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Ant-n-ero

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74386#msg74386
« Reply #24 on: May 25, 2010, 07:12:54 am »
you are a lifesaver with the free marks - thanks man :D

p.s. loving the way you got 5 slices of elements 1st bday cake ^^ lol

miniwally

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74391#msg74391
« Reply #25 on: May 25, 2010, 07:26:15 am »
Might celebrate by repeatably changing the mark.

Offline Avenger

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74393#msg74393
« Reply #26 on: May 25, 2010, 07:34:57 am »
About metamorphosis: why not make marks be purchasable, then part of the normal card setup (save/restore) too?
This way, once you got a mark, it is free, but getting all of them takes 'some' time.

Offline Planplan

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74400#msg74400
« Reply #27 on: May 25, 2010, 08:07:52 am »
Good update ! :)

I might have a suggestion now that metamorphosis is free... What about making the mark part of the import codes ? This way, you have a complete deck with the codes, cards + mark.

Offline jmizzle7

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74404#msg74404
« Reply #28 on: May 25, 2010, 08:22:54 am »
About metamorphosis: why not make marks be purchasable, then part of the normal card setup (save/restore) too?
This way, once you got a mark, it is free, but getting all of them takes 'some' time.
Why? There's no point to making a mark change cost anything at all. The only reason metamorphosis cost anything to begin with was because there was no end game content that cost electrum. So once people had enough electrum to purchase the cards they wanted, there was nothing on which to spend electrum except for a mark change. Since then, upgraded cards have been introduced, and PvP has been revamped and is massively popular. It just doesn't make sense for a mark change to cost anything.

Offline Troh

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74448#msg74448
« Reply #29 on: May 25, 2010, 09:27:04 am »
how do i get gargoylies?
are some top50 half-blooded or fg that play this card released?


hrmmm

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74451#msg74451
« Reply #30 on: May 25, 2010, 09:47:33 am »
really nice patch! thanks zanzarino, please keep up, your good work

jheamay

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74456#msg74456
« Reply #31 on: May 25, 2010, 10:00:08 am »
Awesome update!

linjaha

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74460#msg74460
« Reply #32 on: May 25, 2010, 10:07:55 am »
After playing trainer mode..

I think Shard of Readiness is a little terrible but great :o

Using Skill without quanta!

Ant-n-ero

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74464#msg74464
« Reply #33 on: May 25, 2010, 10:26:21 am »
I might have a suggestion now that metamorphosis is free... What about making the mark part of the import codes ? This way, you have a complete deck with the codes, cards + mark.
this should be a must!!!! please look at doing this zanz - cheers :)

Scaredgirl

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74470#msg74470
« Reply #34 on: May 25, 2010, 10:50:54 am »
About metamorphosis: why not make marks be purchasable, then part of the normal card setup (save/restore) too?
This way, once you got a mark, it is free, but getting all of them takes 'some' time.
Why? There's no point to making a mark change cost anything at all. The only reason metamorphosis cost anything to begin with was because there was no end game content that cost electrum. So once people had enough electrum to purchase the cards they wanted, there was nothing on which to spend electrum except for a mark change. Since then, upgraded cards have been introduced, and PvP has been revamped and is massively popular. It just doesn't make sense for a mark change to cost anything.
I agree with Avenger. This "unlocking" of marks is something I suggested a while back. It would have been a great compromise between mark changing costing every time, and mark changing being free.

Moving forward and leveling up is important in games because it's what keeps players interested. For example if there was only a trainer, players would get bored really quickly because everything is given you for free and there is no sense of achievement. "Unlocking" marks would have helped with that.

However making mark change totally free was a close second on my list and I'm happy about it.

dekskose

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg74490#msg74490
« Reply #35 on: May 25, 2010, 11:50:39 am »
hey couldnt find gargoyle in bazar why? or is it a rare card?

 

blarg: