scorpions
Strategy/Synergy:
Notes:
W:L

Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5ld 5ld 5lf 5lf 5lf 5lf 5lh 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5ro 5rp 5rp 5rp 5rs 5rt 5rt 5rt 5rt?? are Dune Scorpions
Strategy/Synergy:
Notes:
W:L
Water/Entropy
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5ic 5ic 5ie 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5ii 5iiChanged to Water Mark from Fire because mostly Water cards
Strategy/Synergy: Nova + Water creatures' ability
Notes: 7 different cards (8 less than current average).  Steam Machines usually can only fire off once since it needs 2 Novas per use.  Same with Trident though it needs 3 Novas to use its ability once.  I must admit though, the deck did better than I thought it would thanks to those Toadfish.
W4:L1

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vi 4vi 4vi 4vi 4vl 4vn 4vn 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i7 5i7 5i7 5i7 5i8 5i8 5i9 5ig 5igStrategy/Synergy:
Notes:
W:L
TRIOs
Air/Death/Aether
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52j 52q 5oc 5oc 5oc 5oc 5oc 5oc 5of 5oi 5oi 5ol 5oo 5oo 5oo 5oo 61o 61o 61o 61o 61o 61o 61o 61o 61u 61v 620 620 620Strategy/Synergy:
Notes:
W:L
Air/Aether/Light
Code: [Select]
5li 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5ok 5ok 5ol 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 61o 61o 61o 61o 61s 61s 61u 620 620 622 622?? are Air Pendulums
Strategy/Synergy:
Notes:
W:L
Air/Life/Light
The Hive
Code: [Select]
5c2 5c2 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lb 5li 5lk 5oc 5oc 5oc 5og 5oh 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ol 5ol 5on 5on 5on 5pu 5puThe first set of ?? are Life Pendulums.  The other set of ?? are Air Pendulums.
Strategy/Synergy:
Notes:
W:L

Code: [Select]
5bs 5bs 5bs 5bs 5bt 5c4 5c5 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5la 5lh 5lk 5mq 5mq 5mq 5oc 5oc 5oc 5oc 5oe 5of 5og 5oi 5oi 5oj 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ol?? are Life and Light Pendulums
Strategy/Synergy:
Notes:
W:L
Aether/Time/Entropy
Code: [Select]
4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 5rl 5rl 5rl 5rn 5rn 5rs 5t2 5t2 5t2 5t2 5t2 61o 61o 61o 61o 61o 61o 61r 61r 61t 61t 61u 620 620 620 620 620 620 622 623 623 623First set of ?? are Time Pendulums, second set are Mindgates.
Strategy/Synergy: Use the player's deck against them through Mindgate, PU, Fractal.
Notes: 13 different cards (same as current average).  The deck is too slow.  It desperately needs more Aether Pillars.
W1:L4
Aether/Time/Gravity
Code: [Select]
55q 55q 55q 55q 576 576 576 576 5rg 5rg 5rg 5rs 5rs 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 61q 61q 61q 61r 61r 61s 61s 61t 61t 61t 61t 61u 621 621 63a 63a 63aIn order, ???s are: Gravity Pendulum, Dune Scorpion (x4), Time Pendulum (x6), and Aether Pendulum.
Strategy/Synergy: Momentum'd Dune Scorpions; Pharaohs/Scarabs
Notes: 13 different cards (same as current average).  I think the combos would work more often than not.  Kind of on the slow side.
W2:L3
Darkness/Life/Earth
Code: [Select]
5aa 5aa 5aa 5aa 5bt 5c2 5c2 5c7 5c7 5cg 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5um 5um 5um 5um 5um 5um 5uo 5uq 5uq 5ur 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uv 5uv 5uv 5uv 5v8?? are Earth Pendulums and Life Pendulums
Strategy/Synergy:
Notes:
W:L
Fire/Earth/Light
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5l8 5l8 5l8 5l8 5le 5le 5le 5leStrategy/Synergy: Golem/Angel + RP + Heal
Notes: 7 different cards (6 less than the current average).  Earth is superfluous in taking advantage of this synergy.  You either have too much or too little quanta.
W1:L4
Gravity/Air/Aether
Kaimera Titan
Code: [Select]
55k 55k 55k 55k 55m 55m 55m 55p 55s 55s 55s 55t 55t 560 560 560 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5oi 5oi 5oi 5on 5on 5oo 61o 61o 61o 61o 61p 61p 61p 622 622 622?? are Chimera
Strategy/Synergy:
Notes:
W:L
Life/light/Gravity
Code: [Select]
55q 55q 55q 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf?? are Life Scorpions
Strategy/Synergy:
Notes: Will not work because of lack of Gravity Pillars
W:L (Did not test because deck is unusable as is)
Time/Death/Gravity
Code: [Select]
4sa 4sa 4sa 4sa 52g 52g 52g 52g 52g 52i 52i 52i 52k 52n 52n 52p 52p 52p 52t 52t 52t 55k 55k 55k 55k 55k 55m 55m 55v 55v 55v 55v 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5rk 5rk 5rk 5rl 5rl 5ro 5rq 5rq 5rqStrategy/Synergy:
Notes:
W:L

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52t 52t 52t 52t 52u 52u 55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt?? are Deathstalkers and Dune Scorpions.
Strategy/Synergy:
Notes:
W:L
Time/Entropy/Life
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vm 4vm 4vm 4vm 4vo 4vo 5de 5de 5de 5de 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5ri 5ri 5rj 5rj 5rl 5rl 5rl 5roStrategy/Synergy:
Notes:
W:L
RAINBOWs
Aetherbow
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vj 4vj 4vj 4vj 4vp 52p 55t 595 5c3 5fb 5ia 5lc 5on 5rk 5up 5up 5up 5up 61o 61o 61o 61o 61q 61u 623 623 623 623 623?? are Mind Gates.
Strategy/Synergy:
Notes:
W:L
Deathbow
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vi 4vi 4vi 52g 52g 52g 52g 52g 52g 52i 52k 52k 52k 52k 52k 52l 52n 52n 52p 52p 52r 52r 55r 55r 5c6 5f8 5f8 5ie 5l9 5l9 5l9 5ol 5rq 5rq 5up 5us 5us 61q 61r 621Strategy/Synergy: Vultures/BWs/BYs + CC
Notes: 21 different cards.Too slow to get the deck going.  Needs to be revamped.
W0:L5
Dragonbow
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 4vf 52h 52h 55o 55o 560 560 58r 58r 5bt 5bt 5f2 5f2 5id 5id 5la 5la 5of 5of 5rm 5rm 5ul 5ul 61v 61v?? are Chimera
Strategy/Synergy:
Notes:
W:L
Fatebow
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 50u 5ri 5ri 5ri 5ri 5ri 5ri 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5v1 5v1 623 623 623 63a 63a 63a 63a 63a 63a?? are 6 Entropy Pendulums, 3 Dune Scorpions, 6 Time Pendulums, 2 Nightmares, 3 Mindgates, 6 Aether Pendulums
Strategy/Synergy: Use the player's deck against them with Nightmares and Mindgates?
Notes: 8 different cards.  There is no use for the Entropy Pendulums unless the Fate Eggs turn into a Maxwell's Demon.  The Dune Scorpions are useless without any way to increase their attack.  This deck needs major work.
W0:L5
Rainbow
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t4 4t4 4vd 4ve 52j 52l 52t 55n 55u 58q 58s 590 5bu 5c0 5f5 5fa 5fc 5i6 5ie 5lb 5le 5oe 5oj 5ri 5rn 5uo 5ut 5uv 61s 620Strategy/Synergy:
Notes:
W:L

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vm 52j 55u 58v 590 5bv 5c1 5fa 5i5 5ic 5ie 5if 5ii 5lb 5oj 5om 5rn 5rp 5rq 5um 5un 5uv 620Strategy/Synergy:
Notes: It incorporates every card in Elements with an ability that doesn't match it's own element.
W:L

Skittles
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vl 52p 52t 55r 55v 590 593 5c5 5c8 5f6 5fa 5ib 5ie 5lb 5lf 5og 5on 5rl 5rl 5rr 5un 5up 61q 621?? is a Forest Scorpion
Strategy/Synergy:
Notes: Rainbow deck with 2 cards from every element and 25 different cards.  Every creature has a different secondary feature adding lots of interest and introducing new players to all sorts of abilities.
W:L
Shortbow
Code: [Select]
4tb 4tb 4tb 4vj 4vj 4vj 4vj 4vj 4vj 5bv 5bv 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lf 5lf 5lg 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5oi 5oi 5oi 5oi 5oj 5oj 5ok 5ok 5ok 5ol 5ol 5on 5on 5on?? = Shortbow
Strategy/Synergy:
Notes:
W:L
The Bolter
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 5f4 5f4 5f4 5f4 5f4 5i8 5i8 5i8 5i8 5us 5us 5us 5us 61q 61q 61q 61q 61qChanged mark to Entropy
Strategy/Synergy: Bolt creatures and HP.
Notes: 7 different cards.  You won't be able to save up enough to Bolt them to death.  It may work against a Player, but not against the AI3 decks—too many creatures and the decks are too big.
W:L2 (Stopped playing; don't think this is a viable strategy, at least against current AI3)
Waterbow
Code: [Select]
542 542 542 5aa 5aa 5aa 5gi 5gi 5gi 5i5 5i5 5i5 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 63a 63a 63a???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums.
Strategy/Synergy: Use the vast arsenal of Water cards; Heal with Purifies
Notes: 12 different cards.  Can be heavy on Water quanta; maybe add a Dragon or two?  Deck is very dependent on drawing both the creature and elemental pendulum that goes with that creature's ability so some games are really slow.
W2:L1

Code: [Select]
542 542 542 542 5aa 5aa 5aa 5aa 5gi 5gi 5gi 5gi 5i5 5i5 5i5 5i7 5i7 5i9 5i9 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 5pu 63a 63a 63a 63a
More quality control testing as I get time.
Title: Re: Submit your own ver1.25 AI3
Post by: ddevans96 on August 29, 2010, 08:17:02 pm
Darkness/Earth
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58t 58t 592 592 593 593 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5un 5un 5uo 5uq 5uq 5ur 5uu 5uu 5uv 5uv 5uvStrategy/Synergy: Gargoyle and Devourer abilities; Devourer + EQs
Notes: Parasites are useless without Death quantum.
W4:L1
The parasites are only intended as cheap damage. I could put in 3-4 death towers, but I'm trying to keep the synergies somewhat simple.
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on August 29, 2010, 08:19:39 pm
haha, my decks aren't till page 5... so it might be a while before you get to them lol
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 29, 2010, 08:25:38 pm
The parasites are only intended as cheap damage. I could put in 3-4 death towers, but I'm trying to keep the synergies somewhat simple.
Sure, that's fine.  I'm just noting things as I see them.


Edit: I've also gone back and added the number of different cards in everyone's deck and compared it to the average number of cards in zanz's current decks.
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on August 30, 2010, 09:18:16 pm
Sorry for the double post.

As I've been going through the decks, I've been commenting on where there seems to be weaknesses in our deck submissions if there are any.  However, we are talking about AI3 here and the decks shouldn't be too hard, right?  So this brings up a question about one of zanz's guideline, "AI3 have to be fun to play against."

So what is a fun deck to play against?  Is it fun to just watch the AI skip turns because he's not drawing the pillars he needs?  Is it fun to whip through these games in 6 turns because there is little opposition?  To me, those aren't fun games.  For me, it's fun to actually have some meaningful exchange between the AI and the player.  Not that he should be uber-tough, but I think he should have some strategy/synergy that he can actually execute more often than not.  In other words, I think the decks should be clean and optimized with as many cards as possible that actually develop and work in tandem to create a cohesive strategy.  I don't want to win because the AI is having an unlucky draw.  I want to win because I executed my strategy better than he did his.  Obviously with 36+ cards and fewer than 6 copies of key cards, the AI decks won't be as good as possible.  But I wonder if we should artificially make them more clunky than they need to be?  To that end, I've been commenting and making suggestions to the deck submissions.

So what do you all think?  What is fun?  And how tough should they be?  How much should we try to optimize these decks to run as smoothly as possible without going overboard?

Edit:
Another rule zanz gives is that "AI3 have to be challenging and have a well developed strategy that the AI can use."  So I guess that's part of the question.  How challenging should the decks be in order to be fun?
Title: Re: Submit your own ver1.25 AI3
Post by: Kael Hate on August 31, 2010, 01:45:37 am
I'm of the belief that that an AI3 deck should be effective enough to defeat AI2,  so thats what I tested the deck against.
Title: Re: Submit your own ver1.25 AI3
Post by: Marvaddin on September 04, 2010, 05:45:55 pm
I think you guys are right, "some meaningful exchange between the AI and the player" is what AI3 are supposed to do, and not have super oriented strategies that can prevent most noobs to win, like having tons of Wings.

Im too lazy now, but I will come later to comment some of those decks, and maybe suggest some changes. Thanks already to Dragoon for arranging them in list format :D
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on September 04, 2010, 07:57:15 pm
Im too lazy now, but I will come later to comment some of those decks, and maybe suggest some changes. Thanks already to Dragoon for arranging them in list format :D
Actually, all the decks aren't in the list yet.  I'm on page 4 I think.  However, I may go ahead and add them all in and then go back and finish playing + commenting.

Edit: Finished adding all the current decks.  Will try to organize them a little better and then go back and test.
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on September 13, 2010, 10:01:48 pm
hey Dragoon, if it's not too much trouble, could you put the name of the person who posted the decks with them also?
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on September 13, 2010, 10:54:58 pm
hey Dragoon, if it's not too much trouble, could you put the name of the person who posted the decks with them also?
They are in there.  Look across on the same line as the number of cards and cost in the picture (in the bottom right corner).  I may have missed a few and left my name by accident, but hopefully they are all accurate.

Btw, all the decks are in there and I'll update with any new decks.  I'm still slowly testing them for quality assurance.  Kind of slow going because I'm busy with some other things at the moment.
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on September 13, 2010, 11:07:27 pm
oh i guess i didn't look there lol

btw.. who's testing your decks? I can if you want. :)
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on September 14, 2010, 12:31:43 am
oh i guess i didn't look there lol

btw.. who's testing your decks? I can if you want. :)
Sure, if you'd like to.  I've been playing around with the idea of coming up with my own full set of AI3 decks.  Probably won't get around to it.  But that means you would have fewer decks to test.   :)
Title: Re: Submit your own ver1.25 AI3
Post by: Marvaddin on September 24, 2010, 12:04:40 am
Ok, so, now I will try to comment some of the decks in this thread, using dragoon post on page 7. Wont comment all now, some will be later. But lets start.

Ps: please dont be offended if I dislike your deck. Its just my opinion.

Rainbows:

Aetherbow: looks interesting idea. Mind Gates will get cards from opponent. There is some CC, and Steals for PC. Fight him could be fun. I would remove a Mind Gate, and maybe 2 Steal (4 steal looks too much for no real darkness quanta supply), add some creatures with control skills. Possibly less quanta pillar too. I would vote Yes, maybe minor changes.

Deathbow: would need many changes to work. Many cards are expensive for low quanta supply, like RoF, PU and Owls Eye. I would say No.

Dragonbow: AI would probably never put a dragon in play, once they need massive quanta fom QT only. I would say No.

Fatebow: as the notes say, its really bad constructed. I would say No.

Rainbow 1: Like an improved Dragonbow version. Creatures, shields, and short swords. It could be fun, but I would prefer add some spells. I would say No.

Rainbow 2: All creatures that have skills not matching its element... interesting concept. Sadly, looks like very unbalanced. Water, for example, is overused, while Light, for example, is underused. It could be interesting with some balance. For now, I would say No.

Rainbow "Skittles": This is what I call a rainbow interesting enough for AI 3. Changes really not necessary, maybe a little tweak. I would say Yes.

Shortbow: This deck has 2 Owls Eye, that I think an AI 3 should have 1 at max, because its a very powerfull card vs noobs. Other than that, I can see the point of Rustlers using Light to supply FFQ with Life... but the whole combo is poorly constructed. U need Novas to use 2 Rustlers that u need to use... 2 FFQ, in 48 cards. Other than the poorly constructed combo, too many flying weapons (dunno if AI 3 should have this many weapons), Shockwaves, Dragons... Hmmmm, I would say No. If I was trying redesign it, I would start getting rid of Rustlers FFQ combo.

The Bolter: this is not even a little bit fun to play against. Beyond that, AI doesnt have the habit of accumulate quanta before using spells, so, I think it would fail. I would say a big No.

Waterbow: in fact, chances are against this deck. It needs to get creature and proper pendulum to work together. And, most skills are not really useful at start, like Chrysaora and Toadfish. I see this deck as slow and boring. I would say No.

Trios

Air/Death/Aether: another very bad idea. AI 3, I think, is not supposed to stall the game for 20 turns chaining Wings. I would say No (and would say No for any AI3 deck with more than 2 Wings).

Air/Aether/Light: poorly constructed. 2 Hope and 1 Miracle for 2 Fireflies as single light quanta supply (would AI fractal fireflies?)? Removing light cards would be a start. Also, the aether part has little quanta supply... and strong cards for a lv 3. I would say No.

Air/Life/Light 1: we already have a FFQ AI 3 deck. Maybe this one could substitute the other... with changes. 1st, too many Life Pendulum, for 4 Life cards. This one, in fact, could use Rustler, and maybe a Cocka or Dragon. The Air side, I would remove a FFQ (I think a lv 3 should have max 4 of key cards), and maybe an Owl Eye, or some Shockwave (CC to strong for lv 3). I would say Yes, with changes.

Air/Life/Light 2: this is better balanced than #1. I would still remove 2 FFQ, and an weapon, possibly MS. Could use some other Life cards, too. I would say Yes, with a few changes. (Well, Yes to this or #1, not both).

Aether/Time/Entropy: Very poor deck. Why so many Phase Spiders? Pharaoh would produce Scarabs to get Gravity from where? 3 QT? In fact, I think to use Mind Gate in a effective way, more QT needed too. I would say No.

Aether/Time/Gravity: Interesting idea, poor construction. The main combo looks like Dune Scorpion + Momentum. Pharaoh adds to the sinergy. But, why so many aether cards? 4 Dim Shields for a lv 3? I cant agree. I could say yes if it was Time and Gravity, but the way it is, I would say No. Has some pontential, however.

Darkness/Life/Earth: earth just to use minor skills (devourer and Gargoyle)? 2 Nymphs? Wow, were AI 3 supposed to have uber rare cards most of us dont have? I disagree and would say No.

Fire/Earth/Light: not having "6 of this, 6 of that" was one of zanz rules. This deck uses 5 of this, 5 of that, and 4 of that. 4 non quanta cards, 3 elements. Too linear (and boring) strategy. I would say No.

Gravity/Air/Aether: Im sure AI cant play this deck. It wont fractal and play sparks, or use wyrm skill just before playing Chimera. So, yeah, I would say No.

Life/light/Gravity: Cant believe. No, enough said.

Time/Death/Gravity 1: Mummy to Pharaoh deck... interesting. Maybe some tweak (like 1 more Hourglass), but would like to see this one alive. I would say Yes.

Time/Death/Gravity 2: same theme, but very direct strategy for a lv 3. I would prefer #1 instead.

Time/Entropy/Life: Hmmm mutating Deja Vus and Fate Eggs is cool! I would like to see this one. However, maybe its better use Mutation instead of the Elf, so no need to Life Pendulum. Chaos Seed, a Maxwell, and a Pandemonium would also be interesting. I would say Yes, with some changes.

Enough for now, mopre comming later. :D
Title: Re: Submit your own ver1.25 AI3
Post by: Shantu on September 26, 2010, 12:41:55 pm
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5f7 5f8 5f8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i9 5ig 5ig 5ii 5ii 5ii 5ii 5ii 5ii
Creature Control: 2 Rains of Fire, 3 Freezes, Red Nymph (with Nymph's Tear), more freeze from Ice Shield
Permanent Control: 3 Deflagrations
Rare: 1 Fahrenheit

The basic idea is to steam the machines till the enemy is dead. The Nymph Tears are there to give you red nymphs for CC and damage buff. Freeze and burn the enemy while you build up the damage with your machines. Weak to rewind, stasis effects and pillar destruction. What do you think?

I suppose the mark would be water, but if it is fire, there is no problem either. Perhaps switch 1 fire pillar for another water.
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on September 26, 2010, 07:18:26 pm
What do you think?
The Fire/Water deck idea is good.  However, you only have 8 different cards which is about half the cards zanz has in his current AI3 decks.  I know it dilutes the deck, but you need to add more different cards and possibly drop a Steam Machine or two (but not necessarily, because he does have a few decks with 6 copies of a card in it).
Title: Re: Submit your own ver1.25 AI3
Post by: Shantu on September 26, 2010, 08:22:17 pm
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f6 5f6 5f7 5f8 5f8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i8 5i9 5i9 5id 5id 5ig 5ig 5ii 5ii 5ii 5ii
-1 Deflag
-1 Freeze
-2 Steam Machines

+3 Fire Spirits
+1 Ice Bolt
+2 Ice Dragons
+1 Ice Shield

It still works well. Fire spirits for a little diversion and plus damage, dragons as big bad guys (can be rage potion'ed too). I was thinking about putting in a squid or two (in place of the freezes), but they would delay the first machine too much. Added in an Ice Shield so that the Ai can draw it more often or replace it after a deflag. 12 different kinds of cards now.
Again, if the mark is fire, -1 fire pillar +1 water pillar. :) This should be better.
Title: Re: Submit your own ver1.25 AI3
Post by: K.haosprinz on October 01, 2010, 02:30:26 pm
Code: [Select]
5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5uk 5uk 5uk 5uk 5up 5up 5ut 5ut 5ut 5ut 5ut 5ut
Played with this deck a while. It's funny and not even bad. Really wold like to battle this in AI3  :D
Title: Re: Submit your own ver1.25 AI3
Post by: BloodlinE on October 02, 2010, 02:36:18 am
We need 12 new AI3 decks,

Submit your very own AI3 deck here.

Rules:
- Include code
- Can use all the cards currently in the trainer
- It is not mandatory to use the new cards
- AI3 have to be fun to play against
- AI3 have to be challenging and have a well developed strategy that the AI can use
- Add lots of variety to the deck (no 6 of this, 6 of that, 12 pillars)
- Max 3 rare cards per deck (at least 1 rare per deck would be best)
- Can be mono, duo, trio rainbow and anything in between
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck
Title: Re: Submit your own ver1.25 AI3
Post by: Bloodshadow on October 02, 2010, 02:58:37 am
Code: [Select]
5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5uk 5uk 5uk 5uk 5up 5up 5ut 5ut 5ut 5ut 5ut 5ut
Played with this deck a while. It's funny and not even bad. Really wold like to battle this in AI3  :D
This is probably way too powerful for an AI3.
Title: Re: Submit your own ver1.25 AI3
Post by: implayin4s8n on October 02, 2010, 04:48:28 am
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592 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74b 74b 75m 75m 75m 75m 77f 7dm 7dm 7gp 7q8 80b 80d 80d 80h 80h 80h 80j 80j 80j

You could change it up a bit but it's fun to play for sure...
Title: Re: Submit your own ver1.25 AI3
Post by: $$$man on October 02, 2010, 05:16:31 am
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592 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74b 74b 75m 75m 75m 75m 77f 7dm 7dm 7gp 7q8 80b 80d 80d 80h 80h 80h 80j 80j 80j

You could change it up a bit but it's fun to play for sure...
Lawls.
Title: Re: Submit your own ver1.25 AI3
Post by: implayin4s8n on October 02, 2010, 06:47:36 pm
lawls?? it's actually a solid half-blood deck. hang on to a phase shield till you have them close and you can pull alot of em's. though you might want to double the deck up and lose the shards to make it ai3 so un upped decks stand a chance.
Title: Re: Submit your own ver1.25 AI3
Post by: miniwally on October 02, 2010, 06:48:40 pm
lawls?? it's actually a solid half-blood deck. hang on to a phase shield till you have them close and you can pull alot of em's. though you might want to double the deck up and lose the shards to make it ai3 so un upped decks stand a chance.
this is for AI3 though and they don't have upped cards....
Title: Re: Submit your own ver1.25 AI3
Post by: ddevans96 on October 02, 2010, 06:49:14 pm
lawls?? it's actually a solid half-blood deck. hang on to a phase shield till you have them close and you can pull alot of em's. though you might want to double the deck up and lose the shards to make it ai3 so un upped decks stand a chance.
He says "lawls" because all AI3 decks have to be completely unupped.
Title: Re: Submit your own ver1.25 AI3
Post by: implayin4s8n on October 03, 2010, 05:27:26 pm
lawls?? it's actually a solid half-blood deck. hang on to a phase shield till you have them close and you can pull alot of em's. though you might want to double the deck up and lose the shards to make it ai3 so un upped decks stand a chance.
He says "lawls" because all AI3 decks have to be completely unupped.
ok, i just dont have all of the unupped cards, i usualy sell them if they aren't rares.. and i don't know where to find the trainer so i don't have to buy them and sell'em back at a loss?? i realy wanted to know what "lawls" meant ? yeah i'm not up to date on all the "lol's" and such..
Title: Re: Submit your own ver1.25 AI3
Post by: implayin4s8n on October 03, 2010, 05:54:01 pm
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 55r 55r 576 576 576 576 58v 5f6 5f6 5i9 5ro 61r 61r 61t 61t 61u 621 621 623 623 623 this should be better...no upped cards and only 3 rares.
Title: Re: Submit your own ver1.25 AI3
Post by: 918273645 on October 03, 2010, 11:59:23 pm
Code: [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5ut 5ut 5ut 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61u 61u 61v 622 622 622 622
Aren't I so original?  :P
Title: Re: Submit your own ver1.25 AI3
Post by: DeviousDragon99 on October 04, 2010, 09:09:48 am
(http://i1012.photobucket.com/albums/af249/holyhell99/2010_10_04_17_08_10_652x256.jpg)
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 52i 52i 52o 52o 52o 52o 52q 52q 55u 55u 593 5c1 5c1 5i5 5og 5og 5rp 5rp 5rp 5rp 5un 5un
Title: Re: Submit your own ver1.25 AI3
Post by: smuglapse on October 04, 2010, 01:11:59 pm
(http://i1012.photobucket.com/albums/af249/holyhell99/2010_10_04_17_08_10_652x256.jpg)
Please read How to build a deck image using only deck import code (no screenshots needed) (http://elementscommunity.org/forum/index.php/topic,5036.0.html).

Thanks.
Title: Re: Submit your own ver1.25 AI3
Post by: 918273645 on October 04, 2010, 09:58:09 pm
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 52i 52i 52o 52o 52o 52o 52q 52q 55u 55u 593 5c1 5c1 5i5 5og 5og 5rp 5rp 5rp 5rp 5un 5un
Fixed Devious Dragon's
Title: Re: Submit your own ver1.25 AI3
Post by: Marvaddin on October 07, 2010, 01:24:46 am
Ok, people.

I will now continue giving my opinion about decks in Dragoon compilation, page 7.

Mono Aether: the 1st version has too many Dim Shields to a AI3, and also no way to use cards it get from Mind Gate. I assume this deck is useless. The 2nd version would be better... but 30 cards and 6 Mind Gates look very direct to a AI3 strategy. I think it would be better with some less Mind Gate, and some cheap cards for other elements too, rising the deck size to about 37-40, and giving it something else to use with Quantum Pillars. As it is, I would vote No.

Mono Darkness: is this really supposed to be a AI3 deck? I think its stronger than it should with 6 Dragons, 6 Vampires... In fact, maybe it wont produce a good amount of quanta, but, hey, we are not supposed to win just because of this, are we? I would vote No.

Air/Water: to me, both versions have way more control than a AI3 should have. I thinks its extremely frustrating to noob players having all creatures frozen / shockwaved / blocked by wings, etc. I would vote No.

Aether/Air: again, Mind Gates that create useless cards most times, and many control cards: 3x Shockwave, 3x Lightning, 2x PU, 2x Dim Shield, a Lobotomizer, a Owl Eye, and tons of immortal creatures. Not in AI3, please. I would vote No.

Aether/Entropy: oh, yeah, AI3 that have just immortal creatures and continuously plays Pandemonium to your creatures only. Cant wait to see how fun would this be. My vote would be a big NO.

Air/Death: 6 Wings and a lot of Spiders. This and Flying Owl Eyes. Great deck. I would vote No. 2nd version is even more cool. AI3 will play aflatoxin, wait until your field has a lot of cells, play vultures and graveyards, use plague or Thunderstorm then finish you. OMG, AI3 with a type of anti FG deck, lol. No, please, No.

Darkness/Air: just No.

Darkness/Death: first one has scorpions that need Nightall do cause damage. Strategy is very direct, and is very poor, because a PC card can make the whole deck useless (considering another Nightfall could come too late). So, I would vote No. Second one is much more interesting, but I also doubt Parasites would infect Voodoo, even why usually infect opponent creatures is a better option. In fact, I think the Voodoo combo is not useful here, but the deck has some potential. By the way, could replace our weak Death and Darkness current AI3. Some changes and I would vote Yes. Third one would possibly its not fun to play against, by the way most people already hate Water and Death poison deck, so maybe this one is not a good choice. I would vote No, even why I prefer the 2nd option.

Darkness/Earth: some interest decks here. I like the 1st one the most, that has not a very specifc strategy, and not too powerfull, like an AI 3 is supposed to be, I think. Of course, I would remove the parasites, that are useless, and maybe add a golem, but I would vote Yes. 2nd one is also interesting, but it uses less cards, so I think 1st one would be a better base to create an AI3. 3rd deck use 5 non-quanta cards (including Devourer, that in fact produces quanta), plus an weapon and a Nymph, so, No.

Darkness/Light: both are Liquid Shadow in Dragon, then Angel to heal. I think AI3 should have this combo avaliable, at least, so easily, having 4+ of each card in deck. I would vote No.

Death/Aether: another very specific strategy to AI3. And one that possibly wouldnt work. AI 3 wouldnt wait to Fractal Spark, would play Spark at 1st chance. And, looks like it has few Aether Pillars for som many Fractals. My vote is No.

Death/Gravity: 6 Scorpions + 6 Momentum. How creative. I suppose this is very direct and do not follow what zanz want. I would vote No for the 1st one. The 2nd one has some more potential to AI3, has more variety of cards. However, still needs some variety, mainly spells. I vote No, but I see some potential.

Entropy/Life: hmmm, some interesting ones here. Good variety of cards, including also some mutations and randomness. I like it and would vote Yes to the idea. I prefer the 1st version, but in fact we could mix it to the 2nd version as well.

Entropy/Light: looks like Light is there just to make possible to use Butterfly Effect. Idea is interesting, but needs more variety, mainly spells too. Also, I think 3 Maxwell can be too much for AI3, 2 would be better. I would vote No as it is, but has potential.

Entropy/Time: 1st one has too much rares and too much control. Antimmater, Pandemonium, Maxwell, Eternities... is it supposed to be fun? I would vote No. 2nd one also would be more annoying than fun. Have card like Chaos Seed, Reverse Time and Pandemonium, and just 4 Dragons as damage source. By the way, Scorpions are useless, I think the designer forgot Chaos Seed is not Chaos Power, lol. Maybe having an annoying control deck with a few hitters is a good idea. This idea has some potential, I would vote Yes with changes.

Fire/Darkness: I see the Voodoo + Rage Potion combo as very strong for AI3. No problem have it as a chance, but having it in almost every early game, due to cards amount, no good. I would vote No to both.

Fire/Light: just curious about what are the 2 Luciferin for? No Miracle, no Hope... In fact, having a Hope deck in AI3 wouldnt be bad, considering Luciferin is needed, most creatures are weak and easy to remove, and there is just like 2 Hope in deck. I think its possible, would vote Yes.

Gravity/Aether: 1st one uses 4 non quanta cards. Just a big No. 2nd one has some pontential. Sparks are useless for the Chimera purpose (AI will play them in 1st chance), so they could be removed. I also dont think should have 4 Chimera, maybe 2. I would vote Yes with changes.

Gravity/Fire: 1st one doesnt work, doesnt produce enough fire quanta. The 2nd one is the one that is better combine some variety of both elements. I think its a viable deck, although I would also add some vanilla creatures, or some spells. I would vote Yes with some changes. 3rd one has a very direct strategy, and a strong one to AI3, based on ablaze skill. So I would prefer something more alike to 2nd deck. 4th deck is a shame, doesnt even fit to what zanz is looking for.

Life/Aether: immortal creatures, a great amount of healing, and adrenalined creatures being PUed. I doubt its fun. I would vote No.

