I thought I would post my opinions on other people’s decks since I would want other people to post their opinions on mine
. I started on page 1 and tested out most decks on pages 1 and 2 and part of 3, by playing 3 games with AI like intelligence against level 3 AI decks. I’ll post opinions on more decks later.
Ddevans96’s Earth-Darkness: A nice deck idea, but too weak (I lost 3 of 3 games against AI3 I played with it... did you test it at all?) Try removing the useless cards and replacing them to reinforce the deck’s strategy -> I would suggest -2 protect artefact, +1 basilisk’s blood, +1 devourer, -2 parasites, +1 dusk mantle, +1 liquid shadow. With these alterations I won 2 of 3 games against AI3.
Gl1tch’s Death-Darkness: In my opinion, on the borderline of being a streamlined deck, it has only 6 types of non-pillar cards. Strength of the deck seems ok to slightly powerful won 2 games of 3, both victories decisive, while the defeat was a close call. I would suggest adding 2-3 parasites or other low cost death/darkness creatures.
Gl1tch’s Death-Air: Even more streamlined then the death-darkness deck, and with a powerful stalling strategy, however it didn’t do as well as I thought it would during testing, only winning 1 of 3, all of which were hard fights to the death (somehow the AI3 gravity-light, poison and firefly queen decks all have effective ways to fight spiders + wings). It would be good to add variety, but shouldn’t weaken the deck too much, perhaps it could replace some azure dragons with wyrms (or just add wyrms) and take a few thunderstorms. Any way, it should only have 2 Owl’s eye and 4 wings, to cut down on player frustration.
PlayerOa’s Deathbow: When I tested this deck I was surprised at how good it was. It proved to be fairly balanced; winning 2 of 3 games, and dispite having so many different cards from so many elements, still has a unified strategy. I must say my problems with this deck are few and small, while I see many good reasons why this deck should be used.
Kobisjeruk’s Gravity-Time: Too strong, I won 3 fabulous victories with this deck in a row. While I believe the New AI 3 should be at least as strong as the old AI3 decks, this one’s just too good. I’d suggest taking out a pharaoh, and replacing it with 2-3 scarabs. Perhaps adding a couple precognitions will dilute the deck and waste a few time quanta for the AI.
Skybrest’s Entropy-Time-Aether: too weak, I barely managed to squeeze out 1 victory in 3 games with this deck, and that was through good luck with fate eggs and a mindgate. There are alot of useless cards in this deck, I would suggest switching the entropy pendulums to quanta pillars, the dune scorpions to 2 anubis and adding 2 golden hourglasses and 4 sundials. Even with these changes I still had a very low win rate (1 for 6 games), but the deck felt stronger, like it had a workable strategy that wasn’t “I hope 2 of my eggs hatch into dragons”.
Essence’s Hourglass-Mindgate: Similar deck idea to Skybrest’s, especially with my suggested modifications to the above. This deck is somewhat stronger, although still only winning 1 of 3, it did better when it lost, and won convincingly when it won. I consider this deck well constructed and would make a good AI3.
$$$man’s Mono-Water: Impossible deck, cannot have a mark of fire.
Dragoon’s Varietybow: Winning 2 of 3 matches, this deck doesn’t really have a “well defined strategy” but it’s still a well designed and can prove an interesting opponent in every situation. I like it.
Teffy’s Life and Death: I only had to play 2 games with this deck to tell that it was on par with the power of other AI decks (won 1 lost 1). The deck has a strategy and variety and isn’t some annoying stall deck or control deck. I like it.
$$$man’s Immortal-Pandemonium: This deck is pretty streamlined (6 types of non-pillar cards), and fairly powerful, winning 2 of 3 games. However this deck isn’t overpowerd, and it has a well defined strategy. Perhaps it could take a couple lightnings or mutations to add a little more variety.
$$$man’s Living-Shadow: has the wrong mark, that deck has the mark of Life. At first glance this deck didn’t look like much but when I tested it, it cut through lvl 3 AI in a fasion that reminds me of my upped mono-grass rush deck, winning 3 of 3 games easily. I’m just going to hope I got lucky, either way, might need to add a couple other cards to slow it down a bit.
Implosion’s Immortal-Pandemonium: Less streamlined then $$$man’s, but from my testing, about the same power, still winning 2 of 3 games. This deck is more likely to get discord out, but is slower at getting an army of powerful immortals on the field. I like it better then $$$man’s.
$$$man’s Flying Darkness: Again he missed the fact that you can’t choose your mark, making this deck unable to use almost 1/3 of it’s cards. Also, I’m of the opinion that 4 wings should be max for an AI3 deck, they have to be fun to play against.
$$$man’s rest of his decks: yeah, 4 decks is enough for 1 person, I’ll start skipping $$$man’s other decks unless he comes up with a real winner.
Demagog’s Mono-Aether: I like this deck, an example of most of what aether can offer, it is around the right power level for a AI3 deck, winning 2 of 3 test games I played with it.
Slovenc555’s Scarab King: This deck is a little bit too powerful for an AI3 deck, winning all 3 of 3 test games I played, it also has too many rare cards, If this deck were to take out at least one type of rare card it would be reduced to 4 rares in the deck, which is still too many, but it’s a large deck so that’s ok. This should also reduce the power of the deck to a level around the same as other AI3 decks.
Slovenc555’s Sparky: This deck is pretty well made, winning 2 of 3 games. It is fairly similar the current AI3 death/aether deck, but it is more powerful, which is a good thing, because with the new cards decks are slowly getting more powerful, and replacing the old death-entropy with this one would allow AI to somewhat keep up with the times.
Slovenc555’s Vampire Attack: this is a powerful mono darkness deck which won all 3 games in testing. This deck pretty much shows new players what mono death can do, with the exception of the steal card, so I would suggest adding a few of those. I’m not sure what can be done to reduce the power of the deck, but perhaps it isn’t much of a problem because of how defenceless this deck is to anything with cc or pc. I like this deck.
Slovenc555’s Gravity-Fire: His comment “well this deck won’t work without a fire mark”, turned out to be false. While testing it with a gravity mark (for that’s what the deck would have) I won 2 games and barely lost 1. However, since there isn’t excess fire quanta I think the phoenixes in the deck should be removed, and perhaps some immolation fodder added if the AI isn’t smart enough to immolate excess otyughs or fire eaters.
The fury’s Aether-Time: Yay someone who tested their deck. Although this deck only won 1 game, it had a fighting chance in both other games and therefore is a good power level for AI3. The only problem with this deck is if the ai spams its eternity and mind gates, it won’t have enough quanta to play it’s anubis and fractals, but I’m not quite sure how AI handles that kind of thing, so I’ll leave it to others to judge.
Zanz’s rules that people seem to forget most often:- AI3 have to be challenging and have a well developed strategy that the AI can use
- Add lots of variety to the deck (no 6 of this, 6 of that, 12 pillars)
- Can not choose mark. The mark is automatically set to be the mark of the most used element in the deck
Ps. Sorry about the double post, it's been 3 days...