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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg268637#msg268637
« Reply #72 on: February 11, 2011, 03:56:43 am »
 Global Moderator Comment Snip... No need for that sort of jabber

/off topic
is this all there is to this patch? (love the catapult bug fix, hated osiris making me reload the game every time...)

Offline Troh

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg268706#msg268706
« Reply #73 on: February 11, 2011, 09:22:41 am »
Did anybody figured how to use Trainers Importing decks?
how should the code that you copy paste in that window look?

Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg268714#msg268714
« Reply #74 on: February 11, 2011, 11:08:31 am »
^^
it's just a normal deck code, but you need a mark code too

Offline Troh

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg268754#msg268754
« Reply #75 on: February 11, 2011, 01:28:37 pm »
^^
it's just a normal deck code, but you need a mark code too
give me a example pls

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg268762#msg268762
« Reply #76 on: February 11, 2011, 01:46:39 pm »
^^
it's just a normal deck code, but you need a mark code too
give me a example pls
There was already a discussion thread about the trainer update here. (http://elementscommunity.org/forum/index.php/topic,20867.0.html)

I'll give Pestal as an example,
Code: [Select]
7t6 7t6 7t6 7t6 7t6 7t6 7t8 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 80i 80i 80i 80i 80iYou'd want an aether mark for it so you add 8pu at the end:
Hover over cards for details, click for permalink
Deck import code : [Select]
7t6 7t6 7t6 7t6 7t6 7t6 7t8 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 80i 80i 80i 80i 80i 8pu
The latter code works for the ai import.

silux

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg270749#msg270749
« Reply #77 on: February 14, 2011, 03:55:47 pm »
Skull shield buff sounds as another quintessence nerf

I know that this buff would give it more power(and it was needing it) but prefer so much the light version buff.
I think skull shield should have a buff like 'For every point of damage 50%chance of putting a skeleton out' or 'For every point of damage reduced inflict 1 damage to the enemy'.
An ability like those mentioned before should make skull shield a good choice with aflatoxin!

Undead passive ability is cool but I find it a bit overpowered; Reverse Time makes a skeleton an average of 3,34|4,12 creature probably with a good ability.
Also I'd find odd seeing a killed virus making a skeleton(if boneyard in play) that once reversed became a purple dragon :o

However other updates are great!  8)


Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg270843#msg270843
« Reply #78 on: February 14, 2011, 08:16:01 pm »
Skull shield buff sounds as another quintessence nerf

I know that this buff would give it more power(and it was needing it) but prefer so much the light version buff.
I think skull shield should have a buff like 'For every point of damage 50%chance of putting a skeleton out' or 'For every point of damage reduced inflict 1 damage to the enemy'.
An ability like those mentioned before should make skull shield a good choice with aflatoxin!

Undead passive ability is cool but I find it a bit overpowered; Reverse Time makes a skeleton an average of 3,34|4,12 creature probably with a good ability.
Also I'd find odd seeing a killed virus making a skeleton(if boneyard in play) that once reversed became a purple dragon :o

However other updates are great!  8)


u need a duo, and two cards for undead ability...
whereas a fate egg is mono...
is fate egg OP?

BBs22

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg271387#msg271387
« Reply #79 on: February 15, 2011, 07:12:42 pm »
when will the elements 1.27 updates come out in the non-trainer mode?

Offline PlayerOa

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg271397#msg271397
« Reply #80 on: February 15, 2011, 07:30:20 pm »
when will the elements 1.27 updates come out in the non-trainer mode?
When the update is ready, noone knows :)
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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg271464#msg271464
« Reply #81 on: February 15, 2011, 09:59:47 pm »
I get all excited when it says "NEW" by this. Then it's nothing. :/

Updates :D :D !!!!!!!!!!!!!!!!!!!!

Love this game.

EDIT: PlayerOA: :time of my :life is from Green Day.

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg271505#msg271505
« Reply #82 on: February 15, 2011, 11:10:17 pm »
EDIT: PlayerOA: :time of my :life is from Green Day.

Or Bill Medley and Jennifer Warnes (the originals that BEP nicked from for their version), or David Cook, or Mark Schultz...in fact, just about the only people who HAVEN'T sung "time of my life" is Green Day, who sang "Time of YOUR Life", which was actually titled "Good Riddance".

:P
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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg271571#msg271571
« Reply #83 on: February 16, 2011, 12:30:22 am »
EDIT: PlayerOA: :time of my :life is from Green Day.

Or Bill Medley and Jennifer Warnes (the originals that BEP nicked from for their version), or David Cook, or Mark Schultz...in fact, just about the only people who HAVEN'T sung "time of my life" is Green Day, who sang "Time of YOUR Life", which was actually titled "Good Riddance".

:P
true... xP
BEP is the most recent nick, really. To original topic...

Updatez!!!!!!!!!! :)

 

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