Life/Death: 1st one is not very direct, not that powerfull, so it fits an AI3 in my opinion. Its also interesting having a Death Life duo, lol. I would vote Yes. 2nd deck has low variety and heals enough to be annoying. I prefer 1st one, so, I would vote No.

Life/Water: another one that is too hard for newbies, and so its not fun. Big creatures, creatures with growth, freeze, and in case you are going to win, Heal. I would vote No.

Time/Aether: too many reverse time, one of most annoying cards. Also, I think it shouldnt have more tha 1 Eternity. However, the idea has some potential. I would vote Yes with changes, maybe remove a Fractal, add a Lightining, etc.

Time/Darkness: I really like having a Egg based AI3. Maybe I would remove a Steal (2 already enough to AI3), and maybe remove a shield to add a Dragon, or something else. This deck even looks having too few attackers, but its a possible deck. I would vote Yes.

Time/Gravity: too little variety, and with 3 Pharaoh, would possibly be a hard one to noobs. I also dislike the way Gravity doesnt have a single creature, its there just to add Momentum and Gravity Pull. I would vote No.

Time/Light: little variety, and beyond that, very dependant of Scorpion + Blessing combo. Sundial? Please, no... lets keep it away from AI, lol. I would vote No to both.

Water/Entropy: 1st one has little variety of cards and use 6 Novas to supply creature skills. Very poorly constructed. If this deck is able to win, I bet its due to Toadfish damage. I would vote No. 2nd one has some potential. I has a lot of control, possibly would be very hard for AI3, but the idea is interesting. Dunno, however, how would AI use Tears, maybe it needs some tests. I would vote Yes, maybe with some changes.

Some IMPORTANT Notes:
People are still submitting decks that use 6 of this card, 4 of that... C'mon, this is not your deck. AI3 is not supposed to play a combo with maximum efficience. If you want giving them a combo, make it possible, but not probable to be acchieved early in most games. And, add some cards also not linked to the combo. Also, giving AI3 good stall capacity is not welcome, because it makes game boring most times. Lets avoid giving them a lot of Sundial / Dim Shield / Wings, etc.
Title: Re: Submit your own ver1.25 AI3
Post by: TheCrazyMango on October 11, 2010, 07:27:03 pm
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vk 4vk 4vm 4vm 4vn 4vp 52g 52g 52g 52g 52n 52p 52p 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5ri 5ri 5ri 5ri
this deck relies heavily on luck and i would love to face it as ai3
Title: Re: Submit your own ver1.25 AI3
Post by: Marvaddin on October 18, 2010, 11:14:41 pm
Does someone know if / when we will have some of these alive? Or any rumours about 1.26?
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon1140 on October 19, 2010, 04:38:59 pm
Does someone know if / when we will have some of these alive? Or any rumours about 1.26?
Zanz has been taking an unofficial break after giving birth to 1.25, he needs time to recover.

Regardless, new AI3 will come.   ;)
Title: Re: Submit your own ver1.25 AI3
Post by: Memorystick on October 22, 2010, 11:07:04 am
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vk 4vk 4vm 4vm 4vn 4vp 52g 52g 52g 52g 52n 52p 52p 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5ri 5ri 5ri 5ri
this deck relies heavily on luck and i would love to face it as ai3
I see four problem cards in this:

Code: [Select]
4vm 4vm 5lf 5lf
No life for the elves' abilities, no light for the blessings. Mark can fix one or the other, but not both. My suggestion- get rid of the blessings, make mark of life.
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on October 22, 2010, 02:15:58 pm
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck
The MARK would automatically be  :entropy
Title: Re: Submit your own ver1.25 AI3
Post by: Memorystick on October 22, 2010, 02:26:19 pm
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck
The MARK would automatically be  :entropy
right, forgot. that means life pends then :P
Title: Re: Submit your own ver1.25 AI3
Post by: willng3 on October 22, 2010, 03:15:41 pm
Code: [Select]
55k 55k 55k 55k 55m 55m 55p 55p 55q 55q 55q 55q 560 560 576 576 576 576 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rm 5rm 5rq 5rq 5rq 5rs 5rs 5rs
Offspring of Osiris :)  I personally love playing Scarab decks so I thought this might fun to play against too.
Title: Re: Submit your own ver1.25 AI3
Post by: Colloray on October 22, 2010, 10:21:05 pm
How do u post ur deck?
Title: Re: Submit your own ver1.25 AI3
Post by: smuglapse on October 22, 2010, 10:24:45 pm
How do u post ur deck?
How to build a deck image using only deck import code (no screenshots needed) (http://elementscommunity.org/forum/index.php/topic,5036.0.html)
Title: Re: Submit your own ver1.25 AI3
Post by: Colloray on October 22, 2010, 11:06:26 pm
tnx
Title: Re: Submit your own ver1.25 AI3
Post by: Colloray on October 22, 2010, 11:07:57 pm
Code: [Select]
4t4 52g 52g 52g 52g 52g 52g 52g 52g 52g 52i 52k 52k 52n 52n 52p 52r 52r 52s 52t 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f3 5f4 5f5 5f6 5f6 5f8 5f8 5fb 5fc 5fc
Title: Re: Submit your own ver1.25 AI3
Post by: Robsta43 on October 26, 2010, 09:45:14 pm
AI3 deck suggestion, Tsunami-Earthquake
Code: [Select]
58o 58o 58o 58q 58q 58q 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i7 5i7 5i9 5i9 5ia 5ia 5ic 5ic 5id 5id 5id 5id 5idWith this deck I got a 3:3 win:loss ratio against AI lvl 3 (using AI level intelligence for decision making), so I think it's good for difficulty. 
It has enough pillars that it rarely suffers from having a bad hands and has some CC and PC, as well as creatures to add interest to the game.
In terms of rares: it has 2 copies of 1, which is good in my opinion.
In terms of other cards: there is variety, but not so much that winning a card from spins is impossible.

EDIT: With further testing I now have 6:6 win:loss against AI lvl 3, I thought I might have been unlucky/lucky with 3/3 since they were 3 wins in a row then 3 losses, but further testing suggests that this deck is very simmilar strength to the current AI 3 decks.
Title: Re: Submit your own ver1.25 AI3
Post by: Robsta43 on October 29, 2010, 05:35:38 am
I thought I would post my opinions on other people’s decks since I would want other people to post their opinions on mine  ;D.  I started on page 1 and tested out most decks on pages 1 and 2 and part of 3, by playing 3 games with AI like intelligence against level 3 AI decks.  I’ll post opinions on more decks later. 

Ddevans96’s Earth-Darkness:  A nice deck idea, but too weak (I lost 3 of 3 games against AI3 I played with it... did you test it at all?)  Try removing the useless cards and replacing them to reinforce the deck’s strategy -> I would suggest -2 protect artefact, +1 basilisk’s blood, +1 devourer, -2 parasites, +1 dusk mantle, +1 liquid shadow.  With these alterations I won 2 of 3 games against AI3. 

Gl1tch’s Death-Darkness: In my opinion, on the borderline of being a streamlined deck, it has only 6 types of non-pillar cards.  Strength of the deck seems ok to slightly powerful won 2 games of 3, both victories decisive, while the defeat was a close call.  I would suggest adding 2-3 parasites or other low cost death/darkness creatures. 

Gl1tch’s Death-Air: Even more streamlined then the death-darkness deck, and with a powerful stalling strategy, however it didn’t do as well as I thought it would during testing, only winning 1 of 3, all of which were hard fights to the death (somehow the AI3 gravity-light, poison and firefly queen decks all have effective ways to fight spiders + wings).  It would be good to add variety, but shouldn’t weaken the deck too much, perhaps it could replace some azure dragons with wyrms (or just add wyrms) and take a few thunderstorms.  Any way, it should only have 2 Owl’s eye and 4 wings, to cut down on player frustration. 

PlayerOa’s Deathbow: When I tested this deck I was surprised at how good it was. It proved to be fairly balanced; winning 2 of 3 games, and dispite having so many different cards from so many elements, still has a unified strategy.  I must say my problems with this deck are few and small, while I see many good reasons why this deck should be used. 

Kobisjeruk’s Gravity-Time: Too strong, I won 3 fabulous victories with this deck in a row.  While I believe the New AI 3 should be at least as strong as the old AI3 decks, this one’s just too good.  I’d suggest taking out a pharaoh, and replacing it with 2-3 scarabs.  Perhaps adding a couple precognitions will dilute the deck and waste a few time quanta for the AI.

Skybrest’s Entropy-Time-Aether: too weak, I barely managed to squeeze out 1 victory in 3 games with this deck, and that was through good luck with fate eggs and a mindgate.  There are alot of useless cards in this deck, I would suggest switching the entropy pendulums to quanta pillars, the dune scorpions to 2 anubis and adding 2 golden hourglasses and 4 sundials.  Even with these changes I still had a very low win rate (1 for 6 games), but the deck felt stronger, like it had a workable strategy that wasn’t “I hope 2 of my eggs hatch into dragons”. 

Essence’s Hourglass-Mindgate: Similar deck idea to Skybrest’s, especially with my suggested modifications to the above.  This deck is somewhat stronger, although still only winning 1 of 3, it did better when it lost, and won convincingly when it won.  I consider this deck well constructed and would make a good AI3. 

$$$man’s Mono-Water: Impossible deck, cannot have a mark of fire.

Dragoon’s Varietybow: Winning 2 of 3 matches, this deck doesn’t really have a “well defined strategy” but it’s still a well designed and can prove an interesting opponent in every situation.  I like it. 

Teffy’s Life and Death: I only had to play 2 games with this deck to tell that it was on par with the power of other AI decks (won 1 lost 1).  The deck has a strategy and variety and isn’t some annoying stall deck or control deck.  I like it. 

$$$man’s Immortal-Pandemonium: This deck is pretty streamlined (6 types of non-pillar cards), and fairly powerful, winning 2 of 3 games.  However this deck isn’t overpowerd, and it has a well defined strategy.  Perhaps it could take a couple lightnings or mutations to add a little more variety.
 
$$$man’s Living-Shadow: has the wrong mark, that deck has the mark of Life.  At first glance this deck didn’t look like much but when I tested it, it cut through lvl 3 AI in a fasion that reminds me of my upped mono-grass rush deck, winning 3 of 3 games easily.  I’m just going to hope I got lucky, either way, might need to add a couple other cards to slow it down a bit. 

Implosion’s Immortal-Pandemonium: Less streamlined then $$$man’s, but from my testing, about the same power, still winning 2 of 3 games.  This deck is more likely to get discord out, but is slower at getting an army of powerful immortals on the field.  I like it better then $$$man’s. 

$$$man’s Flying Darkness: Again he missed the fact that you can’t choose your mark, making this deck unable to use almost 1/3 of it’s cards.  Also, I’m of the opinion that 4 wings should be max for an AI3 deck, they have to be fun to play against. 

$$$man’s rest of his decks: yeah, 4 decks is enough for 1 person, I’ll start skipping $$$man’s other decks unless he comes up with a real winner.
 
Demagog’s Mono-Aether: I like this deck, an example of most of what aether can offer, it is around the right power level for a AI3 deck, winning 2 of 3 test games I played with it. 

Slovenc555’s Scarab King: This deck is a little bit too powerful for an AI3 deck, winning all 3 of 3 test games I played, it also has too many rare cards, If this deck were to take out at least one type of rare card it would be reduced to 4 rares in the deck, which is still too many, but it’s a large deck so that’s ok.  This should also reduce the power of the deck to a level around the same as other AI3 decks.
 
Slovenc555’s Sparky: This deck is pretty well made, winning 2 of 3 games.  It is fairly similar the current AI3 death/aether deck, but it is more powerful, which is a good thing, because with the new cards decks are slowly getting more powerful, and replacing the old death-entropy with this one would allow AI to somewhat keep up with the times. 

Slovenc555’s Vampire Attack: this is a powerful mono darkness deck which won all 3 games in testing.  This deck pretty much shows new players what mono death can do, with the exception of the steal card, so I would suggest adding a few of those.  I’m not sure what can be done to reduce the power of the deck, but perhaps it isn’t much of a problem because of how defenceless this deck is to anything with cc or pc.  I like this deck. 

Slovenc555’s Gravity-Fire: His comment “well this deck won’t work without a fire mark”, turned out to be false.  While testing it with a gravity mark (for that’s what the deck would have) I won 2 games and barely lost 1.  However, since there isn’t excess fire quanta I think the phoenixes in the deck should be removed, and perhaps some immolation fodder added if the AI isn’t smart enough to immolate excess otyughs or fire eaters. 

The fury’s Aether-Time: Yay someone who tested their deck.  Although this deck only won 1 game, it had a fighting chance in both other games and therefore is a good power level for AI3.  The only problem with this deck is if the ai spams its eternity and mind gates, it won’t have enough quanta to play it’s anubis and fractals, but I’m not quite sure how AI handles that kind of thing, so I’ll leave it to others to judge. 

Zanz’s rules that people seem to forget most often:
- AI3 have to be challenging and have a well developed strategy that the AI can use
- Add lots of variety to the deck (no 6 of this, 6 of that, 12 pillars)
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck

Ps. Sorry about the double post, it's been 3 days...
Title: Re: Submit your own ver1.25 AI3
Post by: DrunkDestroyer on October 29, 2010, 05:56:25 am
Variation of a common suggestion (I actually made a more effective version a while ago in a different thread), tweaked to 'meh' effectiveness, perfect for AI3s, not too much strategy.
Lots of different cards, should be interesting to play

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Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on October 29, 2010, 10:49:58 am
Eh, I never got around to finishing my monumental task of testing of all these decks.  I ran out of time (and will power).  Now war is here and I'm too busy.  Hopefully, there's some help to zanz in me at least organizing the decks.
Title: Re: Submit your own ver1.25 AI3
Post by: ddevans96 on October 29, 2010, 08:59:59 pm
Ddevans96’s Earth-Darkness:  A nice deck idea, but too weak (I lost 3 of 3 games against AI3 I played with it... did you test it at all?)  Try removing the useless cards and replacing them to reinforce the deck’s strategy -> I would suggest -2 protect artefact, +1 basilisk’s blood, +1 devourer, -2 parasites, +1 dusk mantle, +1 liquid shadow.  With these alterations I won 2 of 3 games against AI3. 
First of all, my name isn't supposed to be capitalized :)

And second, I tested it plenty. I won about a third of my games with it against level 3, and all against level 2. If it beats every single AI3, it would be too powerful.

Although, that was a while ago. It may need some minor tweaks now. I'll look into it,
Title: Re: Submit your own ver1.25 AI3
Post by: Robsta43 on October 29, 2010, 10:11:53 pm
sorry about the name, word's automatic capitalization and all.

I agree if it beets every AI3 all the time it's too powerful, I would want new AI3 decks that can beet the old ones around 60% of the time (to take into account newer more powerful combos with the new cards). 
Title: Re: Submit your own ver1.25 AI3
Post by: DrunkDestroyer on November 06, 2010, 09:28:35 pm
Making bad decks is fun!
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Thats two decks submitted by me, that should be enough.
The deck is quite strong, but it will be held back by AIs, as many of the cards will only be used to their full effectiveness by a human player.
Title: Re: Submit your own ver1.25 AI3
Post by: Ant-n-ero on November 06, 2010, 09:59:21 pm
any word-on-tha-street about zanz making 1.26 and icorparating some of these?
Title: Re: Submit your own ver1.25 AI3
Post by: ArtCrusade on November 06, 2010, 10:07:43 pm
Pretty easy idea that works against 3/4 of AI3 and to 100% against AI2. Creatures ablaze and there is both creature and permanent control.

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Title: Re: Submit your own ver1.25 AI3
Post by: Hugomundo on November 09, 2010, 10:28:04 am
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5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5la 5lf 5lf 5lf 5lf 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61r 61t 61t 61t 61u 61uMid speed deck wins alot in T3
Title: Re: Submit your own ver1.25 AI3
Post by: funerallaughter on November 12, 2010, 08:43:15 pm
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5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5c0 5c0 5c0 5c5 5c5 5li 5li 5lj 5lj 5lj 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 622 622 622 622
Really simple to play with and against: play all cards as you get them and use luci when there are a lot of frogs, chickens, and some dragons out. It could work out as a bond variant, but I thought that could have been too difficult with hope and miracle already in there. Just like a RoL/Hope deck, it's easily vanquished by creature control, lobo (though it can get slow with all those lucis...), and even really early permanent control.   
Title: Re: Submit your own ver1.25 AI3
Post by: xn0ize on November 16, 2010, 01:46:04 pm
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Quote
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5og 5oh 5oi 5ol 5ol 5on 5on 5on 5oo 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61s 61s 61t 620 620 621
im sure the ai wont target owl eye or PU it but basicly its not to hard and its really really not to easy... if you dont rush well it will be kind off hard...

but 100% the ai will screw this strategy
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on November 30, 2010, 11:28:49 pm
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AI will play this flawlessly.  It's pretty straightforward: Adrenaline + Frogs, Scorpions, and/or Mercenaries.  Momentum to bypass shields, Black Hole for a little bit of denial and healing.  Rares are 1 Green Nymph and 1 Titan.  A straight up rush deck that suffers horribly from shields and strong CC.

May need 1-2 less pillars.
Title: Re: Submit your own ver1.25 AI3
Post by: TheCrazyMango on November 30, 2010, 11:34:45 pm
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AI will play this flawlessly.  It's pretty straightforward: Adrenaline + Frogs, Scorpions, and/or Mercenaries.  Momentum to bypass shields, Black Hole for a little bit of denial and healing.  Rares are 1 Green Nymph and 1 Titan.  A straight up rush deck that suffers horribly from shields and strong CC.

May need 1-2 less pillars.
do ai3s even get nymphs?
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on November 30, 2010, 11:58:53 pm
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This should do well, too.  Obviously, a classic fire/aether rush, but with no shields.  Large nasty attackers get either PUed or Quinted, either way it's evil.  Prone to bad starts, but it's an immodeck. :)
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on December 01, 2010, 02:03:29 am
I still hope there's 24+ lvl 3 decks... :)

Title: Re: Submit your own ver1.25 AI3
Post by: DrunkDestroyer on December 02, 2010, 12:29:25 am
No offense to some of the makers, but some decks here just don't fit the guidlines for AI3 decks.

It would be awesome if someone managed to separate the potential candidates (semi-experienced deckmakers should be able to do this on sight) from the others, and the posts inbetween.
Prefferably someone without any decks here, so it is as unbiased as possible.
Title: Re: Submit your own ver1.25 AI3
Post by: majofa on December 02, 2010, 02:13:03 am
I was actually thinking about doing that.  Probably 3-5 decks of each MARK.

Oh man, that's a lot of decks to go through lol
Title: Re: Submit your own ver1.25 AI3
Post by: nerd1 on December 05, 2010, 08:58:28 pm
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bv 5bv 5c0 5c0 5c8 5c8 5f0 5f0 5f6 5f6 5fb 5fb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5og 5oh 5oh 5oj 5oj 5oj 5ok 5ok 5ol 5ol 5om 5om 5om 5ompretty simple deck, fire is in there for unstable gas. slow but fun to play against, and can use some pretty annoying moves.
Title: Re: Submit your own ver1.25 AI3
Post by: Memorystick on December 06, 2010, 10:07:38 am
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bv 5bv 5c0 5c0 5c8 5c8 5f0 5f0 5f6 5f6 5fb 5fb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5og 5oh 5oh 5oj 5oj 5oj 5ok 5ok 5ol 5ol 5om 5om 5om 5ompretty simple deck, fire is in there for unstable gas. slow but fun to play against, and can use some pretty annoying moves.
The mark would be :air since that's the most-used element in the deck. Please read the first post :)
Title: Re: Submit your own ver1.25 AI3
Post by: doomeister on December 07, 2010, 11:06:20 am
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EDIT- This is the old version which is the version I think zanz put in the game

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Title: Re: Submit your own ver1.25 AI3
Post by: 918273645 on December 08, 2010, 02:39:25 pm
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Zanz kinda said max 3 rares. This has 6. (Pharaoh is a rare)
Title: Re: Submit your own ver1.25 AI3
Post by: burne on December 08, 2010, 09:00:46 pm
here's my try

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lot of bolts and using the unused steam machine
Title: Re: Submit your own ver1.25 AI3
Post by: burne on December 08, 2010, 09:19:43 pm
Another one, pretty much CC oriented

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Title: Re: Submit your own ver1.25 AI3
Post by: burne on December 08, 2010, 09:43:09 pm
I feel like deck building tonight

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good synergy between earthquake-devourer-gargoyle, but not too good, it's made for AI3 ehh
Title: Re: Submit your own ver1.25 AI3
Post by: burne on December 08, 2010, 10:06:04 pm
longer and longer

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can be annoying with a full pack of heals and blackholes
Title: Re: Submit your own ver1.25 AI3
Post by: nerd1 on December 09, 2010, 12:20:15 am
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5bs 5bs 5bs 5bs 5bs 5bv 5bv 5c0 5c0 5c8 5c8 5f0 5f0 5f6 5f6 5fb 5fb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5og 5oh 5oh 5oj 5oj 5oj 5ok 5ok 5ol 5ol 5om 5om 5om 5ompretty simple deck, fire is in there for unstable gas. slow but fun to play against, and can use some pretty annoying moves.
The mark would be :air since that's the most-used element in the deck. Please read the first post :)
sorry, i thought that rule was for something else...
here is another deck:
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Title: Re: Submit your own ver1.25 AI3
Post by: Malignant on December 09, 2010, 10:57:31 am
@burne

You can modify your post, don't need to make a new one.
Title: Re: Submit your own ver1.25 AI3
Post by: doomeister on December 09, 2010, 12:00:34 pm
Zanz kinda said max 3 rares. This has 6. (Pharaoh is a rare)
Yeah sorry, I forgot Pharaoh was rare (I haven't played this game much recently). Ill edit that post.
Title: Re: Submit your own ver1.25 AI3
Post by: smuglapse on December 19, 2010, 07:34:04 am
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'Cause I had to.  ???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums. :)
I recognized this as soon as all of those pends popped up with the Mark of Water.  :)
Title: Re: Submit your own ver1.25 AI3
Post by: TheCrazyMango on December 19, 2010, 07:40:05 am
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congrats on getting a deck like this as a new ai3
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on December 19, 2010, 07:52:28 am
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Looks like this one made the cut.  Nicely done, Boingo.
Title: Re: Submit your own ver1.25 AI3
Post by: DrunkDestroyer on December 19, 2010, 08:19:24 am
After many consecutive games of playing the same AI3 using the exact same deck, I have given up on my quest. I have no idea why this is happening. Maybe I just shouldn't try to release Zanz's decks so soon.  :P

  :earth/ :gravity with Armagios, Stone Skins, Basilisks Bloods and Catapult. Contains Titan and Pulveriser for the Rare hunters, and also an Auburn Nymph. Has a couple of EQs and Gemfinders. I would like to congratulate the maker of this deck - While I haven't lost yet with My Death/Entropy duo, I came very close once, saved my my bone wall, and the AI using Gravity pull on my dragon. The deck is challenging without ever completly locking you down (making you feel helpless) , and uses catapults quite well.

Good Deck, and Good Deck choice here.
Title: Re: Submit your own ver1.25 AI3
Post by: PlayerOa on December 19, 2010, 09:29:10 am
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542 542 542 5aa 5aa 5aa 5gi 5gi 5gi 5i5 5i5 5i5 5i9 5i9 5ia 5ia 5ia 5ia 5ia 5ic 5ic 5ie 5ie 5ie 5if 5if 5if 5ii 5ii 5pu 5pu 5pu 63a 63a 63a
'Cause I had to.  ???s are 3 each of Death, Air, Aether, Fire, and Earth pendulums. :)
Looks like it's in the game ;)
EDIT: Oh, didn't see the post by smuglapse...
Title: Re: Submit your own ver1.25 AI3
Post by: Higurashi on December 19, 2010, 12:40:49 pm
Anyone got a list of all the new Elder decks? Would be nice to update the wiki. :>
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on December 19, 2010, 12:58:58 pm
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It appears that this deck made it in as an AI3.  WTG, LordPants!
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on December 19, 2010, 01:03:56 pm
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Likewise, congrats to Demagog!
Title: Re: Submit your own ver1.25 AI3
Post by: Essence on December 19, 2010, 01:10:14 pm
Looks like there's an :entropy / :darkness duo that's not from this thread; features Pandemonium, Steal, Nightfall, Dusk Shield...but not a lot of creatures that I saw.
Title: Re: Submit your own ver1.25 AI3
Post by: Assassine on December 19, 2010, 01:15:49 pm
Theres also a  :fire /  :darkness deck using vodoo doll + rage potions (hit me for 30 dmg a single turn, almost made me lose).
It also has farenheit and phoenix.

Seems like another of Boingos decks made it, congrats

Here's a different take on the :fire/ :darkness deck.  It doesn't kick the doors down, but beats AI3 in the trainer the majority of the time. 
The original deck
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5 Voodoo Dolls
2 Nightmares

I tried to keep the :darkness card costs low given they're in the minority and the :fire cards aren't cheap.  Not much thinking, just be sure to play the rage potions on the Voodoo Dolls, or in a pinch a problematic opposing creature.  It's pretty fun to play once you get it rolling.

Fire Shield offers weak creature control but it's a bonus to have it stolen since your phoenix can come back & the Voodoo Dolls will deal extra damage.

EDIT: Forgot to add a rare to the deck.  +1 vampire stiletto -1 obsidian pillar
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Title: Re: Submit your own ver1.25 AI3
Post by: funplay on December 19, 2010, 02:19:11 pm

Looks like I am  to late, as I already met some of my ideas in AI3 while I was testing these...but anyway, as I already did the testing, here are some of my ideas:

Mono Air:
-   Rares: 2x Owls Eye, if Sky Blitz is rare: 2x – then remove any of them...
-   uses new Sky Blitz, so Player will get to know
-   uses flying weapons, so Player will get to know
-   uses short bows to emphasize the synergy
-   strength: good CC
-   weakness: no PC, shields
-   Testing: wins quite consistently vs. AI2, does well (4-1) in current AI3 (dependent on enemies Permanents, kills rushers, loses to good shields and control decks)

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4tb 4tb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5oe 5oe 5oe 5oe 5of 5of 5og 5og 5og 5oh 5oh 5oi 5oi 5oi 5ok 5ok 5ok 5ok 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5op 5op

Air/Life/Light-Trio:
I just encountered in AI3 a quite similar deck, so this might be not needed....
-   Rares: Druidic Staff, Owls Eye, Light Nymph (can be replaced by Luciferin or Miracle)
-   Uses mid-late game Hope idea, so Players get to know (just a splash of Light)
-   Uses new solar shield mechanism to quite a good extend
-   Slow, but strong in late game...can survive by using its CC
-   Weak against CC (quite dependant on creatures)
-   Testing: wins consistently against AI2, does ok against AI3 (3-2)

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Light/Dark-Duo:

-   Rares: 3x Vampiric Stilletto, i hope Crusader is not rare, then this deck wont be legal
-   Uses vampirism to its best – minor vampires, liquid shadow, vampiric crusaders
-   Uses solar shield for more light mana generation – vampiric dragons^^
-   Not sure about the auto mark though...do pendulums count? Needs them to work...
-   Quite focussed, uses only 11 different cards
-   Fun to play
-   Testing: quite strong, wins 5-0 against current AI3

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5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5up 5up 5ur 5ur 5ur 5ut 5ut 5ut 5uu 5uu 5uu 5uv 5uv 5v2 5v2 606 606 606 606 606 606 606 606 606


Title: Re: Submit your own ver1.25 AI3
Post by: funplay on December 19, 2010, 02:37:57 pm
also met a air/life/light-trio with hopes in it, a time mark rainbow, that looks like the deathbow by playerOA and a nasty time-life duo with deja vus, blessings and dune scorpions...seems to me that AI3 has become much better^^

Poor new players? But i actually like it atm, cause it seems to me that the decks are much more focussed, giving you a better chance to win some cards...?
Title: Re: Submit your own ver1.25 AI3
Post by: Higurashi on December 19, 2010, 02:52:29 pm
Since some old Elders have been replaced, I'll wait a bit before updating the Wiki. Could be the current batch won't be permanent (Essence's joke water deck, for instance). In fact, I suspect zanz added these new ones mainly to test the new cards (and changed ones) further.
Title: Re: Submit your own ver1.25 AI3
Post by: Wolfunit on December 19, 2010, 06:34:30 pm
Would be nice if someone made a list of all Ai3 decks that made it , i saw funplay made a topic but it's missing way to much decks and there's parts of decks.
Title: Re: Submit your own ver1.25 AI3
Post by: funplay on December 19, 2010, 07:11:15 pm
Would be nice if someone made a list of all Ai3 decks that made it , i saw funplay made a topic but it's missing way to much decks and there's parts of decks.
i know...please contribute ;)
Title: Re: Submit your own ver1.25 AI3
Post by: PlayerOa on December 19, 2010, 07:15:10 pm
Theres also a  :fire /  :darkness deck using vodoo doll + rage potions (hit me for 30 dmg a single turn, almost made me lose).
It also has farenheit and phoenix.

Seems like another of Boingos decks made it, congrats

Here's a different take on the :fire/ :darkness deck.  It doesn't kick the doors down, but beats AI3 in the trainer the majority of the time. 
The original deck
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5 Voodoo Dolls
2 Nightmares

I tried to keep the :darkness card costs low given they're in the minority and the :fire cards aren't cheap.  Not much thinking, just be sure to play the rage potions on the Voodoo Dolls, or in a pinch a problematic opposing creature.  It's pretty fun to play once you get it rolling.

Fire Shield offers weak creature control but it's a bonus to have it stolen since your phoenix can come back & the Voodoo Dolls will deal extra damage.

EDIT: Forgot to add a rare to the deck.  +1 vampire stiletto -1 obsidian pillar
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Mine?
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5f6 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5uo 5up 5up 5up 5v0 5v0 5v0 5v0
Title: Re: Submit your own ver1.25 AI3
Post by: frlaa on December 19, 2010, 09:11:33 pm
is it normal that i dont see the cards in the bazaar ???
Title: Re: Submit your own ver1.25 AI3
Post by: ddevans96 on December 19, 2010, 09:51:06 pm
is it normal that i dont see the cards in the bazaar ???
They are not released in the bazaar yet. They will be in a couple of days.
Title: Re: Submit your own ver1.25 AI3
Post by: funplay on December 20, 2010, 12:44:51 am
got most of them...http://elementscommunity.org/forum/index.php/topic,17902.msg243725#msg243725
Title: Re: Submit your own ver1.25 AI3
Post by: Boingo on December 20, 2010, 02:47:20 am
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vl 4vm 4vm 4vm 4vm 4vo 4vo 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c2 5c4 5c5 5c6 5c7
Looks like this one made the cut.  Nicely done, Boingo.
Whoa.  I didn't even know Zanz updated the AI2/AI3 decks when I logged in today and played a weird deck with :entropy :life ....then it dawned on me that it looked awfully familiar.  Thanks, Zanz!  (And thanks, Essence, for recognizing it!)
Title: Re: Submit your own ver1.25 AI3
Post by: Dragoon on December 20, 2010, 03:04:13 pm
Seems like my Skittles Rainbow deck made it in.  Also, I think zanz may have taken my original Hive deck and beefed it up to be even more focused and powerful.  O_o 

Fortunately the AI is still stupid in playing Bonds and FFs.


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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vl 52p 52t 55r 55v 590 593 5c5 5c8 5f6 5fa 5ib 5ie 5lb 5lf 5og 5on 5rl 5rl 5rr 5un 5up 61q 621
My version
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5c6 5c6 5c6 5c6 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5li 5lk 5lk 5oe 5oe 5oj 5oj 5oj 5oj 5ol 5ol 5on 5on 5onzanz version (I think)
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Weird, the 2 Forest Scorpions and all the Life Pendulums show up as ?? still.

Title: Re: Submit your own ver1.25 AI3
Post by: PlayerOa on December 20, 2010, 06:00:30 pm
And my Voodoo Doll deck got through :D
Title: Re: Submit your own ver1.25 AI3
Post by: Assassine on December 21, 2010, 01:00:03 pm
And my Voodoo Doll deck got through :D
Duh yeah, it was yours. Those two looked really similar though^^
Title: Re: Submit your own ver1.25 AI3
Post by: Boingo on December 25, 2010, 02:35:52 am
And my Voodoo Doll deck got through :D
Duh yeah, it was yours. Those two looked really similar though^^
Yeah, I'm pretty sure it's not my version, though they are very close.  And since we came up with the deck ideas independently, I guess great minds think alike.  ;)
blarg: